Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Showing 11-20 of 152 entries
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Update: 26 Mar @ 4:17pm

fix infra not being buildable

Update: 26 Mar @ 3:26am

Fix up monarchy goal gfx
expanded and tweaked spainish trees
moved historical options to the first option for each spanish event
fix nationalist spain research slot post war
fix gfx error on SPA unit leader
added opinion bonus between POR and SPA on outbreak of war
Add starting naval doctrines to SPA (were missing)
Minor tweaks and error fixes in a bunch of random focus trees
less food for Spain post civil war
fix issue with PAN event chain
added Hungarian Grand Prix event
added 1938 euro athletics events
fix extravagant diet tooltip
adjusted AST and SOV ideas for intel to be correct scale
slightly more historical YUG (little more work to get correct dates)
added PP cost for ITA focus when less than 80% fascism
Tweak to ROM focus to allow more options to realign to Balkan conditions
Better Trianon removal for HUN
Tweaks to a few Land doctrines
Increased the cost to cheat on the Trianon for HUN
fort nerfed by 3%, strongholds give 25% fort effectivness, -15% CAS dmg
Fix spainish AI doing some ahistorical focuses that now have impact (its always been doing them but they had no effect before)
Added in extra collateral damage (forts, infra) to artillery equipments
Add collateral damage to SPGs and tank modules
Adjust convoy need
Adjust convoy spotting and raiding slightly
Reduce supply need for navies, should help with basing out of level 1 ports
Increase CAS damage to org
Increase impact of air superiority on defence penalty slightly
Reduce disruption from carrier fighters slightly
Increase aircraft needed to get full positioning benefit from carriers
Fix wrong maintenance company on tooltip for ARV
Slight IC reduction to DD from Modular Shipbuilding
Reduce DD/DE/TB profile slightly
heavy aa: 20% of piercing moved to direct fire tech, +1 engine capacity needed
Adjust some tension requirements for US focuses
Add alternate conditions to some Canadian tension related focuses and continue_if_invalid = yes
Make US economic mobilization speed slightly faster
soviet market access rules towards allies
Fix Pz1C showing wrong category due to family link
Adjust amphib penalties slightly
intel and operations rework


MIOs will come next update, PINKY PROMISE

Update: 11 Mar @ 5:38pm

-Burma tweaks
-Fix aircraft carrier text icon error
-Fix error with SWE vols to Fin
-SLO now gets CZE techs when formed
-tweaks to SWE focus tree
-improved Bookmarks
- Fix to scientists loc
-various small error fixes
-fix for soviets bypassing officer and cadet laws by jumping in early
-disabled no garrison law for soviets
-Historical Burma for AI
-minor tweaks to ROM tree
-Adjust island hopping modifiers slightly to include some factory/dockyard output adjustment
-Add missing module tags to SWE and HUN CS guns
-Fix H6K naming
-fix for ROM focus bug
-Fix for Iran's starting leader
- Tons of Tech descriptions thanks to Silent771
-Soviet 5 year cheat decision bug fixed
-Japanese Focus descriptions
-Slightly ham fisted soviet AI getting stronger with delayed barb
- RAJ events and Loc
-slight reduction to purge bonus for org in army war games

Update: 4 Mar @ 3:24pm

integrate ship design submod
ship refit ui fixed
AST_howard_porter focus prioritize western australia
fix hsd ship gfx showing their max nic
allow GER 35% extra import from CHI due to starting spirit
show targeted trade cost modifiers in trade tab
market ui fixed + double row for equipment selection
fix TUR lack of access to taxes if communist
add 1 power plant to turkey
fix state local modifier tooltips
CAN ai focus path improvements
naval ai improvements, specifically for Allies. AI will be a lot more eager to patrol
removed scripted overlord option
RGR core focus trigger fixed thanks to Matuteh
RGR creation fixes; automatic territory transfer afterwards, including provinces
front end ui updated
GER böhmen focus available with puppet
Fix nuclear reactors project not giving tech
Add Albert Gerald Stern to ENG as starting land scientist
Move Open Hangar to 1940
Fix wrong project for Armoured Recovery Tanks tech
Added malus to assembly plants on Arab ideas
Added malus to assembly plants on PER ideas
added in historical power plant focus on IRQ
added in ahistorical take SAU focus on IRQ
added Engine assembly in Victoria
added starting malus to engines to AST
added in a couple of new AST focuses
adjusted WT needs of some AST focuses
Added Depression to POR with focuses
Added 36/37 drought to POR
ai production:
fix an error leading to ai sometimes putting more mils on non-tank equipments it had no deficit of
ai will put 200% and 100% more mils on trains and tanks (except heavy) respectively if in a deficit

