Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 1 Nov, 2019 @ 5:54am

####01.11.2019#########
### Stratera 0.7.2
Banish changes removed because it didnt work always
New Tyranny and RulerPopularity-gains from Execute, Flog and Imprison works now always
Increased some PopulistInfluence on laws
80 Endorse Party Cap increased from 50
Endorse Party: 20 Tyranny costs increased from 10
Tyranny: -100% EndorsePartyCost on 100tyr added (needs a month to calculate!)

Update: 1 Nov, 2019 @ 4:46am

####01.11.2019#########
### Stratera 0.7.1
##Fixes
MT: Persian-Legacy of Cyrus works now
Some coding issues fixd

Update: 1 Nov, 2019 @ 4:25am

####01.11.2019#########
### Stratera 0.7
##Decisions
Change Starting Clan Chief: In the first month, you can kill your clan chief - tbh starting boys would often never be elected on a thing!
Viking Longships: Germanics can go on Viking! For high conditions they get a big buff on NavalRange and LiburnesSpeed. Also enables Naval Raiding!
Giving Alms: Use your economic strength and feed the poor - to get stability! Costs are depends from Population, increases stepwise!
Mobilize the Country: Gain more taxes and manpower but lose research and get a lot of corruption in the next 5 years
Change Religion: Its not longer necessary to have new religions majority in your capital

##Actions
Banish: Tyranny=TargetProminence/10 added
Execute: Gain RulerPopularity=TargetProminence/5 increased from /10, Tyranny=TargetProminence/5 added
Flog: Gain RulerPopularity=TargetProminence/10 added, Tyranny=TargetProminence/10 added
Imprison: Tyranny=TargetProminence/10 replaced TargetPowerbase/2
Smear Reputation: -3 RulerPopularity added
Trial: 100 Powerbase limit increased from 40
Hold Triumph: 1825 days increased from 720 since last victory
Influence character: -10 RulerPopularity decreased from -30

##Heritages
Added new cultured-Heritages for all cultures except Greeks, they got their hellenic heritage everywhere
They have no effect on savegames!

##Map
New Region Oman parted from Gedrosia
New Region Hibernia parted from Caledonia
Persis gets Paraitakene from Media, Arkticene and Carmania from Ariana
Aquitania gets Volcatia from Gallia Transalpina

##Military Traditions
Barbarian-Word of Mouth: +15% ManpowerRecovery increased from +5%
Barbarian-Confederations: +10 SubjectLoyalty and +25% ImproveRelationImpact replaced +10% Manpower
Indian-The Bureaucracy of War: +5% ReinforcementSpeed added
Persian-Legacy of Cyrus: -25% LightInfantryMaintenance replaced +10% Manpower
Persian-Massed Assault: +20% Manpower replaced +10% SiegeAbility

##Religion
Iberic: +20% Conversion replaced +10% Commerce
Ritualistic: -25% OmenDuration replaced +0.25 HostileAttrition
Bon: +1 HostileAttrition and +25% GarrisonSize replaced -25% FortMaintenance and -25% Attrition
Matrist: +1 HostileAttrition increased from +0.25
Jain: +33% Promotion increased from +25%

##Tribes
+50% CityCosts removed
Ruler Martial: +0.2 ClanChiefLoyalty on 10Martial added
Chief-election: +2/+3 for Charisma/Martial increased from +1.5/+2
Negative Centralization: +1 HostileAttrition added on -100Centr
Law-Encourage Syncretism: +25% WrongCultureGroupHappiness increased from +15%
Law-Adopt Human Sacrifices: +25% OmenPower increased from +20%
Law-Anarchic Society: -10% TribesmenOutput added
Law-Insular Clans: -1 ClanChief added
Law-Open Hearths: -25% ClanRetinue added
Law-Oral Tradition: +0.1 Assimilation decreased from +0.5
Law-No Exchange Law: +10% TribesmenOutput added
Law-Fragmented Clans: +1 ClanChief added
Law-Word of Mouth: +25% ClanRetinue added

