Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: 14 Nov, 2024 @ 11:30am

Update: 1 Nov, 2024 @ 7:25am

-Italian airforce airports space/capacity + A.O.I. OOB
-ITA Airforce new OOB & equipment production fix
-various fix in names / oob
-fixes and OOB also for AI Italy
-Reverberi & Guzzoni army theorist fixes
-ITA region correct placement of steel refineries and airbases
-ITA airplane & rifle names fixes
-ITA Focus reorder & fixes
-ITA focus partial focus descriptions
-ITA AI focuses & fixes
-Other ITA focus descriptions
-Vittorio Emanuele III name fixed
-ITA hydro plant positions fix
-ITA other focus descriptions
-ITA resource fixes
-Ethiopian war AI fix
-ITA Motorcycle recon equipment fixed
-ITA Moto, Mortars and Apc descriptions
-ITA Characters rework
-Fixes on ITA ministers
-ITA GFX update (additions & fixes)
-ITA Ideas (gfx & fixes), addition of Ducati, Olivetti, FIMM, Italcementi, Agip
-new ITA manufacturers Gfx & fixes
-ITA fixed names of some artillery and AC
-Fix Select Model button position
-Fix GRE powerplants at start
-Adjust GRE industry and distribution at start slightly
-Add supply node to ROM Muntenia, reduce oil to compensate
-Tweak oil trade slightly
-Adjust education law malus/bonus slightly
-Adjust diet level bonus/malus slightly
-Slow down JAP escalation in China slightly, start AI at slightly higher malus
-Add slight surrender limit penalty to FRA Disjointed Government idea
-Add conditions for SPR to control targeted states for GER/ITA decisions
-Improve tooltips for trade laws
-Reduce overall naval range slightly
-Add back a little defensive bonus to CHI
-Swap NOR port levels near Oslo
-Fix equipment xp upgrade save button position
-Reduce air xp loss slightly
-Make JAP favor army/navy needed repeatable
-Fix USA Island Hopping modifiers
-Fix some autonomy changes causing territory to revert to them in a war
-Add bonus attack and movement modifier to armoured battalions in open terrain
-Adjust education laws slightly
-Adjust counterintel from police laws slightly
-Move USA P-40B to 1940, P-40E and 40F to 1941
-Adjust dates USA AI receives P-40 techs
-Improve naming of Heavy Naval Bombers to make them more obviously distinct
-Reduce the cost of agency upgrades slightly
-Tweak some operations slightly, lower cost of Collab operation slightly
-Add some additional fuel storage to SOV, adjust 5YP target
-Add minor build speed bonus to SOV from US/UK technical support and GPW idea
-Start nations with 75% of fuel storage (prevents some from starting with lack of fuel)
-Increase fuel storage from Infra slightly
-Infrastructure boosts its own construction speed
-Increase progress speed of amphibious landings slightly
-Increase impact of Naval Replenishment doctrines on ship range slightly
-Reduce evasion of TB, DD and DE hulls slightly
-Reduce XP gain for ships
-Reduce supply convoy usage slightly
-Reduce naval base refit cost slightly
-Reduce naval repair speed by 25%
-Increase efficiency of convoy escort slightly
-Increase minelaying speed from air slightly, from ships notably
-Reduce naval damage to org slightly
-Reduce maximum number of convoys caught in battle notably
-Reduce the impact of speed on naval spotting slightly
-Adjust naval retreat speeds slightly
-Increase visibility reduction for naval forces returning for repair
-Increase fleet contribution to AA -Increase maximum naval AA reduction slightly
-Increase scaling of naval AA slightly
-Increase progression scaling of naval AA modules
-Increase progression of naval FCS and AA FCS modules
-Adjust torpedo and depth charge accuracy
-Reduce USA torpedo accuracy malus slightly
-Reduce overall fuel use slightly
-Tweak air mission fuel usages
-Increase strategic bombing damage slightly
-Increase strategic bombing destruction of aircraft on airfields slightly
-Reduce damage from static AA notably
-Reduce damage from logistics strike slight on trucks, notably on trains
-Tweak intel source contributions
-Speed up rail conversion slightly (16 to 14 days)
-Reduce cost of trains slightly
-Tweak tank gearboxes slightly
-Slight reduction in naval base hit chance
-Increase US bonus from ideas to refit/repair speed slightly
-other ITA NF descriptions
-fix savegame crash when using ai front defense UI
-fix low priority ais not changing laws
-adjusted SOV ai spawns to near frontline instead of capital
-cleaned up deprecated ai_research_weights roughly 25% less time spent on ai research calculations
-Spains will assign more units to fronts
-fix typo for ai GER & USA armor template performance improvement to ai ww1 research
-decision allowed fixes
-Demote starting ENG FMs to Generals
-Scripted d-day with settings
-Readd CSY to ITA focuses
-Fix startup errors
-Error fixes
-Add Subic Bay and some other small ports to PHI
-Some ITA tweaks, reduce starting SY, increase starting DY slightly, tweak some focuses
-Fixes to ITA leaders
-Fixes to ITA errors
-Lower cost of ITA C.200 Interceptor slightly
-Remove at peace condition from some ITA focuses
-Brazil error fix
-Loc for update

