Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 20 Nov, 2019 @ 4:14am

####20.11.2019#########
### Stratera 0.8.6
Base NavalMoralRecovery decreased to +1% from +10%
Base AE-decay removed
Lower AE-prices increased to 5
Lower Tyranny-prices increased to 5
Devotio: -0.05 Warexhaustion decreased from -0.1
Dictatorship: -33% Wages replaced FreemanRatio
Roads: +1 SupplyLimit added
Warmongering Stance: +25% ManpowerRecovery increased from +10%
HeavyInfantry: +50% AttritionWeight removed

##Buildings
Academy: +0.25 Promotion decreased from +0.5
Set Settlement-Buildings-PopRatios to +25%
Barracks: +100% Manpower increased from +50%

##CBs
NoCB: +10 AE decreased from +20
Claim-War: -75% Defender-WarCost added, same for Attacker
NoCB-LandWar: -50% Defender-WarCost added, same for Attacker

##Characters
Pontifex/Tropheus etc.: -1% StabilityCosts per Zeal decreased from -2%

#Party convictions
Offices-influence increases
Admiral: MilitaryConviction added by commanding ships in ratio to all navy
Treasury: +0.1 CivicConviction replaced MilitaryConviction
Tribune: +0.1 PopulistConviction replaced CivicConviction
Scorned Families: +0.05 PopulistConviction increased from +0.01
Corruption: Impact on PopulistConviction removed
Popularity: +0.5 PopulistConviction increased from +0.1

#Ruler
Martial-Skill: +1% NavalMoralRecovery added
Finesse-Skill: +1% Taxes added but +1% Commerce decreased from +2%
Charisma-Skill: +0.03% AE-decay added
Zeal-Skill: +2% OmenPower added

#Traits
Impose fine: now also works on crafty and corrupt characters
Crafty: +0.05 Corruption replaced +20 BaseCorruption
Guileless: -0.05 Corruption decreased from -0.1
Sceptical: +2 Finesse increased from +1
Righteous: -0.1 Corruption added
Corrupt: +0.1 Corruption replaced +10 BaseCorruption
Intelligent: +3 Martial/Finesse increased from +2
Dumb: -3 Martial/Finesse increased from -2
Energetic: +2 Martial/Finesse increased from +1
Lazy: -2 Martial/Finesse increased from -1
Shrewd: +2 Finesse/Martial/Charisma increased from +1, Zeal removed
Foolish: -2 Finesse/Martial/Charisma increased from -1, Zeal removed
Gluttonous: -1 Zeal added
Self controlled: +1 Charisma added
Wise: +3 Charisma and Zeal added, +2 Finesse/Martial increased from +1
Victorius: +30 BaseProminence increased from +20, +0.3 Popularity increased from +0.2
Conqueror: +20 BaseProminence increased from +10, +0.2 Popularity increased from +0.1
Poet: +2 Charisma increased from +1, +1 Zeal added

##GovernorPolicies
Harsh Treatment: +5 MigrationSpeed decreased from +10, -5 MigrationAttraction decreased from -6
Conversion: -10% Output added
Assimilation: -10% Output added
Social Mobility: +2 DemotionSpeed added

##Pops
Settlement-PopRatios rebalanced, not just slaves in your settlements!
Tribes have always some Tribesmen and Rep/Mons. some Freemen in their lands
City-Ratios in laws increased to +20% from +10
Migration and Promotion in laws decreased
Cultural Primacy/Lex Plautia Pap.: -10% WrongCultureHappiness replaced WrongCultureGroupHappiness
Grain Stockpile: +10% Food increased from +5%
Idea-Religious Calendar: -0.2% StabilityDecay added
Idea-Haruspicy: +0.1 Stability replaced SubjectLoyalty
Idea-Strategic Propaganda: +10% PrimaryCultureHappiness added
Idea-Tolerance of Pagans: +10% SameReligionHappiness replaced SameCultureHappiness

##Military Traditions
Military Colonies enables for all but rebalanced the conditions, works like migration but with regular units
Former Military Colonies-Traditions offer MigrationSpeed and PrimaryCultureHappiness

