Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 14 Aug, 2020 @ 10:20am

###14.08.2020#########
### Stratera 1.6
Made a lot of nameless changes thanks to the patch
Have a look yourself!

##Heritages
Belgae Heritage added
Pannonian Heritage added
Pracyan Heritage added
Anatolian Heritage added
Caucasian Heritage added

Update: 11 Jul, 2020 @ 8:36am

###11.07.2020#########
### Stratera 1.5.6
Unrest: -0.5 MigrationAttraction decreased from -1 and +5% MigrationSpeed decreased from +10%
Inheritance Amount halved (back to vanilla)
Governor effect on province output reduced to +1% per finesse from +2.5%
Capital-Region-Output effect removed, its already a buff that these region has no governor
Capital-Region-StateLoyalty buff decreased to +0.1 from +0.25
Settlement: -50% Output increased from -25%
Settlement-Building-Costs decreased to 100 from 200
General/Admirals-Wages reduced to 1% from 2% of State Income
Tribal Chiefs-Wage increased to +3% from +2% of State Income - because theyre always General their upkeep will still be 4% in sum!
BuildSpeed for Forts and Provincial Legislation decreased to 730days from 1095
Corruption-effect on Popularity decreased to -0.1 on 100cor from -0.25
Corruption-effect on Governor Wage also increased to +200% on 100cor from +100%
Hard+AI: -10% BuildCost decreased from -25%
Migrant Horde: -0.5 Tyranny decreased from -1, Manpower-buff increased to +37.5k from +25k

Update: 1 Jul, 2020 @ 10:37am

###01.07.2020#########
### Stratera 1.5.5
Minimum Truce years increased to 10 from 3
AI-Chance to build forts in province capitals increased 3-times
GarrisonSize per Fortlevel decreased to 500 from 1000
Blockade and Looted-malus dont reduces PopGrowth anymore!
Meroitic countries get the Kushite heritage now - does not affect savegames like my starts!
Nilotic heritages new name is egyptian
Farmland: +0.1 PopGrowth added
Forest: -2 PopCap decreased from -3
Rank 1-CityState: +100% GarrisonSize added
Force March: +100% ArmyWeight increased from +50%

##Speed
Speed 2: 1.2s speeded up from 1.5s (vanilla 0.75s)
Speed 3: 0.6s speeded up from 0.5s (vanilla 0.5s)
Speed 4: 0.3s speeded up from 0.5s (vanilla 0.25s)

#Terrain
Mountain: +100% MovementCosts increased from +80%
Hills: +25% MovementCosts increased from +20%
Desert: +25% MovementCosts increased from +10%
Marsh: +75% MovementCosts increased from +50%
Jungle: +75% MovementCosts increased from +50%
Forest: +50% MovementCosts increased from +30%
Coastal: +25% MovementCosts increased from +15%
River: +50% MovementCosts increased from +25%

#Army
HeavyInfantry/Elephants/SupplyTrain: 3 MovementSpeed increased from 2.5
Archers/LightInfantry: 4 MovementSpeed increased from 3
Camel/Chariots/HeavyCavalry: 5 MovementSpeed increased from 4
HorseArchers/LightCavalry: 6 MovementSpeed increased from 5

#Navy
Liburnian: 20 MovementSpeed increased from 16
Trireme: 18 MovementSpeed increased from 14
Tetrere: 16 MovementSpeed increased from 13
Hexere: 14 MovementSpeed increased from 10
Octere: 12 MovementSpeed increased from 8
Mega-Polyreme: 10 MovementSpeed increased from 7