Update: 15 Oct, 2024 @ 2:47pm

-Bruno Brivonesi portrait redo
-Adjust requirements for JAP Strike USSR focus on Northern Expansion path
-Missing enum for PZInz130
-Tweak division training speed/xp back down a little
-Missing gui stuff select_model_button
-Reduce IC cost of Jet aircraft slightly
-Tweak cost of air/tank assembly and increase penalty when below war economy
-Small penalty to food output for higher education laws, reduce CG penalty slightly
-Reduce CAS damage slightly
-Reduce bonus for CAS present in battle slightly
-Reduce air supply slightly
-Reduce baseline CV damage slightly
-Reduce naval retreat speed slightly
-Reduce baseline spotting change for subs when firing torpedoes
-Increase convoy/naval transfer speed
-Increase strat bombing damage slightly
-Tweak naval defines related to autorepair
-Reduce baseline naval hit chance by 20%
-Add penalty to ENG early air assembly construction
-Remove one tier of dockyard starting tech from UK
-Increase SOV bonus from ideas to air IC reduction
-Increase US bonus to Carrier IC reduction from focus
-Add faster economy law swap to US after Beast of America
-Add more conditions to JAP Five Ministers and North/ South choice, tie choices to army/navy strength and add PP penalty if pursuing different paths
-Air doctrine tweaks
-Adjust bonus from electric torpedoes slightly
-Nerf Archer superstructure slightly (its backwards, wtf)
-Reduce baseline SPG defence/breakthrough slightly
-Improve light cannons air upgrade slightyl, buff range and drop tanks upgrade slightly
-Remove one starting air assembly from ENG
-Fix missing icons for Firefly/Achilles turrets
-Slow recovery from resource penalty from recently conquered stats (revisit, add factors for compliance/resistance/cores)
-Adjust UK license M4 events, add event for M10. Only AI gets free equipment.
-Reduce SPG terrain bonuses slightly
-Increase regular artillery org slightly
-Reduce gap between Med and Light artillery org
-Fix possible issue in ENG industry spawns
-Adjust US GER/JAP focus wargoal conditions slightly
-Fix calcuation using wrong IC/resource
-Corrected typo
-Fix some generals with wrong/missing skillpoints
-Strategic bombing of airfields can now kill aircraft occasionally (experimental)
-Increased damage reduction of airfields slightly
-Reduced impact of strategic bombing WS loss on non-core territory
-Reduced garrison manpower usage and losses slightly, made lack of garrison equipment spiral slightly less serious
-Adjusted ship retreat speeds slightly
-Increased minimum duration of attacks slightly
-Adjusted power projection air spirit slightly to make it more attractive
-Nerf Victory Medal bonus
-Some US admiral portraits
-Tweak He162 agility slightly
-Remove defensive turret upgrade from Heavy and Night fighters
-Tweak defensive turret upgrade slightly
-Fix typo in Ferdinando Paladini filename
-Tweak armoured support company strengths
-Adjust bonuses on Artillery Spotter support company
-No more free equipment via Luftwaffe FD spawns
-Make ports more durable to bombing, reduce cost of building higher levels
-Fix generic Austrian FM (maybe?)
-Buff GER-SWE trade decision and focus, require Narvik
-Adjust strategic bombing of aircraft on airfields
-Reduce bonus from selling equipment slightly
-Lower build speed of military factories when at civilian economy slightly
-Lower FRA surrender limit slightly unless switching to offensive mindset
-Adjust FRA VP slightly
-Add bonus to stability while at war to JAP
-Buff JAP Long Lance idea slightly
-Increase US civilian fuel usage slightly
-Adjust GER AI dates for some tank designs to more historical, readd He 111J as AI produces it now
-Fix SS not getting support weapons
-Adjust Siege/Heavy Artillery org
-Reduce tank org slightly
-Increase tank steel cost slightly
-Prevent >100% hardness on tanks
-Increase fuel usage of motorcycles slightly
-Fix some loc icon spacing
-Tweak JAP map color slightly
-Reduce MIC for some smaller European minors slightly
-Fix Ile De France and Paris population, increase Toulouse VP
-More italian portraits
-Fix incorrectly placed US tank techs
-Increase research cost on early P-38 slightly
-Decrease CHI defensive buffs slightly
-Add missing tech icon for CAN Science of Materials focus
-GER focus Develop Convoy Interdiction Doctrine allows naval doctrine research on starting naval slot
-Tweak JAP 5 ministers conference and NE a little further, adjust some JAP ideas
-Reduce ship bonus to armour from experience
-Adjust resource trade costs slightly
-Make alloy steel slightly more attractive
-Debuff lack of CV doctrine slightly more
-Add wz.25 MG to early POL tanks
-Redone several american admiral portraits and removed some with insufficient history.
-CZE TRM work
-Fix GER Africakorps template and remove free starting eq
-Adjust export laws slightly
-Reduce rubber production slightly
-Tweak economic and trade laws slightly
-Adjust SOV, RAJ and US food related ideas
-Fix wrong modifier used for food
-Fix industry intel GUI hiding techs, add missing icon for raw materials tech
-TRM work
-Adjust USA depression idea slightly
-Update Portrait_usa_Jesse_B_Oldendorf.dds
-Reduce CAN starting industry slightly
-Fixed error for ENG tank event
-Tweak license penalty from tech
-Add HTD to AST, fix positions
-CZE minor tanks added
-HTD added for CZE, AI gets Pz35 and Pz38 correctly

