Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 21 Feb, 2020 @ 1:23am

####21.02.2020#########
### Stratera 1.1.5
Military Colonies: 5 StabilityCost increased from 3
MT-Levantine-Ships of the Desert(left7): +33% CamelDesertCombatBonus increased from +15%
Idea-Religous Calendar: -0.2% StabilityDecay removed, -0.1 Warexhaustion increased from -0.05
Stratera-World-middle-Barbarian-Savegame: Bosporian and Olbia goes thiccer
Fixd razing just possible in enemies land!

##Pops
Absolute PromotionSpeed-Values decreased so you need high Stability to stay on same level!
Freeman: +0.1 PopPromotion decreased from +0.25
Tribesmen: +0.1 PopPromotion decreased from +0.25
Slaves: +0.25 PopPromotion decreased from +0.5
Academy: +0.1 PopPromotion decreased from +0.25
Social Mobility: +0.5 PopPromotion decreased from +1
Positive Centralization: +0.5 PopPromotion decreased from +1 on 100Centr
Positive Stability: +100% PromotionSpeed on 100 Stab added
Port: +5/+50% SupplyLimit increased from +1/+25% and +3/+33% PopCap increased from +2/+25%

##Stability&Stuff
Positive Stability: +10%/+20% WrongCulture/WrongCultureGroupHappiness removed
RulerPopularity: +0.1 Legitimacy at 100 RulerPopularity decreased from +0.2
Tyranny: -50% SlaveMoveCost at 100 Tyranny added
ReligousUnity no longer effects NextRulerLegitimacy

##Tradegoods
Honey: +2 DiplomaticReputation increased from +1 for CapitalSurplus
Stone: -5% BuildCost decreased from -10%
Papyrus: +5% CivilResearch replaced +5% ResearchPoints
Glass: +5% ReligousResearch replaced +5% ResearchPoints
Cloth: +5% OratoryResearch replaced +5% ResearchPoints
Silk: +0.05 PoliticalInfluence replaced DiplomaticReputation

##Units
#Land
Camels: +10% DamageAgainstLightInfantry/DamageAgainstArchers removed, +25% DamageAgainstHeavyCavalry increased from +10%
HeavyCavalry: -25% DamageAgainstCamels increased from -10%

#Navy
Liburnian: 8 Gold-costs increased from 5
Trireme: 10 Gold-costs increased from 8
Tetrere: 15 Gold-costs increased from 10
Hexere: 20 Gold-costs increased from 15
Octere: 30 Gold-costs increased from 25
Mega-Polyreme: 40 Gold-costs increased from 32

Update: 19 Feb, 2020 @ 11:58am

####19.02.2020#########
### Stratera 1.1.4a
Stratera-World-Savegame: Thrace lose his northern provinces to Istros, Governors not toxic anymore
Problem solved with Start-Governors without land because of my region reduction
Military Colonies: -33 StateLoyalty increased from -25, 3 StabilityCost increased from 2.5 and 50 Gold-costs replaced 5 AE

##NEW: Stratera-World-middle-Barbarian-Savegame
Added to the original Stratera-World-Savegame more medium Nations in the Barbarian Sphere!

Update: 19 Feb, 2020 @ 5:43am

####19.02.2020#########
### Stratera 1.1.4
Egypt formed gives you the Imperial Cult-Empire government instead of Theocratic Monarchy
Dates: +5% Commerce for Export increased from +2.5%
Aksumite Heritage: +33% Defense replaced +20% Conversion
Nilotic Heritage: -10% WrongCultureGroupHappiness replaced -10% SlaveHappiness
Semitic Heritage: +2 DiplomaticReputation and +3 CapitalTraderoutes replaced Commerce and OratoryStateInvestment
Military Traditions: All General are also Admiral-Loyalty and get +0.05 increased from +0.03
Missions doesnt need more than one of the limited buildings anymore!
Neutral Stance: +5 DiplomaticReputation replaced +1 DiploRelation

##Siege
Supply Shortage: -5% GarrisonSize-loss increased from -2%
Food Shortage: -10% GarrisonSize-loss increased from -3%
Water Shortage: -15% GarrisonSize-loss increased from -5%
Desertation: -20% GarrisonSize-loss increased from -10%, +4 Siege Accumulation increased from +2
Breach: +3 Siege Accumulation increased from +2