Update: 14 Nov, 2019 @ 2:40pm

####14.11.2019#########
### Stratera 0.8.5
Fixd a prob with forming a theocratic republic
Base +0.01 Civ-Increase is back
All Republics get +1 Fraction Influence suitable to their kind of republic
No more stabhits when change ruling party
AE: -1% AEImpact per 1AE instead of limit 50+, +0.5 CivicInfluence per 10AE added
Appeasement Stance: +0.25% AE-decay increased from +0.1%
Civic: CityCosts changes with GovernorPolicies-Costs in GovInteraction
Family: +1% MonthlyIncome required to prevent Scorned Families decreased from +2%
Religious Unity: +2 ReligiousInfluence added
Republican-Governmentinteractions: +3 all fraction Influences increased from +1
Republican-Religious Laws: +-3 ReligiousInfluence increased from +-2
High Stability: +2 MercantilInfluence on 100stab added
Low Stability: -25%/-50% PrimaryCultureHappiness/WrongCultureHappiness decreased from -50%/-75%
Peace: +2 MilitaryInfluence increased from +1
Marble: -0.05 Tyranny increased from -0.04/-0.02
Tyranny: +0.5 PopulistInfluence per 10tyr added
Warexhaustion: +1 ReligiousInfluence per WE added
WarscoreCost decreased to -50% with CB and -25% without from -25%/+-0%

Update: 13 Nov, 2019 @ 8:03am

####13.11.2019#########
### Stratera 0.8.4
Hard-AI: -0.25 Tyranny added again
AI will build a Granary in every city
Trading Stance: +2 CapitalTraderoutes decreased from +1 because with StateTraderoute it sums +3

##Governor
Governors impact on ProvinceLoyalty decreased to +0.1 from +0.25 on 100
Governors impact on ProvinceOutput decreased to +1% from +2.5%

##Mapstuff
Capital: +3 BuildingSlots increased from +2
City: +5 BuildingSlots increased from +3
Metropolis: +10 BuildingSlots increased from +7

#Climate
Warm: -2 SlaveGoods replaced +25% Food
Fridig: +2 SlaveGoods replaced all
Alpine: +3 SlaveGoods replaced all
Arid: +1 SlaveGoods replaced all

#Terrain
Mountain: -50% PopCap increased from -25%
Desert: -100% SupplyLimit replaced +1 Attrition,
Marsh: -3 PopCap/SupplyLimit replace -10%/-25%
Jungle: -50 FoodCap increased from -25
Forest: -3 PopCap replaced -10%

#Winter
Mild: -50% Food added
Normal: -75% Food added
Severe: -100% Food added

##Pops
Base FreemenHappiness removed

#Civilization
+0.5% CitizenHappiness per Civ decreased from +1% (100:+50)
+0.25% FreemenHappiness per Civ decreased from +0.5% (100:+25)

#Stability
+0.5% CitizenHappiness per Stability added (50:+25)
+0.5% FreemenHappiness per Stability added (50:+25)

##Tradegoods
Wood: -10% ShipCost replaced ShipBuildSpeed
Fish: -10%/-5% Naval-Maintenance replaced FreemenHappiness
Wine: -10%/-5% ArmyMaintenance increased from -5%/-2.5%
Honey: +10%/+5% FreemenHappiness increased from +5%/+2.5%
Olives: +10%/+5% SlavesOutput/ManpowerRecovery replaced SlaveHappiness (who cares bout their happiness?!)
Dates: +10%/+5% FreemenHappiness increased from +5%/+2.5%
Amber: +0.05 RulerPopularity increased from +0.02

Update: 12 Nov, 2019 @ 9:10am

####12.11.2019#########
### Stratera 0.8.3
Diplomatic Reputation is much more interesting now!
Increased pay for Army and Fleet: +10% Morale decreased back from +15%
Base-MilitaryExperience removed again, go to war!
MT-Italic-Logistics of State: +15% ReinforcementSpeed replaced div. UnitCosts
Base IntegrationSpeed removed
Civil-Fraction: -20% CityCosts replaced Taxes

##Diplomatic Reputation
-0.05 IntegrationSpeed added
+-0.01 AE added
+-5% ImproveRelationImpact added
+-5 SubjectLoyalty added

##Laws
Republican: +-25% PoliticalInfluence increased from +-20%, Partyinfluences limited at +-2
Monarchy-Royal Humility: +2 DiplomaticReputation added
Monarchy-Divinity Statute: +0.25 PoliticalInfluence added

##Pops
Urban Development: Costs increased to 100, +10 CivValue increased from +1, Limit removed, not repeatable
Base-CitizenHappiness removed
Capital: +10% CitizenHappiness increased from +5%

