Arma 3
Warrior Forge Training Base
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Update: 16 Jan, 2021 @ 7:49pm

File

-verifying confirmation of upload.

Update: 16 Jan, 2021 @ 7:46pm

Scenario:

-all personnel set as medics, engineers, EOD specialists, and UAV hackers. Descriptions indicating specific weapon types removed and set to default as defined by ARMA.

-multiplayer description added.

-scripts will now check to see if ACE3 and ACE Medical are activated by players. If they are, all supply boxes will have the action to access the ACE Arsenal and the training hospital terminals will have the action to create dummy patients. If the mods are not on, the optional actions will not appear.

-option to save loadout activated. ACE Spectator disabled.

-ACE-related options such as cookoff, medical facilities, and medical vehicles switched off by default. ACE is no longer required to run the scenario. However, enabling ACE will enable full functionality of the ACE Arsenal and the Medical Training Hospital.

-map marker names adjusted.

-hint has been added to remind players to search for a weapons cache in the stronghold after inspecting the camo station.

-all ranges with popup targets now feature desks and laptops which will reset pop-up targets, and enable/disable global pop-up target functionality. These scripts will also repair targets and have organized all pop-up targets into arrays. Area triggers on ranges designed to automatically reset targets have been removed.

-all laptops replaced by rugged laptops.

-all vehicle respawn notifications disabled.

-briefing updated.


BLUFOR: NATO:

-4-man Vehicle Crew, 4-man Helicopter Crew, and 2 Aircraft Pilots added as playable slots.

-waypoint routes of forces adjusted.

-players will now respawn with the exact loadouts they were carrying upon the moment of death.

-“Radioman” redesignated as default “UAV Operator.”


OPFOR: CSAT:

-fire team protecting the recon outpost area should now hold their positions.

-some objects positioned for defense can now take damage and be destroyed.

-total number of waypoints in patrols reduced. Stronghold and recon outpost patrols will now hold position for an interval between 15-60 seconds at some waypoints.

-officer patrols will now hold position for an interval between 15-60 seconds at all waypoints.

-position of stronghold camo station adjusted.


Map:

-all medical crates have been replaced with standard supply boxes. They are defined as full arsenals.

-all basic ammo boxes and mounting tables removed and replaced with supply boxes.

-all British flags replaced with United Nations flags.

-dirt patch positions cradling ammo crates adjusted.

-position of some ‘earplugs’ notice signs adjusted.

-all field hospital respawn points enabled by default.

-HEMTT troop transports and medical trucks will act as mobile respawn points.

-firing ranges with pop-up targets now feature laptops which can reset the ranges.


Barracks:

-nearby trees clipping through dirt patch removed.


Headquarters:

-command desk added. Desk includes a laptop that can globally disable target pop-up reset functions.

-position of flags adjusted.

-loadouts of base commanders adjusted.


Training Hospital:

-default “Delete Patients” action removed from laptop. It will be created only if ACE3 is activated.


MOUT Range:

-“nopop = true” removed from demonstration target.


Demolitions Range:

-vehicle target respawn adjusted from 15 seconds to 10 seconds.


Live-Fire Range:

-deer stand towers’ positions adjusted.

-additional invisible target soldiers added throughout the course in positions wherein incoming gunfire will be more threatening to trainees.


Motor Pool:

-position of vehicles adjusted.


Minefield Training Range:

-triggers adjusted to remove actions on laptop designed to reset range when mines are active. Actions will be restored when all mines are deactivated.

-static structures in range interior can no longer take damage so as to preserve them in the event of an actual mine detonation.

-due to recent accidents during testing involving detonations of IEDs even during the disarming process, all IEDs have been replaced with antitank mines which will not detonate when infantry step on them, and all tripwire flares have been replaced with training mines.

-barrels replaced with wooden crate.


Advanced Weapons Range:

-additional trees removed.

-field hospital added.


Helicopter Range:

-script to automatically reset targets will no longer fire

-control laptop designed to reset targets has been installed in both the range tents and back at the helipads.

-vehicle targets will respawn after 60 seconds (increased from 10 seconds).


Aircraft Hangar:

-A164 Wipeout moved closer to hangar entrance.

-F/A-181 Black Wasp II added to second hangar. Bay door opened. Aircraft will respawn after deleting the wreck with no notification after 10 seconds. Second sign added.

-sign posted outside the hangar has been relabeled “Air Support”


Killzone Arena:

-control laptop installed and pop-up targets labeled so as to allow them to be reactivated.

Update: 29 Aug, 2020 @ 7:37pm

Scenario:

-mission description adjusted.

Update: 11 Aug, 2020 @ 10:46am

Scenario:

-“nopop = true;” set to run at the initPlayerLocal level and in the mission. Entry applied to the demo target in the MOUT Range.

-for the Small Arms, Advanced Weapons, and Helicopter Range, implemented script and when applicable a trigger area which will reset pop-up targets every 5, 30, and 60 seconds, respectively. This will be executed on the server only and repeatable.

-briefing corrected.


BLUFOR: Gamemaster Zeus:

-Gamemaster Zeus equipped with mine detector, defusal kit, Maglite XL50, M57 Firing Device, and entrenching tool


MOUT Range:

-“Reset MOUT” command removed from 3 range reset laptops.


Live-Fire Range:

-cease-fire and resume-fire commands now sent by actions and scripts rather than by entering area triggers. Scripts verified as functional to apply to active weapons.

-shed and green flag removed.

-redundant machine gun-reloading trigger removed.

Update: 7 Aug, 2020 @ 1:13pm

Scenario:

-briefing verified.