##Unit Abilities
Anabasis: 10 PoliticalInfluence-costs decreased from 15, +20 StateLoyalty increased from +5
Pillage: 3x Cash per Pop increased from 2x, no 20 CivValue necessary, 3 pops necessary decreased from 5
Raze: Doubled Tech-gaining (now: CivValue/2/5=ResearchProgressPoints)
Settle: One Pop is enough to settle even there are more pops

Update: 29 Oct, 2019 @ 5:05am

####29.10.2019#########
### Stratera 0.6.4
New: If on lowest stability or personally good, Monarch can proclaim a republic and stay as livelong head of state!
New with one of my Shattered World-mods: New tags can change from Monarchy to Republic in the first month without costs!
Localization for French and Spanish completed and will be continued
Laws: 50 PoliticalInfluence-costs decreased back from 100

##Governments
Theocratic Monarchy/Republic: +25% OmenPower increased from +20%
Plutocratic Monarchy/Republic: +20% Commerce increased from +15%
Stratocratic Monarchy: +0.03 Loyalty increased from +0.02

#Decisions
60 Stability needed increased from 40
Higher Tribes tiers need 40 CivilizationValue decreased from 50
1st->2nd Tier of Monarchy/Republic-Govs can reform without higher CivilizationValue in capital or tech
All 2nd Tier of Monarchy/Republic-Govs need to form at least 2 laws

##Ranks
Migrant Horde: +0.3 Loyalty added
City State: +0.2 Loyalty added
Local Power: +0.1 Loyalty added
Regional Power: +0.05 Loyalty added

Update: 28 Oct, 2019 @ 7:42am

####28.10.2019#########
### Stratera 0.6.3
Shattered World decisions added

Update: 28 Oct, 2019 @ 4:06am

####28.10.2019#########
### Stratera 0.6.2
AI-Improvements to handle bad legitimacy and PretenderSupport
AI-Hard get +0.25 RulerPopularity
Demand Heir Support needs just 33 loyalty instead of 50
Positive Stability: +50% Conversion/Assimilation at 100stab added
Dominant Non-state-religion -25% effect on conversion removed
Warexhaustion: -0.5 Stability and -0.5 RulerPopularity on 10WE reduced from -1
Devotio: +25% DevotioCostModifier decreased from +50%
Hellenic: -20% DevotioCostModifier increased from -10%
Slaves: +0.2 Conversion/Assimilation increased from +0.1

##Ranks
Regional Power: +25% StabilityCostModifier and LegitimacyInvestmentCostModifier removed
Major Power: +25% StabilityCostModifier and LegitimacyInvestmentCostModifier decreased from +50%
Great Power: +50% StabilityCostModifier and LegitimacyInvestmentCostModifier decreased from +100%

Update: 27 Oct, 2019 @ 2:14pm

####27.10.2019#########
### Stratera 0.6.1
-1% Tech-ahead-Malus per year increased from -0.5%
50/75 Road-Gold-costs increased from 25/50
Coastal Port: +1 SupplyLimit, +2 PopCap, +0.01 CivilizationValue, +10% PopDemotion, +20% Conversion and Assimilation and PopDemotion added
Coast: +1 SupplyLimit, +5% Conversion and Assimilation added
Major River: +0.5 MigrationSpeed replaced +25%, +5% Conversion and Assimilation added
River: +0.25 MigrationSpeed replaced +10%
Provincial legation: +100 FoodCap added, just allowed in Provincial Capitals
Positive Stability: +0.25% PopGrowth decreased from +0.5% on 100Stab
Depopulated Province: 0.5% PopGrowth removed