Update: 1 Feb @ 11:51pm

adjust ui for nic limit
restrict light and escort carriers to their GFX
increased size of declare war ui and included more information to whats going to happen
fix mob_standing and press_censored trigger always being true
fix turkey starting with multiple security laws
remove SOV noob trap baltic aggression focus
adjust SOV debuff from taking finland to army purge increase
added some focus shortcuts
ENG focus tree hides the opposite branch of Global or Home defence once chosen
made FRA ai defend a bit better against GER and allow defense of belgium
added ai facility construction
CHI incompetent army GFX by WithoutReason
ai will no longer prefer non sea routes for resource imports
added 10 convoys to everyone at start to cope with increased needs due to supply / trade / weapons trade etc
fix makeshift bridges and requisition winter gear abilities not unlocking
adjust naval intel ledger and naval losses UI
air wing ui tweaks

added following to sidebar:
soviet purges
CHI incompetent industry, incompetent / corrupt army
JAP / USA island hopping
FRA Stagnant Economy and Victors of WW1

AST:
Changed Return to Duntroon to 6% Tension, continue_if_invalid = yes
Implement Press and Security restrictions no longer unlock laws, but apply a one-time use 100% cost discount
Manufacturing Led Recovery and the following Tariffs focus decrease Lang Plan debuff
George Pearce now gets retired
Added a focus giving 25% food export
Add one air assembly plant to AST at start

Next patch will include the integration of the Historical Ship Design Submod as well as MIOs

Update: 11 Jan @ 10:09pm

Update: 11 Jan @ 10:15am

fix ai sometimes importing false amount of ores & food
fix import cost return modifier
return of map header
remove custom ship models
fix entity and music errors
replaced hidden techs with direct bonuses
scripted gui tweaks for better performance
merged all historical designs into 1 UI
fix scientist name
fix missing template for ETH police decision
fix brazil wanting to join axis on historical
fix hungary getting a claim on chinese state
move synthetic rubber level 4 unlock to rubber tech
fix multiple wrong names for excavation decisions
fix several units wrong equipment order related to 3d models
fix some missing advisor pics
various naval ai improvements and fixes
ai naval production tweaks, ENG / USA will assign max dockyards to its CV and BB prewar
naval ai region assignment tweaks
ai will no longer block a region fully due to convoy losses
fix dover strait not working
fix resource raids always damaging iron
added extra category for resource raids
fix prospect decisions for SAF and AST
stab /ws decision ai picks adjusted for new PDX logic
sidebar GFX updated
New air stategic icons for Ballistic Missiles and MCG Emplacement Ammo
Revert naval range tweak as possible fix to convoy issue
fix multi-charge gun special project tech requirements
Limit maximum dockyards assignable depending on ship type
subject MIC energy cost is now paid for by subject
fix small flags in decision view
fix JAP peace with china decision
fix JAP mandate of heaven focus
fix GER event of overthrowing horthy causing a crash
fix some trait windows
production view scripted gui wont be shown when historical designs are open
added ai unit leader trait assignment script
increase air wing creation window
Fix error in AH-IV turret module
Tweak naval XP gain from combat slightly
double rows for lend lease & license ui
production tab ui showing planes now display unit type
incompetent industry and military corruption GFX by WithoutReason

Update: 10 Dec, 2024 @ 11:02am

-GER ai force concentration through france
-Use new GUI icons for Raw Materials research
-new research rights icons
-hashed out JAP ship models with white boxes
-allow south american minors option of not joining allies
-Fix missing doctrine bonus for ITA Sub Theorist
-Fix US Hydro power at start
-Fix Panzerschiff 4 hull missing higher level armour module options
-Updated research slot ui textures
-completed refinery options for dynamic topbar
-fix production line glow
-fix urban trait not working on major city and capital
-less lag when unit leaders are on the bottom of the screen and have traits available
-lighter way to check diplo triggers
-return of volunteer triggers
-added ability to only send land or air volunteers
-clean up gamerules that dont work
-fix energy alert tooltip not showing debuff
-allow portugal to send volunteers to spain
-Fix nuclear reactors not being available
-A couple updated texticon strings
-refinery UI now updates instantly; with tooltips of the refinery grid locked to daily
-state building list view only shows existing buildings in a state
-nerf IEA supply
-removed old armor and vanilla airframes
-strategic bombing stat also considered in raid success chance

Update: 24 Nov, 2024 @ 8:58am

Update: 23 Nov, 2024 @ 11:52am