Update: 16 May, 2020 @ 3:51am

###16.05.2020#########
### Stratera 1.5.4
When changing Religion, your ruler gains the zealous-trait and lost all opposite-traits
Ruler-Corruption doesnt reduces Legitimacy anymore but -0.75 RulerPopularity added on 100cor
Dravidian Monarchies can (and AI will) change to Plutocratic Monarchies
AI-Indian Tribes can reform to Monarchy before 44BC but dont the centralized-laws-decision
Acquisition of Wealth: +20% GovernorWages decreased from +30%
Harsh Treatment: +5 MigrationSpeed decreased from -10
Religious Zeal: +2 Conversion added and +50% increased from +15%, -100% DeityChange increased from -75%
Dismatched Deity: -25% Conversion per wrong deity increased from -20%
Force Conversion: +1 Tyranny decreased from +5
Hold Triumph: Also push Characters Faction
Mauryan Heritage: -20% ReligiousStateInvestmentCost replaced +20% ReligousResearch, -25% Promotion decreased from -33%
Tutor Heir: Now possible at age of 6 decreased from 10
Buddhism: +0.25 Conversion replaced +33% Promotion
Banish: Tyranny increased, scales with Popularity (x/4=tyr)
Sell into Slavery: Tyranny increased, min 5, scales with Popularity(x/3=tyr) but cash doubled
Scaled Holdings: +2 Prominence for 100% Holdings added

##Offices
All Base-Prominence removed
Ruler/Co-Ruler: +5 Prominence increased from +1
General/Admiral: +0.2 Prominence increased from +0.1, +0.3% Experience increased from +0.25%
Commanded and Loyal Cohorts: +2 Prominence for 100% units added
Researcher: +0.2 Prominence increased from +0.1, +0.3% Experience increased from +0.25%
Consort: +0.3 Popularity added, +0.5 Prominence increased from +0.2, +0.3 FamilyPrestige increased from +0.2, +0.1% Experience added
Crown Prince: +0.5 Prominence increased from +0.3
Governor: +0.25 Prominence increased from +0.2
Clan Chiefs: +0.5 Prominence added
Physician: +0.2 Prominence increased from +0.1, +0.5% Experience decreased from +0.6%

#Monarchy
Foreign: +0.3 Prominence increased from +0.2, +0.8% Experience increased from +0.7%
Royal Tutor: +0.2 Prominence increased from +0.1, +0.5% Experience decreased from +0.8%
Marshal: +0.3 Prominence increased from +0.2, +0.2 FamilyPrestige increased from +0.1, +0.8% Experience increased from +0.6%
Bodyguard: +0.2 Prominence increased from +0.1
High Priest: +0.4 Prominence increased from +0.3, +0.8% Experience increased from +0.7%
Court Philosoph: +0.6% Experience decreased from +0.8%
Steward: +0.2 Prominence increased from +0.1, +0.8% Experience increased from +0.7%

#Republic
Censor: +0.3 Prominence increased from +0.2
Foreign: +0.3 Prominence increased from +0.2
Tribune of Soldiers: +0.3 Prominence increased from +0.2, +0.8% Experience increased from +0.7%
Tribune of Treasury: +0.2 Prominence increased from +0.1, +0.8% Experience increased from +0.6%
Augur: +0.3 Prominence increased from +0.2
Pontifex: +0.4 Prominence increased from +0.3, +0.3 FamilyPrestige increased from +0.2, +0.8% Experience increased from 0.7%
Tribunus Plebis: +0.4 Prominence increased from +0.3, +0.2 FamilyPrestige decreased from +0.3

#Tribes
Arbitrator: +0.3 Prominence increased from +0.2, +0.8% Experience increased from +0.6%
Warchief: +1% LandMoral replaced RecruitmentTime
Bodyguard: +0.2 FamilyPrestige increased from +0.1
High Priest: +0.8% Experience increased from +0.7%
Wise: +0.6% Experience decreased from +0.7%
Magistrate: +0.8% Experience decreased from +0.7%

##Traits
All Base-Prominence removed
Prominent: +0.2 Prominence increased from +0.1
Victorius: +0.2 Prominence added
Conqueror: +0.3 Prominence added
Orator: +0.2 Prominence added
Poet: +0.2 Popularity and Prominence added
Olympic Competitor: +0.5 Popularity and Prominence increased from +0.2
diverse Families: +0.1 Prominence added

