Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 9 Apr, 2021 @ 6:58am

###09.04.2021#########
### Stratera 2.3.4
Foundry: -1 SlaveGoodsNeeded halfed from -2, +10% SlaveOutput halfed from +20%
Tech-Religous Holidays: PopProduction-Mali removed
Most cultural Techs rebalanced

Update: 6 Apr, 2021 @ 5:58am

###06.04.2021#########
### Stratera 2.3.3
Hold Triumph is also possible for Kid-rulers
Parthians Culture gets Steppe Military Traditions as well
PowerBase from Loyal Cohorts and Veterans increased but limited for smaller countries, under 100 Units nationwide 10 PowerBase for Loyal Cohort, 5 for Veterans
Tutor Heir is possible with 12 instead of 6
Very-/Hard-AI get +0.25 Base-MilitaryExperience
MT-Footsloggers: +20% LightInfantryMorale doubled from +10%
MT-Legacy of Cyrus: +20% Manpower doubled from +10%
Improved most Treasures from the "Interesting Treasures"-mod
To enable and keep foreign Military Traditions, you need an integrated Culture with an amount of >25% of your primary cultures pops or 250 down from 500!
Ptolomys Egyptian Name is now Ptolemies in english and Ptolemäer in german
UrbanizationCenter in Arachosia 6541 added
UrbanizationCenter in Karmanias 4959 added
UrbanizationCenter in Patigrabana 3450 added

##Shattered World
Former Traxia is Parthia now
No more ptolemies in Hellas
Iazyges and Parthia get fixd color and flag

#Wonders
Add provincial boni to many Wonders
Fertile Nation works now nationwide
Added second effects to Wonders buildable by Decisions/Events like Colossus or Pharos

Update: 3 Apr, 2021 @ 4:51am

###03.04.2021#########
### Stratera 2.3.2
Drill needs no 5 Units anymore
Servian, Aurelian and Theodosian Wall brings CivicStateInvestment for Local Province also and Defense
Carthages Hannibal from Event/Mission gets +10 Martial-Skill as base, wise and shrewd as traits

Update: 2 Apr, 2021 @ 2:28am

###02.04.2021#########
### Stratera 2.3.1
Added missing Localization for HEALTH_VALUE_CODE in FR,DE,ES
Until you have 51 theoretical cohorts, loyal cohorts generate 10 PowerBase for the General
Added a Decision to buy two Inventions for 200 MilitaryExperience
Exemption from Military Service: Gain one Freeman in Capital if CityState or Local Power
Rank 4: +33% StabCost added
Rank 5: +100% StabCost added
Idea-Ordered Retreat: +25% ReinforcementSpeed increased from +10%
Local Autonomies effect on Commerce decreased
Anatolian Heritage: +20% HillCombatBonus replaced LightInfantryHillCombatBonus
Baltic Heritage: +50% OmenPower doubled from +25%
Caucasian Heritage: +20% MountainCombatBonus replaced LightInfantryMountainCombatBonus
Tuistic: +10% LightInfantryOffense halfed from +20%
Zalmoxian: +10% LightCavalryMorale replaced TribesmenOutput
Shattered World: Added two Baltic Tribes
Added Decisions to Aestians for 2x Baltic Migration Spots with +1% PopGrowth 7817 7807
Added Decisions for Germanics for 2x Germanic Migration Spots with +1% PopGrowth 6032 6037
Added Decisions for Arabians for 7x Arabian Migration Spots with +1% PopGrowth 800 4721 7576 4707 7216 5409 953

##Tribes
Tribe: IntegratedCulturesHappiness, +25% Wages, -15% WrongCultureHappiness and +25 Loyalty replaced ClanChiefLoyalty
Law-Power to the Mighty: +25 ClanChiefLoyalty increased from +10
Law-Closed Society: +10% SameReligionHappiness replaced IntegratedCulturesHappiness
Law-No Exchange Law: +10% Tribesmen-Happyness replaced Output
Law-Coin Minting Initiative: +10% TaxIncome replaced Civilization
Law-For the Common Good: +10% PopHappiness replaced TaxIncome
Law-Formalized Agriculture: +15% TribesmenOutput replaced SlaveGoodsNeeded
Law-Hill Fort Initiative: -25% FortMaintenance replaced TribesmenOutput
Law-Tribal Representatives: +10% IntegratedCulturesHappiness replaced PoliticalInfluence
Law-Sedentary Bureaucracy: +25% PoliticalInfluence replaced Promotion
Decentralization: +25% Wages on -100 Decentralization added, Defense removed
Centralization: -25% Wages on +100 Centralization added, MilitaryExperience removed
Sacrifice: Possible with same Culture as Country, +10 Loyalty and +10% SameReligionHappiness replaced ClanChiefLoyalty and TribesmenHappiness
Warchiefs MilitaryExperience halved
Settle costs 1 MilitaryExperience per Province instead of 0.25 per Settler - auto-splitting is back

