Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (SFO Submod: Beastmen)
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Update: 16 Jun, 2022 @ 1:06pm

Changelog 2.4.2

- Arkhan's Tomb Guard unit size reduced from 120 to 100
- Terrorgheist now has access to the 'Death Shriek' ability

Update: 17 Jan, 2022 @ 11:31am

Changelog 2.4.1

- Worship of Ptra commandment now correctly provides 40 growth, up from 20.

Update: 6 Jan, 2022 @ 12:46pm

Changelog 2.4

##New

- New Zombie Dragon unit
- New unit card for the Raise Dead Zombies spell
- New Ushabti & Ushabti Great Bow unit variants
- New Tomb Guard variants
- Updated various Technology node icons with new art & descriptions
- Tainted Tomb Kings (generic)
- New garrison army ability 'Deathstorm' that replaces Legionary Barrage
- Updated unit cards for Crypt Ghouls, Crypt Horrors, Cairn Wraiths, Hexwraiths & Tomb Guard
- Updated effects for the Lost Necropolis of Mourkain & The Great Boneyard landmarks
- Thematic garrison for Arkhan's Black Tower landmark

##Reworks##

##Arkhan

- Reworked Arkhans skill tree so it's now less bloated
- Reworked Arkhan's Lore of Vampires
- The Skills 'Tainted Constructs', 'Dark Creatures', 'Gigantic Bats', 'Skeletal Legions' have now been moved to the red skill line & replaced vanilla Tomb King equivalants
- Arkhan's level 20 skill 'First of the Mortarchs' has been reworked
- New land attack animations

##Liche Priest (Vampires)

- Now has a new UI recruitment category
- New updated unit cards
- New innate traits

##Tainted Tomb Kings (generic)

- Now has a new UI recruitment category
- Unique set of level 10 skills

##Tainted Tomb Kings (Dynasty Lords)

- Reworked Arkhan’s unique Tomb King lords so they now have unique traits and some extra skills. The original unique Tomb King lords have now become accessible via the usual Lord recruitment panel
- Tomb King of Grief – passive trait that deals AOE damage in a small radius around the caster
- Tomb King of Terror – passive trait that debuffs leadership and speed in a small radius around the caster
- Tomb King of Madness – passive trait that enables a contact effect that inflicts rampage on enemy units
- Tomb King of Sacrament – passive trait that enables a few bound spells
- Two new sets of level 10 skills, one that buffs the lord, the other that buffs Grave Guard. Each lock the other out. Choose wisely...

##Raise Dead Mechanic

- Grave Guard can now only be raised via the Raise Dead mechanic
- Cairn Wraiths & Mortis Engine units can now be raised via the Raise Dead mechanic
- Adjusted the Raise Dead Script with various fixes and improvements
- UI has been updated

##Adjustments

- Adjusted Skeleton Archer projectiles
- Necropolis building chain buffs reworked
- Arkhan’s ‘Rain of Souls’ army ability has been reworked
-‘Ethereal Reaping’ technology now enables the passive ability ‘Wayfarer’ for Cairn Wraiths, Hexwraiths & Mortis Engine units

##Bug Fixes

- Fixed various unit card & UI issues
- Liche Priest (Vampires) now has Skaven discoverability like other Liche Priest variants
- Attrition tables updated to cover all of Arkhan’s units

Update: 28 Nov, 2021 @ 3:35am

Changelog 2.3.12

- Updated for Grimmhammer II: The Last Kiss Update

Update: 25 Aug, 2021 @ 12:17pm

Changelog 2.3.11

- Updated another bunch of stats on units and added some SFO abilities

Update: 25 Aug, 2021 @ 12:02am

Changelog 2.3.10

- Updated a bunch of stats on units where they were weaker than they should have been

Update: 24 Aug, 2021 @ 11:33pm

Changelog 2.3.9

- Removed excessive bonuses from the Burial Mound (Sorry, these were for testing purposes)

Update: 24 Aug, 2021 @ 3:25pm

Changelog 2.3.8

- Updated the damage of Arkhan's 'Eldritch Blast'
- Updated duration and heal amount of Arkhan's version of 'Realm of Souls' for his VC units

Update: 24 Aug, 2021 @ 12:26pm

Changelog 2.3.7

- Updated for the Beastmen DLC & SFO The Great Plan

Update: 12 May, 2021 @ 3:13pm

Changelog 2.2.1 HOTFIX

##Fixed

- fixed some land_unit stats as they were not consistent with SFO balancing