Arma 3
The Burning Rain
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Update: 26 Oct, 2021 @ 4:44pm

THE BURNING RAIN 3.8.0 patch

-Completely reworked Heros Survive system mod is now working externally (mission folder) ~ Custom code for some items ~ the rest is still mod framework

-Reworked Heros survive First aid items, Bloodbags, FAKs, and bandages will no longer heal you (FAKs + Bandages stop bleeding / Bloodbags just give you blood)

-Removed my addactions for healing from bleeding (Obsolete, and was temperary)

-Removed CnP mod, too many objects to filter through, some vehicles had weird "floating" errors in MP

-Replaced all AI across the map with RHS items, all CnP mod items / weapons gone

-Reworked Sawing wood system you now only need to be 10 meters to the closest tree to saw it, fixed possible infinite looping bug...

-Reworked fire starting system some external code broken

-Reworked Can system for HS (what can you use as a can opener) made it so a knife can also be used to open canned food

-Added Painkillers to buy / finding loot list (painkillers are used to fix broken legs)

-Reworked slowhealing system with help from VD, all the body will slow heal, but if your legs are damaged you will need painkillers to fix them

-Re-added FAK crafting via addaction menu

-Updated random chances -With help from VD-

-Updated some crafting recipes and removed some due to mod changes

-Added some text for ailment status (broken leg / bleeding effect)

-Added EH's for base game item removal, no more FAKs, toolkits, or medikits, all will be replaced with HS or Ravage items (VD's item swapper)

-Added ACE MRE's to food list (greatly increase hunger, expensive)

-Tweaked ravage food items for HS (Still not added, but if found they should now be use-able)

-Fixed crafting for ghillies script for base benches you can purchase...

-Removed safe zones (new medical system you CANNOT heal while being in them)

-Added painkillers to searchable loot / Bandit camps / AI etc...

-Re-added some missing medical items into VA arrays

Update: 19 Oct, 2021 @ 5:15pm

THE BURNING RAIN 3.7.9 patch

-Added sounds for inventory

-Added VD bleeding system

-Updated HALs store config with @ReasonUnknowns new edits
Added to the sell list
- Regular chemlights
- 8rnd buckshot for M590 Long
- HK416 variants
- Ghillie CSAT Jungle
- M72A2 launcher
- M136 launcher variants
- M3 MAAWS
- HK416 camo variants + M320 attachment
- M14 RIS camo variants
- M2010 ESR camo variants
- M24 SWS camo variants
- M40A5 camo variants
- Mk 18 camo variants + M320
- M249 variants
- M4/A1/Block II + camo + M203 variatns
- M16A4 M203
- Mk 11 Mod 0/EC + camo variants
- Mk 17 variants
- SOCOM 16
- M32 grenade launcher
- Various AKs with GP-25 grenade launcher
- Grenades for GP-25 grenade launcher
- RD-54 backpack + camo variants
- SPOSN Tortila Backpack + camo variants
- Woodland camo uniforms and vests from Contact DLC (NATO & LDF)
- RHS hand grenades
* From the Russian Mod CnP *
- AN-94
- RPK-74M
- T-RPK-74M
- AK-74M-3
- T-AKS-74 (camo)
- Bullpup AK + camo variant
- Saiga 12k
- TGP-A 5.45 silencer
- Aimpoint optic
- Barska Reticle 1x (Red)
- PKP-A optic
- PSO-1 scope
- PSOP 8x42 NVG scope
- Black Rucksack backpack
- Various camo uniforms and vests, some with markings (MVD, FSB, OMON)
Reduced price
- beanies, scarfs, shemags, berets, booniehats [10]
- RHS ZSH-7A pilot helmet [100]
- Pro-Tech SF helmets [50]
Increased price
- enhanced combat helmet [300]
- Granit Suit [900] - Same balistic value as CSAT ghillie suit, but less weight
- Ravage press Helmet [100]
- Pilot helmet LDF [300]
- LMG Mk200 [550]
- Zafir/Negev [550]
- HK121/LWMMG/Navid machineguns [750]
- Vanilla RPK [550]
- Kitbag backpacks [135]
- Bergen backpacks [300]
- Carryall backpacks [200]
- Viper Backpacks [200]
- Vanilla GPS [150]

-Added **NEW MEDICAL SYSTEM** ~ With the great help from VD, with adding his bleeding system I have written more code for the medical bits of the newer patch, upon bleeding if you have the required items to bandage your wounds you will have TWO options "Apply Non-sterile bandage" or "Apply Sterile bandage". If you apply a non-sterile bandage there is a slight chance for infection (roughly 25 - 30%) if you apply a sterile bandage (Disinfectant spray is required) you will NOT suffer possible infection from your wounds, however, please keep in mind if you use a sterile bandage then right after use a Non-sterile bandage, you can still become sick! Also keep in mind there is a slight chance upon using your Disinfectant spray that you will LOSE it! Always keep extras!

