Imperator: Rome

Imperator: Rome

Stratera Balance
Showing 111-120 of 210 entries
< 1 ... 10  11  12  13  14 ... 21 >
Update: 31 Dec, 2020 @ 5:59am

###31.12.2020#########
### Stratera 1.7.1
Yes removing Maneuver was a bad spontaneous idea, sorry.
AI Tyranny will be capped by 30 decreased from 50
Antagonist-AI receive 25% less Attrition when out of food
The Young must serve: -10% LightInfantryCost decreased from -20%
Improved some Landmarks like Asklepion, Tyrian Purple or Rhodian Glass

##Decisions
Rome can build expansive big walls in Rome by MilTech5 (not AI) and need a Metropolis
Everyone can build expansive big walls in Byzantion by MilTech5 (not AI) and need a Metropolis
CloacaMaxima: +100% PopCap increased from +50%
Namenly Megalopolis-buffs with +3 FortLevel, +50% PopCap and stuff added
Historic smaller Centers of Urbanization with +2 Fortlevel, +25% PopCap added and stuff added
Tylos get some more pearls

#Megalopolis-buffs
Persepolis and Antiochia get into this
Megalopolis-buff for Alexandria added
Megalopolis-buff for Athens added
Megalopolis-buff for Babylon added
Megalopolis-buff for Carthage added
Megalopolis-buff for Ephesos added
Megalopolis-buff for Pataliputra added
Megalopolis-buff for Syracuse added

#UrbanizationCenter in Europe
UrbanizationCenter-buff for Aquileia added
UrbanizationCenter-buff for Aquincum added
UrbanizationCenter-buff for Burdigala added
UrbanizationCenter-buff for Byzantion added
UrbanizationCenter-buff for Chersonesus added
UrbanizationCenter-buff for Corinth added
UrbanizationCenter-buff for Gergovia added
UrbanizationCenter-buff for Londinium added
UrbanizationCenter-buff for Lugdunum added
UrbanizationCenter-buff for Massalia added
UrbanizationCenter-buff for Mastia added
UrbanizationCenter-buff for Pella added
UrbanizationCenter-buff for Ravenna added
UrbanizationCenter-buff for Salona added
UrbanizationCenter-buff for Singidunum added
UrbanizationCenter-buff for Tarentum added
UrbanizationCenter-buff for Tartessos added
UrbanizationCenter-buff for Treveria added

#UrbanizationCenter in Africa
UrbanizationCenter-buff for Aksum added
UrbanizationCenter-buff for Cyrene added
UrbanizationCenter-buff for Iol added
UrbanizationCenter-buff for Memphis added
UrbanizationCenter-buff for Meroe added
UrbanizationCenter-buff for Thapsus added
UrbanizationCenter-buff for Thebes added
UrbanizationCenter-buff for Tingis added

#UrbanizationCenter in Asia
UrbanizationCenter-buff for Ancyra added
UrbanizationCenter-buff for Armaouira added
UrbanizationCenter-buff for Artaxata added
UrbanizationCenter-buff for Baktra added
UrbanizationCenter-buff for Jerusalem added
UrbanizationCenter-buff for Ktesiphon added
UrbanizationCenter-buff for Palmyra added
UrbanizationCenter-buff for Pergamon added
UrbanizationCenter-buff for Petra added
UrbanizationCenter-buff for Rhagai added
UrbanizationCenter-buff for Rhodos added
UrbanizationCenter-buff for Sanaa added
UrbanizationCenter-buff for Sidon added
UrbanizationCenter-buff for Trapezous added

#UrbanizationCenter in India
UrbanizationCenter-buff for Anuradhapura added
UrbanizationCenter-buff for Barygaza added
UrbanizationCenter-buff for Kanyakubja added
UrbanizationCenter-buff for Madurai added
UrbanizationCenter-buff for Taxila added
UrbanizationCenter-buff for Ujjayini added
UrbanizationCenter-buff for Varanasi added

##Warfare
Winters Attrition increased!
Siege phase of Forts decreased to 20 from 25