Update: 11 May, 2020 @ 12:08pm

###11.05.2020#########
### Stratera 1.5.3
Clan Retinues-Manpower reduced by 33% (default 33%, 75% before, 50% now)
Silk: +10% in CapitalSurplus and +0.1 in Export increased from +0.05
AI-Italic and greek Tribes can reform their government earlier
Italic and greek Tribes get centralized laws by decision instead of balanced
Centralize-Decision dont need under 50 centralization anymore
Enact centralized laws: Added some laws
Enact decentralized laws: also reduces your centralization to -100
Law-Rights of Man: +0.25 Centralization, +20% FreemenHappiness replaced CivValue and FreemanRatio
Law-Rights of Birth: +20% CitizenHappiness replaced CivValue and CitizenRatio
Subject-Migratories dont get the Badass-Buff

Update: 2 May, 2020 @ 10:24am

####02.05.2020#########
### Stratera 1.5.2
Clan Chief: +2% Wages decreased from +3% (with +2% for Generals it stays on 4%)
Tyranny: -25% MigrationCost added on 50 Tyranny

##Savegames
Stratera_World_greaterTribes: Phasis is bigger, Rulers of Ashur and Tentrys worsened
Stratera_World_smallMajors: Phasis is bigger, Rulers of Ashur and Tentrys worsened

##Units
Camels: -50% AttritionWeight added
HeavyCavalry: +50% AttritionWeight decreased from +100%
LightCavalry: +50% AttritionWeight removed
HorseArchers: +50% AttritionWeight removed

Update: 28 Apr, 2020 @ 9:30am

####28.04.2020#########
### Stratera 1.5.1
Slaves: +75% BaseHappiness decreased from +100%, Base-Assimilation and Conversion increased by +25%
Dedicate Holy Site: Costs decreased to 50 PI from 100
Holy Site: +3 BuildingSlots added but Conversion removed, +33% DeityPower increased from +25%
Settlement: -5 MigrationAttraction increased from -3, -50% Assimilation and Conversion increased from -25%, -2 PopCap removed
City Population: +0.3 PopGrowth per 100 Pops increased from +0.1
Character-Wealth: FamilyPrestige halved
Carthage Heritage: +10% Commerce replaced NavyMaintenance
Invention-Civic-19,3: -25% GovernorWages increased from -10%

##Ideas
Standardized Construction: -10% BuildCost/Time decreased from -15%
Mandated Observance: +50% OmenPower increased from +25%
Institutional Proselytism: +33% Conversion increased from +25%

##Laws
Might of Majesty: +0.1 Legitimacy decreased from +0.2
Provisioning Act/Lex Porcia: -33% ArmyMaintenance decreased from -50%
Draft Act/Punic Reforms: -5% LandMoral decreased from -10%
Senatorial Veto/Lex Domitia de Sac.: -67% Conversion increased from -25%, -1 ReligiousInfluence replaced PopulistInfluence
Relocation Policy/Lex Papia: +0.25 Migration decreased from +0.5
Rights of Nobility/Lex Licinia: +2 PopulistInfluence increased from +1
Devolved Administration/Lex Hortensia: -25% CitizenHappiness replaced -5 Loyalty, -2 PopulistInfluence increased from -1
Military Settlement Policy/Lex Servilia: +0.1 Promotion/Migration decreased from +0.25

##Republic
Civic-Invention-3,2: -20% CityCosts replaced BuildCost
Civic Faction: -20% CityCosts replaced GovernorPolicies-Costs
Empowered Civic Faction: -10% BuildCost replaced CityCosts
Tribunus Plebis: +1% FreemenHappiness decreased from +2% (so many laws...)

Update: 26 Apr, 2020 @ 8:04am

####26.04.2020#########
### Stratera 1.5
By conquering Carthage or Rome as each other you can get Stability by devastating the city!
If you conquer all - you get it all! WarscoreCosts decreased to -90% from -75% of vanillian values
To get -5 Unrest for each 100 pops you need again 50 Units assign to Governor, 20 were far too low for great regions
MT-Rome, Ascendant: -25% TriumphCost decreased from -33%
Slowest Army-Units Speed increased to 2.5 from 2 (HeavyInfantry, Elephants and SupplyTrain!)
Holysite: -33% Conversion decreased from -50%
Coastal Port: +25% PopCap decreased from +33%