Update: 31 Mar, 2021 @ 4:59am

###31.03.2021#########
### Stratera 2.3
Oligarchic Republic: -20% Wages doubled from -10%
League Cities now join Wars but +5% AE for Overlord added, -25% PoliticalInfluence replaced Levies and Traderoutes
Base-AE-Reduction removed
Support Rebels Abroad: +10 AE instant but permanent removed
Citizen-BaseHappiness decreased to -75% from -50%
Idea-Strategic Propaganda: WrongCultureHappiness removed
Idea-Legislation Reform: +10% WrongCultureHappiness added
Bön: +1 FortCap replaced HostileAttrition
Unused Traderoutes bring +0.1 Commerce doubled from +0.05
Cult of Mysteries: +5% PopHappiness halved from +10%
MT-Imported Horses: +10% ChariotsDiscipline halved from +20%
Changing to a Plutocratic Monarchy/Republic is much easier as CityState

##Internals
PowerBase from Loyal Cohorts halved for smaller Countrys
Base Loyalty doubled to 50 from 25
Base-CivilWars-Threshold removed
Tyrannies CivilwarThreshold removed
Negative Stability brings -10% CivilwarThreshold on 0stab
Rank 0-Migrant Horde: Loyalty removed
Rank 1-City State: -100% LoyaltyGainChance replaced Loyalty, +100 FoodCap, +0.25% PopGrowth and -10 SlaveGoodsNeeded added
Rank 2-Local Power: -75% LoyaltyGainChance replaced Loyalty, 50% CivilwarThreshold added
Rank 3-Regional Power:-50% LoyaltyGainChance replaced Loyalty, 40% CivilwarThreshold added
Rank 4-Major Power: -25% LoyaltyGainChance replaced Loyalty, 30% CivilwarThreshold added
Rank 5-Great Power: 20% CivilwarThreshold added
Ruler-Rivals Loyalty-debuff doubled to -50 from -25
Local Autonomy now also decreases Commerce

##Tech
#Civic
Gradated Citizenship adds 5 Citizen in your Capital, requires both
Cultural Judiciary: Set +5% WrongCultureGroupHappiness and WrongCultureHappiness
Peregrini: Set +5% WrongCultureGroupHappiness and WrongCultureHappiness
Servile Bondage: +5% IntegratedCulturesHappiness added

#Oratory
Provincial Census adds 6 Tribesmen in a random Territory, requires both
Military Patronage: +5 GeneralLoyalty added
Chironomia: +10% CivilwarThreshold added
Patrocinium: +5% IntegratedCulturesHappiness added

#Religious
Accepted Rites: +2.5% WrongCultureGroupHappiness decreased from 3%
F.U.G: +5% NoblesHappiness replaced IntegratedCulturesHappiness
Open Religion: +5% PopHappiness replaced IntegratedCulturesHappiness
Hierachical Haruspication: +5% OmenPower doubled from +2.5%
Minor Syncretism: +2.5% WrongCultureGroupHappiness decreased from 3%
Libertini: +5% SlaveHappiness increased from +4%
Reinterpreted Prodigies: +5% OmenPower doubled from +2.5%
Mass Power Production: +2.5% PopHappiness replaced IntegratedCulturesHappiness
Tannery Districts: +5% TribesmenHappiness increased from +4%
Proscribed Canon: +5% SameReligionHappiness increased from +3%, +25% OmenPower increased from +10%
Stoicism: +5% IntegratedCulturesHappiness replaced SameReligionHappiness, requires both
Hand Abacus: +5% FreemenHappiness increased from +2%
Shorthand Writing: SameReligionHappiness removed, +5% CitizenHappiness increased from +4%
Glass Blowing: -1 SlaveGoodsNeeded replaced CitizenHappiness
Major Syncretism: Set +10% WrongCultureGroupHappiness, +25% OmenPower and -100% Conversion
Ban Witchcraft: +10% Conversion doubled from +5%
Forumalic Worship: 15% Conversion removed
Assemblies: +2.5% PopHappiness replaced IntegratedCulturesHappiness
Exported Drama: +5% IntegratedCulturesHappiness increased from +4%, requires both
Private Cults: +5% SameReligionHappiness increased from +2%
War Dedication: OmenPower removed
Zero: +5% PopHappiness replaced SameReligionHappiness

