Arma 3
Nod 01A: Certain Elements
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Update: 12 Feb, 2021 @ 7:32pm

OPFOR: Brotherhood of Nod:

-verifying Zeus changes.

Update: 12 Feb, 2021 @ 7:29pm

OPFOR: Brotherhood of Nod:

-Zeus entity performance values and camouflage values maximized.

Update: 9 Feb, 2021 @ 11:54pm

OPFOR: Brotherhood of Nod:

-slight correction to Alpha-Actual squad label in 3Den Editor.

Update: 9 Feb, 2021 @ 11:47pm

Scenario:

-briefing updated.

Update: 9 Feb, 2021 @ 11:20pm

Scenario:

-scripts consolidated for ease of execution.

-all audio and text cues verified functional.


OPFOR: Brotherhood of Nod:

-Seth’s briefing activated at the laptop will now play for all players.

-skill set of command tent Radioman adjusted from 65% to 40%.

-skill set of player-specific commanding officer adjusted from 40% to 55%.

-credits board updated to include a new participating unit, Delta. Flag added to outpost.


INFOR: Tmassah Militia:

-some units in elevated positions in buildings have had their ability to take cover disabled to prevent them from going prone and assuming a position of cover behind a low wall or below a window.

Update: 18 Dec, 2020 @ 8:29pm

Play-Test: 5-DEC-20:

-the following changes were made to the scenario based on 5-DEC-20 playtest of Nod Mission 02A with Black Watch Battalion and The Institution:


Scenario:

-garbage cleanup adjusted to 10 minute minimum, with maximum of 15 entities, for objects that cannot respawn only.


BLUFOR: Global Defense Initiative:

-all combat personnel skill level set to 40% and fleeing coefficients are set to 50%, with skills adjusted based on rank. Recruits are 35% with fleeing coefficient set to 65%. Corporals/Fire Team Leaders are 45%. Sergeants/Squad Leaders are 50%. Lieutenants are 55%.


OPFOR: Brotherhood of Nod:

-all combat personnel skill level set to 40% and fleeing coefficients are set to 50%, with skills adjusted based on rank. Recruits are 35% with a 65% fleeting coefficient. Corporals/Fire Team Leaders are 45%. Sergeants/Squad Leaders are 50%. Lieutenants are 55%. Captains are 60%.

-Zubin Arkardi skill adjusted from 80% to 70%.

-Seth’s briefing from the laptop has been organized into a trigger that is meant to play the audio clip on every player’s computer locally.

-canteens and earplugs added to outpost ammo box.


INFOR:
Tmassah Militia:

-militia fire team garrisoning structure at the northwest confirmed contacts point set to remain standing.

-all personnel skill levels adjusted to 35%. Fleeing coefficients adjusted to 65%.

-Recruits skill adjusted to 30%. Fleeing coefficients adjusted to 70%.

-Nikoomba skill adjusted from 65% to 40%.

Armed Civilians:

-all personnel skill levels adjusted to 30%. Fleeing coefficients adjusted to 70%.

Unarmed Civilians:

-all personnel skill levels adjusted to 20%. Fleeing coefficients adjusted to 80%.

Update: 29 Nov, 2020 @ 8:45am

OPFOR: Brotherhood of Nod:

-Ural spare roadwheels reduced from 2 to 1.

Update: 29 Nov, 2020 @ 8:34am

Scenario:

-ACE Advanced Ballistics has been disabled.

Update: 13 Nov, 2020 @ 11:54am

Map:

-the following changes are being made based on 27-SEP-20 playtest of Nod 01B: The Movement Ignires orchestrated by Black Watch Battalion, Task Force Black Night, Nova Genesis, and the Institution, as well as allied players.


Scenario:

-Credits board updated.

-add-on settings verified. ACE Pointing now enabled. ACE Respawn Save Gear disabled.

-ASR AI3 is no longer required by default to run the operation.

Update: 26 Sep, 2020 @ 11:45am

INFOR: Armed Civilians:

-erroneous armed civilian positioned at the entrance to the Nod outpost removed.