Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 31 Aug, 2020 @ 9:23am

###31.08.2020#########
### Stratera 1.6.7
Fixed many issues with my regions in Events
Slave Estate: -2 Slave needed for Surplus replaced +25% Food, not possible on mining-ressources anymore
Farming Settlement: +100% Food increased from +50%
Minimum Slave per Good increased to 5 from 4
Seek treatment now reduces Tyranny and increases Ruler Popularity
Very-Hard-Player Debuff on Morale removed

Update: 30 Aug, 2020 @ 8:54am

###30.08.2020#########
### Stratera 1.6.6
Reward Veterans: Costs halved but just 5 loyal units will getting payed
Pracyan Heritage changed to the Aryan now all northern India includes
Athens Heritage: +0.1 Stability decreased from +0.2
To change your religion its necessary that your highpriest (who gives OmenPower) is member of that religion!
Wrong religion-gods do not reduces Conversion anymore
Non-dominant-State Religion now decreases Conversion by -25%
Low Stability now decreases Assimilation/Conversion by -25% on 25stab

##Characters
Self-healing of characters by +0.1% health added
Physicians effect on health doubled
Ruler-Corruption effect on popularity decreases by -66%
Ruler-Skill affects StateInvestmentCosts by -2% each Skillpoint
Major Characters will going less likely Populars/Democrats
Finesse-impact on Boni/Traditionalists added again but just +0.05 per 10finesse

##Decisions
Loosen the reins-Decision added to reduces Tyranny fast but for enormous costs of cash and manpower (need >=50tyr)
Stratera_Start-Decision also adds 3 minor men and 2 women
Grant Governor Nickname: PI-cost decreased to 25 from 50
Decision to enact a autocratic monarchy added
Giving Alms duration decreased back to 5years from 10y
Mobilize the Country: +0.25 Tyranny replaces +0.05 Warexhaustion

##Difficulty
Very- and Hard-AI-buff for Food increased to +50% from +25%, Build-Costs-buff removed
AI (VH): No more Ruler-Popularity and ProvinceLoyalty-buff
Player (VH): -25% PrimaryCultureHappiness/WrongCultureHappiness/WrongCultureGroupHappiness added

##Civilization&Stuff
Capital and Province-Capital MigrationAttraction increased to +10 and +5
CivilizationValue brings +5% PopCap for each 20Civ
Increase local CivilizationValue costs decreased to 25PI from 100
No Unrest increases CivValue by +0.01 now
City: +20 PopCap decreased from +25, +5 MigrationAttraction added
Training Camps: +20% Manpower decreased from +25%

#Terrain
Major Rivers effect on PopCap decreased to +5 from +10
Coast: +1 PopCap decreased from +2
Coastal Port: +3 PopCap decreased from +5, +5 MigrationAttraction increased from +3
Plain: +2 Food decreased from +3
Forest: -3 PopCap decreased from -2

##Government
All Governmentinteractions-Costs decreased to 30PI from 50 but Patronize arts also costs half gold price of inventions
Autocratic Monarchy: +0.1 Tyranny increased from +0.05, +0.25 PI instead of +10%
Primary Heir get +100 Loyalty increased from +50
High Senate approval(>=60) gives -0.2 Tyranny at 100 increased from -0.1
Low Senate approval-effect of decreasing Stability removed

#Economic Policies
High Taxes: +0.05 Tyranny added
Low Taxes: -0.05 Tyranny added
High Tariffs: +0.05 Tyranny added
Low Tariffs: -0.05 Tyranny added

##Trade
Traderoutes by Nobles increased to +0.2 from +0.15 so you need 5 per Route down from 7
Traderoutes by Citizen increased to +0.04 from +0.03 so you need 25 per Route down from 34
Ports in Provinces: +20% Traderoutes increased from +10%
Market: +5% Traderoutes increased from +2.5%

Update: 27 Aug, 2020 @ 11:07am

###27.08.2020#########
### Stratera 1.6.5
Cloaca Maxima-Decision costs no gold anymore
Decision for Rome and Carthage Laws also gives Rights of Nobility/Lex Licinia
Food and PopCap by Gods/Omen and Laws reduced
Rebalanced some Deities and Omen-Buffs
Salt: +3% Food added,
Honey: +3% Food added, +2 DiplomaticReputation as CapitalSurplus decreased from +3
Very- and Hard-AI-buff increased for Warexhaustion to -0.1 from -0.05

##Stability&Stuff
Religious Unity does not effect Stability, Warexhaustion and Increasing Legitimacy anymore
Stability increases PopHappiness by +50% on 100stab increased from +25%
StabilityCost decreased to 30 but every more stabbing increases the costs by +50% instead of +25%
Devotios costs gold(same amount as one invention) instead of tyranny, +50% DevotioCost increased from +25%
Tyranny: Assimilation and Conversion-effects removed
Warexhaustion: -0.2 Stability per Warexhaustion increased from -0.1
Warexhaustion by occupation increased by +33%
Many Warexhaustion-buffs decreased

