Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (SFO Submod: Beastmen)
Showing 21-30 of 57 entries
< 1  2  3  4  5  6 >
Update: 10 Apr, 2021 @ 2:20am

2.2 Patch Notes

RECOMMEND A NEW GAME BECAUSE OF CHANGES TO THE TECHNOLOGY TREE, HORDE MECHANICS & SCRIPTS

##New

- New ancillaries for Bloodline Lords
- New unique version of Lore of Vampires rework for Arkhan and Liche Priests (Vampires).
- New skill dumps have been added to all Heroes and Lords
- New Horde Mechanic has been added to the Strigoi and Fleet Admiral (credit to smOkin for the script)
- New animations for Arkhan the Black while on foot (spliced in some Amethyst Wizard animations)
- New army abilities
- New skills for Tomb Kings, Arkhan & the Bloodline Lords that boost Arkhan's Vampiric units


##Technology Tree

- Arkhan's technology tree has now been reworked with a brand new UI


##AI

- added in technology paths for the AI Followers of Nagash faction


##Submods

- New Scrap Mechanic Submod - COMING SOON


##Fixed

- Fixed an issue where Maggie's Melee and Ranged skills were not seperated correctly
- Fixed an issue with Immortality not working correctly on Bloodline Lords
- Fixed an issue where the Strigoi's Infinite Hatred & Curse of Vorag skills not locking each other out
- Fixed an issue where the Bale fire building was not buildable in minor settlements
- Fixed an issue with Raise Dead not correctly showing the amount of uses


##Adjustments

- Arkhan's Vampiric units now longer gain any benefits from the red skill tree line. Instead, new skills have been added to all Lords to compensate for this
- Adjusted the description Grave Guard Great Weapons so they now display as Grave Guard (Great Swords)
- Adjusted Garrisons unit compositions
- Adjusted Arkhan's level 10 skills so they now incorporate Loremaster of Vampires & Death
- Adjusted the recruitment of Crypt Horrors, Vargheists & Terrorgheist so they can now only be recruited from the Strigoi Horde buildings, Galbaraz landmark & Morgheim Landmarks
- Adjusted the recruitment of Zombies (Pistols & Handgunners), Mournguls, Gunnery Promethians & Rotting Leviathans so they can now only be recruited from the Vampire Admiral Horde buildings
- Adjusted the Galbaraz Landmark so it now provides +10% Physical Resistance to Crypt Ghouls Rank 7 and above, down from 15%
- Adjusted The Black Tower of Arkhan Landmark so it now provides +5% Magical Resistance, down from +10%
- Adjusted Burial Mound Tier 3 so it now only allows recruitment of Grave Guard & Grave Guard (Great Weapons)

##Removed

- Removed the Wight Kind Lord
- Removed Grave Guard bonuses provided by Arkhan's Tomb Blade ancillary
- Removed unit capacity provided by the Books of Nagash

Update: 12 Feb, 2021 @ 2:43am

Changelog 2.0.2 Minor Update

- slight update to Arkhan's garrisons
- removed some redundant ancillaries
- updated low poly and superlow poly definitions for my custom units. Might help a little with FPS

Update: 11 Feb, 2021 @ 1:54am

Changelog 2.0.2 HOTFIX

- Undead Battalions technology now takes the correct amount of time to research

Update: 9 Feb, 2021 @ 4:56am

Changelog 2.0.2 HOTFIX

- Minor garrison walls now correctly provide -15% agent success chance
- removed some redundant tables & cleaned up table compatibility

Update: 8 Feb, 2021 @ 9:16am

Changelog 2.0.2 Minor Update

This update reflects changes made by SFO today to Arkhan's Vampiric units skills

- Arkhan's 'Grave Guard Legions' skill now requires 'Grand Vizier's Command' skill
- Arkhan's Tomb Blade & Staff of Nagash also apply Armour, Weapon Strength, Leadership and Casualty Replishment to all Vampiric units

Update: 5 Feb, 2021 @ 5:05am

Changelog 2.0.2 HOTFIX

- Grave Guard & Terrorgheist units now correctly gain both AP and base weapon damage from weapon strength technology bonuses

Update: 5 Feb, 2021 @ 2:48am

Changelog 2.0.2 HOTFIX

- Dark Nexus research crash fixed
- Crypt Ghouls & Dire Wolves now gain +8 AP up from +5 from technology

Update: 26 Jan, 2021 @ 2:01pm

Changelog 2.0.2


New

- Balefire building chain that now spreads vampiric corruption, increases public order and cause extra attrition from vampiric corruption
- Bloodline Lord traits now show the Lord is immortal

Misc

- removed obsolete and no longer used building chains and loc files

Update: 25 Jan, 2021 @ 12:39pm

Changelog Version 2.0.1

Adjustments

- new effects and changes to Arkhan's unique technology tree

New

- new Skills for Arkhan, Bloodline and Tomb King Lords that provide bonuses to Grave Guard units

Misc

- updated some tables that were out of date

Update: 15 Jan, 2021 @ 2:58am