##Landmarks
UrbanizationCenter in Epidauros 4085 in Illyria added
UrbanizationCenter in Brigantium 3636 in Raetia added
UrbanizationCenter in Genava 3624 in Raetia added
UrbanizationCenter in Halicanum 4136 in Pannonia added
UrbanizationCenter in Iader 4054 in Illyria added
UrbanizationCenter in Tolosa 2265 in Gallia Transalpina added
UrbanizationCenter in Tongobriga 1289 in Lusitania added
UrbanizationCenter in Vindonissa 3633 in Lusitania added
UrbanizationCenter in Mytilene 283 in Asia added
UrbanizationCenter in Delos 1835 in Hellas added
UrbanizationCenter in Barma 5615 in Himalaya added
Bactrias Harbor in Alexandria in Tarmit 6686 in Bactria added
Silk-Trade-Hub in Alexandria in Tarmit 6686 in Bactria added
Added some Tibetian Mountain fortress-Decisions

Update: 30 Mar, 2021 @ 3:55am

###30.03.2021#########
### Stratera 2.2.4
Rebalanced all Legion Distinctions
Barbarian Spawn Rate decreased massively until theyre less annoying
Hold Triumph needs no more "big battle"
Idea-Siege Training: +20% SiegeAbility increased from +15%
Tribes get +50 ClanChiefLoyalty as Base
ClanChief-Amount reduced to 2 for Lower Major Power, 3 for Major and 4 as Great Power
Settle: ALL your units will settle, not just number of inhabitants!
Heptadic Thagimasadas finally gives Land- instead of NavalMoral!
Light Infantry costs 20g increased from 10g
Archers costs 25g increased from 15g
Chariots costs 30g increased from 20g, do normal DamageAgainstHeavyInfantry, +25% DamageAgainstArchers decreased from +33%
Camels costs 30g increased from 25g
Light Cavalry costs 30g increased from 25g, +25% DamageAgainstLightInfantry decreased from +33%
HorseArchers costs 40g increased from 30g
Heavy Infantry costs 40g increased from 30g
Heavy Cavalry costs 50g increased from 40g
Elephants costs 60g increased from 50g

Update: 29 Mar, 2021 @ 2:11am

###29.03.2021#########
### Stratera 2.2.3a
Heptadic: +2.5% Levies halved from +5%
Republics/Monarchies Marshal brings +0.25 MilitaryExperience with 10Martial increased from +0.1
Tribes Warchief brings +0.5 MilitaryExperience with 10 Martial increased from +0.2
Law-Royal Army: +0.25 ExperienceGain replaced +50% MilitaryExperience added
Law-Marian Reform: +0.25 ExperienceGain replaced +50% MilitaryExperience added

Update: 29 Mar, 2021 @ 12:55am

###29.03.2021#########
### Stratera 2.2.3
State Starving: -1000% Defense/SupplyLimit increased from -100%, -100% PopCap increased from -75%, +10 Unrest doubled from +5
Very-/Hard-AI get +500 FoodCap and +25% Food
Antagonist-AI get +500 FoodCap additional
Coast, Major- and River: +0.5 Food added
Coastal Port: +1 PopCap added
All Wonder Tech-Boni bring in Local Province ResearchPoints but +5%/+10%/+15%/+20%
Tech-City Planning: +5 BuildingSlots increased from +2
Forum: +33% Traderoutes and +0.33 PromotionSpeed increased from +25%/+0.25
Lesser Pass: +1 StateTraderoute replaces +10% Traderoutes
Migrant Horde: -25% Attrition replaced -1 PoliticalInfluence
Mountain: +100% Defense added
Swamp: +50% Defense added
Hills/Forest/Jungle: +25% Defense added
SiegeAbility and Defense from Tech doubled
Occupation: -50% Food/Output doubled from -25%

Update: 27 Mar, 2021 @ 9:35am

###27.03.2021#########
### Stratera 2.2.2a
Added a Port-Decision for Taxila
All existing Wonders starts with a second Bonus!

Update: 27 Mar, 2021 @ 4:05am

###27.03.2021#########
### Stratera 2.2.2
You can build roads through no mans land again
Pillage should works now how intended
Vassalize higher Ranks is harder, feudatories especially