Update: 18 Feb, 2020 @ 10:27am

####18.02.2020#########
### Stratera 1.1.3
Stratera-World-Savegame: Egypt lost a province to Berenike
Roman-Startup-Event: Rome gains +25 Stability in first event for a good start in expanding in Italia
Suspend compulsory military service: Not available if 'Volkssturm' is active
Slaves/Tribesmen: +50% BaseHappiness reduced from +100%
Positive Stability: +0.1%/Stab PrimaryCultureHappiness removed
Stability: +0.5%/Stab SlaveHappiness/TribesmenHappiness added (50:+25%;100:+50%)
Buddhism: +50% Conversion increased from +33%
Revoke City Status: +10 Unrest increased from +2 but MigrationAttraction removed
Raze: Killed pops reduced to about 20% of inhabitants, AI wont use

##Heritage
Dravidian: +20% CommerceValue increased from +10%
Kalingian: -33% Promotion replaced ImproveRelationImpact
Mauryan: -33% Promotion replaced AEImpact. +20% ReligiousTech increased from +15%

Update: 8 Jan, 2020 @ 5:38am

####08.01.2020#########
### Stratera 1.1.2
Desecrate Holysites effect on RulerPopularity decreased to +5 from +25 (if Commander 25+5=30)
Razed Places cannot razed again for 25years increased from 5years
Razing Unit-limit decreased to 5 from 10, killed pops-ratio decreased to 1/5 from 1/4, Location must have 10 CivValue
Base-Manpower decreased to +12500 from +25000
Republics and Monarchies get +12500 Base-Manpower
Foundry: RecruitmentTime and ShipBuildSpeed increased to +25% from +20%

##Stratera World-Savegame
Start-Cash limited to 300
Improved many rulers of new countries
Stratera-Decision: +300 Cash increased from +200 because you have to recruit full new armies

##Heritages
Aramaic: +20% FortDefense replaced -20% CityCosts
Dacian: +20% LightCavalryOffense and -2 DiplomaticReputation replaced LightCavalryOffense and ArmyMaintenance
Nilotic: -2 SlaveGoods increased from -1
Tartessia: -2 SlaveGoods increased from -1

##Military Traditions
Italic-State Logistics: -10% HeavyInfantryCost added
Greek-Centuries of War: -10% ArmyMaintenance replaced -10% HeavyInfantryMaintenance
Persian-Cataphracts: -20% HeavyCavalryCost increased from -10%

##Units
ArchersCost increased to 8 from 6
HeavyCavalryCost increased to 25 from 20
HeavyInfantryCost increased to 20 from 15
HorseArchersCost increased to 15 from 12
LightCavalryCost increased to 12 from 10
SupplyTrainCost increased to 10 from 8

Update: 5 Jan, 2020 @ 8:48am

####05.01.2020#########
### Stratera 1.1.1
A new shattered-"Stratera World" Savegame added - no DLCs needed!
Fix: Naval Raiding works in the right way now (paradox changes adopted)

Update: 31 Dec, 2019 @ 4:55am

####31.12.2019#########
### Stratera 1.1
Heavy Cavalry is not dependend on Horses anymore - instead this unit has to be unlocked in your Military Traditions!
Events: Warm Period-duration increased to 100years from 10years, but effect limited to 0.5%/-1 PopGrowth/Unrest from 2.5%/-2 (6pops in 100years)
RulerPopularity: -50%/+50% LawCosts increased from -20%/+20%
Low Wages: -0.25 Loyalty decreased from -0.5
Razing gives 5 Gold per Pop in City increased from 3 still limited by number of units
Chance that children gain a Skill increased to 20%/month from 12%
OmenPower in Heritages increased to +25% from +20%
Rome Heritage: -0.3% ExperienceDecay increased from -0.2%, +20% ArchersCost replaced ShipDamageTaken
Germanic Heritage: +25%/+25 LightInfantryForestCombatBonus/StartExperience replaced FreemenHappiness/AttritionLosses
Baltic Heritage: +50% ArchersForestCombatBonus replaced LightInfantryForestCombatBonus
Iberic-Heritage: +20% ChariotCost replaced +10% RecruitmentTime
Italic-Heritage: -20% MilitaryStateInvestmentCost and +20% ArchersCost replaced Freeman- and CitizenHappiness
Religion-Germanic: +20% LightInfantryOffense replaced LightInfantryForestCombatBonus
Religion-Chaldean: +5 CivValue replaced +0.01 Civ
Religion-Matrist: +50% LightInfantryForestCombatBonus replaced ManpowerRecovery
Religion-Haldic: +25% StartExperience increased from +10%
Drill is enabled again for ClanRetinues
ClanChief: No more Prominence-buffs, no more FamilyPrestige
Office-Augur: +3% OmenPower per Zeal increased from +2%
Office-Epistrategos: -2% ArmyMaintenance per Martial replaced +2% RecruitmentTime
General/Admiral: +0.1 Prominence decreased from +0.2
Positive Stability: +25% Conversion/Assimilation decreased from +50% on 100stab
Pop-Ratios in laws decreased to +10% from +20%
Settlement: -25% Conversion/Assimilation added
MilitaryStateInvestment: +0.05 StateLoyalty increased from +0.03

