Arma 3
The Burning Rain
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Update: 7 Dec, 2021 @ 12:24am

THE BURNING RAIN 3.8.8 patch

-Fixed possible "false infection" via CBA EH --With help from Haleks--

-Added "Chance based" sickness from drinking dirty water from a canteen / streams / well water etc... (still a high chance to get sick)

-Added pickup EH's for Ravage items (Ravage items picked up will now be converted to HS items in the inventory) -Fix for Gearpool conversion- (only really needed for first 5 or so minutes of log / scenario start) ~ slightly redundant...

-Added description to Odra cam item (black earprotectors) in HALs store

-Added "Explosives" category for HALs store

-Added "Medical supplies" category to HALs store

-Cleaned up HUD icons

-Added player's gear load as another icon in the HUD when not in inventory you can see your rounded gear load in Lbs

Update: 5 Dec, 2021 @ 1:44am

THE BURNING RAIN 3.8.7 patch

-Fixed typo in well water collection via canteen / Jerrycan

-Added ability to drink from wells / water storage + streams... without a container

-Fixed EH for zombie infection with a GREAT amount of help from Haleks --Now utilizing CBA class EH--

-System now utilizes ACE vehicle locking / lock picking equipment with multiple different types of keys as well as master keys...

-Put vehicleStartingLockState to 1 in CBA settings (vehicles always start locked)

-Reworked ACE damage in chemical zone areas, your head will now also sustain damage if the player isn't wearing proper protective gear (to simulate airway damage)

-Added another base items trader (sells weaponry "statics" for bases, VERY EXPENSIVE!) --reworked base items spawner as well--

-Added Targets to base items trader

-Reduced zone sizes slightly for Chemical zones

-Removed Generators from buy list in base trader (for notes / system not fully implemented or stable)

-Removed all handplaced static weapons on map (since you can now buy them through traders) --Should help with rendered items as well--

-Increased lockpick use time

-Updated some Briefings tabs info

-Added lockpicks to LARs searchloot + VD POI's loot pool

Update: 22 Nov, 2021 @ 11:08pm

THE BURNING RAIN 3.8.6 hotfix

-Changed ACE "check fuel" item type from "AllVehicles" to LandVehicle, Air, Ship, AllVehicles returns CAman base as a vehicle class and the player could check fuel type on a corpse or player...

-Reworked Cold water system, and added swimming gear (Ravage Survival suits) temperature will drop MUCH faster if a player decides to go for a swim without proper gear + severe screen shaking

Update: 22 Nov, 2021 @ 4:33pm

THE BURNING RAIN 3.8.6 patch

-Added Check fuel ACE action for vehicles, you can now "quick check" fuel on vehicles rather than needing to hop into the driver seat each check...

-Removed HS Car key from HALs traders (worthless in SP)

Update: 22 Nov, 2021 @ 12:52am

THE BURNING RAIN 3.8.5 patch

-Changed year date to 2000's (still January)

-Removed SethDuda's Advanced towing, advanced rapelling + Urban Rappelling (players can no longer rappel from buildings, since it is broken I believe since ACE3 has been added, "possible bug") You can still airlift with helicopters via advanced slingload~

-Added ACE towing

-Updated HALs store config with @ReasonUnknowns edits

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- Added SVDS

- Added PM magzines

- Added 7.62 103AK 57-N-141 magazine

- Added AK-74 Plum (+ AKS variant)

- Added AK-103 GP-25

- Added AK-74MR (UUK) (+ GP-25)

- Added 6P53 pistol + magazines

- Added various 45rnd magazines for AK/RPK-74

- Added various AK 7.62 magazines

- Removed LMG Mk 200 duplicate

- Added AN/PVS2 NVG optics + muzzle flash hider for L1A1 rifle

- Added RHS Heli Helmet with USA paint

- Added various L1A1 mags

- Added ACEs Flashlight Maglite ML300L (Medium LED brightness)

- Added HSs Flashlight (High LED brightness)

- Increased prices for some of the vanilla magazines

- Reduced price of CHR Flashlight (Low brightness)

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-Added ACE ropes to HALs store

-Updated crafting scripts that utilize rope (they now use ACE rope)

-Updated crafting descriptions in breifing tab

-Removed HS rope from Loot lists

-Added ACE rope items to loot pools

-Added ACE fast roping (need rope to rappel from helicopter)

-Emptied items from BMP-3 at Green mountain

-Added small equipment box to base items trader (can be carried / easily loaded into vehicles / Good for raid loot collecting)

-Removed more redundant code

-Tweaked my temperature display HUD to ONLY display temperature if the player has a MicroDAGR (ACE advanced GPS) in their inventory

-Removed some redundant files / scripts (greatly reduced file size)

Update: 16 Nov, 2021 @ 4:25pm

THE BURNING RAIN 3.8.4 patch

-Reworked boiling canteen water + Jerry can dirty water system into the ACE interaction framework

-Added Reigniting fires option for ACE interaction menu

-Added Fireplace removal option for ACE interaction menu (will be especially useful in SP due to being able to remove an "no longer used item")

-Added GRAD notes, players can now write notes, and leave them for other players, or simply write notes to keep for themselves...