##AI
AI-Aggressiveness of smaller countries reduced
Hard-AI RulerPopularity removed but +0.5 Legitimacy increased from +0.1
(Very-)Hard-AI dont get Loyalty-buffs anymore but will probably never get a civil war
AI will never decrease their Army Maintenance again
AI-Migratory Tribes get 641AUC (113BC Battle of Noreia) a massive buff on Morale, Maintenance and Manpower!
AI-Tribes except Arabs, Pontus and Tartessia will not reform their government before Caesars historical deathday (710AUC)!
AI-Tribes will always go to high taxes and commerce because they wont tech
AI will never go to low Tax or Commerce
AI-Germanic Tribes will be less aggressive before 641AUC (113BC Battle of Noreia)
Antagonist-AI get -25% AE-impact

##Buildings
Forum: +10% CivValue replaced FreemanRatio
Temple: +5% CivValue added
Theathre: +5% CivValue added

##Characters
Free Hands: +0.33 Corruption increased from +0.25
Sacrifice: +5 AE-costs decreased from +10
Charisma: +0.01 MercantileConviction increased from +0.005
Zeal: +0.01 ReligiousConviction decreased from +0.02
Wealth: MercantileConviction halved
Governor: +0.1 MilitaryConviction added

#Traits-PartyConviction
Original Thinker: +0.05 MilitaryConviction added
Tactician: +0.05 MilitaryConviction added
Disciplined: +0.05 MilitaryConviction added
Steadfast: +0.05 MilitaryConviction added
Aggressive: +0.05 MilitaryConviction added
Brave: +0.05 MilitaryConviction added
Coastal Raider: +0.05 MilitaryConviction added
Squadron Leader: +0.05 MilitaryConviction added
Princeps: +0.05 MilitaryConviction added
Oarmaster: +0.05 MilitaryConviction added
Seadog: +0.05 MilitaryConviction added
Cruel: +0.05 MilitaryConviction added
Harsh: +0.05 MilitaryConviction added
Proud: +0.05 MilitaryConviction added
Reckless: +0.05 MilitaryConviction added
Benefactor: +0.05 CivicConviction added
Polymath: +0.1 CivicConviction added
Scholar: +0.2 CivicConviction added
Crafty: +0.1 MercantilInfluence added
Founder: +0.2 MercantilInfluence added
Selfish: +0.05 MercantilInfluence added
Miserly: +0.05 MercantilInfluence added
Sceptical: -0.1 ReligiousConviction added
Pious: +0.2 ReligiousConviction added
Zealous: +0.1 ReligiousConviction added
Sarcastic: -0.1 ReligiousConviction added

#Traits-Corruption
Just: -0.5 Corruption added
Arbitrary: +0.25 Corruption added
Righteous: -0.5 Corruption decreased from -1
Selfish: +0.05 Corruption added
Miserly: +0.05 Corruption added
Gluttonous: +0.1 Corruption added
Self controlled: -0.1 Corruption added

##Decisions
Rome/Antioch/Memphis Harbors effects increased to +250% from +100%
Stratera-Decision: Sets your country to 75 Stability increased from 50

##Republics
Populists: -50% EmpowerPopulistCosts replaced FreemenHappiness
Empower Populists: -3 PopulistInfluence decreased from +3

#Laws
Traditional Observance/Avoid Religious Mandates: +10% WrongCultureGroupHappiness replaced StabilityCost
Senatorial Veto/Lex Domitia de Sac.: -33% StabilityCost increased from -25%

##Stability&Stuff
RebellionThreshold: Base increased to 25%
Ranks dont decrease Civilwar threshold anymore
Negative Stability impact on Civilwar- and RebellionThreshold increased to -25% on 0stab

##Tech
Invention-costs decreased by -33% to 0.1 per pop from +0.15
Martial-Techlevel: +5% FortMaintenance added
Civic-Techlevel: +1% Commerce removed
Oratory-Techlevel: +1% Commerce replaced CivilizationValue (harder limited now!)