##Characters
Base-Loyalty decreased to +25 from +40
Culture-Loyalty: +-0.5 Loyalty for every CultureHappiness, limited on +-25
Minor Characters gets +0.1% CharacterExperience and +1 of all stats to present their ambition
Rulers loses 1 Friend-Slot
Finesse impact on Boni/Traditionalists-Approval removed
Charisma impact on Populars/Democrats halved
Popularity-effect on Populars/Democrats halved
Ruler-Zeal: -1% StabilityCost replaced Stability, -0.05 Warexhaustion decreased from -0.1 on 10zeal

#Traits
Health traits impact on HeirSupport and SenateInfluence increased
Some diseases impact on health increased
Prominent: +1 MaxFriend and MaxRival added
Unnoticeable: -1 MaxFriend and MaxRival added
Generous/Forgiving/Kindly: +1 MaxFriend added
Vengeful: +1 MaxRival added
Selfish/Uncaring: -1 MaxFriend added

##Cultures
Happiness of same Culturegroup but not integrated decreased to +25% from +30%
Most negative modifiers of Cultural-Laws increased
Most Country-wide effects of Culture-Decisions duration increased to 10years
Non-integrated cultures can get infinite +20% CultureHappiness by Decisions and +30% for Freeman but then just +10% for Slaves
Land protection now decreases CultureSlaveOutput instead of Citizen- and FreemanOutput
Citizen exemption from Tax now decreases ImportValue instead of Citizen- and NoblesOutput
Relaxed Citizenship now offers higher Assimilation but reduced SameCultureHappiness and you can revoke it

##Diplomacy
Many TributeIncome-buffs decreased to +10% from +25%
DiplomaticReputation: +-0.05 IntegrationSpeed decreased from +-0.1
Base-ClaimSpeed decreased to +0.5 from +1

##Government
Imperium, Aristocratic Republic and Monarchies: +5%/-0.05 PrimaryCultureHappiness/Tyranny decreased from +10%/-0.1
Plutocratic Republic and Monarchies: +10% NoblesHappiness replaced CitizenHappiness
Researchers Wages decreased to +0.5% Stateincome from +1%
Grateful Families costs -10% less Wages

#Monarchies
Exemptions for Nobility: +10 Loyalty increased from +5
Institutional Benevolence: +2 DiplomaticReputation decreased from +3
King of Kings: +2 DiploRelations decreased from +3
Increase Legitimacy: LegitimacyInvestmentCost decreased from 50 to 30 but every more highers costs by +50% instead of +25%

#Republics
High Senate approval decreases Law-Costs
Warexhaustion-debuff for partys-approval halved
Peace and Same-religion-gods no longer affects Boni/Traditionalists-Approval
Governmentinteractions decreasing approval of opposite parties much more
Noble Elite/Testamentum Militis: +20% Wages decreased from +25%
Provisioning Act/Lex Porcia: -33% ArmyMaintenance decreased from -50%
Extended Terms/Consultum Ultimum: +5% NoblesHappiness decreased from +10%
Shortened Terms/Lex Antonia: +5% FreemenHappiness decreased from +10%
Grain Shipment Laws/Merchant Exemptions: +5% FreemenHappiness decreased from +10%

#Tribes
Tribes get -10% NoblesRatio increased from -5% and GovernorPolicies-Costs decreased to +20% from +50%
Decentralization: +25 ClanChiefLoyalty replaced HostileAttrition

##GovernorPolicies
Religous Conversion/Cultural Assimilation: -50% Output increased from -25% with 10finesse
Harsh Treatment: -100% Output increased from -50%
Loyal Autonomy: -200% Assimilation/Conversion added

##Heritages
All DiplomaticReputation is set to +-2 from +-3
Judea: +0.25% PopGrowth replaced Manpower, -50% Assimilation increased from -20%
Baltic: -0.5 Centralization increased from -0.05
Germanic: -0.25 Centralization increased from -0.05
Scythian: -0.5 Centralization increased from -0.05
Caucasian: +100% GarrisonSize increased from +20%

##Ideas
Complex Tariffs: +10% Commerce decreased from +20%
Sanctioned Privileges: -5% Wages added
Permanent Ambassadors: +2 DiploRelations decreased from +3
Religious Calendar: -0.05 Warexhaustion decreased from -0.1
Haruspicy: -40% OmenDuration replaced +0.1 Stability
Tolerance of Heathens: +25% Assimilation replaced +10% SameReligionHappiness

