Kenshi
The Metalheads: Bast Edition
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Update: 15 May, 2019 @ 5:57am

Minor AI fix for the doc and rip. Added sitting around and using stuff to keep them busy.

Put Throne sitting on Rip too, he may or may not use it though.

Added training dummies and some torches to main concourse.

Update: 15 May, 2019 @ 1:20am

a couple of cosmetic changes to the town

adjusted ripper jacks ai further.

Good spread now on town squads, less conjestion, more jobs for more folks to keep em busy and not just lookin stupid.

The merc training area is good... hard to get to and usually co-located with stitch's shop. Crossbow positions get used and used well.

Update: 14 May, 2019 @ 11:14pm

fixed a typo

added small training camp along ridgeline. uses some of the bigger space of town and spreads out units nicely.

changed formation type to military

Simplified a couple of units

Changed monsters to town only. They should more consistantly run out of the building now and attack.

That's all for tonight.

Update: 14 May, 2019 @ 9:33pm

Changed Squatters start slightly due to intense difficulty.

Turned off malnourished.

Gave permanent Metalheads bounty.

Now both starts have a permanent tie in to the gang, and reflect difficulties better. Also allows for slaves to heal after initial beating without starving.

Update: 14 May, 2019 @ 8:40pm

removed metalwear from bar's vendor list. Stitch's covers that need.

Update: 14 May, 2019 @ 7:23pm

Finalized loadout for monster start to get them in line with their counterparts.

named the player skeleton "The Sheriff" for immersion purposes. Now he is the fourth specially named unit.

The changes to hounds work as intended.

Update: 14 May, 2019 @ 6:44pm

rewrite for description. fixed all the typos that have been driving me crazy.

Did more tests and have only seen a few things... slaves trying to escape mostly. As a result, and for the hounds only, I disabled their escape urge. This reflects their broken wills. Changed their faction to Reaver as well... It's where the metalheads got them from.

There are still tons of outlaw slaves who want to escape.

Update: 14 May, 2019 @ 5:03pm

Added rescue funtion to ghouls (rescue, medic, put in bed). Did this to keep the town alive and functioning.

Update: 14 May, 2019 @ 4:30pm

removed slaver from choose from list of metal head slaves.

More test. Occasionally the monster squad runs up the hill, ignoring the squatters. They do turn back and attack. There is a very small window of escape. Seems pretty solid.

Hint: getting in the cages keeps you healthy. It's easier to escape if you're healthy... staying healty though, that's another thing.

Update: 14 May, 2019 @ 3:42pm

Final tweaks to Bast. Changed some spawn locations.

Set a couple of roaming units in Bast's template.

Lurch will now eat a random caged dude.

This town is now officially scary.