Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 9 Feb @ 6:36am

###09.02.2025#########
### Stratera 4.2.3
Local Autonomies Mali halfed
Harsh Treatment Bonus on State Loyalty increased to +0.5 at 10civ, LocalOutput decreased by -100% up from -200%

Update: 21 Oct, 2024 @ 8:01am

###21.10.2024#########
### Stratera 4.2.2
Unrest effect on State Loyalty doubled
Ruler-Corruption effect on popularity doubled up to -0.5 by 100cor up from -0.25
Harsh Treatment decreases PopGrowth by -0.2 up from -0.1 and MigrationAttraction by -10 up from -5 by 10 Governor-Finesse

Update: 6 Oct, 2024 @ 11:29am

Update: 3 Sep, 2024 @ 6:04am

Update: 3 Sep, 2024 @ 4:56am

###03.09.2024#########
### Stratera 4.2.1
Mountain Men get MountainCombatBonus and LightInfantry-HillCombatBonus decreased to 20% from 30%
Marsh People get MountainCombatBonus and LightInfantry-FarmlandCombatBonus decreased to 20% from 30%
Paying Favors offers 100 PoliticalInfluence up from 50 but costs 10 tyranny up from 5
Mobilize the Country and Forced Recruitment get decreased ManpowerRecovery to +25%/+50% from +50%/+100%
Trainings Camps increases Manpower by only +10% down from +20%
Bosporan Heritage is not affected by the Hostile Land and get no Government change
New Decision added for countries with Exclusive Citizenship to increase LandMorale and Discipline but decrease AssimilationSpeed with MilitaryExperience

Update: 25 Aug, 2024 @ 8:29am

###25.08.2024#########
### Stratera 4.2
In Monarchies Succession their Stabloss is decreased to -10 from -20
Might of Majesty Monarchy Law increases Legitimacy by +0.25 up from +0.1
Being behind of time in tech bonus decreased to +2% per year down from +5%
Mobilize the Country and Forced Recruitment brings +0.5 tyranny up from +0.25
Grant Laurels, Hold Triumps, Buyout Veterans brings just halfed FamilyPrestige
Smear Character decreases FamilyPrestige by FamilyHeads and to a slighter decree on Members with Powerbase
Added Decisions for conquering Crete and Cyprus for every Major or Greatpower
Nobles Base-Research-Output decreased to +0.5 from +1
CivilResearch-Wonder get a buff to Food additionally
For the Masses-Wonder get a huge buff to LocalOutput additionally
Seize Property is limited to 10k gold

##Military
Badass-buff from every 100 MilitaryExperience gives also +0.05 LandMoral
Carthage get +50 MilitaryExperience for owning Massilia and Emporion
Steppepeople-Buff added for the scythian culture group to compensate the nerfed Tradition
New Decisions added to buff Elephants for everyone who holds at least 5 Elephant-Spots in the Empire
Barracks increases Manpower by +150% up from +100%
Corvus-Invention get its Coastal-Boni decreased by -20% each and offers no innovation anymore
Mercenary Base Costs decreased to 125% from 150%
For 8 units of a Mercenary will a SupplyTrain added instead of every 10

#Legions Distinctions
All Popularity-buffs removed
Base-Legion gets +10% ArmyMovementSpeed removed
Adiutrix gets +10% ArmyMovementSpeed instead of ArmyMaintenance
Ferrata brings no Discipline anymore but +10% LightInfantryMorale and HeavyCavalryMorale
Defenstrix gets +10% LightCavalryDefense instead of PioneerDefense
Constans get +1 SiegeEngineers instead of General-Martial, LightInfantry- and HeavyCavalryMorale
Corona Obsidionalis get +5% LandMoral instead of MoraleRecovery, +0.1 FamilyPrestige doubled from +0.05
Triumphalis get +5% MoraleRecovery instead of LandMoral, FamilyPrestige removed
Pia get +3 Zeal up from +1

#Traditions
Celts Military Traditions doesnt change Resources to Horses anymore
First Barbarian Tradition gives only +10% ForestBonus down from +20%
First right Southindian Tradition gives only +20% JungleBonus down from +30%
First Tradition of Steppes boni decreased to -10% from -25%
Greeks Tradition gives only +10% MountainCombatBonus down from +20%

#Units
HeavyInfantryCost increased to 50 from 40
HeavyCavalryCost increased to 60 from 50
ElephantCost increased to 80 from 60
LightInfantry has no Mali against Archers, HeavyCavalry, HeavyInfantry and Warelephants anymore
HeavyInfantry does -75% Damage against HorseArchers up from -50%
LightCavalry has no Mali against HeavyCavalry and HeavyInfantry anymore
Warelephants does -75% Damage against HorseArchers up from -50%
SupplyTrain get +50 SupplyCapacity up from +30

Update: 24 Jun, 2024 @ 6:13am

###24.06.2024#########
### Stratera 4.1.1
Had to remove the Cultural Assimilation Speed-modifier in Cultural Decisions because they dont work
Republics cant revoking holding from the Ruler anymore
Monarchies Court Philosopher Legitimacy-Increase doubled to +0.02/Zeal from +0.01
Auspices-Interaction also increases Legitimacy in Monarchies
Go to treatment has a higher Chance to success, health must be below 100 up from 75
Religous-Idea Origin Myth increases NextRulerLegitimacy by +10 additionally
Religous-Idea Divine Mandate gives -10% Increase Legitimacy Costs additionally
Liburnes make less damage on rivers an ocean
Triremes make less damage on rivers and ocean
Tetreres make less damage on rivers
Hexeres, Octeres and Mega-Polyremes make less damage on rivers
Smaller Ships make more damage against bigger Ships except Liburnes

Update: 20 Jun, 2024 @ 11:28am

Had to remove the Cultural Assimilation Speed modifier because it does not work properly

Update: 19 Jun, 2024 @ 7:16am

###19.06.2024#########
### Stratera 4.1
Smear Character costs only 5 Tyranny decreased from 10 and decreases Popularity by -50, amount of Veterans lost increased
Faction impact on many Character-Interactions decreased
Anubis increases SlavesOutput instead of CivilizationMonthlyValue
Hold Triumph-Costs decreased to 0.4g/pop from 0.5
Grant Laurels and Reward Veterans-Costs decreased to 0.1g/Pop from 0.15
Corruption Sanctions decrease Loyalty by -50 up from -20, decaying over 10y up from 5y
Forests get +25% MovementCosts down from +50%
Marches and Jungles get +50% MovementCosts down from +75%
Added mountains and hills in Iberia, Southern Gaul and Italy
Minor terrain improvements around europe and north africa
High and Very High Difficulty now increases Legitimacy by +0.5 for AI

Update: 17 Jun, 2024 @ 9:31am