Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 17 Mar, 2021 @ 4:44am

###17.03.2021#########
### Stratera 2.0.12
Mercenary-Base-Size increased to 5 units
All StartExperience-buffs decreased
Shattered World: A celtic Galati added with own heritage
Buddhism: +25% ReligousResearch replaced +0.25 Conversion
Gandhari Levy: Added +10% Archers, -10% LightInfantry
Taxila and Media-Areas are not frigid anymore
Migration Tribes and higher Ranks (3+) should never use Neutral Stance
Wisemen: +1% PopHappiness replaced FreemenHappiness
Stabhit from Death Tribe-Ruler increased to -20 from -10
Federated Tribe: +0.25% StabilityDecay added again
Settled Tribe: +0.5% StabilityDecay added again
Migration Tribe: +1% StabilityDecay added again

##Decisions
Added a "Golden Decade"-modifier pushes +0.25 Stab and +2.5% PopGrowth for 10years
Formable Nations in sparsely populated regions get the "Golden Decade"-modifier if < 100 territories
These are: Hibernia, Saxonia, Suebia, Aestuia, Saba, Caledonia

##Heritages
#New Heritages
Pre-Indos-Heritage replaced by Bascian and Insulan
Semitic Heritage replaced by Punic and Phoenician Heritage
Babylonian Heritage added
Assyrian Heritage added
Macrobian Heritage added
Atavian Heritage added
Kamarupish Heritage added
Thracian Heritage added

#Old Heritages
Jewish and Nabatean Heritage also for their culture
Aramaic Heritage: +20% Defense replaced SiegeAbility
Iberian Heritage: -1 Unrest and -1 DiploRelations replaced ArchersOffense and TribesmenHappiness
Tartessos Heritage: +25% ExportValue, -1 Unrest and -1 DiploRelations replaced old
Gaul Heritage: +1 FortCap replaced FortMaintenance
Germanic Heritage: +50% LightInfantryForestCombatBonus increased from +20%

##Stratera Landmarks
Antiochs City Upon Orontes finally costs no more gold

#Urban Center
Mallos 1881 added
Myos in Hormos 580 added
Kusinagara 4449 added

Update: 15 Mar, 2021 @ 1:31pm

###15.03.2021#########
### Stratera 2.0.11
2.0 Better UI by Agamidae updated
Stratera Start: +100 Gold decreased from +500
Rank 1: -33% BuildTime added
Rank 2: -15% BuildTime added

Update: 11 Mar, 2021 @ 6:06am

###11.03.2021#########
### Stratera 2.0.10
My Shattered World: Added many new tribes in the barbaricum!
Speed 2: 1s increased from 1.5s
Speed 3: 0.5s increased from 0.75s
All Gauls have some Archer-levies
FortMaintenance halved to 0.5
League City can be integrated now
Mercenary-Sizes decreased but Base is 4 units increased from 2
UrbanizationCenter and CivilizationCenter-Fortlevel decreased to 1/2
Levy-Cooldown decreased to 6 months from 12

##Ranks
Rank 1: set -50% Army/Naval/Merc, FortMaintenance removed, +15% Levies increased from +10%, -33% BuildCost added
Rank 2: set -25% Army/Naval/Merc, FortMaintenance removed, +10% Levies increased from +5%, -15% BuildCost added
Rank 3: set -10% Army/Naval/Merc, FortMaintenance removed, +5% Levies increased from +2.5%
Rank 4: Army and Naval-Maintenance removed, +33% FortMaintenance added
Rank 5: set +33% Army/Naval/Merc, +100% FortMaintenance increased from +25%

##Tribes
Loosen Reins not possible anymore for Hordes and Migratory Tribes with less then 5 territories
Cities and Metropolis does not negate TribesmenRatio anymore
AI-Tribes does not have always high Taxes anymore
Tribes does not pay more for StateInvestments any longer
MigrationCost: -10 Stab replaced PoliticalInfluence

Update: 10 Mar, 2021 @ 5:22am

###10.03.2021#########
### Stratera 2.0.9
Better Resources-spread by the Start-Event but still need a short Freeze
AI use more of my Decisions now
All strategic ressources: +5% SlaveOutput added

Update: 9 Mar, 2021 @ 1:50pm

###09.03.2021#########
### Stratera 2.0.8
Updated for patch 2.0.2
PowerBase from commanding cohorts halved
PowerBase from Veterans decreased
Friend of Ruler brings +100 Loyalty
Rival of Ruler brings -50 Loyalty
When a rebellion is breaking out, all provinces get -10 ProvinceLoyalty!
Capitals Conversion/Assimilation-buff removed
Governors do not increase Production anymore
Chaldean: -5% BuildCost decreased from -10%
ReligiousStateInvestment: +25% Conversion replaced +0.25
High/Low FortMaintenance: -1/+1 Unrest added
Low Stability decreases Commerce by -100% at 0stab
Aqueduct and Granaries get a 10-Amount-Limit back
Taxes by Slaves (+0.3) decreased from +0 but by Freemen/Tribesmen (+0.1) doubled
Army Drill does increases ArmyMaintenance anymore
Slave Estate: -5 SlaveGoodsNeeded added
AE increases StabCost by +1% per AE

##Decisions
Improved costs of Giving Alms, slower progressive
"Stratera First" adapted
Proclaim Dictatorship removed, there is a oratory-tech-path!

