Arma 3
The Burning Rain
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Update: 6 Oct, 2022 @ 8:32am

THE BURNING RAIN 4.2.1 hotfix

-Updated iBuild mod code (locked doors will no longer show the code to unlock them with Debugger settings)

-Removed Double and single portable lights, more primitive approach on base lighting, portable lights would need a generator which is a planned feature at some point...

-Re-added Burning barrels to Base items trader; HS doesn't count iBuild structures as insulated / housing (will look for extra fix, but for now this works)

Update: 5 Oct, 2022 @ 1:50am

THE BURNING RAIN 4.2.1 patch

-Added iBuild with a great thankyou to NerdMod for releasing the sourcecode as APL_SA - Called via ACE menu once the player possesses a hammer

-Reworked Building items trader (now posesses some materials for iBuild as well as some extras)

-Reworked AI military zones to utilize Dynamic simulation again - Should fix bug where players with high draw scale were seeing AI frozen

-Made AI activation limited to players view distance

-Reduced Base items trader inventory quite a bit, no longer can you buy military towers, ladders, etc... Due to newer building framework. Items are much less OP

-Updated DMD's base orientation (much smaller + all added to GRAD saving blacklist)

-Updated VD Loot array

-Updated DMD loot array

-Updated LARs loot array


----A WORLD DATABASE WIPE IS REQUIRED IF YOU HAVE SAVES DUE TO NEW DATABSE PERSISTENCE SETTINGS: PLEASE DO SO BEFORE PLAYING THIS PATCH----------

Update: 27 Sep, 2022 @ 4:43pm

THE BURNING RAIN 4.2.0 patch

-Lowered Ghost animation speed to "2"; (it's expected at a "3" value, they're glitching in MP)

-Raised Ghost invulnerability back to 85%

-Worked in some mod structured code for some built in script systems (file size reduction)

-removed Dynamic simulation on enemy mi24's (players could catch them freezing when far enough away in some instances)

-reworked Mi24's paths, they now patrol through Novylug prison and altar hill

-reduced flying speed of mi24's

-Removed broken BIS called functions from tanks around Military areas (replaced with CBA logic)

-Fixed T90's just sitting around, they will now patrol and actively seek and destroy (no longer dynamically simulated)

-Reworked BIS defend function to CBA defend logics for Military placed AI

-Re added Rvg Advnaced Driver AI for object detection, so AI operated tanks have a less chance of getting stuck

Update: 21 Sep, 2022 @ 2:29am

-Reduced probability of spawns of artifacts at NWAF / Green mountain + increased spawn loop timer (previous patch they were too common, and doubling up on spawns)

-Removed color change FX for radiation exposure

Update: 20 Sep, 2022 @ 4:23am

THE BURNING RAIN 4.1.9 patch

-Reworked refueling system / fuel system to Custom ACE framework (For Aircraft)

-Added new Fuel cans

-Reworked new Jerrycans into Hals store

-Removed base game "Refuel from fuel station" action for new Jetfuel stations at airfields

-Updated LARs loot settings, removed HS Jerrycans for Diesel and petrol & added New Empty Jerrycan to the list

-Changed all aircraft to a "3" for refueling; all aircraft now require JetFuel and can only be refueled via custom ACE action (this is a fix for mi28 being unable to be refueled, + real aircraft do not use petrol)

-Updated bandit AI loot pool (added new Fuelcan variants)

-Removed loot crates at the Reach (replaced with "ground loot" rewards spawner)

-Removed loot crate at Green mountain (replaced with "ground loot" rewards spawner)

-Added ground loot loop For POI's (loops every 120 seconds due to Rvg cleanup function)

-Added Radiation exposure to cold water + Updated hint formatting

-Added visual effects to radiation exposure after 150mSv you will notice a difference in visuals (rvg color change effect)

-Updated Cleanwater bottle use + Canteen use (no longer animation when drinking water from canteen)

-Fixed Dirty Canteen use / Player wouldn't recieve an empty canteen back if used

-Updated VD Crash site arrays (will now pull from Ravage equipment array rather than all addons) -Should fix possible VR suit spawns-

-Updated VD arrays (added 3 new Fuel cans)

-Updated DMD arrays with new Fuel cans

-Updated Mechanic traders sell-able goods (new fuel cans)

Update: 13 Sep, 2022 @ 2:56am

THE BURNING RAIN 4.1.8 patch

-Increased spawn amount of phantoms at NWAF, also made spawn times quicker

-Added DSA Ghost spawner module at NWAF for Ghosts to continually spawn in that area (removed hand placed Ghosts)

-Updated the following medical items "medicine properties" lowered the effects to help against relogging unconsciousness - (Anti rad pills, Cenestin pills, Caffetin tabs, THBD, THBD stim, pain pills)

-Made THBD stim last a bit longer

-Removed medical adjustments for electrolyte injections + Glucose injections (only for hunger / thirst should be no reprocussions of using)

Update: 12 Sep, 2022 @ 5:00am

-Added Time / Date saving to GRAD Database (the year will now cycle if player saves)

Update: 7 Sep, 2022 @ 7:46am

THE BURNING RAIN 4.1.7 patch / Hotfix

-Fixed all wood cutting tools (chainsaw, Axe, Saw) -Replaced some syntax due to new A3 patch | -Tree list is the same as before so some trees simply don't register- *Tree type list just needs to be updated*

-Reworked Pain pills, reduced blood pressure and heartrate drop rate, changed pain adjustment and how long pills are in your system

-Reworked Audio for refilling fuel canisters to be 3D sourced (mainly for MP)

Update: 7 Sep, 2022 @ 2:06am

-Title image updated

Update: 5 Sep, 2022 @ 8:05am

THE BURNING RAIN 4.1.6 patch

-Reduced sell factor to HALs traders to 35% of total items worth

-Added new mod consume-ables to HALs traders

-Reorganized HALs store a bit

-Added new actions for new Mod items: (cigar, cigarettes, THBDstimpack)

-Updated DMD difficulty (more AI, AI can spawn with AA equipment, more AI can have RPG's, faster response times)

-Updated TTS emission settings - All AI outside will now die, this excludes AI in trading zones, Military, Ghosts, Phantoms, and zombies

-Added Tanks as a protection type of shelter for Emission storms

-Adjusted some military AI spotting timers (helicopters, AA, T90)

-Updated Sea temperature icon

-Added scrap from demolishing fortifications (junk that can be sold for low amounts of rubles, so after demolishing you atleast get something in return)

-Added 5 more flags to base items trader

-Updated Fire starting scripts, increased timer to 15 seconds, add match + lighter sounds 3D

-Updated LARs loot table with cigars + cigs

-Updated Potassium Iodate pill bottle + Cenestin pill bottle random use values

-Updated bandit AI loot pools