#Martial
StartExperience increased to +10 from +7.5/+5 (5x10=50)
SupplyLimitModifier set to +10% (5x10%=50%)
1,1: -20% MilitaryStateInvestmentCost increased from -10%
3,2: +10% TretereDiscipline increased from +5%
15,3: +10% ReinforcementSpeed increased from +5%
19,1: +5% Defense decreased from +25%
19,3: +1 SiegeEngineers decreased from +2
20,1: +5% Discipline decreased from +5%

#Civic
FreemanOutput increased to +5% from +2.5%
PopPromotion set to +15% from +10%/+20%
20,1: +5% Commerce decreased from +10%

#Oratory
ImproveRelationImpact increased to +25% from +20% (4x25%=100%)
WarscoreCost replaced by +0.1% AE-decay (3x0.1%=0.3%)
WrongCultureHappiness increased to +4% from +2% (3x4%=12%)
0,2: +0.5 ClaimSpeed increased from +0.25
2,2: -25% TriumphCost increased from -20%
3,1: -10% OratoryStateInvestmentCost increased from -5%
19,1: -0.01 Tyranny decreased from -0.02
19,2: +1 DiplomaticReputation decreased from +2
20,2: +10 SubjectOpinion decreased from +25
20,3: +10% TributeIncome decreased from +25%

#Religious
SameCultureHappiness increased to +3% from +1% (4x3%=12%)
WrongCultureGroupHappiness increased to +4% from +2% (3x4%=12%)
OmenPower increased to +10% from +5% (5x10%=50%)
ReligiousStateInvestmentCost set to -10% from -5% (2x-20%=-20%)
7,3: -0.03 Warexhaustion increased from -0.01
9,1: OmenPower replaced DeifyRulerCost
12,2: DeifyRulerCost replaced OmenPower
14,3: -20% CityCosts increased from -10%
17,3: -0.05 Corruption increased from -0.02
19,1: +5% Food decreased from +10%
20,2: OmenPower replaced DeifyRulerCost
20,3: +5% Manpower decreased from +10%

#Country-specific
Maurya-Civ-0: +5% CitizenOutput increased from +2.5%
Rome-Oratory-16: +5% RebellionThreshold increased from +1%
Rome/Carthage-8: +5% ShipCapture increased from +1%

##Tribes
Tribes can allocate 75% of Manpower increased from 33%
Base-ClanChiefs increased to 5 from 3, +0.25 MilitaryExperience added
Ranks: Just Rank 4 and 5 will push ClanChiefs +1
Positive Centralization: -0.25 MilitaryExperience added
Negative Centralization: +0.25 MilitaryExperience added
Law for Settled Tribes get now Power to the Mighty instead of Local Dynasties

Update: 22 Apr, 2020 @ 2:19pm

####22.04.2020#########
### Stratera 1.4.2
To get -5 Unrest for each 100 pops you need now 20 Units assign to Governor decreased from 50
Fixed many new pdx bugs with schemes
Same Faction as loyal Co-Ruler: +20 Loyalty increased from +10
Sea-MaxAttrition is increased to +25% from 20%
Stormy Seas: +25% Attrition increased from +10%
Romes Road-Gold-costs stay at 75 instead of 90

##Characters
Transformed most Loyalty-buffs in decaying
Loyal Cohorts/Veterans: +5/+2.5 Popularity increased from +3, +5/+2.5 FamilyPrestige increased from +1
Zeal: -0.02 Corruption increased from -0.01
RulerCorruption: MigrationSpeed removed
Impose Corruption Sanction: -100 Corruption increased from -50 at max
Free Hands: +0.25 Corruption decreased from +0.5
Imprison: 5 Base-Cost, Amount of Extra-Tyranny is now dependend on Targets Popularity, if he has 50 Popularity you get 10 Tyranny, replaced Prominence
Flog: 1 Base-Cost, Amount of Extra-Tyranny is now dependend on Targets Popularity, if he has 50 Popularity you get 10 Tyranny, replaced Prominence
Execute: 5 Base-Cost, Amount of Extra-Tyranny is now dependend on Targets Popularity, if he has 50 Popularity you get 25 Tyranny, replaced Prominence
Proscription: 5 Base-Cost, Amount of Extra-Tyranny is now dependend on Targets Popularity, if he has 50 Popularity you get 25 Tyranny
Banish: -100 FamilyPrestige increased from -25