##Decision
Giving Alms: Duration increased to 10years from 5years
Recruitment Exemptions: For Manpower you get Stability for 10years
Mobilize Country: +50% ManpowerRecovery decreased from +100%, +0.25 Corruption decreased from +0.5, just for republics

##Military Traditions
You can enable HeavyCavalry in ALL Traditions but some are earlier where it makes sense!
All ManpowerRecovery-buffs increased to +25% from +15%
All ShipCost-buffs decreased to -10% from -15%
Some order changes

#Barbarian
Trained Cavalry(left8): Allows HeavyCavalry
Adaptability (middle8): +20% LightInfantryDiscipline increased from +10%
Strike from Afar (right2): +20% ArchersOffense increased from +15%

#Greek
The Companion Cavalry(left3): Allows HeavyCavalry
Combined Arms(right8): +10% LightInfantryDiscipline replaced LightInfantryOffense/Defense

#Indian
Dedicated Archers(left5): +20% ArchersOffense increased from +15%
City of Worlds Desire(middle4): +15% FortDefense increased from +10%
Fit for a King(right1): +20% ChariotsDefense increased from +15%
Imported Horses(right7): Allows LightCavalry and HeavyCavalry, +20% ChariotsDiscipline increased from +15%

#Italic
Scutum changes with Velites from middle to left
Pietas(left1): +25% OmenPower increased from +20%
Rousing Oratory(left2): -10% LawCosts decreased from -20%
The Equestrian Order(left7): Allows HeavyCavalry
Scale the Walls(middle6): +20% SiegeAbility increased from +10%
Rome, Ascendant(middle8): -33% TriumphCost decreased from -50%

#Levantine
Oasis Trade(left6): Allows HeavyCavalry
Stonemovers(middle5): +30% FortDefense increased from +15%
Rank Upon Rank(middle8): +10% LandMoral replaced LightInfantryOffense/Defense
Learning from the Best(right8): +10% HeavyInfantryDiscipline replaced HeavyCavalryOffense/Defense

#Northafrican
Base: -20% ShipCost increased from -15%
Wild Charge(left3): Allows HeavyCavalry
Devastating Charge(right7): +20% ElephantOffense increased from +10%

#Persian
Start: -10% HorseArchersCost decreased from -20%
Cataphracts(left1): Allows HeavyCavalry, -10% HeavyCavalryCost decreased from -20%
Titans of Battle(right3): +10% ElephantDiscipline replaced ElephantOffense/Defense

##Units
Archers: +10% DamageAgainstCamels/LightCavalry/HorseArchers, +25% against Chariots/Elephants added
HorseArchers: +10% DamageAgainstCamels/LightCavalry, +25% against Elephants added
HeavyCavalry: -10% StrengthDamageTaken added
HeavyInfantry: -10% StrengthDamageTaken added
LightInfantry: -25% MoraleDamageTaken removed

Update: 6 Dec, 2019 @ 3:26am

####06.12.2019#########
### Stratera 1.0
Livy Patch and DLC-Missions adapted
MaxManpower reduced to 25years from 30years
MercenaryCost increased to vannila-200% from 150%
Omen: All new Taxes/Commerce/Output/Food/PopGrowth-Omen are halved from default
Loyal Cohorts will still cost 50% for country/general each instead of 66/33
Negative Centralization: +25% Wages added on -100cent
Positive Centralization: -50% ArmyMaintenance on +100cent
Destroy Building return increased to 50% from 25%

##AI
AI-tribes need 100 centralization and 40 CivValue in capital to reform always to monarchy
AI-Hard: +25% Manpower goes to Antagonist-AI