Update: 2 Oct, 2024 @ 4:46am

Reupload to fix issues.

Update: 2 Oct, 2024 @ 4:15am

-Adjust train AA to reduce logi strike losses
-Tweak air accidents and experience loss slightly
-Add missing option for 105mm artillery to Pz38 open superstructure
-Lower tank diesel engine fuel usage slightly
-Increase air supply slightly
-Lower cost of converting CZE Pz35/38 to GER one (turret upgrade)
-Fix error in CZE Lt35 design leading to too high conversion cost for Pz35
-Fix Pz35 amount captured
-Carrier doctrine tweaks
-Update version loc for next test release
-Fix missing APCR for CZE 3.7cm (GER ammo)
-Fix loc for some tank engine techs
-Adjust handheld AT - more HA, less penetration
-Tank module and variant balance adjustments
-Increase bonuses from tank radios
-Increase air supply significantly due to improved behaviour
-Recalculate air superiority values for aircraft
-Add family tags to related tank hulls to reduce efficiency loss
-Split early GER Stug III in HTD into Stug III and Stug III E
-Redistribute FRA iron from Normandy/Loire to Lorraine
-Add Amph equipment use to Mechanized Marines
-Fix tech tree GUI for WW1 doctrines (remove the improperly used dotted lines)
-Fix map view GUI, allow thousands for resources to show on one line
-Add missing requirements for first StuG in HTD, fix wrong requirements for some later models
-AI gets both HTD StuG designs
-Move some coal to Saarland
-Change to using gamerule to disable wargoals, defaults to focuses only
-Adjust torpedo penetration from doctrines to make it slightly less useless
-Increase steel use slightly for various things
-Adjust some ITA and GER starting DD designs
-Fix two wrongly targeted Chinese resource decisions
-Fix wrong timing on GER focuses due to mistaken change on Lt TD focus length
-Tweak air doctrines slightly
-Minor tank GUI work
-Fix missing cost for GER Ar 95
-Fix He177A reliability
-POL TRM work
-POL TRM starting designs and tech
-Lower piercing average define
-Fix POL 7TP design to use diesel engine, add diesel to starting techs
-Adjust wrong GFX for some POL TRM techs
-Gfx and loc for POL tank tech

Update: 6 Sep, 2024 @ 4:28am

-Include vanilla MIO loc file
-some equipment gfx cleanup
-Fix wrong loc for Total Mob effect on assembly output
-some gfx work
-Restore cleaned up gfx
-Adjust visibility of retreating naval TFs
-Fix revert 0a30fd1b5e, restore new gfx, properly restore deleted gfx
-AT/AA stat adjustments, bonuses from Artillery techs
-Fix chinese/korean state names
-Fix broken armour construction techs
-Tank module updates
-Tank Module AA updates
-Buff to armour research from tank design tech
-More module tweaks
-Tweak Disruption/Escort defines
-Further tank module adjustments
-Improve terrain modifiers for SPART, more inline with regular artillery
-Adjust AT and Handheld AT stats slightly
-Fix some ship design GUI bits
-Fix GER shipbuilding idea not applied at start
-Add checks to Torch to only transfer vichy territory
-Rename divisional Rail artillery to Siege Artillery
-Missed this
-siege arty balance, doctrine tweak

