Arma 3
The Burning Rain
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Update: 30 Aug, 2022 @ 8:45am

Hotfix :

-Fixed Decon shower at ecologists

Update: 30 Aug, 2022 @ 6:59am

THE BURNING RAIN 4.1.5 patch

-Moved Geiger and temperature displays from Geiger and MicroDAGR to main HUD

-Updated GRAD fire audio / actions added immersive 3D audio for some fire actions

-Updated inventory module actions / audio added more immersive audio plus actions

-Added audio to Yaroslav's forest area (unmarked)

-Increased max radiation threshold to 5000 mSv's

-Increased Radiation dosage per contamination zone + the Reach

-Updated gas zones code + The Reach

-Removed "Radiation exposure" icon from HUD

-Updated OPFOR kill triggers for contamination zones (The culprit for the annoying instant-death "bug" for contamination zones should now be FIXED) -HUGE thanks to Haleks for pointing me in the right direction

-Updated PDA triggers Condition for "thisList" rather than this; Mainly a MP fix but also implemented into TBR

-Removed Personal geiger (ON) from Bandit gearpool

-Updated all medical items sounds to 3D (opening boxes, crinkling plastic, etc...) -Mainly for MP port to NA

Update: 29 Aug, 2022 @ 12:46am

THE BURNING RAIN 4.1.4 patch

-Increased Ghost spawn distance to 1250m

-Increased Ghost deletion distance to 3250m

-Reduced detection range to 400m - Ghost

-Moved BMP from green mountain +added more on map

-Added crate reward at Green mountain

Update: 29 Aug, 2022 @ 12:35am

-Editor additions

Update: 24 Aug, 2022 @ 2:09am

THE BURNING RAIN 4.1.3 patch

-Removed Random Ghost spawner for night time (second spawner module) -redundant-

-Made it so Ambient spawner module spawns 2 ghosts at a time

-Reduced Invulnerability chance to 70% chance per hit

-Increased Ghost resilience to 5% damage per hit (still hard to kill, but shouldn't take as much ammo / spamming)

-Changed to 5% damage to vehicles -Ghost

-Increased spawn distance back to 700m -Ghost

-Increased deletion distance to 1500m -Ghost

-Added simple HUD display to PDA when actively in a players inventory -will show:
Time and date - as well as hints for zones / areas

-Added GF's rvg hud template for PDA HUD style ^^

-Enabled ACE medical for AI at "2"
[AI will:
splint,
bandage,
even if they do no possess bandages or splints]

[AI will not:
-Heal you
-Use PAKs
-Use stitching kits]

-Updated PDA addbatteries action

Update: 22 Aug, 2022 @ 2:43am

THE BURNING RAIN 4.1.2 save options tweaks

-Slightly tweaked radio options (saving, cleanup, etc...)

-GRAD persistency DB no longer automatically saves every 20 minutes, players can now decide if they want this enabled or not

Update: 16 Aug, 2022 @ 10:46am

THE BURNING RAIN 4.1.2 (The HIVE patch)

-Reworked PDA alerts / messages (Now in Hint format with simple display / images)

-Tweaked 3D audio (made it a tad bit louder)

-removed DMD systemchat banner on PDA alert

-Removed Halogen lighting from Klen hill, replaced with burning barrels since regular town people don't have electricity (not military)

-Resized PDA item in mod

-Patched in GRAD persistency for player's world state -Will create a "HIVE" like world state Database - (players can now restart the scenario freely to free up extra performance when needed + if you need to update the scenario you can pickup where you left off)

-Added multiple new radio options under "Shift + 0" radio menu players can now (Wipe world state manually, save world state manually, change player saving difficulty, change mode of game to hardcore saving -if you die your world state is wiped-

-Removed starting tent lamp from fortifications menu for player - with the addition of GRAD persistence the player can easilly restart and up with multiple lamps (they will stack on each save / restart, so starting lamp has been removed, you can still get them from fortifications trader)

-Updated fortifications traders sell-able items (removed artillery and MG's due to GRAD persistency NOT saving spawned statics; GRAD persistency WILL ONLY SAVE Artillery and statics FOUND ON THE MAP) -Due to the setup of GRAD persistency's params

-Reduced Ghost spawn distance to 650m from player or 0.5Km - Also changed spawn radius to 600m