##Ranks
Loyalty from Ranks doubled
Rank 3: PoliticalInfluence removed, -10% GovernorPolicies-Costs added
Rank 4: PoliticalInfluence, StabilityCost, LegitimacyInvestmentCost removed, -20% GovernorPolicies-Costs increased from -10%
Rank 5: PoliticalInfluence, StabilityCost, LegitimacyInvestmentCost removed, -30% GovernorPolicies-Costs increased from -25%

##Religions
Hindu: +2 DiplomaticReputation decreased from +3, -0.05 Tyranny decreased from -0.1
Khaldic: +10% FreemenHappiness replaced FreemanOutput
Judaism: +25% SameReligionHappiness replaced +0.25% PopGrowth
Ritualistic: -25% ArmyWeight replaced Attrition
Bön: +50% GarrisonSize increased from +25%

##Terrain
Mountain: +0.5 Food decreased from +1
Marsh: +1 Food decreased from +1.5, -50 FoodCap added
Jungle: +2 Food decreased from +1
Forest: +1 Food decreased from +1.5, -50 FoodCap added

Update: 20 Aug, 2020 @ 10:19am

###20.08.2020#########
### Stratera 1.6.4
Added some stuff from the 1.5.2 patch
Stratera_World_Basic_noDLC and Stratera_World_Signature_noDLC-Versions added
Tyranny: -10% SlaveMoveCost increased from -5% per 10tyr
Positive Legitimacy should increases Loyalty again
Dictatorship: +0.1 Tyranny decreased from +0.3
Despotic Monarchy: +0.05 Tyranny decreased from +0.1
Even democratic Republics can proclaim a dictatorship!
Local autonomy: -200% Output increased from -100%
Pillage as tribe reduces Tyranny by -1 per 10 pops in territory
Pillage produces +1 AE per 10 pops in territory instead of the base +1 AE
AE-buff of -0.1 added if not in an offensive war!
Hordes: +100% OmenPower added
Loyalty-debuff by PowerBase of Supporters for Pretenders decreased
Traderoute-cost decreased to 5 from 10
The Base-Traderoute for provinces is not bound on the provincial capital anymore

##Heritages
Taexalia also get the Pictish Heritage
Pontic-Heritage improved
Iberian improved
Massalian improved
Minoan improved

##Pops
Full FoodStorage increases FreemenHappiness by +25%
Nobles-BaseHappiness decreased to -100% from -75%
Freemen-BaseHappiness decreased to -50% from -25%
Capital: +25% PopHappiness added

##Tradegoods
All Happyness by tradegoods set to 5%
Precious Metals value increased to 1 from 0.8
Silk value increased to 0.8 from 0.6
Incense value increased to 0.8 from 0.6
Marble value increased to 0.6 from 0.5
Dyes value increased to 0.6 from 0.5
Iron value increased to 0.5 from 0.4
Horses value increased to 0.5 from 0.4
Camels value increased to 0.5 from 0.4
Furs value increased to 0.4 from 0.3
Wild value increased to 0.3 from 0.2

Update: 17 Aug, 2020 @ 9:36am

###17.08.2020#########
### Stratera 1.6.3a
Syracusian Corcya Event will no longer fires more than one time!

Update: 17 Aug, 2020 @ 7:57am

###17.08.2020#########
### Stratera 1.6.3
Triumph is now possible under 20 loyalty again!
Revoking Holdings costs +1 Tyranny now
Traits rebalanced for PartyConviction and PrimaryHeirSupport
Change Culture-Rights-costs increased to 25 form 5 PI
Isolated State-debuff on StateLoyalty removed
Forts in State: -0.5 Unrest increased from -0.25
Being in a civil or aggressive War bringt +0.05 Warexhaustion increased form +0.03

##Stratera_World_Signature
Massilia starts bigger
Phasis starts bigger

##AI
AI should build much more stuff thanks to Glavius AI-mod partly integrated!
Very- and Hard-AI-buff nerfed a bit but now also reduced tyranny

##CivilWars
Base-Threshold for Civilwar increased to 50%
Tyranny: -2% CivilWars-Threshold increased from -1% per 10tyr
Rank 3: -10% CivilWars-Threshold added
Rank 4: -20% CivilWars-Threshold added
Rank 5: -30% CivilWars-Threshold added

##Monarchies
Interaction-Patronize the Arts: +10% ResearchPoints decreased from +20%

#Laws
Exemption for Nobility: +20% Wages increased from +15%
Relax Citizenship Status: +5% NobilityRatio added, -10% PrimaryCultureHappiness replaced +5% WrongCultureGroupHappiness
Courts of Landowners: -10% CitizenHappiness added, +10% NobilityHappiness increased from +5%
Sponsored Scholars: -10% Tax added
Might of Majesty: -10% NobilityHappiness added
Public Notaries: -20% Wages increased from -15%, -10 Loyalty increased from -5
Military Oversight: +10/-10 General/Governor-Loyalty increased from +5/-5, +20% SlavesOutput increased from +15%