Update: 16 Aug, 2024 @ 11:21pm

-Possible fix for PER and FIN joining JAP
-CHI event loc fix
-Fix CHI heavy inf templates
-Added missing localsation
-Update industrial_organization_list.gui
-Baistrocchi, Nasci, Pesenti portraits
-6 italian general/admiral portraits
-Gastone Gambara portraits
-Pietro Gazzera, Gustavo Pesenti, and Gastone Gambara portraits
-Fix SWE starting template with old armour type
-Delete desktop.ini
-some gfx
-Adjust air accident rate down slightly
-Fix gui positions on ship stats slightly
-Fix dynamic version naming (starts counting from 0, avoiding generic Mk0 for everyone)
-Fix BRA starting template tank battalion type
-Hide dynamic variant version for starting designs
-Hide dynamic variant version for HTD/HSD and event/decision designs
-Fix VIC African division spawn template name
-Greece smg gfx and name fix
-Typo fixes
-Adjust ENG early air production slightly
-Tweak JAP Tora Tora idea slightly, reduce duration
-Reduce duration of Navy Shock for USA after PH
-Adjust para defines, reduce effect of disruption somewhat
-Adjust convoy usage upwards somewhat
-Reduce NIC needed for minor Capital SY decision

Update: 2 Jul, 2024 @ 1:10am

-Reupload due to mistaken file inclusion

Update: 2 Jul, 2024 @ 1:08am

-finish HSD positions
-random CTD fix
-fix nuclear fission tree modifier
-2 US general portraits, and some medals gfx redone
-loc fixes
-wiped preferred tactics
-Fixed ITA and YUG focuses
-ai_deficit_production_weights
-occupied states now use owners and controllers diet law average for food consumption
-Disabled wargoal justification
-ai strategy tweaks
-frank andrews portrait
-fix pillboxes instead of bunkers being show in intel tab
-Fixed Blackflash to forward Slash
-Fix focus trigger checking opinion of JAP with itself
-some US generals portraits
-armor advisor fix
-Fix SIK having leftover flag allowing access to SOV tank tree
-disabled HTD for minors
-except CAN
-Fixes for JAP NF tree and GER templates
-More logical end of French Indochina's military
-fix double economy law on PRC, fix missing gfx
-fix topbar slot for guard forces mechanic
-Accessibility of NF trees improved
-add generic portaits to sov leaders without
-fix pulse effect again
-slight penalty reduction for urban terrains & air in harsh terrain
-update terrain graphics on map to reflect province changes
-Fix USA Omaha class secondary battery
-Added missing defines
-Adjust ACCIDENT_CHANCE_RELIABILITY_MULT to 1
-update ui stuff
-GER_reichskommissariats changed for compat with submod
-Fix RGR focus
-Add bonus to reduce accidents for high XP airwings, reduce XP loss slightly
-fix popups i think?
-Fixed focus ITA_support_nationalist_spain

Update: 27 Apr, 2024 @ 1:25pm

-Fix missing torpedoes on FRA starting and HSD CA/CL designs
-ai invasion fix
-Restore negative modifiers to ship modules
-army air navy tab UI work
-fix wrong resource output when decreasing assigned refinery by 1
-clearer tooltip for refinery assignment on x5 / x10, with no lack of resources
-added alert for special forces cap & various tooltip tweaks
-balbo only gets shot down at war with britain
-fix GER expand polish oil requiring krakau as owned state
-fix infra mapmode
-added areas to ai defence setting UI
-all tabs got some sort of UI tweaks / fix. all headers should align with topbar etc etc
-fix collapsed mio production line not drag and dropable
-added mio interface files to mod
-Fixed ai_chance of kmt.189 option B
-Fixed missing sound
-fix adding theorist increasing pp and not assigning theorist
-Fix ENG Thames class engine
-remove obsolete DLC checks from autonomy
-motorized rocket arty turned into proper tech
-air wing UI
-added UI in construction tab to show num buildings
-various other UI tweaks/ fixes
-ai import eq obsolete
-ai naval production added into ai logic effect for all majors except SOV
-reduced ai strategy spam by half
-Fix needing battery for regular escort hull
-fix wrong armor types in division names
-Fix MedArt counter
-Added missing state_modifier_mapicon due to patch 1.14.5
-Fix CAN access to US radial tank engines after completing required NF
-better performance in tech tabs / removed allies / axis armor techs
-diplo tab UI
-added basic diplo ui to adjust ai army / air / navy production
-added UI to intel tab showing assets / toggle operation visibility
-reduced resistance target from legitimacy from 20% to 10%
-made AI train navy up a bit more
-Increased conscription from age groups