##Nobles&Research
NoblesRatio by Laws decreased to +2.5% from +5%
Tribes: -5% NoblesRatio decreased from -10%
Settlement: -5% NoblesRatio added, -5 SlaveGoodsNeeded removed
Capital: +5% NoblesRatio decreased from +10%, Citizen-, Freemen-, and SlavesRatio removed
ProvinceCapital: +2.5% NoblesRatio added
Library: +2.5% NoblesRatio decreased from +5%, +5% NoblesOutput replaced Research
Academy: +5% Research replaced Promotion
Forum: +0.25 Promotion replaced Output, +25% Traderoutes increased from +20%

##Pops
Citizen: +0.25 Promotion increased from +0.1
Freemen: +0.01 Taxes doubled from +0.005
Tribesmen: +0.01 Taxes doubled from +0.005
Slaves: +0.03 Taxes decreased from +0.05

Update: 6 Mar, 2021 @ 5:37am

###06.03.2021#########
### Stratera 2.0.7
Very-/Hard-AI buffs on ArmyWeight and Attrition removed but -100% FortMaintenance
Added +5% IntegratedCulturesHappiness to Greek Kingdom/Levantine/Persian Traditions
Added some Camels to Babylonian Levies
Hellenic: +10% IntegratedCulturesHappiness replaced +10% CitizenHappiness
Generals Martial impact on LoyaltyGainChance is increased but Charismas Impact decreased
Convert not integrated Culture-Malus removed
Warexhaustion from levies can stack up to +0.25 per governorship
Base-AE-Reduction removed
Offensive War: +0.1 AE increase from +0.05
Siege-Events are not so strong anymore - back to vanilla
No more Chariots of Iranian Levies
Stab increases PopPromotion/Demotion again (+50% on 100/0stab)
Military Colonies costs 25 PoliticalInfluence instead of Cash
Mercantile Stance: +1 StateTraderoute replaced ExportValue
Loyal Veterans impact on Powerbase halved
Consorts Wage decreased to +1% from +2%
No Wages for Governors

##Decisions
Added some Urban Centers in Mesopotamia and Syria
Decisions added for holding important maritime straits like Strait of Kerch or Hormuz
Press Favors effect and Duration halved
Volkssturm duration halved to 10y from 20y, -50% Manpower increased from -33%
Recruitment Exemptions duration halved to 5y from 10y
Persepolis and Antiochs Buff do not cost cash anymore
Cities Costs increased to 50 PoliticalInfluence from 25
Giving Alms has now progressive increasing costs!
Urban and CivilizationCenters brings 2/3 FortLevel increased from 1/2

##Administration
StabilityCosts increased to 50 from 30 - yes was a bit too cheap
In Non-Dominant-IntegratedCultures-Provinces Manpower and Research is reduced by -100%
Regions with Governors with less then 50 loyalty will bring less much cash and manpower
Offices impact on StabilityCostModifier halved

##Buildings&Trade
No more traderoutes from being a Power
Metropolis Traderoutes decreased to 1 from 3
Minimum Slaves per good increased to 5 from 3
Capital get +10% SlaveRatio but loses +25% Happiness
Unused Traderoutes Income halved
Forum: +10% Output doubled from +5%, +20% Traderoutes added
Market: +5% Traderoutes decreased from +10%
Harbors: +5% Traderoutes decreased from +10%
Aqueducts/Granaries/Training Camps/Academies costs -1% Taxes Maintenance
Temple/Theathre/Libraries costs -10% Taxes Maintenance each
Mines are limited at 2 amounts increased from 1 (yes!) but -100% SlaveHappiness added
Barracks are limited at 2 amounts now - stacking freemen might be a good idea!
FortMaintenance increased to 1 from 0.6
Rank 1: -75% FortMaintenance added
Rank 2: -50% FortMaintenance added
Rank 3: -25% FortMaintenance added
Fish/Cattle: +2 Food decreased from +3
Vegetables: +3 Food decreased from +4

##Tech
Nobles ResearchPoints doubled to +1
Tech-ahead-Malus halved to -1% p.a, but Tech-behind-Buff stays +2% p.a
Oratory-Techlevel brings +1% ImportValue instead of +1% Commerce
High Taxes and High Commerce reduced Research by -50% instead of -75% but costs +0.25 tyranny increased from +0.1

Update: 27 Feb, 2021 @ 5:38am

###27.02.2021#########
### Stratera 2.0.6
2.0 Better UI by Agamidae updated
Interesting Treasures by Pureon updated
Base-Buildings-Cost reduced to 75 from 100
Advanced and Settlement-Building-Costs reduced to 150 from 200
To have Feudatories having 2 territories is enough down from 20
Satrapies have to be 25 territories not 30 anymore

