Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (SFO Submod: Beastmen)
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Update: 13 Jan, 2021 @ 8:32am

Update: 12 Jan, 2021 @ 8:23am

Changelog Version 2.0.0 BETA

- bug fixes

Update: 11 Jan, 2021 @ 8:07am

Changelog Version 2.0.0 BETA

- bug fixes

Update: 10 Jan, 2021 @ 8:33am

Changelog Version 2.0.0 BETA

- bug fixes

Update: 8 Jan, 2021 @ 2:11pm

Changelog Version 2.0.0 BETA

- bug fixes

Update: 7 Jan, 2021 @ 3:23am

Changelog Version 2.0.0 BETA

New

- Unique Bloodline Traits
- New Vampire Coast Admiral & Wight Lord can now be unlocked via Bloodlines in the technology tree
- New Gunnery building that unlocks Zombies with Pistols, Handgunners, Gunnery Promethians, Mournguls and Rotting Leviathans
- New final technology after unlocking all of the Bloodlines
- Grave Guard can be recruited from the tier 3 Burial Mound
- Mixu unlocker support has been added

Adjustments

- Black Coach & Varghulf have been removed
- Arkhan's Minor and Major Walls now unlock recruitment of Fell Bats and increase capacity by +2
- Realm of Souls has been added to all of Arkhan's Vampire Units with the exception of the Terrorgheists
- Mortis Engine assets have had an overhaul and now have a more Nehekharan ascetic to them
- Followers of Nagash technology node now reduces diplomatic relations with Tomb Kings by -20
- Arkhan's Tomb Blade ancillary now also increases Grave Guard Melee Attack, Defence
- Removed the poison contact effect from Fell bats and Dire Wolves
- Morgheim Necropolis Landmark increases Crypt Ghoul Capacity by + 8
- Great Boneyard Landmark increases Crypt Ghoul Capacity by + 8 & also provides + 15% Physical resistance to Crypt Ghouls Factionwide once they reach rank 7 or above
- Wight King's Desert Blade now grants Magical Attacks instead of Flaming
- Arkhan's Level 10 skill Legions of Death now also applies charge bonus +20 to Cairn Wraiths
- Arkhan's Level 10 skill Right Hand of Nagash now also applies recruitment rank +3 to Cairn Wraiths, Skeleton Swordsmen & Spearmen, Zombies and Zombies with halberds
- Each Book of Nagash quest reward now increases Vampire Count unit capacity by +2
- Vortex Victory now increases Vampire Count unit capacity by +5
- Overhauled all mount ancillaries for the Bloodline Lords & Wight King so they're now unique and will not conflict with base game equivalents
- Also updated character uniforms as per the above

3 new technologies have now been added!
- Dark Creatures
- Guns & Powder
- Dark Nexus

These technologies are located below Legions of Nagash, Flotillas of Death & Undead Battalions and will provide diplomatic bonuses or maluses, public order, vampiric corruption and a cost reduction on certain buildings. These technologies will also require specific buildings to be constructed first.

Adjustments

- updated existing technologies with new effects and text to compensate for the additional new technologies added
- Zombies with swords have now been redesigned and are now dual wielding. Unit card & stats have also been updated to reflect this change
- Removed redundant database entries

Bugfixes

- Secrets of the Dead technology now correctly reduces the penalties associated with negative or missing corruption (actually works)
- Arkhan's Major Walls now correctly apply improved tower projectiles in siege battles


Bloodline Traits

Strigoi
- Ambush Success and Defence Chance + 30%
- Physical Resistance +5% for Ghouls and Terrorgheists
- Vanguard Deployment for the Lord's army

Necrarch Lord
- Research Rate +15%
- Spell Cooldown Rate -25%
- Extra WoM + 25
- Magic Resistance + 10% for Ethereal units

Blood Dragon
- Campaign Movement Range + 10%
- Immune to all Attrition
- Personal Aura Size + 50%
- Weapon Strength + 10% for Cavalry units

Wight Lord
- Enables Magical Attacks for the Lord's army
- Strips local enemy armies of magical resistance
- Expert Charge Defence for the Lord's army

Von Carstein
- Public Order + 2 Factionwide
- Melee Attack + 10 for Fell Bats & Dire Wolves
- Casulty Replenishment Rate + 10%
- Public Order - 5 in an Enemy region

Fleet Admiral
- Armour + 15
- Range + 10% for the Lord's army
- Immune to Storm and Reef Attrition
- Ambush Defence Chance + 15%

Lahmian Lord
- Campaign line of sight (subsequent turn): 150% (all characters)
- Hero action cost: -20% (all characters)
- Hero action success chance: +10% (all characters)
- Magic item drop chance: +30%

Update: 19 Jul, 2020 @ 8:51am

Changelog Version 2.0.6b

Bugfixes

- Terrorgheists now have access to Terrorgheist Shriek once again
- Mournguls now have Stalk and Ravenous Hunger
- Zombie Halberdiers have been reduced back down to 180 models
- Missle resistance reduced on Grave Guard units

Update: 19 Jul, 2020 @ 5:16am

Changelog Version 2.0.6a

Bugfixes

- Arkhan's Minor and Major walls now correctly reduce enemy success chance by -5%/-15% and reduce tax rate by -5%
- Crypt Horrors, Vargheists & Mournguls now have the correct number of models as per their SFO counterparts which will correct inflated health pools
- Vargheists now has The Hunger ability
- Grave Guard Halberdiers now have a -10% weakness to fire
- All Grave Guards now take 2 turns to recruit
- Zombies now have an increased number of models, which better reflects their Vampire Count counterparts

Update: 11 Jul, 2020 @ 9:53am

Changelog Version 2.0.6

Bugfixes

- Arkhan now correctly displays only one Lore of Vampires in his skilltree
- Realm of Souls has now been added to Cairn Wraiths to correctly reflect the changes SFO has implemented

Adjustments

- Ancient Battlefield now unlocks recruitment of Hexwraiths and increases capacity by +1
- Arkhan's Minor and Major Walls now unlock recruitment of Fell Bats and increase capacity by +2

The idea is to try and encourage different playstyles, so the player does not feel forced to have to always build the Burial Mound just to unlock Hexwraiths

Update: 10 Jul, 2020 @ 5:12am

Changelog Version 2.0.5b

Bugfixes

- necrotect capacity increase now actually increases capacity