#LandUnits
Archers: 2 Maneuver increased from 1
Camel: 3 Maneuver increased from 2, +25% MoraleDamage added
Chariot: 3 Maneuver increased from 1, +25% MoraleDamage added
HeavyCavalry: 3 Maneuver increased from 2, +25% MoraleDamage added
HeavyInfantry: 1 Maneuver increased from 0
HorseArchers: 4 Maneuver increased from 3
LightCavalry: 3 Maneuver increased from 2, +25% MoraleDamage added
LightInfantry: 1 Maneuver increased from 0

#NavalUnits
Liburnian: 4 Maneuver increased from 3
Trireme: 3 Maneuver increased from 2
Tretere: 2 Maneuver increased from 1
Hexere: 1 Maneuver increased from 0

Update: 30 Dec, 2020 @ 9:08am

###30.12.2020#########
### Stratera 1.7
Antagonist-AI get -25% Naval-Maintenance
AI will keep up higher 25stab increased from 20
Positive Stability increases CivilWars-Threshold by +10% on 100stab
Citizen Tax Exemption: -25% ImportValue decreased from -50%
Republic-Governmentinteractions: +2.5 FactionApproval decreased from +3
Rank 4: +0.25% StabilityDecay added
Rank 5: +0.5% StabilityDecay added
Hospitium: +50% ImproveRelationImpact increased from +33%

##Decision
Massilia can get massilian minors as feudatories in spain
Settled tribes-laws: +50% Retinue and +1 ClanChief replaced by other laws

##Heritage
Caucasian: +10% PopCap replaced GarrisonSize
Tartessia: +10% HeavyInfantryOffense and +20% ChariotCost replaced SlaveGoodsNeeded and TribesmenHappiness
Gallic: -25% FortMaintenance replaced DiploRange

##Diplomacy&Subjects
It is much easier now to get subjects diplomatically with high relations esp feudatories and satrapies
Negative Stability reduces SubjectLoyalty by -50 on 0stab
BaseSubjectLoyalty increased to +25 from +10
Feeding Subject does not safe 50%-AE anymore

#Tribal Vassal
Overlord: +5% TribesmenHappiness decreased from +4%
Subject: -15 SubjectLoyalty added

#Tributary
Overlord: +0.01 Stability added
Subject: -25 SubjectLoyalty added

#Feudatory
Overlord: +5% AEImpact added
Subject: -25% PoliticalInfluence replaced CitizenHappiness

#Satrapy
Overlord: +0.05 PoliticalInfluence replaced Legitimacy
Subject: +0.05 Legitimacy and Stability added

#Client State
Overlord: +0.05 PoliticalInfluence
Subject: -25% PoliticalInfluence replaced Commerce and RulerPopularity

##Tribes
Tribes: -25% PopCap removed

#Laws
Religous Freedom: +10% TribesmenHappiness increased from +5%
Human Sacrifice: +50% OmenPower increased from +25%
Ad-hoc: -25% PopCap added

##Traits
Original Thinker: +25% SiegeAbility increased from +10%
Tactical inflexible: -10% MovementSpeed replaced ReinforcementSpeed
Confident: +10% MoraleRecovery replaced HeavyCavalry/ChariotsDiscipline
Tactician: All melee cavalry discipline increased to +10%, replaced other effects
Steadfast: All melee infantry defense increased to +10%, replaced other effects
Aggressive: All melee infantry offensive increased to +10%, replaced other effects
Coastal Raider: +1 Martial, +5% Enslavement and +10% LiburnesSpeed replaced other effects
Squadron Leader: All Ships Discipline increased to +10%, replaced other effects
Princeps: +5% Land/NavalMoral replaced other effect
Daring: +10% NavalDamageDone increased from +5%
Tough: -10% NavalDamageTaken increased from -5%
Improviser: +25% SiegeAbility, +0.03 ShipRepair increased from +0.01

##Warfare
Each MilitaryTechLevel increases AssaultAbility by +10%
SiegeAbility-Inventions increased to +10% from +5%