Map:

-custom flags and promotional imagery confirmed functional


OPFOR: CSAT Forces:

-defending personnel with “doStop _unit” now held in place with “doStop this”


Recruit Barracks:

-vehicle repair trigger area coverage increased


Arms Range:

-several trees and bushes cleared from the range area.


Minefield Training Range:

-minefield reload scripts adjusted. Locations of mine spawns adjusted. Script now closes doors on buildings in mine training area. Perimeter building windows blocked.

-additional mines added.

-additional static objects have had simulation disabled.

-northeast entrance replaced with a metal wall.

-some minefield warning signs removed. Airfield-side gate locked and extra objects removed to prevent soldiers from accidentally entering the range from that side.


Live Fire Range:

-endpoint flags restored.

Update: 15 May, 2020 @ 9:54pm

Scenario:

-"doStop this;" replaced with "doStop _unit;" on all affected soldier entities.

Update: 15 May, 2020 @ 9:27pm

Map:

-simulation enabled on all flags.

Update: 15 May, 2020 @ 8:40pm

Scenario:

-increased volume of base commanding officer's "Muppet" greeting by 5 decibles.

-names and descriptions of some tasks modified.

-objects not expected to be destroyed have had their simulation states disabled.

-basic Revive system disabled.

-garbage collection enabled for all scenario objects, imposing a limit of 5 dead soldiers and vehicles to execute after 2 minutes.

-all entities assuming a "Stay On Position" posture or with their AI Pathing disabled have had these option revoked/restored and replaced with "doStop this;" in their init fields.


Headquarters:

-triggers designed to engage in interaction with the base commanding officer and executive officer have been changed from location-based to action-based. You can now engage an

'action' upon both soldier entities to enable additional content and to enable ending the scenario. Unnecessary triggers removed.

-separated base commanding officer and executive officer into their own groups.

Minefield Training Range:

-training mines are now deployed via script controlled by triggers dictated by variables instead of player locations. The minefield can be reset using an action interaction at the laptop on the range.

-buildings with entrances enabling access into the range through the perimeter have had these doors locked.

-guard shed removed; positions of laptop table and signs adjusted.


Mechanized Infantry Assault Range:

-trigger area controlling the hint indicating the range's activation has been removed.

Update: 11 May, 2020 @ 10:30am

Scenario:

-all assets associated with CUP Units, Vehicles, and Weapons have been replaced with like assets. However, the C-130 has been removed since there was no like asset to replace it. Parachute training can instead be done at the helipads using the CH-47s.

-as such, these mod dependencies are no longer required. The rearming trigger across the runway is still in place.

Update: 9 May, 2020 @ 11:04pm

Scenario:

-scenario no longer incorporates prefix "BAF" or FSBBAF" to reference the British Armed Forces or First Scots Brigade, as the base is expanding to allow for a wider range of assets and mods and is no longer associated with a single entity or force.

-all references to the First Scots Brigade/Black Watch Battalion and Provisional Irish Republican Army have been removed, as the facility is accessible to all forces across all spectrums.

-all assets associated with Red Hammer Studios, 3CB, and Project OPFOR replaced with equivalent Community Upgrade Project assets, as the map is derived from CUP. As such, the unused mods are no longer required to run the scenario.

-majority of audio clips redesignated "sounds" instead of "music."

-initPlayerLocal script syntax modified to display briefing, wait 2 seconds, and then initiate Call of Duty 4 Main Menu Theme music - the local trigger meant to play this music upon detecting players has been removed.

-vehicle respawn system reconsolidated.

-vehicle and turret reload triggers adjusted to execute instantly rather than adhere to a delay of 5 seconds.

-briefing updated accordingly.


BLUFOR: First Scots Brigade/Black Watch Battalion:

-all assets associated with the First Scots Brigade removed in accordance with updates to the unit's standard operating procedures.

-Zeus is now an entity derived from the VR soldier rather than any specific mod.

-new flag has been created and added: flag is derived from the existing NATO flag coupled with U.S. Army Training and Doctrine Command logo, as well as the Fort Irwin National Training Center.

-all assets derived from CUP - CWA have been replaced with like equivalents (namely the 'sheds' in the OPFOR positions, the pallets and tires in the MOUT hangar, the computer and phone for the base executive officer's desk, and the sandbags in the Killzone firing range. This mod has been disabled as it is now no longer used.

Formation Area:

-Formation Area respawn enabled by default without the need for a trigger.

-Recruits removed with the intent of expediting training.

-roles of soldier entries adjusted.

-Bravo and Charlie soldier entities, aircraft pilots, and some elements of the command section removed.

Obstacle Course and Live-Fire Range:

-audio triggers have been adjusted-their syntax has been removed and audio cues have been assigned as Sounds.

Field Hospitals and Ambulances:

-earplugs and splints added to all medical crates and Land Rover Ambulances. Red spraypaint removed.

Firing Ranges:

-all ammunition supply boxes and containers across the entire base are now considered Arsenal boxes.

Headquarters:

-base commander now has a phone on his desk.

Demo Range:

-position of UAZ targets adjusted.

Artillery Range:

-sign entry indicating presence of attached Armor Range has been corrected. No Armor Range exists.

Motor Pool:

-all vehicles come equipped with 2 Toolkits.

-main hangar bay door opened to facilitate quicker repairs.

A-10 Range:

-hangar door opened to faciliate quicker deployment.

-second rearming trigger added in front of unused hangar.

Helicopter Landing Pad:

-hangar doors to rearming HEMTTs opened.

Artillery Range:

-reload triggers now divided between batteries rather than relying upon a wide-area trigger encompassing all 3 batteries, which could cause reloading to fail.


OPFOR: Provisional Irish Republican Army:

-all PIRA assets removed and replaced with CSAT assets in accordance with changes to the First Scots Brigade/Black Watch Battalion's revision of their core mod package.