##PopCap and Food
Cloaca Maxima: +100% PopCap replaced +20
Territories: every 100 Pops reduced PopCap about -10%
Number of Traderoutes: +1% PopCap decreased from +2%, +1% PopPromotion decreased from +2.5%
Overpopulation: -5% AllHappiness/PopGrowth increased from -4% (scaled up), +2 MigrationSpeed increased from +1
Starving City: -20 MigrationAttraction increased from -10

#Climate
Warm Climate: +25% PopCap decreased from +40%, +25% Food increased from +10%
Temperate Climate: +10% PopCap removed
Frigid Climate: -25 FoodCap added

#Terrain
Farmland: +25% PopCap decreased from +50%
Mountain: -25% PopCap increased from -20%, +1 Food decreased from +1.5
Desert: -25% PopCap decreased from -30%, +1 Food decreased from +1.5
Jungle: -25% PopCap increased from -20%, +3 Food increased from +2.5, -25 FoodCap added

#Tradegoods
Salt: +250 FoodCap decreased from +500
Earthenware: +100/+50 FoodCap decreased from +200/+100

##Ranks
Major Power: +150% DiploRange increased from +125%
Great Power: +300% DiploRange increased from +225%

Update: 27 Oct, 2019 @ 2:15am

####27.10.2019#########
### Stratera 0.6
GameSpeed 1: 1.5 Seconds per day increased from 1 Second
CivilizationValue: +50% FreemenHappiness decreased from +70% on 100Civ
Religious Unity: -50% LegitimacyInvestmentCost added on 100RU
Years of Food Supply: +5% Defensive per level increased from +2.5%
Defensive War: +100% MilitaryExperienceModifier increased from +25%
Metropolis: 1000 Gold-costs increased from 500, +20 PopCap increased from +15, +3 StateTraderoutes increased from +2, 10% PopPromotion removed
Capital: +3 Traderoute increased from +1, +2 Food increased from 1.5
CityPopulation: +1% PopPromotion and PopDemotion decreased from +2.5%
Archers: -25% UnitWeight increased from -10%
Raised Veterans arrives with 75 XP increased from 65
Armys/Fleets: without Leaders Armys/Fleets are 25% slower

##AI
AI will just attack a country with own positive Stability
AI will less often resend an offer to Humans
AI will less often change their Ideas
Hard-AI: -0.1 WE increased from -0.05, +0.1 Legitimacy added, 10% CivilwarThreshold-buff decreased from 15%, 15% RebellionsThreshold-buff removed
Antagonist-AI: +10% Civilwar- and RebellionThreshold-buff decreased from +20%

##Actions
Bribe: 250 Gold-costs increased from 100, +3 Ruler Corruption increased from +1, +10 Target Corruption increased from +5
Change Laws: -20 Stability increased from -15, 100 PoliticalInfluence-costs increased from 50
Hold Games: 6 MonthlyIncome increased from 3 but +0.25 Popularity increased from +0.1
Legitimacy invest: 20 PoliticalInfluence-costs increased from 10, +0.2 Legitimacy increased from +0.05
MilitaryStateInvestment: +5% Output decreased from +6%
Religious State Investment: +0.25 Conversion decreased from +0.5, limited on 1 per province
Oaths of Allegiance: 50 PoliticalInfluence-costs increased from 30
Patronize the Arts: 50 PoliticalInfluence-costs increased from 30
Assemble Raiding: 50 PoliticalInfluence-costs increased from 30

##Buildings
Court: -2 Unrest increased from -1.5, limited on 1 per city
Temple: +0.5 Conversion decreased from +1, +5% SameReligionHappiness increased from +3%, limited on 1 per city
Theathre: +0.5 AssimilationSpeed decreased from +1, +5% SameCultureHappiness increased from +3%, limited on 1 per city
Provincial legation: Conversion and AssimilationSpeed decreased to 0.25 from 0.5