-Reworked fishing into ACE menu

-Reworked the crafting system into the ACE menu

-Reworked Well water + Water storage systems into ACE menu

-Reworked Inventory crafting into ACE radial menu

-Re-added HS bandages for Field dressing crafting (Disinfectant spray + HS bandage = Field dressing "Basic ACE bandage")

-Removed HS bandages click-able action

-Edited all ACE interaction codes for custom action to mitigate spamming of attempted crafting / fishing / inventory crafts...

-Added my sleep system into the ACE menu, added a third tent the player can sleep at

Update: 11 Nov, 2021 @ 12:29am

THE BURNING RAIN 3.8.3 patch

-Increased Phantom spawn distance + Timer to every 30 / 45 minutes

-Increased Phantom damage output to 0.5

-Added an environmental "monitor HUD" in the inventory menu utilizing LLW world calculations which Heros Survive Directly reflects it's body temperature calculations off of, you will see Air + Sea Temp, Both temperatures are grabbed directly from an extremely detailed calculation and rounded x1 to mitigate too complex of numeric values all the way down to the .00000001 value... This is just a touch of more "world state" info so the player can directly see the worlds temperatures.

-Slightly increased chances of wounds reopening from bandaging from x1 to x1.75 coef

-Increased CPR success chances 35 - 50% chance for successful CPR

-Disabled AI ACE medical blood effects

-ClearTrauma setting is now after bandaging (bandages clear hitpoint damage was after stitching)

-Lowered PAK usage coef from 3 to 1.5

Update: 8 Nov, 2021 @ 5:19pm

THE BURNING RAIN 3.8.2 hotfix

-added adenosine to the trader list / loot tables

Update: 8 Nov, 2021 @ 1:30pm

THE BURNING RAIN 3.8.2 patch

-Added ACE Medical

-Updated loot arrays for ACE medical

-Updated military AI's loadouts, they now carry ACE medical items (including PAKS) but are still just as hard to kill, this makes them have exceptionally good medical items for players to get their hands on

-Fixed DMD HUD (lowered)

-Updated HALs config + CBA settings via @ReasonUnknown changelog
- Transfusions are now available everywhere and can be done by anyone
- Enabled self-transfusion
- Increased price of PAKs
- Increased price of Surgical Kits
- Decreased price of vitamins for the Vitamin injector
- Prices of Saline, Bloodbag and Plasma are matched (Because they have the same function in game regardless of what it is)
- Increased the time of using PAK

-Updated init.sqf for breifing tabs, put a short breifing tab for ACE medical

-Updated Contamination zones damaging sourcing (Will now cause torso damage to the body and can simulate "Hemorrhaging")

-Zombies can now break bones, or cause avulsions to the body, or bruising

-Phantoms can kill the player much more effectively or easily

-Removed zombie infection due to ACE damage requiring a new type of damage handler, hopefully this will be fixed next update or so...

Update: 2 Nov, 2021 @ 2:41pm

THE BURNING RAIN 3.8.1 patch

-Reworked secondary player hud ~ removed ailments from secondary HUD

-Added in init.sqf HUD info (breifings tab)

-Using hintformatting for ailment displays rather than HUD display, MUCH cleaner display and MUCH more performance friendly

-Added cranial injuries, broken arms, torso damage displayed ailments..

-Reworked hintformatting damage recieved is shown as percentage anything 50% or above is considered serious...

-reworked medical if body parts are 30% or more damage you will not slow heal, you can use pain medication at 25%

-Updated description.ext with @ReasonUnknown's edits

-Updated HALs store config with @ReasonUnknown's edits
(- fixed backpack prices
- added ammo for IZh-8 shotgun
- added 296rn drums and belts for MG-42
- increased prices for 50/100/200 boxes of rounds)

-Updated VD's arrays with @ReasonUnknowns edits
(So I replaced those two vanilla crash sites with some wrecks from RHS and Redux
rhs
Land_rhs_mi28_wreck
Land_rhs_mi28_wreck2
Land_UH1H_Wreck_F
rhs_mig29sWreck
Land_rhs_tu95_wreck
Land_Mi8_Open [Redux]
Land_Wreck_Heli_02_Wreck_01_F [vanilla])

-Fixed multiple healing issues

-Fixed where if a limb or body part would reach 10 or less it would stop healing

-Added "Auto health correction" checker in case other ailments are present (damaged spine, face, etc... THESE DO NOT SHOW) This will auto set your health back to 100% if your arms, legs, head, and body are all okay but you're still low on health...