Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: 1 Nov, 2023 @ 4:45pm

Update: 1 Nov, 2023 @ 2:45pm

Update: 1 Nov, 2023 @ 7:37am

Update: 19 Oct, 2023 @ 1:44pm

Update: 14 Oct, 2023 @ 2:26am

Update: 10 Oct, 2023 @ 7:07pm

Update: 10 Oct, 2023 @ 2:35pm

Update: 28 Sep, 2023 @ 8:07pm

-Adjust GER and SWE starting Hydro
-Adjust Vichy resource rights
-reduced china food issues
-Nerf generals and field marshal starting skills for minors (and slightly for USA/JAP)
-Italian magic only ignores 50% of terrain penalty, not 75%
-Reduce Attack/Defence modifiers on medals
-Increase leader XP gain significantly
-Adjust Defensive Turrets upgrade for aircraft
-Adjust Tank Amph module cost
-Remove rubber from certain tank components
-fixed refinery ui not updating instantly, add alloy indicator
-fix FIN karjala deal not transfering all states
-steel from alloying metals now get applied via a dynamic modifier to fix issues between the UI display and the code
-coal and iron now properly check which one of them is causing a deficit in the UI
-refineries now displays partial conversions in the UI and lists efficiency in the tooltip
-when input resource has no deficit then the tooltip shows surplus
-fuel refineries cant have fractions, this is now taken into account in the UI
-added proper tooltip for alloying input
-in trade tab the "Extracted Resources" column now updates every tick for all resources (mostly affects steel and alu)
-fuel refinery set to 60 fuel base output
-fix lack of fuel requirement going over max storage capacity
-refinery GFX
-Adjust CAN/AST/SAF admirals
-Adjust ITA generals
-Hydro for LUX
-Adjust resource prospecting tech requirements (clean up construction for excavation)
-Trade opinion bonus from US-Japan Commercial Agreement
-Rewrite <export fix> code; should fix all related issues
-Fix typo in CW naval modules
-fix overlapping french crisises
-Give RAJ 75 of the UKs convoys to help with food trade
-lowered convoy need for coal and food slightly
-Reduce SOV T-34 maximum armour thickness on early variants slightly
-lowered max food
-fix for CAN focus
-loc fix for excavation6
-ai construction fixes
-decision tool tips cleaned up

Update: 17 Sep, 2023 @ 4:05pm

-air targeting ui fixed
-Fix Piedmont prospecting adding resources to Sardinia
-Adjust Japan focus steel refinery location to Osaka to represent Hirohata plant
-building tooltips and unbuildable overlay
-reduced autonomy from trade
-motorcycle infantry counting for motorized trait
-adjusted triggers for the way trade laws work now
-clearer tooltip for research centre edits
-fix IEA focus for ETH
-fix current chromium display not taking steel production into account
-added refinery glow
-added food export display in trade tab
-more visible research slot overlay
-small performance tweak for occupation ai
-GER ai Waffen-SS focus list
-fixed lack of energy issues
-SWE is isolated once NOR falls (allies and USA embargo)
-fix target refinery not working
-Fix USA US-Japan Commercial Agreement cost to iron
-Swap JAP resource rights in MAN to Iron instead of Steel
-Split Iron in Liaoshen to leave MAN with some of its own
-Adjust MAN prospecting decision to be slightly more accessible
-Have AI MAN take the prospecting decision and precursors earlier
-Remove leftover AI only resources rights to MAN capital for JAP
-Fix tungsten cost on Jet Aircraft
-Lower cost of swap PotF
-fixed some instances of steel / alu placed on map
-naval invasion popup
-fix AST / NZL focus filters
-fix duplicate on_research_complete for some SOV air techs
-different icons for x5 / x10 refinery
-export offset split from resource_production modifier for players
-updated energy_production_factor name
-diet laws tooltips
-law categories are now mentioned in law names, except in law tab itself
-GER synth tweaks
-Synth fuel tweaks
-fascist can take export focus trade law
-Later removal of Air Purge for soviets
-subjects being able to go to free trade, unable to go closed (regardless of ideology)
-storage giving space for 50 imports
-modifier categories
-remove infantry_folder category which wasnt actually used
-merge infantry_tech with infantry_weapons
-swap GER rubber for synth rubber
-Fix ITA Vittorio Veneto design secondary battery and range to be more accurate
-Adjust Radar technology progression
-Ahead of Time for GER and ENG for radar
-Reduce Radar range and base cost, increase scaling cost
-Adjust Air Detection values slightly
-Adjust some Radar related NFs
-Fix JAP Macau focus to allow subject control of adjacent territory
-Restore SOV aircraft low-ceiling penalty and recalibrate stats for fighters
-Adjust Alu cost for a few aircraft
-Tweak lack of food & fuel penalties
-Redistribute SOV Steel/Alu Refinieries, Power Plants and some Coal/Iron
-Remove Materials from starting SOV research slot

Update: 8 Sep, 2023 @ 2:36pm