#LandUnits
Archers: 1 Maneuver decreased from 2
Camels: 2 Maneuver decreased from 3, 3.6 FoodStorage increased from 2.4
Chariots: 1 Maneuver decreased from 2, -25% DamageAgainstHeavyCavalry/HorseArchers decreased from -50%
HeavyCavalry: 24 cost decreased from 25, 2 Maneuver decreased from 3, +50% ArmyWeight removed, 0.4 FoodConsum increased from 0.3
HeavyInfantry 0 Maneuver decreased from 1
HorseArchers: 16 cost increased from 15, 3 Maneuver decreased from 4, +50% MoraleDamageTaken increased from +25%, 4 Maneuver decreased from 5, 0.2 FoodConsum decreased from 0.1, 3.6 FoodStorage increased from 2.4
LightCavalry: 2 Maneuver decreased from 4
LightInfantry: 0 Maneuver decreased from 1
Elephant: 0.5 FoodConsum increased from 0.4, 3 FoodStorage increased from 2.4
SupplyTrain: 30 FoodStorage increased from 24

#NavalUnits
Liburnian: 3 Maneuver decreased from 4
Trireme: 2 Maneuver decreased from 3
Tretere: 1 Maneuver decreased from 2
Hexere: 0 Maneuver decreased from 1

Update: 29 Dec, 2020 @ 9:03am

###29.12.2020#########
### Stratera 1.6.15
Minimum Pops for colonization reduced to 5 from 10
Pay off Veterans gives +10 Popularity for the General too
Tyranny: each 10 Tyranny increases CivilWars-Threshold by -5% increased from -2%
Razing brings +5 gold per pop decreased from +10, min inhabitants must be 5 at least increased from 3

##AI and Tribe-lineup
Barbarian: Flank change to chariots from light cavalry
Northafrican: Primary change to Elephant from LightCavalry, Flank to LightCavalry from HeavyCavalry

##ProvinceLoyalty
Antagonist-AI: +0.1 ProvinceLoyalty added
Tech: All TribesmenOutput replaced by +0.02 ProvincialLoyalty
Rank 4: -0.05 ProvinceLoyalty added
Rank 5: -0.1 ProvinceLoyalty added

##Tribes
StateInvestmentCosts for tribes increased by +100%
Tribes: -5% MoraleRecovery, -0.5 Morale, -25% SiegeAbility and -25% Defensive added
Centralization: +-0.5 Land/NavalMorale, +-25% SiegeAbility, +-25% Defensive added
Law-Roving Warbands: -5% MoraleRecovery replaced ManpowerRecovery
Law-Rightful Dominion: +10% SlavesOutput decreased from +20%, Needs a righteous ruler with 10 finesse or zeal to change to
Law-Honor in battle: Needs a victorious ruler with 10martial or charisma to change to
Migratory Tribe: +3% MoraleRecovery replaced TribesmenHappiness
Settled Tribe: +5% MoraleRecovery replaced TribesmenHappiness
Federated Tribe: +5% MoraleRecovery replaced PopPromotion

##Warfare
MoraleRecovery-base increased to +5% from +1% on Land, decreased to +5% from +10% on Sea
Rulers Martial effect on MoraleRecovery halved to +0.5% per Martial from +1%
General/Admiral: +1% MoraleRecovery per Martial added
Warexhaustion: -1% MoraleRecovery per WE added
Ordered Retreat: +5% MoraleRecovery decreased from +10%
Basics MoraleDamage increased back to vanilla, means less deaths in battles
HeavyInfantry: -25% MoraleDamageTaken increased from -10%
Cities and Metropolis: +50%/+100% Defensive added

Update: 27 Dec, 2020 @ 2:31am

###27.12.2020#########
### Stratera 1.6.14
High Senate Approval gives up to +0.5 PoliticalInfluence
Suspend compulsory military service: Just available for Monarchies and Republics
HeavyInfantry: +25% DamageAgainstHeavyCavalry added
Warexhaustion from being in Offensive and Civil War decreased to +0.03 from +0.05
Pay off Veterans-Cooldown removed but and each Pay off brings +10 Popularity for Ruler

##Republics
Governmentinteraction-FactionApproval increased to +3 from +1
FactionApproval from Grateful/Scorned Families doubled to +-0.5 each from +-0.25
Traditionalists also effected by Grateful Families but just by +0.25 each
After a Consuls Veto, the another Request by Senate should not be possible for 5 years!
Censors Approval doubled to +0.2 per Charisma from +0.1