#Traits
All Base-Corruption-effects removed
All Base-Prominence-effects removed
Just: +0.15 Popularity increased from +0.1
Arbitrary: -0.05 Popularity decreased from -0.1
Merciful: +0.2 Popularity increased from +0.1
Righteous: +0.15 Popularity increased from +0.1
Corrupt: +0.25 Corruption decreased from +0.5
Assertive: +0.1 Popularity added
Submissive: -0.05 Popularity decreased from -0.05
Generous: +0.2 Popularity increased from +0.15
Selfish: -0.1 Popularity decreased from -0.15
Loving: +0.2 Popularity added
Cold: -0.1 Popularity added
Kindly: +0.2 Popularity added

##Pops
Ports in Province dont increase MigrationSpeed anymore
Roads: +10% MigrationSpeed added
Coastal Port: +100% MigrationSpeed added

##Tradegoods
Iron: +10% FreemanOutput replaced +10% RecruitmentTime
Dyes: +5% CitizenOutput replaced CitizenHappiness in surplus
Spices: +5% CitizenOutput replaced CitizenHappiness in surplus
Woad: +5% TribesmenOutput replaced TribesmenHappiness in surplus

Update: 21 Apr, 2020 @ 12:50pm

####21.04.2020#########
### Stratera 1.4.1
Tribesmen: Manpower increased back to 0.005 from 0.003
Deficit: +1/-1 Corruption/Stability increased from +0.5/-0.5, +5 CivicInfluence increased from +3
NavalMoralRecovery-Base increased to +10% from +1% because there is no Recovery Button!
Tribes: Loyalty increased to +50 from +25
Military Colonies: Not available for tribes anymore
Territories can only be enslaved every 25years increased from 10
Hexere: Costs increased to 40 from 30
Port Assault to destory Forts is not longer available - just too OP! But you can still "Port raid" to make a breach but just with Mega-Polyreme!
Low ArmyMaintenance: LandMoral -50% increased from -75%
Low NavyMaintenance: NavalMoral -50% increased from -75%
Minimum Relation to Integrate decreased to 100 from 200

##Decisions
Cloaca maxima is just available for Rome
Added a decision for the Harbor-cities next to Rome, Antigonia/Antiochia and Memphis to push their MigrationSpeed massive

##Characters
PowerBase by Loyal Cohorts doubled but Veterans decreased by 80%
Characters will now inherit 100% of deads wealth
Corruption-effect on Popularity decreased to -0.25 from -0.5 on 100cor
Increased Wages: Corruption -0.1 decreased from -0.25
Decreased Wages: Loyalty -20 increased from -10
RulerCorruption decreases Legitimacy by -0.5 on 100cor now from -0.2
Grant Stipends: Wealth +1 decreased from +3
Party Leader: Experience increased to +0.5% from +0.25%

#Holdings
All male great family members can now buy Holdings
Grant Holdings is now possible to all male great family members and not just the family head!
If a women is family head, she can also buy and get holdings!
Min Holdings for PowerBase increased to 10 from 5, their PowerBase increased to 100 from 50

#Parties
Offensive War: +2 CivicInfluence added
Defensive War: +2 MilitaryInfluence added
High Stability increases MercantilInfluence by +3 on 100stab from +2 now
Low Stability increases ReligiousInfluence by +5 on 25stab from +2.5 now
RulerCorruption increases PopulistInfluence by +5 on 100cor from +3 now
AE increases CivicInfluence by +3 on 50AE from +2.5 now
Has Holdings dont affect PartyConviction anymore
RulerPopularity increases SenateInfluence by +5 on 100
Charisma-effect on MercantileConviction halved
Imprison-effect on PopulistConviction increased to 0.5 from 0.1
Scorned family-effect on PopulistConviction increased to 0.25 from 0.1
Rivals of Party Leader now get -0.1 PartyConviction and not +0.1 crazy pdx!

#Skill
Martial decreased Personal Corruption by -0.01
Zeal decreases Personal Corruption by -0.01

#Traits
Most Loyalty-modifiers increased to +-10
Lustful: Loyalty removed
Crafty: Corruption +0.1 increased from +0.05
Guileless: Corruption -0.1 increased from -0.05
Corrupt: Corruption +0.5 increased from +0.1
Honest: Corruption -0.5 increased from -0.25
Deceitful: Corruption +0.25 increased from +0.1