Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 21 Jul, 2022 @ 3:15pm

###22.07.2022#########
### Stratera 3.0
AI wont build Wonders anymore
Zoroastrian Monarchs incestous marriages offer +20% religious happiness, +10 Loyalty and spendings to the crown
Smear character has a chance to remove up to 3 loyal veterans (30%chance 1, 15%chance 2, 5%chance 3)
Characters with more than 5 veterans with lower than 5 popularity loses up to 3 loyal veteran per year
Tribal Spirit lasts forever instead of 100y but offers only +0.5 LandMoral halfed from +1
Removed many Barbarian Spots except all in the Wilderness regions
Lasting Barbarian Spots in the Wilderness are much stronger
Barbarian Armies going bigger
Adding strong traits for Barbarian-, Mercenary-Generals and Pirate-Admirals
Migratory Tribes get -50% LandAttrition doubled from -25% as Ideas-boni
Hordes get -50% LandAttrition and ArmyWeight doubled from -25%
Tribal Non-City-Capitals getting +1 Fortlevel, +100% Defence and +100% TribesmenOutput
Some Boni on wonders improved
Manpower from Vassals and Feudatories increased to 25% from 15%
Middle Mil-Techtree improved to divide Defensive and Siege-Inventions
Most cities starting with some base buildings

##Map
Two new Urban Centers on Crimea added - Greeks own whole peninsula gain a great buff on buildings- and fortlimit
Wilderness north-Regions added (Barbaricum) with harsh mali for invaders
Wilderness Regions in hands of Non-(Ex)-Tribes will get Hostile Lands-Malus increasing Unrest - DO NOT CONQUER IT !
Many improvements on province- and region-borders
All AI-Non-Tribes with a capital in hostile lands are going to be Migratory tribes

Update: 24 Jun, 2022 @ 11:17pm

###25.06.2022#########
### Stratera 2.8.1
Freeman can now demote to Tribesmen and Slaves can be promote to be
Badass-Buff nerfed in terms of stability and avoiding attrition but enemies get more Attrition in their lands
Badass Nations will take more time before trigger an attack again
Paying Tribute to Badass Nations will gives a 10y-truce!
Badass Independence-war can be avoided with tributes
Ruler Popularity is increasing Legitimacy by up to +0.25 from +0.1

Update: 18 Jun, 2022 @ 12:01pm

###18.06.2022#########
### Stratera 2.8
All tribes with Dacian Heritage gaining the Badass-Buff too, together with all Migratory Tribes!
After 600AUC Badass-Nations going mad - attacking their overlords and demanding high tributes from Great Powers and Subjects - or it will be war!
Badass-Nations stacking Discipline when buying Techs with MilitaryExperience
Hindu: -0.1 Tyranny doubled to -0.05
Two Urban Centers added in Armenia
Two Urban Centers added in Parthia
One Urban Center added in Media
New Antagonist-AI added: Maurya, Carthage, Armenia, Pontus, Axum, Sabaa, Avernii, Appulii, Getii, Icenii, many Germanic and Scythian Tribes
Rebellions increasing ProvinceLoyalty +100 for Antagonist-AI
Increased many Pop-Happiness and Output-effects to +5/+10/+15% from +3/+6/+12
PopGrowth from many events increased

##Military
Base-Manpower doubled
Recruit Mercenaries costs 10 PI also
Mercenary Captains Army get -1000% AssaultAbility, +10% MonthlyExperience and +10% MoraleRecovery
MT-Nomadic Lifestyle: -25% LightCavalry/HorseArchers/HeavyCavalryMaintenance added
Raze brings up to +25% per tech from 100Civ increased from +10% but razed territory needs at least 20Civ for +5%

##Characters
Donation for the State cooldown doubled to 10years from 5y
Loyalty from Triumph (25y<-20y) and Laurels (15y<- 10y) lasts for longer
Hold Triumph increases Stability by +15 up from +10
Republicans Tribunus plebis get passive Loyal Veterans if high charisma or popularity
Every Office-Member has a chance to get Loyal Veterans yearly if very popular, if the character is ambitious there is a guarantee

##Decisions&Missions
Buy Tech by Military Experience costs decreased to 150 from 200
Patronizing Literature of CitizenCultures get the same chance for direct bonus as the Patronize Arts
Found Parthia-effect lasts for 25y increased from 15y
Founding Colonies will always pick provincial capitals
Formable Capital effects improved
Many improvements in requirements and especially rewards of Generic Missions
Volkssturm gives 100% of Manpowerpool doubled from 50%