##Characters
Ruler Finesse: -1% BuildCost per Finesse decreased from -2%
Martial: +0.1 Popularity on 10 Martial added
Finesse: +0.05 Popularity on 10 Finesse added
Charisma: +0.25 Popularity on 10 Charisma decreased from +0.3
Zeal: +0.1 Popularity on 10 Zeal added
Popularity: +0.2 Prominence on 100Pp added
Prominence: -0.1 Prominence added as Base
Ruler Family: +0.1 Prominence added
Head of Family: 10 BaseProminence decreased from 25, +0.1 Prominence increased from +0.01

#Monarchy Offices (top-down-left-right)
All Popularity-buffs removed
[many changes - to less space here, please have a look in the discussion]

#Republic Offices (top-down-left-right)
All Popularity-buffs removed
[many changes - to less space here, please have a look in the discussion]

#Tribes Offices (top-down-left-right)
All Popularity-buffs removed
All Base Prominence removed
[many changes - to less space here, please have a look in the discussion]

#Titles
All Popularity-buffs removed
Ruler: 50 BaseProminence decreased from 90, +1 Prominence decreased from +2
Co-Ruler: 45 BaseProminence decreased from 85, +1 Prominence decreased from +2
General: 20 BaseProminence decreased from 30
Admiral: +0.2 Prominence increased from +0.1
Tech: 20 BaseProminence decreased from 30, +0.1 Prominence increased from +0.05
Governor: 30 BaseProminence increased from 10, +0.2 Prominence increased from +0.05
Partyleader: 10 BaseProminence increased from 5, +0.5 Prominence increased from +0.25
Clan chief: +0.3 BaseProminence increased from +0.1

##Economic Policies
Low Fleet Maintenance: -33% decreased from -50%

#Commerce
Low: +1 StateTraderoute and -25% Commerce replaced +25% ExportValue and -25% ImportValue
Medium: +2 CapitalTraderoutes removed
High: +25% Commerce and -25% ResearchPoints replaced -25% ExportValue and +25% ImportValue

##Heritages
Carthage: +10% CommerceValue replaced +20% ExportValue
Cassander: +10% HeavyCavalryMorale replaced +2 DiploRelations
Athen: +0.1 Stability increased from +0.05

##Ideas
Grain Stockpile: +500 FoodCap increased from +400
Legislative Reform: +20% WrongCultureGroupHappiness increased from +10%
Haruspicy: +20 SubjectLoyalty increased from +10
Origin Myth: +0.25 RulerPopularity decreased from +0.33

##Inventions
#Religious
Level 1: 0.1 ConversionSpeed decreased from 0.25
Level 10: 0.1 ConversionSpeed decreased from 0.25

##Governor Policies
Religious Conversion: ConversionSpeed decreased to 0.5 from 1
Cultural Assimilation: AssimilationSpeed decreased to 0.5 from 1

##Legitimacy and stuff
PretenderSupport: -0.02 Legitimacy-debuff decreased from -0.03, -3 NextRulerLegitimacy added
Negative Legitimacy: -0.1 Loyalty-debuff decreased from -0.15, NextRulerLegitimacy removed
Corruption: -0.2 Legitimacy on 100cor decreased from -0.25

##Poptypes
-40% WrongCultureGroupHappiness increased from -30%
-5% WrongReligionHappiness of Governor decreased from -10%
Citizen Conversion and AssimilationSpeed decreased to 0.1 from 0.3
Citizen PopDemotion decreased to 0.5 from 1
Freemen Conversion and AssimilationSpeed decreased to 0.1 from 0.3
Freemen PopDemotion decreased to 0.5 from 1
Slaves Conversion and AssimilationSpeed decreased to 0.1 from 0.3

##Ranks
Regional: +25% StabilityCostModifier added, +25% LegitimacyInvestment added, Civilwar- and RebellionThreshold-debuff removed
Major: +50% StabilityCostModifier increased from +25%, +50% LegitimacyInvestment added, -5% RebellionThreshold-debuff increased from -3%
Great: +3 CapitalTraderoutes increased from +2, -0.03 Loyaltys increased from -0.02, +100% StabilityCostModifier increased from +50%,
": +100% LegitimacyInvestment added, -10% Civilwar- and RebellionThreshold-debuff increased from -8/-5