-Added a lot more base building items to trader

-Lowered Zombie damage output

-Removed FAK crafting

-Removed FAKs, and other bloodbags from HALs store

-Fix for Bleeding EH stack

-Removed VCOM AI (less latency)

-Re-introduced Ravage Gunshot reactions

-Re-enabled Zombies grabbing equipment

-Re-introduced bandit looters

-Overwritten Ravage Gearpool settings for some HS items

Update: 11 Oct, 2021 @ 7:22pm

THE BURNING RAIN 3.7.8 patch (hotfix)

-Re-damaged all vehicles on map 'handplaced' due to 3DEN update repairing them all and making them fully fueled

-Removed items from placed T80EU

Update: 11 Oct, 2021 @ 4:27pm

THE BURNING RAIN 3.7.8 patch

-Added T80EU + BMP3 early to diesel list

-Removed pencil + documents folder from bank desk (issue tiping over)

-Lowered and tweaked Remnant phantom spawner in NWAF

-Re-added map to HALs buy list

-Merged over NotAlone's HALs store list (removal of all turret bags)

-Fixed sfx at NWAF

Update: 10 Oct, 2021 @ 5:31pm

THE BURNING RAIN 3.7.7 patch

-Removed secondary module for phantom spawner at NWAF seems two modules creates a "loiter" issue for Phantoms spawned in

-Added GRAD fire's once you have crafted a fire with a lighter or matches - using the ACE menu you can now add wood gathered from around the fire, or leaves to make the fire smoke and signal players (bigger fires last twice as long than basic fires)

-Removed mortar from base items trader - broken -

-Replaced 50cal from base trader with M2 (less modern)

Update: 7 Oct, 2021 @ 7:18pm

THE BURNING RAIN 3.7.6 patch

-Credit to @ReasonUnknown for fixing blanks in HALs store config, as well as adding another store list "Launchers"

-Replaced Phantom zones with module spawners rather then awaking non-simulated AI (Phantoms weren't attacking) - The longer you're in a zone the more phantoms that will spawn

Update: 5 Oct, 2021 @ 9:14pm

THE BURNING RAIN 3.7.5 patch (hotfix)

-Updated keybinds briefing tab (ACE menu keys)

-Added burning barrels, and new Flag marker to Scrapyard ("New Republic of Chernarus Bank")

-Removed balaclava from player starting gear

-Added (2) minute heatpack to starting gear for player

Update: 5 Oct, 2021 @ 8:08pm

THE BURNING RAIN 3.7.5 patch

-Removed Timefall module for Remnant mod, noticed particular frame loss at night time in Elektro while raining ~ kept ACE rain drop Effects

-Bumped up spawn distance for Ambient AI from 1000 - 1250 (close) and 1250 - 1500 (far) - Hoping to fix relentless AI spawns in Elektro / other hot-spots

-Updated version number in Briefings tab

-Removed redundant Game logic module for Zeus

-lowered the activation timer for the blacklist to kick into the gearpool module

-Tweaked global max population for zombies

-Removed whitelister for mod (no more strict mod enforcement)

Update: 5 Oct, 2021 @ 12:13am

THE BURNING RAIN By: TenuredCLOUD 3.7.4 (hotfix)

-Removed base workbench crafting, you need to purchase a "military" workbench from the Scrapyard trader to craft

-Updated radio menu's reloader for crafting

-Updated Briefing tabs info

Update: 4 Oct, 2021 @ 11:36pm

THE BURNING RAIN By: TenuredCLOUD 3.7.3 patch

-Fixed Mi24's at military locations (they are now armed)

-Fixed heavy Helicopters not being able to lift tanks

-Added color coding to Advanced slingloading addactions

-Added color coding to Advanced towing addactions

-Added Shadowman to Ambient DSA spawner (possible world spawns)

-Extended some DSA blacklist zones

-Updated @Reason Unknowns Submerged sound for the Reach (much more ambient / scary)

-Added @ReasonUnknowns static sound for GreenMountain radio tower (more immersion)

-Added ConnorAU's Advanced Arma 3 chat (too many features to note)

-Updated Stringtables (HALs store now shows more settings / what the green blocks do)

-Added more of @ReasonUnknowns custom sounds for nighttime sound effects

-Removed R3F Logistics

-Removed GF earplugs script (you now have to buy earplugs from traders)

-Removed GF Holstering script

-Removed Outlaws mag repacking script

-Added GRAD fortifications, basically is a newer ACE compatible version of R3F, but all fortifications should save even in vehicles now. On top of that fortifications take time to "build" And they can also be stashed into crates for easier transporting

-Removed ALL R3F base items from the map

-Added Base building trader in Elektro (The scrapyard) with Custom Addactions that you use to purchase building items to use

-Added GRAD fortifications

-Fixed Health hud, added new RSC Layer due to addition of ACE (no medical) Since HS automatically will "accomodate" for ACE damage

-Fixed single HALs store traders, (now 3 different trader types) << STILL WIP but stable

-Added Hud Money counter for HALs funds (now money shows in Inventory menu + on hud)

-Code optimizations / Fixes

-Reconfigured HUD text / size

-Reconfigured vehicle cargo space for ACE menu

-Increased pricing to fortress walls

-Fixed typo in sandbag fortress purchase

-Added ACE items to bandit AI loot pools + LARs search-able loot table

-Reworked sleeping system with help from @Slay No More (you will now take a hunger + thirst penalty for sleeping)

-Removed KK's NVG script ACE mod now controls the noise, shudder, and "fog" effects of NVG's

-Migrated Not Alone V5.9.3 into TBR TONS of features added if you want an idea look over both scenario's newer changelogs