##Economy
Provincial Legislation are incompatible to other Settlement-Buildings and does not increases Migration anymore
Tribesmen can grow in Non-Tribes with Tribal Settlement
Tribal Settlements are incompatible to other Settlement-Buildings but increases TribesmenRatio to +50% doubled from +25%
Settlement offers -5 SlaveGoodsNeeded again
Mines offers just -5 SlaveGoodsNeeded halved from -10
Farming Settlement offers just -5 SlaveGoodsNeeded halved from -10 and also -50% SlaveHappiness added
Hemp is possible for Farming Settlements now but counts not as Food (so wont be replaced if founding a city)
Both Horses and Camel bring +3% Food instead of SupplyLimitModifier
Woads Surplus-Bonus is +5% PopHappiness instead of Tribesmen-Happyness
Fur Surplus-Bonus is +5% Discipline instead of ExperienceDecay
Governors should use Local Autonomy-Policy less likely if province has high loyalty

##Diplomacy
All Subjects produce +0.01 AE for the Overlord
Subjects with negative Opinion and very low Loyalty will declare Independence by event
BaseLoyalty to Overlord decreased to 10 from 25
DiplomaticReputation increases SubjectLoyalty by only +2 decreased from +3
AE does not longer decrease SubjectLoyalty (but still Opinion)
Low Stability decreases SubjectLoyalty by -25 on 25stab
ImproveRelationCost-boni decreases to -20% from -25%
High Tribute decreases SubjectOpinion only by -50 halfed from -100
Opinion for Subjects of the Overlord decreased to +20 from +50 but Guarantee increased to +20 from +10
Raze Opinion Malus decreasing much faster
AE impact on opinion increased by 33%

##Wonders
Great Wonder-Conquerer Traditions gives up to -0.12 AE additional
Great-Wonder-Siege Traditions gives up to +40% SiegeAbility doubled from +20%
Great-Wonder-Military Training Traditions gives up to +5% Discipline
Added 12 Wonders with GFX from the famous "Invictus Mod" but with different effects and some different locations:
1. Second Temple in Judea
2. Ziggurat of Ur in Sumer
3. Abu Simbel in Northern Nubia
4. Marib Dam in Saba
5. Walls of Antiochia in Syria
6. Academy of Syracuse
7. Ancient Persepolis in Persis
8. Temple of the Dioscuri in Tauris
9. Numidian Tomb in Cirtania
10. Academy of Artaxata in Ayrarat
11. Zoroasters Tomb in Kadousioi
12. Gergovia in Avernia

Added 4 Wonders with GFX from "War of the Ring version 1.04" for India
1. Magadhas Palace in Magadha
2. Ramas View in Pandya
3. Beacon of India in Patalene
4. Raichur Caste in Kuntala

Update: 30 May, 2022 @ 4:47am

###30.05.2022#########
### Stratera 2.7.9
Friend gives +200 Loyalty doubled from +100
Feudatories are a bit harder to get while tributaries are easier
Higher Ranked and farer away Nations are harder to subjugate
Integration of Subjects is now just possibile after 25y increased from 10y and needs +150 Opinion increased from +100
If characters get more than 5 Personality-traits, they will lose one negative of them
Tyranny impact on LoyalCohortsGain doubled up to +100% on 50tyr from +50%
Idea-Conscription: -20% MilitaryStateInvestment added
Idea-Support Tradehubs: -10% Oratory-StateInvestments added
Idea-Toll exemptions: -10% Oratory-StateInvestments added
Idea-Land Appropriation: -50% SlaveMoveCost decreased from -90%
Idea-Hospitium: +25% ImproveRelationImpact replaced SubjectOpinion
Idea-Religious Duty: -20% Religious-StateInvestmentCosts
Idea-Divine Mandate: -0.25 Tyranny increased from -0.1
Aristocratic Republic/Monarchy and Imperium: -0.1 Tyranny doubled from -0.05
Veto against Party Demand decreases Approval by -50 increased from -30
High Taxes and Commerce increases Tyranny by +0.5 doubled from +0.25
Low Taxes and Commerce decreases Tyranny by -0.25 increased from -0.1
High Tribute decreases SubjectOpinion by -100 doubled from -50
Inventions Policy/Lex Cassius: +25% ImproveRelationImpact replaced TributeIncome