Update: 25 Dec, 2020 @ 3:34am

###25.12.2020#########
### Stratera 1.6.13
Roads: +10% Traderoutes increased from +5%, +5% Promotion/DemotionSpeed increased from +2.5%, +0.5 MigrationAttraction increased from +0.25
Earthenware: +500 FoodCap increased from +250
BarbarianSpawn increased
Slave-Promotion increased to +0.5 from +0.25

##Buildings
Granary: +500 FoodCap increased from +250
Market: +10% Traderoutes doubled from +5%
Slave Estate: +50% Food replaces -2 SlaveNeeded

##Pops
Promotion by inhabitants increased by factor 5 (100pops: +50% Promotion)
Nobles: +0.5 Traderoutes increased from +0.2
Citizen: +0.05 Traderoutes increased from +0.04, +0.1 Research decreased from +0.2

Update: 17 Dec, 2020 @ 4:14am

###17.12.2020#########
### Stratera 1.6.12
Characters will now inherit 75% of deads wealth instead of 50%
Consuls Veto now now reduces parties approval by just -10 decreased from -25 but no more 25 PI
Warexhaustion from losses reduced by -20%, max WE from one battle halved to +1
PowerBase from loyal cohorts reduced by -20%
Decreasing Approval from low stability halved
AssaultAbility from one 7-invention increased to +25% from +5%
Greeks and Romans get +25% AssaultAbility into their Traditions

Update: 12 Dec, 2020 @ 3:14am

###12.12.2020#########
### Stratera 1.6.11
Event added for Generals asking paying off some of their veterans
Proclaim a presidential Republic: You get 150 PI to choose 3 Ideas immediatly
Tribes should not use Elephant excessive anymore

##Ranks
Rank 0: +200 Loyalty increased from +100
Rank 1: +100 Loyalty increased from +80
Rank 2: +75 Loyalty increased from +60
Rank 3: +50 Loyalty increased from +40
Rank 4: +25 Loyalty increased from +20

##Characters
Unemployed patrician Characters get +0.3 Populars/Democrats-Conviction increased from +0.05
Martial: +0.01 Populars/Democrats-Conviction per Martial replaced Optimats/Oligarchs-Conviction
Finesse: +0.015 Boni/Traditionalists-Conviction per Finesse increased from +0.01
Zeal: +0.015 Boni/Traditionalists-Conviction per Zeal increased from +0.01
Has Holdings: +0.1 Optimats/Oligarchs-Conviction doubled, +0.05 Boni/Traditionalists-Conviction increased from +0.03
Character in debt: -0.25 Popularity increased from -0.1

#Character-Interactions
Scheme-Influence: -0.5 RulerPopularity increased from -0.1

##Government
Governmentinteractions-Costs increased to 50 PI from 30

#Monarchies
Oaths of Allegiance: +50 PrimaryHeirSupport doubled, +0.25 Legitimacy increased from +0.1

#Republics
Faction approval is now mainly influenced by Ruler/Co-Ruler-Partisanship
In Non-Aristocratic Republics, Rulers Party gain +2 Approval, Opposition -1 per month
In Aristocratic Republics, Rulers Parties gain +1 Approval each, Opposition -2 per month
Most approval-effects increased

#Elections
Factor of Prominence (100:+25%) and FamilyPrestige (2500:+25%) decreased
Factor of Popularity (100:+100%)increased
Factor of Friend (+50%) and Rival of Party Leader (-100%) increased
Factor of Wrong Religion (-25%) decreased

##Tradegoods
Papyrus: +10% ResearchPoints as CapitalSurplus replaced NoblesOutput
Earthenware: +250 FoodCap as CapitalSurplus replaced FreemanOutput
Cloth: +5% TaxIncome as CapitalSurplus replaced CitizenOutput

Update: 7 Dec, 2020 @ 11:26am

###07.12.2020#########
### Stratera 1.6.10
Very-/Hard-AI: -0.1 Tyranny increased from -0.05
High Taxes/Tariffs: +0.1 Tyranny increased from +0.05
Low Taxes/Tariffs: -0.1 Tyranny increased from -0.05