#City-Buildings
all following buildings you can just build once in a city now
Library: +10% CitizenOutput added, Happyness increased to +10%, Fraction to +20%
Forum: +10% FreemenOutput added, Happyness increased to +10%, Fraction to +20%
Mill: Output and Happyness increased to +10%, Fraction to +20%

#Migration
Base MigrationAttraction removed
Province-/Capital: +3/+2 MigrationAttraction increased from +2/+1
Port: +3 MigrationAttraction increased from 2
Major River: +2 MigrationAttraction increased form +1
River: +1 MigrationAttraction increased from +0.5
Empty Capacity: +0.5 MigrationAttraction increased from +0.25

#Offices
Republic: +1% FreemenHappiness per Finesse increased from 0.5%
Tribes-Office-Wise One: +2% CitizenHappiness per Zeal increased from +1%

#Settlement-Buildings
Barracks: +25% FreemenHappiness/Fraction increased from +20%/+15%
Mine: +50% SlavesOutput added
Tribal Settlement: +25% TribesmenHappiness increased from +20%

##Tradegoods
Marble and Glass: +0.05% CivValue per Surplus replaced +2.5
Gems: +5 CivValue-Export increased from 2.5
Honey: +1 DiplomaticReputation decreased from +2
Silk: +1 DiplomaticReputation replaced AggressiveExpansionDecay

Update: 11 Nov, 2019 @ 4:45am

####11.11.2019#########
### Stratera 0.8.2
All war-decisions are now unvisable as long as youre in peace
Inventions: ExperienceDecay decreased to my new system
Enslavement: All values higher 10 reduced to 10, in tribal laws +20% SlavesOutput increased from +10%
Enslavement Cooldown increased to 10y from 5y
Decision: You can stop enslaving for 5y with little mali
Ask for favors: 75 RulerPopularity needed instead of 90 Legitimacy
Overpopulation: -5 MigrationAttraction increased from -3
CityPopulation: +0.1% Promotion per Pop in City decreased from +1%

Update: 10 Nov, 2019 @ 11:41am

####10.11.2019#########
### Stratera 0.8.1 HOTFIX
Character wealth: 0.5 PowerBase per 100 Wealth decreased from 1
Holding Income reduced to 2x default from 4x
Governor and Generals Income reduced to 2% of MonthlyIncome from 3%/2.5%
Hard-AI: +0.5 Loyalty added, Tyranny-buff removed
Reward Veterans: 10 Cohorts can reward increased from 4 but costs increased to 6 MonthlyIncome from 3
Stablilty doesnt block new offices anymore
Hold Triumph: +50 Loyalty and Popularity increased from +20/+25, you gain +5 Stability instead of losing, 9 MonthlyIncome increased from 3
Stipends: +0.25 Loyalty increased from +0.2
Grant laurels: Chars-stats increased to 100, StabilityCosts removed, 12 MonthlyIncome increased from 6
Civil war benefits increased to +0.25 loyalty from +0.15 and +0.5 MonthlyStability added

Update: 10 Nov, 2019 @ 1:51am

####10.11.2019#########
### Stratera 0.8
ATTENTION: In all Savegames please have some days before you replace governors to beware a crash!
Number of Regions massive reduced to have nice big Regions and powerful Governors
Manpower recovers full in 30 years decreased from 25
Base-AE-decay +0.2% decreased back from +0.25%, AE now longer effects PoliticalInfluence
Base Income increased to 5 from 2.5
Hard-AI: +0.25 Loyalty, +25% ManpowerRecovery and -0.1 Corruption added
EnactLawCosts: -25 Stability increased from -20
Silk: -0.05 AE-decay replaced IntegrationSpeed
Omen: Taxes, Commerce, Food and Output-Values reduced
Building Roads enabled with Civ-Tech 5 not 7
Decision: Volkssturm! Instant 33% of your MaxManpower for 10 Stability and 20 Tyranny but 25years-cooldown with hard mali
Tech catchup: +1% per year behind increased from +0.5%
Unrest effect on Production removed
Deficit: -0.5 Stability increased from -0.1, most other mali removed but +0.5 Corruption added

##Civilization
Base CivilizationValue removed
Cities: +10 CivilizationValue added
Metropolis: +20 CivilizationValue added

#Governments
Migratory Tribe: +10 CivilizationValue added
Settled Tribe: +20 CivilizationValue increased from +10
Federated Tribe: +25 CivilizationValue increased from +15
All Republics: +40 CivilizationValue increased from +30/+35
All Monarchies except Autocratic: +40 CivilizationValue increased from +35