Update: 21 May, 2022 @ 5:20am

###21.05.2022#########
### Stratera 2.7.8
Pay Veterans: Add +3 Stability in republics but just possibile with more than 3 veterans
Republican Governmentinteractions costs 10 Tyranny instead of PoliticalInfluence now
Republican Characters with more than 2000 wealth can ask for donation to the state
No more loyalty-debuff if giving Princeps Senatus an office or command
Sell to Slavery just possibile for Minor Characters and Foreign Citizen
Granting and Revoking Holdings impact on tyranny doubled

Update: 14 May, 2022 @ 5:41am

###14.05.2022#########
### Stratera 2.7.7
Tyranny decreases Tyranny by -0.5 on 50tyr but no more -0.1 Base
Civilwar-countdown doubled to 24 months from 12 months
GovernorPolicy-Social Mobility: Promotion doubled to +0.5 from +0.25 on 10civ
Oratory-StateInvestments PromotionSpeed doubled to +5% from +2.5%
FoodStorage-impact on PopGrowth doubled
Trait-Fair: +0.1 Popularity added
Characters can send to Cure to increase Health massively but are not good in that time
Number of Loyal Veterans gain through going to Consul in Republics and Governors in Monarchies decreased
Many stuff through LoyalVeterans halfed
Peace effect on AE and Warexhaustion doubled
Tyranny-boni increased by many Techs, Religion and Ruler Charisma
Warexhaustion by attrition decreased by -40%
Ask for Auspices-Interaction added for your loyal Augur/High Priests to decrease Tyranny and get PoliticalInfluence for Cash and small Corruption!
When giving Alms, Loosen Reins and Stop Slavery, there is a chance for ruler to get a positive Trait

##Monarchies
Monarchies-Oaths of Allegiance increases all CharactersLoyalty by +10
Close Relatives- or Consorts-Spotlight added to increase Characters Popularity and Loyalty
Close Relatives- or Consorts-Travel added to increase Characters Popularity and if he/she has good traits also country boni on Happiness and Stability
Close Relatives- or Consorts-Appeasement added to decrease Tyranny with Characters Popularity
Monarchs can expropriate Non-Family Heads to increase their own wealth for Tyranny - Min-Price is cheaper with >25 Tyranny
Monarchs can make gifts to Close Relatives and Friends instead of Bribe
Holdings are payed by Rulers Treasury in Monarchies and Tribes
PowerBase from Supporters of Pretenders increased to 20% of Supporters PowerBase from 15%
Negative Stability decreases Legitimacy now by -0.5 by 25stab but SubjectLoyalty no more
Deifiy Ruler Costs: 100 PI halfed from 200 but +25 Tyranny added
Legitimacy increases PrimaryHeirSupport by +50 on 100leg increased from +10
Ancient Tinder costs now additional 5 Legitimacy
Most serious illnesses decreasing PrimaryHeirSupport to abyss
Reign of terror-Interaction for Non-Republics loyal Bodyguard added to push PoliticalInfluence with Cash and Tyranny

Update: 7 May, 2022 @ 4:19am

###07.05.2022#########
### Stratera 2.7.6
AI should never abort Missions again
Positive Effects of Grateful Family doubled
The -5% PrimaryCultureHappiness-debuffs from granting cultural rights lasts for only 5y halved from 10y
Tribal-Promote Migration offers +50 PoliticalInfluence
More Mountains in Anatolia
Mountain Men-buff added for many Mountain-bound Primary Cultures giving Combatboni in Mountains and Hills
Woodpeople-buff added for many Forest-bound Primary Cultures giving Combatboni in Forests
Marshpeople-buff added for many Marsh-bound Primary Cultures giving Combatboni in Marshes and Farmland
Desertpeople-buff added for many Desert-bound Primary Cultures giving Combatboni in Deserts
Anatolian Heritage: +2 Fortcap replaced HillCombatBonus
Caucasian Heritage: +1 HostileAttrition replaced MountainCombatBonus
Pontic Heritage: +10% LandMoral replaced HillCombatBonus
Religion-Bon: +20% MountainCombatBonus decreased from +30%
Religion-Matrist: +20% ForestCombatBonus replaced LightInfantryForestCombatBonus

