Arma 3
The Burning Rain
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Update: 21 Nov, 2022 @ 3:29pm

THE BURNING RAIN 4.2.4 hotfix

-Increased Zombie max money drop amount to 50ru

-Increased OPFOR AI max money drop amount to 350ru

-Updated syntax to economy updater -with help from Slay No More

Update: 20 Nov, 2022 @ 6:23pm

THE BURNING RAIN 4.2.4 Dynamic Economy update | Pricing tweaks + various optimizations

-Removed:
-Removed spawned loops for light "ON" for Helicopters and other military vehicles (resource wasting) -Optimization
-Removed all generators on map with "switch lights on" actions -Primarily at Military zones- -Redundant -Optimization

-Added:
-Tweaked HALs economical settings. There is no longer a static economy. Every real time hour in game the economy shifts with the highest sellrate for items being 1:1 some rarer items will be worth a fortune to some traders.
Current economical shift values: -sell rates- [20%, 25%, 30%, 35%, 50%, 100%] -One value will be randomly selected each Real time hour
If a player possesses a PDA they will be notified every hour of current market values (May be buggy in SP due to the way string is called -needs testing-)

-Updated:
- HALs store config - courtesy of ReasonUnknown :
- Double vanilla AKM removed
- Increased price of all items in the scenario (hardcore mode on!)
- Different sections in traders (Ammo, Weapons, Helmets, etc)
- 6B45 Desert
- 6B45 Holster & MG vest version
- 6B5-19 Vests
- 6Sh117 Vests
- M240B/G MG
- Perst-3/2DP Light/Laser
- ACO SMG collimators
- NXS optic scopes
- VOG 17/25 hand grenades
- Tweaks to Mechanic traders sell-able items prices

-Tweaked:
-Minor map items tweaks - removed ACE interactions to all Military lighting -players can no longer steal lights from military compounds or turn them on / off
-Increased Contamination delays to every 15 (was 5) seconds for radiation added to player (will help with dose adjustments with medications)



Update: 8 Nov, 2022 @ 11:02am

THE BURNING RAIN 4.2.3 Custom ACE actions fixes / improvments

-Fixed:
-Player being able to unpack an MRE box while in a vehicle (could spawn small rations on ground while driving)
-Chainsaw actions if player exits the load bar
-Axe action if player exits the load bar for the following actions:
[Chainsaw actions,
Axe,
MRE box un-packing,
Guitar,
FM radio]

-Tweaked:
-Tweaked ArtyomAbramov's dual arm script and disabled the inventory function that would kick the player out of the inventory if attempting to loot other bodies with a secondary slinged on their shoulder
-NOTE: You will see your secondary on the "Ground" sometimes when looting bodies, this is a faux weapon and it'll lock the inventory purposefully to disable duping if you attempt to pick it up -TESTED-

Update: 5 Nov, 2022 @ 10:54am

THE BURNING RAIN 4.2.3

-Removed:
-All redundant Phantom spawners (now only 4 on map total not 15) -most likely culprit of previous patch performance tanking
-Changed Condition of the two area spawners for phantoms for NWAF + Green mountain
-Phantoms will now spawn around the player as the reference object, this makes their spawns HIGHLY dynamic and much more difficult to sneak by in these POI's

-Connor's Extended chat -performance bump- (Not needed for SP)


-Tweaked:
-Bumped all Phantom spawners delays to (10 + random 10) seconds rather than 1 seconds, etc...
-Day spawner is still 20 minute calculations

-Zombies
-Audio detection bumped to 0.7 from 0.5 - better hearing
-Wandering behavior to 100% rather than 95% all zombies will move around

Update: 2 Nov, 2022 @ 10:34am

-Removed ACE interactions on Zombies (medical etc...) -Money still collect-able

-Removed ACE interactions on phantoms (tested and medical menu was access-able) -removed

-Lowered Phantoms audio loop to 35 seconds, you should hear them more often

-Removed ACE medical interaction from OPFOR AI once killed

Update: 2 Nov, 2022 @ 2:45am

-Re added Friendly AI spawns, forgot to add after porting settings from NA

Update: 2 Nov, 2022 @ 1:28am

THE BURNING RAIN 4.2.2 further tweaks

-Tweaked Phantom night spawner to always have 2 phantoms active on the map at night time

-Fixed refilling of Diesel + Petrol jerry cans (batteries should last longer than 1 - 2 uses)

Update: 1 Nov, 2022 @ 4:37am

THE BURNING RAIN 4.2.2 random fixes / optimizations

-Removed Ghosts module + Ghost entities due to memory leak / Input lag issues

-Added 50/50 chance to Phantoms for artifact drop

-Removed ACE interactions from Hand placed friendly AI (ACE trader interactions still active) -Removed medical menu for hand placed friendly entities + Tap actions

-Removed Folding chair from HS (useless item)

-Updated smoking audio for cigs and cigars

-Updated search for tinder action + Added search for worms action (Foraging)

-Added Extra phantom spawner for nightfall

-Added Extra ambient audio loop for phantoms

-Added some old Ghost audio to Nighttime SFX

Update: 26 Oct, 2022 @ 10:42am

THE BURNING RAIN 4.2.2 mining patch

-Added ore deposists around map

-Added mining tools (pickaxe)

-Added Smelting Forge (base item)

-Added Smithing Anvil (base item)

-Added Vestarr Headlamp object + Effects to GRAD persistency blacklist (will no longer save)

-Added OdraCam Effects to GRAD persistency blacklist as well (will no longer save)

-Added Smithing forge loop to warm up the player when near it

-Added Radio for bases (will play radio loop)

-Added new icons around map

-Removed all Ghost spawns from NWAF (replaced with Phantom spawners) -much more difficult + performance friendly-

-Updated HALs store traders

-Removed cave ambience loops from invisible objects (redundant sound spawns)

-Added Hedgehogs to Base items trader

-Added maps to General traders, also moved MicroDagre's to Zone specialist

Update: 12 Oct, 2022 @ 8:53am

THE BURNING RAIN 4.2.1 hotfix

-Added new GRAD var to save Workbench inventories (fixed Base class)