##Republic
You can only push one party at once!
Rulers Veto now just decreases PartyApproval by 25 but also costs 25 PoliticalInfluence
Boni/Traditionalists/Populars/Democrats lose Approval by negative Stability and Warexhaustion
Optimats/Oligarchs gain Approval by positive Tyranny but not stability
Appoint Dictator: You can also appoint with >=2 Warexhaustion
Cultural Primacy/Lex Plautia: +5% NobilityRatio replaced PrimaryCultureHappiness

Update: 16 Aug, 2020 @ 9:40am

###16.08.2020#########
### Stratera 1.6.2
Bonus/Malus for Post-/Pre-Teching doubled to +-2%p.a from +-1%p.a

##Characters
Chance for Oligarchic and Optimat-Characters increased

#Loyalty
Base-Loyalty decreased to +40 from +50
Same Party as Ruler-Loyalty decreased to +10 from +20
Same Party as Co-Ruler-loyalty decreased to +5 from +20
Loyalty Grateful Family-loyalty +10 Loyalty decreased from +20
Pretender-loyalty increased to -20 from -15

##Parties
Optimats/Oligarchs: +10% NobilityHappiness only
Boni/Oligarchs: +10% CitizenHappiness only
Populars/Democrats: +10% FreemenHappiness only

##Pops
Nobles: -0.75 BaseHappiness decreased from -0.6
Citizen: -0.5 BaseHappiness decreased from -0.4
Freeman: -0.25 BaseHappiness decreased from -0.2
Slaves: -0.5 BaseHappiness decreased from -0.3

#Migration
Harbors in province-Migration-buff removed
Roads: +0.05/+5% MigrationSpeed decreased from +0.1/+10%
Major River: +0.1 MigrationSpeed decreased from +0.25
Small River: +0.05 MigrationSpeed decreased from +0.1
Coastal: +0.1 MigrationSpeed decreased from +0.25
Coastal Port: +0.25 MigrationSpeed decreased from +0.5

Update: 15 Aug, 2020 @ 1:24pm

###15.08.2020#########
### Stratera 1.6.1a
Tribes: 12.5k Manpower-buff removed
Republics and Monarchies: 12.5k Manpower-buff added
Unrest: -10% MigrationSpeed decreased from -25% per Unrest
Senate Requestions for Provincial Investments will just cost -25 PI instead of -80!
Parties: Every party get Approval from high stability!
Governmentinteractions of Republics: 50 PoliticalInfluence-costs replaced the other stuff
Rebalanced Republican Governmental Interactions

Update: 15 Aug, 2020 @ 8:27am

###15.08.2020#########
### Stratera 1.6.1
Many small improvements
Olympic Games suspended because they're fired too often, they'll return when the problem found
Military an Religious StateInvestments arent effected by scaling gold costs any longer
No more dying pops from overpopulation but -1% in a starving state
Ruler Charisma scales AE-decay by -0.02% decreased from -0.03%
Appoint a dictator just need 60 approval decreased from 75
City: +40% CitizenRatio increased from +30%, +20% SlaveRatio decreased from +30%
Encourage Trade now effects number of traderoutes instead of Income
Hemp now gives a bonus and no malus^^

##Diplomatic Stances:
Appeasement: -0.25 AE-decay decreased from -0.33
Warmongering: +25% ManpowerRecovery decreased from +33%, -25% Warscore decreased from -50%

##Economic Policies
Low Taxes: -2 Unrest decreased from -3
High Taxes: -75% Research increased from -50%
High Tariffs: -75% Research increased from -50%

##Gods
Tanit gives now +4% WrongCultureGroupHappiness and not +40%
Passive Assimilation and Conversion buffed

##Laws:
#Republic
Status Quo/Lex Aternia: -25% SlaveHappiness added
Devolved Administration/Lex Hortensia: -10% NoblesHappiness decreased from -20%

##Parties
Rebalanced a lot of approvals/disapprovals
No party likes tyranny!

Update: 14 Aug, 2020 @ 2:24pm

###14.08.2020#########
### Stratera 1.6a
Added missing Stratera-Savegames!
Mercantil Stance: +25% ExportValue replaced ProvinceTraderoutes

##Laws
Abolish Assemblies/Senatorial Endorsement: +0.1 Tyranny decreased from +0.25, -10% CitizenHappiness replaced NobleHappiness
Lowered Import Tariffs/Lex Gabinia: -25% ImportValue decreased from -50%