Kenshi
The Metalheads: Bast Edition
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Update: 15 May, 2019 @ 8:11pm

Named gate guards.

Update: 15 May, 2019 @ 8:09pm

fixed town radius so that guards spawn.

change monster leader to a skeleton to match the monsters start.

If no issues are found...

Update: 15 May, 2019 @ 8:08pm

fixed town radius so that guards spawn.

change monster leader to a skeleton to match the monsters start.

If no issues are found...

Update: 15 May, 2019 @ 7:34pm

Changed barracks loot vendor to something other than wanted posters. There is now food, booze and hackstopper bits.

Added gate guards to help with the hoards. They can get a bit out of hand.

Adjustments to town patrols as well.

Update: 15 May, 2019 @ 4:32pm

various bits of dialogue.

Update: 15 May, 2019 @ 3:51pm

stat adjustments for new regions on metalhead and leatherstrip

extra guys for metalhead... removed his initial slaves.

Some dialogue for ripper jack and the doc.

Update: 15 May, 2019 @ 2:54pm

AI adjustment - got rid of metalhead manhunter AI for simpler slaver wandering from town to town. I'll try to keep these guys calmer. More in the background til they go all aggro.

Looks good to go.

Update: 15 May, 2019 @ 2:29pm

Added second metalhead slave shop to Brink. Now there is somewhere to build factons before visiting. Also makes a slave shop closer to BDC for the wandering squads to walk to. Keeps with the story of operating on the edge of civilization too.

I'll run the last tests of wandering squads (again) and if they now go in the right direction that should be it for the base mod. For real.

Update: 15 May, 2019 @ 2:06pm

Moved Metalhead to BDC and Leatherstrip to Brink so they stop trying to walk to Rebirth. Funny, but wrong.

Update: 15 May, 2019 @ 7:19am

Increased town radius so rescue bots go just outside the walls around the town