Arma 3
The Burning Rain
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Update: 14 Feb, 2022 @ 12:35am

THE BURNING RAIN 3.9.6 patch

-Fixed "Check fuel" action popping up on turrets (wrong class hierachy error)

-Added ReasonUnknowns Sounds / Music tracks into mod release and worked them into the scenario

-Added Complete CHR redux music into Ravage tracklist module settings (Audio credits to Dan Tronic)

-Reworked gasmasks to use ReasonUnknowns mask breathing sound effect / As well as rebreathers

-Reworked refueling system players can now ONLY collect fuel Deisel OR Petrol from fuel pumps ONLY, but they also MUST possess a truck or car battery to use the pump

-Reworked re-fueling locations for fuel canisters in HS settings file

-Updated diary entries for refueling info

-Reworked 80% of audio / sounds into mod release requirement (less strain on scheduler and mission config)

-Added immersive sounds to player when they get cold or hot (coughing, sneezing, etc...)

-Added Fuel pump sound when player collects fuel from fuel pump via refilling a fuel canister

-Removed cursor object class id for LARs 'Search' action

-Added wildboar to spawn list + gutting list

-Added slight sleep value to item swapper EH (for one or so lines)

-Re-added Editor based modules for editing terrain objects

-Hopeful fix to fuel stations to remove "refuel" scroll option

-Increased immersion to Gasmasks / rebreathers with Reason's sounds

-reworked delays for sound immersion with masks / hunger due to sounds waiting too long to play after parameters have changed (player changing to not wearing a mask etc...)

-Added Chemical class gear explanation in diary log

-reworked The Reach contamination zone script

-Added simple check to see if player is wearing a gasmask before eating / drinking (also added for MRE's + custom food / pill meds)

-Reduced price of Lockpick sets to 250ru

-Worked in DMD internal missions (infinite amount of mission spawns) / Also tweaked rewards, removed reward vehicle + crate to mitigate chances of future game crash. AI in these zones have VERY HIGH teired gear

-Added triggers for environment pausing for wildlife

-Reduced searchtime for LARs loot significantly

-Removed LARs search loot GUI handle for wait time (searching is much quicker / efficient)

-Changed cold immersion value for sneezing sound (< 34c)

-Reconfigured / cleaned up scenario intro

-Removed Server donation link in community info tab (obsolete / server is shutdown)

Update: 12 Jan, 2022 @ 4:29pm

THE BURNING RAIN 3.9.5 patch

-Extended Emissions times to every 2 - 3 hours like in MP (much more time between cycles)

-Fixed random emissions starting from a random direction, now they only come from the North

Update: 10 Jan, 2022 @ 12:13am

THE BURNING RAIN 3.9.4 patch (hotfix)

-Added @ReasonUnknowns Emission broadcast alert sound + radio checker code fix

-Fixed "sleeping" breifing tab not being quite accurate

Update: 9 Jan, 2022 @ 11:04am

THE BURNING RAIN 3.9.4 patch

-Removed my ACE action sleeping system replaced with Haleks help / his code with some tweaks to make it work with newer systems

-Added starting camping lantern to players virtual fortifications inventory (use ACE self menu to interact with it / use it)

-Re-added Rvg tents, sleeping bags to HALs traders (use-able again)

-Fixed typo with HS items data

-removed A frame tents + dome tents from base items since you can purchase them from HALs store menu now

-Fixed typo in remove fireplace func (error popup in editor)

-Added rvg tents + sleeping bags to LARs loot pool

Update: 30 Dec, 2021 @ 4:55pm

THE BURNING RAIN 3.9.3 patch

-Made character "Doctor class" (gives a lot more functionality to medical GUI for ACE med)

-Code optimization

-Reduced timers in init files some sleeps too long

-Changed starting bandages to elastic type

-Tweaked starting loadout slightly

Update: 29 Dec, 2021 @ 11:26pm

THE BURNING RAIN 3.9.2 patch

-Removed anomaly spawner from caves near Chernogorsk (possible fix for weird FPS drop in that area **Still weird** not fixed)

-Added custom icons to Diwakos ACE actions

-Changed titletext to hint format for detector on / off

-Added Fruit punch anomalies + Teleporter anomalies to Red zones (be extremely cautious around these anomalies as they are most deadly!)

-Fixed typo in briefings tab

-Moved anomaly spawners out of initplayerlocal file / put into their own script file

Update: 28 Dec, 2021 @ 7:01pm

THE BURNING RAIN 3.9.1 QoL patch

-Removed Western Sahara DLC items from ravage gear pool module

-Added Gamelogics for contamination zones, players should now physically be able to see gas in contamination zones

-Added Cognito-Hazardous Areas

-Added TheTimidShade's TTS Emission (blowouts)

-Fixed audio loop at the reach, ditched the area trigger and wrote code specified for it.

-@ReasonUnknown shortened custom audio sounds (file size reduction, + easier loop system)

-Reconfigured audio loop for Green mountain

-Further code optimization

-Added "radio checker" to the Emission system if the player has an FM radio with batteries or a radio (handheld) they will get a broadcast alert warning of an emission inbound

-Re-added Ravage's Dynamic weather system

-Added Diwako's Stalker anomalies

-Made Emissions start every 1 - 2 hours (listen for the siren!)

-Updated breifings tab

Update: 21 Dec, 2021 @ 10:12am

THE BURNING RAIN 3.9.0 patch

-Removed GF cleanup (hopeful fix for some random game "freezes" at times)

-Removed ravage Quicksave option

-Added starting tent to players virtual fortifications menu, players can place using the ACE self menu and selecting "Fortifications"

-Added concrete well to well list (for ACE action for water collection / drinking)

-Fixed some small code errors for well systems

-Added secondary check for vehicles, if the vehicle is blown up or damage = 1; then the player can no longer check the fuel of the target vehicle, another small code fix...

Update: 13 Dec, 2021 @ 11:48pm

THE BURNING RAIN 3.8.9 patch

-Moved pickup EH's for ravage items to it's own SQF file, hoping to fix some possible scheduler issues...

-Changed currency symbol to russian Ruble "рубль" for HALs store, GRAD menu's etc...

-Increased sale price of banknotes to "25 рубль" per sale

-Added boiling water actions to burning barrels

-Added vehicle locking info to breifing tab

-Added important notes to breifing tab regarding restarts **PLEASE READ**

Update: 7 Dec, 2021 @ 11:22am

THE BURNING RAIN 3.8.8 hotfix

-Removed VD Trader camps execVM (redundant with HALs)

-Removed secondary base trader due to static objects not being able to save properly see above ^* //Ignore this, reverted due to more simplicity in finding static weaponry in SP than buying them since they are VERY expensive, MP it's due to saving difficulties

-Tweaked ACE rearm settings (unlimited per crate, should help rearm helicopters / other weapons fully)

-Added rearming crates to military zones so players can now rearm vehicles