##Religions
Iberic: +10% Commerce replaced +10% ImportValue
Ritualistic: -25% ArmyWeight replaced +1 DiploRelation
Bon: -25% FortMaintenance replaced -10% BuildCost

##Supply
Base: 10 SupplyLimit increased from 5
Population: 0.1 SupplyLimit per Pop decreased from 0.5
CivilizationValue: +1% per Civ decreased from +2%
Frigid Climate: -1 SupplyLimit added
Arid Climate: -2 SupplyLimit added
Alpine Climate: -3 SupplyLimit added

##Stability
Negative: -10% RebellionsThreshold-debuff decreased from -15%

#Positive
+20% WrongCultureGroupHappiness on 100Stab increased from +15%
+10% CivilwarThreshold-buff decreased from +15%

##Technology
Martial: +0.05 Land/NavalMoral decreased from +0.1

Civic: +1% Commerce decreased from +2.5%
Rhetoric: +1% CivilizationValue decreased from +2%

##Tradegoods
[A lot of changes on tradegoods, here is to less space so please have a look in the discussion]

##Warexhaustion
from Battle: 5x increased from 1.5x of default
max WE from Battle: 3 WE increased from 2

Update: 25 Oct, 2019 @ 5:03am

####25.10.2019#########
### Stratera 0.5
Ideas are now included in this mod, please unsubscribe/deactivate my "Ideas unlocked"-mod
Localization of Province Capital Movement-Confirmation for German and Spanish fixed
AE-impact on Opinion decreased to 2 from 4
Hard-AI: +0.25 Tyranny increased from +0.1
Antagonist-AI: +25% ResearchPoints and Food added but typical bonus on bonus removed on Hard
AI should build more intelligent
AI will be beware from big deficits away from deficit to perform better
Martial-Technology: +5% Army/Naval-RecruitmentTime-debuff removed
Mercenarys: +50% Maintenance increased from +25%
Legitimacy invest: +0.1 MonthlyTyranny decreased from +0.2, +0.05 Legitimacy decreased from +0.1
Heritage Rome: -1% ExperienceDecay replaced +5% StartExperience
Warexhaustion Occupation: Increased about 60% from default

##Map
Coastal: +2 PopCap replaced +10%
Dravidia: Malayas added from Karnata

##Decisions
Cloaka Maxima: Can built in Rome, offers +20 PopCap
Tarentine Cavalry: Can added in Taras (Tarentum), offers +1 BaseResource and +50% StartExperience
Thessalian Cavalry: Can added in Larissa (Thessalia), offers +1 BaseResource and +50% StartExperience

##Deficit
+100% LoyaltyGainChanceModifier increased from +10%
+3 MercantilInfluence replaced +0.05 PopulistInfluence

##Ideas
Thalassocracy: Just possible with at least one harbor
Permanent Shipyard: Just possible with at least one harbor
Conscription: +20% Manpower increased from +10%
Ordered Retreat: +10% ArmyMoraleRecovery increased from +5%
Siege Training: +1 SiegeEngineers added
Mandated Observance: +25% OmenPower increased from +20%
Institutional Proselytism: +25% Conversion increased from +20%
Divine Mandate: -0.05 Tyranny increased from -0.04

##Military Traditions
#Barbarian
Coming of Age: +25% StartExperience replaced +10% LightInfantryDefense
Shield Wall: +10% LightInfantryDefense added
In Defense of our Home: +20% Archers and LightInfantrySpeed

#Italic
Equestrian Order: +10% LightCavalry- and HeavyCavalryDiscipline replaced +15% LightCavalryOffense
Professional Soldiers: +10% HeavyInfantryMorale replaced -0.01 Warexhaustion