##Republic-Factions
Optimats/Oligarchs in power: +5% Discipline added
Boni/Traditionalists in power: -0.1 Corruption added
Populars/Democrats in power: -0.1 AE added

##Characters
Scorned Family: -0.5 Optimats/Oligarchs-Conviction increased from -0.1, -50 PrimaryHeirSupport increased from -20
Major Characters get +0.2 Optimats/Oligarchs-Conviction increased from +0.1, Boni/Traditionalists-Conviction removed
Minor Characters get +0.2 Populars/Democrats-Conviction increased from +0.15
Popularity: +0.2 Populars/Democrats-Conviction increased from +0.1 at 100pop
Augur: +0.1 Boni/Traditionalists-Conviction increased from +0.05
Pontifex: +0.1 Boni/Traditionalists-Conviction increased from +0.05
Tribunus Plebis: +0.25 Populars/Democrats-Conviction increased from +0.1
Zeal: +0.01 Boni/Traditionalists-Conviction per Zeal decreased from +0.02
Pious: +0.1 Boni/Traditionalists-Conviction increased from +0.05
Zealous: +0.1 Boni/Traditionalists-Conviction increased from +0.05
Just: +0.1 Boni/Traditionalists-Conviction increased from +0.05
Arbitrary: -0.1 Boni/Traditionalists-Conviction increased from -0.05
Corrupt: -0.1 Boni/Traditionalists-Conviction added
Victorius: +0.1 Populars/Democrats-Conviction increased from +0.05
Conqueror: +0.1 Populars/Democrats-Conviction increased from +0.05

#Offices
Co-Ruler: +250% SenateInfluence added
Censor: +200% SenateInfluence decreased from +250%
Praetor: +100% SenateInfluence decreased from 150%
Tribune of Soldiers: +100% SenateInfluence decreased from 150%
Tribune of the Treasury: +100% SenateInfluence decreased from 150%
Augur: +100% SenateInfluence decreased from 150%
Tribunus Plebis: +200% SenateInfluence decreased from +250%
Physician: SenateInfluence removed

##Decisions
Volkssturm: You get 50% of your MaxManpower increased from 33% instant
Viking Longships: Just an habor and 13 ships needed however your ruler is, +25% LiburnesDiscipline increased from +10%

##Pops
Metropolis: +10% NoblesRatio removed, +40% CitizenRatio increased from +30%
Court: +10% FreemenHappiness replaced +10% CitizenRatio

Update: 7 Sep, 2020 @ 10:25am

###07.09.2020#########
### Stratera 1.6.9
Finesse impact on Boni/Traditionalists-Conviction doubled
LandMoralDamage decreased by -33%
Stone and Olives gives +5% SlavesOutput instead of SlaveHappiness, -5% BuildCost decreased from -10%
Settlement-Building-Costs increased to 150 from 100
Hemp, Leather and Base Metals give +5% FreemanOutput instead of FreemenHappiness
Wine gives -10% ArmyMaintenance increased from -5% as CapitalBonus
Salt gives -10% ArmyWeight instead of -5% ArmyMaintenance as CapitalBonus
Horses gives +10% LightCavalryDiscipline instead of LightInfantryDiscipline of course as CapitalBonus^^
Wood gives +25% ShipBuildSpeed increased from +10%

Update: 3 Sep, 2020 @ 8:38am

###03.09.2020#########
### Stratera 1.6.8
Client-State: -3 Base-Income added
Lunatic: -0.1 Health decreased from -0.2
Schizophrenic: -0.05 Health decreased from -0.1
Defend Religious Privileges: +10% SameReligionHappiness replaced PrimaryCultureHappiness
Assembly of Soldiers/Centuriate Assembly: +2.5 LoyaltyGainChance decreased from 5, -25% ClaimCost decreased from -50%
Rank 3: -10% CivilWars-Threshold removed
Rank 4: -10% CivilWars-Threshold decreased from -20%
Rank 5: -25% CivilWars-Threshold decreased from -30%
Marsh: -50% SupplyLimit increased from -25%
Forest: -25% SupplyLimit added
Precious Metals: 0.8 Tradevalue decreased from 1