##Characters
Martial: -0.01% CharacterExperienceDecay per Martial added
Finesse: -0.02% CharacterExperienceDecay per Finesse added
Charisma: -0.01% CharacterExperienceDecay per Charisma added
Zeal: -0.01% CharacterExperienceDecay per Zeal added
FamilyPrestige from Holdings removed
Base-PowerBase for all offices come back for events etc.
Great Families: 100 PowerBase-Share decreased from 120,
Grateful Family: +0.25 Loyalty increased from +0.05 but -20% Wages removed, +20 PrimaryHeirSupport added
Scorned Family: -0.25 Loyalty increased from -0.1
Head of Family: +0.1 CharacterExperience added

#Offices
Some Office-effects increased to make them more important
Great Family expects 75% of all jobs increased from 70%
Rebalanced FamilyPrestige
Vanilla-CharacterExperience added, deviant:
Ruler: +1 CharacterExperience decreased from +0.8
Co-Ruler: +0.9 CharacterExperience increased from +0.5
General/Admiral: +0.25 CharacterExperience added
Governor: +0.75 CharacterExperience increased from +0.35
Partyleader: +0.1 CharacterExperience increased from +0.05
Cabinet-Jobs ranked in 2x0.8, 2x0.7, 2x0.6 and 2x0.5
Censor: +0.1 Loyalty added
Royal Tutor: +0.1 Loyalty added
Elder: +0.1 Loyalty added

##Heritages
ExportValue all increased to +25%
Carthage: +1 StateTraderoute and +0.05 ProvinceLoyalty replaced Commerce and MercenarysMaintenance
Judea: -33% Conversion increased from -25%
Tartessia: -1 SlaveGoods replaced OratoryStateInvestment-buff
Gallic: -10% BuildCost replaced FortCost
South Indian: +10% CommerceValue and +10% CitizenHappiness replaced ExportValue and ManpowerRecovery

##Supply
Base: 5 SupplyLimit decreased from 10
Marshland: -25% SupplyLimit replaced -3

##Tradegoods
Leather: +10%/+5% SlavesOutput replaced RecruitmentTime
Base Metals: +10%/+5% FreemanOutput replaced RecruitmentTime

##Traits
Vanilla-CharacterExperience added, deviant:
Dementia: +1% CharacterExperienceDecay added
Dumb: -0.1 CharacterExperience increased from -0.05
Lazy: -0.05 CharacterExperience added

##Units
AttritionLosses: 5% for Infantry and Camels, 10% else
Archers: -50% AttritionWeight added
HeavyCavalry: +50% AttritionWeight decreased from +100%, +0.3 FoodConsum increased from +0.25
HeavyInfantry: -25% MoraleDamageTaken increased from -10%, +50% AttritionWeight removed
HorseArchers: +0.3 FoodConsum increased from +0.25
LightCavalry: +0.3 FoodConsum increased from +0.25
LightInfantry: -50% AttritionWeight added
SupplyTrainCost decreased to 8 from 10, +0.1 FoodConsum increased from +0.05
ElephantCost increased to 30 from 20, +100% AttritionWeight decreased from +200%, 1.2 FoodStorage increased from 1

Update: 30 Nov, 2019 @ 4:41am

####30.11.2019#########
### Stratera 0.9.1
Tribes: Centralize-Decision added to force your nation fast to +50 Centralization
Regions-Illyria gains some Provinces from Pannonia
Regions-Cyrenaica splitted of between Africa and Aegyptus
Regions-Moesia splitted of between Thrace and Illyria
Buildings-Slave Estate: +25% Food decreased from +50%
Buildings-Mines: +100% SlavesOutput increased from +50%
Laws-Rights of Nobility/Lex Licinia: +20% CitizenHappiness replaced CitizenOutput
Laws-Royal Humility: DiplomaticReputation removed
Laws-Divinity Statue: +25% OmenPower added, easier conditions for Theocratic Monarchies
Laws-Institutional Benevolence: +3 DiplomaticReputation replaced SubjectOpinion
Laws-King of Kings: +3 DiploRelations increased from +2
Terrain-Desert: +0.5 Food decreased from +1
Terrain-Marsh: +1.5 Food decreased from +2
Terrain-Forest: +1.5 Food decreased from +2
Terrain-Jungle: +2.5 Food decreased from +3

Update: 27 Nov, 2019 @ 7:54am

####27.11.2019#########
### Stratera 0.9
!Too much content for this space here, please have a look the the Discussion-Thread "Stratera 0.9 Changelog"!