#Indian
Versatile Infantry: +5% Archers, HeavyInfantry and LightInfantryDiscipline replaced +10% ArchersOffense
Dedicated Archers: +15% ArchersOffense replaced +10% ArchersDiscipline

#Persian
Hit and Run: +10% LightCavalryMorale added
Steppe Mastery: -25% ArmyWeight increased from -20%
Born to Ride: +10% LightCavalryDiscipline added, +10% HeavyCavalryDiscipline replaced +10% HeavyCavalryOffense

#Support as heir
Loyal Cohorts/Veterans: Increased effect about +100% to default
Legitimacy: +10 PrimaryHeirSupport on 100Leg decreased from +20
Martial: +2 per Skill increased from +1
Popularity: +20 on 100Pp added
Scorned Family: -20 PrimaryHeirSupport added
Rival of Ruler: -50 PrimaryHeirSupport increased from -25

##Tactics
Shock: +50% Chariots, +100% LightInfantry effectiveness added, +125% HeavyInfantry and +150% HeavyCavalry effectiveness increased from +100%
Skirmishing: +50% Camels, LightCavalry, HorseArchers, +100% Archers ,+125% LightInfantry effectiveness increased from +25%,50%,100%,
Deception: +50% HeavyCavalry effectiveness added
Bottleneck: +125% HeavyInfantry effectiveness increased from 100%, 75% HeavyCavalry effectiveness decreased from +80%
Phalanx: +125% HeavyInfantry effectiveness increased from 100%, +75% Camels and +50% HeavyCavalry effectiveness added
Triplex Acies: +75% LightCavalry and +125% HeavyInfantry effectiveness increased from 60,100%, +75% Camels and +50% HeavyCavalry effectiveness added
Padma Yyuha: +25% HeavyCavalry and +50% Camels effectiveness added, +100% HeavyInfantry effectiveness increased from +75%
Hit and Run: +75% Archers and +125% LightInfantry effectiveness increased from +50%,+100%

##Units
#Land
Archers RecruitmentTime increased to 120d from 90d
Camels RecruitmentTime increased to 120d from 60d
Chariots RecruitmentTime increased to 120d from 60d
HeavyCavalry RecruitmentTime increased to 270d from 180d
HeavyInfantry RecruitmentTime increased to 210d from 120d
LightCavalry RecruitmentTime increased to 120d from 90d
LightInfantry RecruitmentTime increased to 90d from 45d

#Naval
Tretere RecruitmentTime increased to 240d from 210d
Hexere RecruitmentTime increased to 270d from 240d
Octere RecruitmentTime increased to 330d from 270d

Update: 23 Oct, 2019 @ 4:19am

####23.10.2019#########
### Stratera 0.4.2
Laws are not longer restricted by Technology
-25% Assimilation and -15% PopDemotion removed when state religion is not dominant
+25% PopDemotion increased from -15% when primary culture is not dominant

##Map
#Regions
Moesia Inferior added: Roxolania and Getia added from Moesia - Scythia, Crobyzoia and Triballia added from Thrace
Moesias new Name is Moesia Superior, Dindaria added from Macedonia
Sardina et Corsica added: Sardinian and Corisa added from Italia
Magna Graecias new Name is Sicilia
Belgica: Frisia-Area added from Germania
Germania: Caluconia and Buria added from Boiohaemum
Germania Superior: Treveria added from Belgica, Vindelicia-Area added from Boiohaemum
Italia: Southern Italian added from Magna Graecia, Pisa-Area added from Cisalpine Gaul
Maru: Patalene added from Gedrosia
Sarmatia Asiatica: Sattara, Tanaissa, Alania added from Taurica
Taurica: Olbia added from Sarmatia Europea

##Buildings
Court: -1.5 Unrest increased back from -1

##Units
Chariots: +2 Maneuver increased from +1, +3 MovementSpeed increased from +2
HeavyCavalry: +3 Maneuver increased from +2
LightCavalry: +4 Maneuver increased from +3