Arma 3
Warrior Forge Training Base
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Update: 3 Nov, 2019 @ 2:48pm

Formation Area:

-Arsenal Box equipment continuously undergoing inspection to ensure all assets in place are used in the mod.

-arrangement of squad roles in multiplayer is now correct: Roles are arranged in order of combat sections, Bravo section special roles, Charlie team tank crew, Recruits, and Zeus.

Update: 1 Nov, 2019 @ 3:34pm

BLUFOR: First Scots Brigade:

-all personnel now adopt woodland camouflage.

Formation Area:

-Special Roles Section has been split into two teams: Combat Medics and Combat Engineers.

-Arsenal Boxes have now been updated with all or almost all proper mod assets.

Mortar Range:

-ammunition and backpacks in ammo boxes adjusted.

-orientation of signs adjusted.

Live Fire Range:

-gunners mistakenly removed have now been redeployed.

Update: 21 Oct, 2019 @ 8:31pm

Mortar Range:

-M252 Mortars provided by Community Upgrade Project added to the Mortar Range.

Update: 21 Oct, 2019 @ 7:55pm

Scenario:

-Arsenal Boxes' total assets replicated across the Formation Area, Small Arms Hangar, MOUT Hangar, and Advanced Weapons Range.

Update: 21 Oct, 2019 @ 7:20pm

Formation Area:

-Arsenal Boxes supplies expanded. Updates ongoing.

Update: 21 Oct, 2019 @ 7:08pm

Scenario:

-briefing adjusted to account for new assets and facilities.

Formation Area:

-2 additional Arsenal Boxes added to weapons storage area.

-additional assets added to Arsenal Boxes. Updates ongoing.

-position and total assets of platoon adjusted.

Small Arms Hangar Range:

-position of outside Arsenal Boxes adjusted.

-position of interior ammo boxes moved from floor to tables and total number increased from 2 to 6.

MOUT Hangar Range:

-3 signs added to the range for the purposes of training reminders and demonstrations.

-all laptops now have the ability to "Activate MOUT Range," which allows pop-up targets to remain down when hit. It returns a visible error, but still functions.

-position of outside Arsenal Boxes adjusted. L111A1 Practice Grenade and M84 Stun Grenade added to available assets list.

-position of interior ammo boxes adjusted. Central table area with 2 additional ammo boxes directly inside the range added.

Demo Hangar Range:

-position of interior ammo boxes adjusted from floor to tables.

Helicopter Pads:

-1 AH-6 Little Bird replaced with an MH-6 Little Bird.

-1 UH-60 replaced with UH-60 Medevac.

-Merlin HC3 18 replaced with Merlin HC3 18 GMPG.

-Wildcat AH1 6 replaced by Wildcat AH1 8.

-Chinook HC-4 replaced with Chinook HC-6.

-position of helicopters adjusted.

Killzone Range and Arena:

-Arsenal boxes now incorporate all possible items.

Update: 1 Oct, 2019 @ 3:34pm

Scenario:

-verifying functionality of both single-player and multiplayer modes.

MOUT Range:

-a special script has been applied to allow targets ONLY on the MOUT range to remain down when hit. This effect will not translate to any other targets throughout the training base. The targets can be reactivated at each of the laptops. However, once they are reactivated, the script must be activated a second time using the "Activate MOUT Range" action. It's not perfect and it returns an error message, but the results are what we are hoping to achieve. This will be addressed as time goes on.

Update: 28 Sep, 2019 @ 12:49pm

Map:

-verifying functionality.

Update: 28 Sep, 2019 @ 12:47pm

Motor Pool:

-"nopop = true"; syntax removed from all targets.

Update: 28 Sep, 2019 @ 12:39pm

MOUT Range:

-we discovered that "nopop = true;" is actually a GLOBAL command that applied itself to ALL pop-up targets, not just named targets. That entry has been removed from all targets on the MOUT range. We are examining specifics to control targets.