Update: 1 May, 2022 @ 9:55am

###01.05.2022#########
### Stratera 2.7.5
The library of Alexandria is available now if you integrate a hellenic culture
Republics Triumph does not gives Conqueror additional to Victorius on the same Triumph anymore
Reward Veterans increases Generals Loyalty by +10 for 10y
"Put in the Spotlight"-Character Interaction added to increase Co-Consuls Popularity
Thankful/Scorned Family-Impact on Party Approvals doubled
Disloyal State warning will start 36 months instead of 12 before
Maximum Fort in territory set on 5 halfed from 10
Prominent: +25% PoliticalInfluence added
Unnoticeable: -25% PoliticalInfluence added
Imperial Agitation offers -1 AE doubled from -0.5 but costs -2 PI doubled from -1
Holy Sites offers +1 TaxIncome increased from +10% but Embelished Great Shrines through missions decreased 1 from 3
Republican Agendas offers also +1 PartyApproval-buffs for 3y after completion
High Senatorial Approval decreases Tyranny up to -0.25 increased from -0.1
Grant/Revoke Holding to Populars/Democrats-Faction-Leader gives/removes approval but gives/removes Optimats/Oligarchs
Roman Italy Mission-Reward improved
Reward Veterans price decreased back to 0.15gold/pop from 0.2
Great Battle Threshold decreased to 12 cohorts from 16 on enemy side

Update: 30 Apr, 2022 @ 9:20am

###30.04.2022#########
### Stratera 2.7.4
ATTENTION: If you give Cultures Rights by Cultural Decisions, the -5% PrimaryCultureHappiness are now stacking!
DiplomaticStanceChange-Costs decreased to 15 from 25
Tech-Polybios Square: -25% DiplomaticStanceChange-Costs replaced DiplomaticReputation
AE doubled against Not-Main-Targets
GW-Strong Population-Effect: +0.25%->1% Levies added
Balanced many Omen and Passive Deity-Effects
Idea-Haruspicy: -40% ChangingDeitiesCosts
Idea-City Planning: +15% PopCap decreased from +25% but -15% CityCosts added
Improvements in the Religious Inventiontree
Added two Inventions to Religious Inventiontree for Decreasing Costs of -20% ChangingDeitiesCost and HolysiteCost
Improved Apotheosis-effects (Deified Rulers special effect if Omen activated)
Some OmenPower-sources decreased
HolySite-Effect on OmenPower and Passive Deity-Effects decreased to +25% from +33%

##Cultures
Integrating other Cultures costs now -1 Stability per Month increased from -0.2
Promote Administrators in Integrated Cultures give +10% Happiness for their Culturegroup up from +5%
Patronizing Literature of IntegratedCultures improved a lot in direction of Monarchies Patronizing esp. for Nobles-Cultures
Integrated Cultures Honor Guard offers +0.1 MilitaryExperience for the Country but costs Money and PI

Update: 27 Apr, 2022 @ 10:53am

###27.04.2022#########
### Stratera 2.7.3
Tribes get +1 Morale doubled from +0.5
PowerBase from FamilyPrestige increased to 150max from 100
Poliorcetes-LegionInstinction-text finally fixd
Genetic Disorders decreasing FamilyPrestige
Many adjustments on Offices
Fortlevel decreasing Unrest by -0.75 Unrest each increased from -0.5 Unrest
Forts does not decreasing Manpower anymore
In Not-IntegratedCultures-Territories, FortDefense and GarrisonSize are decreased by -50%
Positive Stability: up +25% Nobles-, Tribesmen- and Slaves-Happiness halfed from +50% at 100stab
Negative Stability: up -25% Nobles-, Tribesmen- and Slaves-Happiness halfed from -50% at 100stab
Capital get +25% Nobles-, Citizen-, and FreemenHappiness
CivilizationValue increases NoblesHappiness by up to +50% doubled from +25%
BaseHappiness of Citizen and Freemen decreased to -100% from -75%
FoodStorage impact on Citizen and FreemenHappiness doubled up to +50% from +25%
Orator- andProminent-trait nerfed
Positive Popularity through Personality-traits decreased
Many Decisions need RulerPopularity now
Smear Character effect increased to -30 Popularity from -25
Town Crier-Tech improved
PoliticalInfluence by Inventions set to +10%

##Republics
FamilyHeads leans more to Optimats/Oligarchs
Many adjustments of PartyApproval-effects
Exemption from Military Service needs a senatorial majority
PartyApproval-effects from Government-Buttons decreased to +1 from +2.5
Changing Government to Dictatorship is not possibile before 500AUC
Support for other party members decreased to -100% from -40%
Support for High Statesmanship increased up to +50% from +25%
Support if Friend of Party Leader doubled to +100% from +50%
Support if Member of the Family of Party Leader doubled to +50% from +25%
RulerPopularity scales Approval of all Parties
Non-Government-Parties losing -2 Approval/Month even without Co-Rulers