-Updated GRAD money menu ACE action (removed "acename" string in hint format; Zombies will no longer have names when money is taken from them) -Also updated "Take money" menu format to not call "acename" either-

Update: 9 Aug, 2022 @ 1:00pm

THE BURNING RAIN 4.1.1 QoL patch

-Fixed HS firewood being a requirement for light vest craft recipe

-Moved all craft-able items to a groundholder simulated drop system; Once players craft items ALL successful crafts will drop to the ground near the player, this way nothing can be "Deleted" or never officially added to the inventory if the player doesn't have inventory space

-Added pickup EH for old HS bloodbags that can still be found on military personel, if picked up they should revert to ACE bloodbags

-Changed Ghost spawn radius new spawn settings are (700m spawn distance, deletion at 1Km distance)

-Increased pricing to a bit of items, primarily food and drinks; since it is an "end of world" like scenario realistically food and drink would be crazily inflated based on how rare they are and since people would easily pay more just to eat...

-Moved Big food ration box splitting to double-clicking action -removed ACE action- Smaller rations will drop to the ground near the player to prevent loss of items if player doesn't have enough inventory space

-Converted HS food and drink items to localized double - clickable actions, completely moved all items away from HS string system (may help with a bit of code performance) -moved all sound sources from HS to localized 3D

-Made food and drink items have trace amounts of radiation upon consumption

-Updated TCRP - Survival ACE3 Extension mod (scenario now utilizes ACE build 3.15.0)

-Added Glucose injection + Electrolyte injection so players can rehydrate and replenish hunger even if inside of a zone

-Added dedicated headlamp that is now purchase-able from general traders, you will need a lithium battery for it's operation (it also occupies the facewear slot so the player can still wear a helmet with a headlamp)

-Removed "chanced based" crafting recipes, once the player starts to craft an item they WILL complete the crafting recipe successfully (this is do to the random sequence being completely in-accurate at some instances, and sometimes entirely un-reliable -will fail repeatedly multiple times resulting is excess amounts of wasted mats)

-Removed Emission being shown on map having a marker follow it (this can sometimes bug out and show the emission moving more slow than it actually is, most likely due to how much code is already running)

-Worked in a PDA item for players to use throughout the zone; Can provide information such as when an Emmission storm is inbound, contamination zones if you're near one, and certain events occuring in the zone

-Updated DMD stringtable for PDA

-Updated manned vehicles Dynamic simulation distance to 2000m x3 (Military Helicopters now shouldn't be able to be seen idle "floating")

-Without a PDA players will no longer get an alert about objectives / Raid tasks -(They will STILL spawn as usual, just no alert "Silent spawn")

-Updated DMD mission config: only one mission type will spawn now, "PMC Raid"

-Reworked DMD object compositions

-Reworked Radiation system to cause constant damage at certain levels rather than instant death (>= 500rads )

-Removed HS gas zones (There seems to be a conflict with damage handling and these seemed to be the cause of the instant death bug when in contamination zones) -Hopefully now fixed as they are removed

-Updated Rvg Bandit gearpool loot list (added newer items to array)

-Updated DMD items pool

-Updated VD arrays with new mod items

-Updated LARs loot pool with new mod items

-Made some ACE3 custom actions 3D sound source + Added radiation to water collection / drinking from wells / water sources

-Made sickness 3D sound source (mainly for MP)

-Updated Well module sounds as well as updated and optimized code

-Moved PDA sounds to 3D sound sourcing

Update: 19 Jul, 2022 @ 6:55pm

THE BURNING RAIN 4.1.0 patch

-Updated VD Ship wreck spawner code - There will no longer be a huge ship that randomly spawns on shore; Ship wrecks will now be a simple rowboat with a crate and burnt out fire nearby (adds immersion to make it look like survivors were trying to leave Chernarus but never came back for their supplies)

-Updated VD Arrays, removed IR grenades, all vanilla uniforms -Changed Uniform function to Rvg uniforms array (same as Rvg modules gearpool uniforms) -Changed Headgear to Rvg headgear array

-Removed searching from crate that appears if a player drops a fortification (light exploit) -Fort_wood_crate-

Update: 18 Jul, 2022 @ 5:07pm

-Updated THBD injections + Potassium Iodate pill usage (Potassium iodate pills will now remove 100 radiation after a set amount of time, THBD injections will remove 250 radiation after a certain amount of time)