Update: 25 Feb, 2021 @ 11:46am

###25.02.2021#########
### Stratera 2.0.5
IF GAME FREEZES AFTER START - NO PANIC, NEED JUST A MOMENT!
Lower Ranks get no more BuildCost-Reduction but higher MercenarysMaintenance-Reduction
Cloth and Earthenware reduced on map - you get them when building cities!
Bosporian-Levies have more Heavy Infantry
Bosporian Heritage improved
For Ruler and Heir you can hold Triumph as long as he won a battle in the last 5 years!
Add an hidden event removes Libraries when more then 3 - you get 200gold reparation


##"HOST a shattered world!"
Persis starts with an Achaemenid on the throne!
Northern Caspian Traderepublics are Tributaries of Sari now
Sari should not use Domination-Stance, AI-Caspian Republcs will never integrate
Kaccha Island is free from Dvaraka
Some Silk in Gujarat
Gujarat Traderepublic-League established
Graeco-Pontic League established
Corsica is partly greek and corsic now
New Nations in Morocco and Numidia
More Pops in Greece, many greek poleis and southern Egypt

Update: 23 Feb, 2021 @ 3:10am

###23.02.2021#########
### Stratera 2.0.4
New Version of "2.0 Better UI" by Agamidae integrated
Speed 4 increased to vanillian 0.25secs/day
Generating Warexhaustion from Losses decreased
Optimats/Oligarchs: -10% FreemenHappiness added
Boni/Traditionalists: +5% IntegratedCulturesHappiness replaced CitizenHappiness, -5% WrongCultureGroupHappiness added
Populars/Democrats: -10% NoblesHappiness added
Republican Governmentinteractions debuffs halved
Base-IntegratedCulturesHappiness halved to +25%
Legitimacy: +25% IntegratedCulturesHappiness replaced Loyalty
Tribes and Monarchies get +25% IntegratedCulturesHappiness
Aggressive Expansion Base-Decrease reduced to -0.05 and in war +0.05
Cretan Heritage: +20% Archers Discipline replaced IntegratedCulturesHappiness
Levy-Cooldown increased to 12 Months from 6.
Appoint Heir costs 50 PoliticalInfluence increased from 15
First Martial-Ministers generate all +0.01 MilitaryExperience per Skill
Monarchies second Martial-Minister increases ManpowerRecovery
Tribes second Martial-Minister increases ArmyMoraleRecovery
Ticking Warexhaustion from levies decreased to 0.1 Max from 0.3
Ambers and Gems impact on ProvinceLoyalty increased
Positive Stability brings more Happiness and PopGrowth again
Negative Stability effect on Happiness halved
AI will more likely use Unite Recovery
Naval Base-MoraleRecovery increase to +10% from +5%
No more free MilitaryExperience for AI but will rescued when too hard in debts
Cassanders Heritage get +5% Levies replaced Manpower
Epirus Heritage get +5% Levies replaced FreemanOutput
Epirus Levies get some Elephants
The +10% Levy-Laws costs -10% LandMoral increased from -5%
Military Techlevels brings no more AssaultAbility but also not decreasing Maintenance anymore
Rank 4: +25% Army and Naval-Maintenance increased from +15%
Rank 5: +50% Army and Naval-Maintenance increased from +33%, +25% FortMaintenance added

Update: 22 Feb, 2021 @ 6:39am

###22.02.2021#########
### Stratera 2.0.3
ATTENTION! NOT SAVEGAME COMPATIBLE!
Fixed some problems with my decisions
Deities impact on Happiness halved to +5% from +10%
Food-Reserves just increases Happiness for Citizen and Freemen now
Stability does not effects Promotion, Demotion, Conversion and Assimilation anymore
Tribes Base-Levies are +10% now increased from +5%
Population effect on PopPromotion doubled (100pops: +100%)
Positive Centralization increases PopPromotion by +100% instead of +0.5 now

##CivilizationValue revisited
Happiness for Nobles doubled (50CivValue:+25%)
Promotion, Conversion and Assimilation added (50CivValue:+25%)

#Government
Migratory Tribe: 0 Base-CivValue
Settled Tribe: 10 Base-CivValue
Federated Tribe: 20 Base-CivValue
Republics and Monarchies: 30 Base-CivValue
Athenian Republic: 40 Base-CivValue

#Cities and Buildings
Settlement decreases PopPromotion by -50% increased from -25%
Cities and Metropolis CivValue removed
Aqueducts and Granaries are not limited
Court: +0.1 MonthlyCivilization and +10 CivValue replaced PopHappiness
Library: +5 CivValue and +10% Research replaced NoblesHappiness and Output
Foundry: Effects divided by 5 but 5 Amounts possibile now
Mills: +5% SlaveRatio and +2% Food replaced SlaveOutput and Happiness, 5 Amounts possibile now
Academy does not increase Research anymore