##Characters
Bad Ranks-loyalty-influence removed
RulerPopularity decreases Tyranny about -0.1 on 100 increased from -0.05
Ruler Popularity: -20%/+20% EnactLawCosts on 100/0 RulerPopularity
Base: +3 HoldingBaseCap increased from +2
Family Head: +2 HoldingBaseCap added

#Offices
All Titles Base-PowerBase removed
Wages for Governors: +3% from CountryIncome as Base added, Income from Corruption from Region doubled
Wages for Monarchy High Priest: +2% from CountryIncome as base increased from +1%
Wages for Republican Augur: +2% from CountryIncome as base increased from +1%
Wages for Tribes: High Priest get +2% instead of the Magistrate

#PowerBase
Powerbase: -0.1 loyalty increased from -0.05
PowerBase from Loyal Cohorts/Veterans and Holdings halved
In a country must be 10 Holdings that they count as PowerBase, increased from 5
Holdings: Income from Holdings increased, Finesses effects that additional

##Cities&Co
Capital-/Province-/RegionOutput decreased from +25% to +10% each
Metropolis: +25% Output added, +5 Holdings increased from +3, 50 Pops needed not 80

##Diplomatic Stances
StanceChangeCostModifier increased to +100% but Base-Cost reduced to 10
Appeasement Stance: +25% ImproveRelationImpact added
Trading Stance: +3 CapitalTraderoutes an +1 StateTraderoute replaced +25% Commerce, -50% Traderoute-costs increased from -40%
Warmongering Stance: -50% WarscoreCost increased from -25%, +10% ManpowerRecovery added
Vassaling Stance: +20 SubjectLoyalty increased from +10, +25% TributeIncome added

##Economic policies
Army-Low: -25% ManpowerRecovery added
Army-High: +25% ManpowerRecovery added

##GovernorPolicies
Tyranny-costs increased (125-RulerPopularity*0.04 [0.01]}
Aquisition of wealth: Tax and Commerce reduced back to default
Encourage trade: reduced back to default

##Ideas
Military Administration: +0.1 General/Admiral-Loyalty increased from +0.05
Functional Bureaucracy: +0.1 Governor-Loyalty increased from +0.05
Casus Belli: -0.1 AEChange increased from -0.05
Divine Mandate: -0.1 Tyranny increased from -0.05

##Military&Experience
1% Base-ExperienceDecay reduced 5%
All Army-Experience-values adjusted

##Military Traditions
-0.05 Warexhaustion increased from -0.01
-20% MercenarysMaintenance and MercenarysCost always
-20% Attrition always
Enabling-Traditions going to tier-3 from tier-4
Change the order in many Traditions through the lines!

#African
Sure footed: -20% LightCavalryCost increased from -15%
Call to arms: +10% ReinforcementSpeed and +10% MoraleRecovery replaced Manpower
Sacred Band: +10% HeavyInfantryDiscipline replaced +10% HeavyInfantryOffense
Uneasy Relations: +25% TributeIncome increased from +10%
African Elephant: -20% ElephantCost increased from -15%

#Barbarian
Selective Breeding: -20% LightCavalryCost decreased from -15%
Natural Resources: -20% ChariotCost increased from -15%, LightCavalryCost removed
The Young Must Serve: -20% LightInfantryCost increased from -15%
Confederations: +25% TributeIncome replaced +10 SubjectLoyalty

#Greek
Agema: -20% HeavyCavalryMaintenance increased from -15%
Armies for Hire: Morale removed
Silver Shields: +10% HeavyInfantryDiscipline replaced Offense

#Indian
Diplomatic Fleet: -0.05 AE added
Elephantine Abudance: -20% ElephantCost increased from -15%

#Latin
Pietas: +20% OmenPower increased from +15%
Rousing Oratory: -10% Senatestuff-costs replaced +10% Manpower
Equestrian Order: +10% Cavs-Morale replaced Discipline
Honor of Service: +15% ManpowerRecovery increased from +5%

#Levantine
Merchant Coast: +20% Commerce replaced -15% ShipCost
Oasis Trade: -20% CavCosts increased from -15%
Cradle of Civilization: +20% Manpower increased from +10%
Surfteit of War: -10% HeavyInfantryCost decreased from -15%

#Persian
Kardakes: -20% HeavyInfantryMaintenance replaced -15% HeavyInfantryCost
The Immortals: +20% HeavyInfantryDefensive increased from +10%
Royal line: +5% Morale removed but +0.1 RulerPopularity increased from +0.05
Titans of Battle: +10% ElephantOffense added

##Monarchies
Despotic Monarchy: +10% PoliticalInfluence and +0.1 Tyranny added
Aristocratic Monarchy: +10% FreemanRatio removed
Stratocratic Monarchy: +0.03 Loyalty removed
Imperium: -33% Wages and +10% CitizenOutput replaced Freeman- and SlavesOutput
Imperial Cult: +25% OmenPower increased from +15%, -33% Wages replaced Freeman- and SlavesOutput

#Decision
New: Forced Recruitment increased your ManpowerRecovery but decreases tyranny in war
New: Ask for Favors so you get instant a great sum political influence but some tyranny and higher wages for 10y
Divine Sanction: Divinity Statue is not longer necessary but other laws, Ruler stats can be more flexible, you gain Divinity Statue Law additional

#Ideaslots
Dictatorship: 2 Military, 1 Rhetoric, 1 Religious instead of 1/1/1/1
Imperium: 1 Military, 1 Civic, 2 Rhetoric instead of 1/1/1/1
Imperial Cult: 1 Military, 1 Civic, 2 Religious instead of 1/1/1/1

#Laws: have a look in the Discussion, here is not enough space!

#Legitimacy
+0.1 Loyalty added on 100leg
+20%/-20% FreemenHappiness on 100/-100leg increased from +15%/-15%

##Republics
As a Dictatorship you can just change in Imperial Cult not Imperium anymore
Dictatorship: +10% FreemanRatio replaced CitizenOutput, +0.1 Tyranny increased from +0.04
High Military Maintenance increases CivicInfluence instead of decreasing MilitaryInfluence
Governmentinteractions: 20 Tyranny-costs increased back from 10
Dictatorial Exention: +5 Election Terms Duration increased from +1, +10% Land/NavalMoral increased/added
ForcingSenate-costs: Tyranny will decreasing these costs
Populist: -50% PoliticalInfluence increased from -33% but +20%/-0.1 FreemenHappiness/Tyranny increased from +15%/-0.03
Same Party as Ruler: +0.25 Loyalty increased from +0.1
Friend/Rival of Ruler: +0.5/-0.5 Loyalty increased from +0.2/-0.2
EndorsePartyCost: 10 Tyranny decreased from 20
Re-elections will not bringing tyranny longer

#Laws: have a look in the Discussion, here is not enough space!

##Tribes
Become Despotic Monarchy just needs 30 CivilizationValue decreased from 40
Migratory Tribe: +15% TribesmenOutput removed
Federated Tribe: +20% TribesmenHappiness replaced TribesmenOutput

##Warexhaustion
-0.1 Stability and RulerPopularity on 1WE increased back from -0.05
+20% MilitaryExperienceModifier on 1WE increased from +10%
-10% ManpowerRecovery on 1WE added
MaxWarexhaustion decreased to 5, gaining from Battle limited on 2 decreased from 3

Update: 6 Nov, 2019 @ 12:33pm

###now#it#works###

Update: 6 Nov, 2019 @ 12:09pm

####06.11.2019#########
### Stratera 0.7.4
Republic-Governmentinteractions: 10 Tyranny-costs decreased from 20
Empowered Populists: -0.2 Corruption increased from -0.1, +20% ManpowerRecovery added
Law-Public Notaries: -0.1 Corruption replaced -20% Wages
Marble: -0.04/-0.02 Tyranny increased from -0.01
Mobilize Country: +0.25 Tyranny added
Legitimacy Invest: +0.2 Tyranny increased from +0.1
Low Wages: +0.2 Corruption added
High Wages: -0.1 Corruption added
Giving Alms costs increases now until reaching 50k Pops costs are 10k
Free Hands: +0.25 Corruption increased from +0.2

Update: 3 Nov, 2019 @ 1:02am

####03.11.2019#########
### Stratera 0.7.3
Added an optional Stratera-Start-Savegame without Major Powers!
Mobilize Country: 50 PoliticalInfluence-costs added
Republic: +0.1 Loyalty added
PowerBase: 4x Holding-Default decreased from 6x
Tyranny: -0.1 Base increased from -0.02
Major Power: -0.05 General/Admiral/Governor-Loyalty increased from -0.01
Great Power: -0.1 General/Admiral/Governor-Loyalty increased from -0.03