Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 26 Mar, 2021 @ 6:47am

###26.03.2021#########
### Stratera 2.2.1
More RTW-Soundtracks added
Proclaim Presidential Republic needs Date after 450AUC
Tribes Warchief produces +0.02 MilitaryExperience doubled from +0.01
Military Trait Maximum decreased to 1 from 2
High Maintenance increases Morale by +5% halved from +10%
Offensive War: +0.05 Warexhaustion added

##Diplomacy
Base-ClaimSpeed removed
AE reduction by Claim halved to -25% from -50%
PeaceCosts for Non-Target increased to +50% from +33%
PeaceCosts for Claim decreased to -25% from -33%
PeaceCosts for Same Culture and Religion increased to +25% from +10%
Idea-Casus Belli: +1 ClaimSpeed and -25% ClaimCost replaced AE

#Military Tech
All SupplyLimitModifiers set to +5% from +10%
Recruitment Standard: +5% StartExperience doubled from +2.5%
Basic Training: +5% StartExperience doubled from +2.5%
Multi-Discipline Training: +5% StartExperience doubled from +2.5%
Army Surgeons: -20% Attrition doubled from -10%, SupplyLimitModifier removed
Entrenchment: +25% GarrisonSize increased from +10%, rest removed
Siege Ladders: +25% AssaultAbility increased from +5%
Contravallation: +10% SiegeAbility includes from 2.5%
Investment: +5% SiegeAbility doubled from +2.5%
Scorpio: +5% SiegeAbility doubled from +2.5%
Siege Towers: +25% AssaultAbility replaced SiegeAbility
Siege Ramps: +50% AssaultAbility replaced rest, requires all
Ballistae: +5% SiegeAbility doubled from +2.5%
Polyspaston: +10% Defense halved from +20%
Astral Navigation: +25% NavalRange increased from +5%
Tacking: +25% NavalRange increased from +5%
Reinfored Rostra: Naval Range removed
Professional Sailors: +25% ShipExperience increased from +10%, ShipDamageTaken removed
Corvus: +5% ShipCaptureChance increased from +1%

#Civic Tech
Hypocaust: PoliticalInfluence removed
Cultural Administration: PoliticalInfluence removed
Servile Bondage: CitizenOutput removed
Coloniae: -20% CityCosts replaced MigrationSpeed
Petitions of Minorities: +0.05 ProvincialLoyalty increased from +0.02, other effects removed, requires both
Public Slavery: -1 SlaveGoodsNeeded replaced SlaveOutput

#Oratory Tech
Triumphal Coins: -15% TriumphCost decreased from -20%
Defending Liberty: DiploRelation removed
Aggressive Protection: +0.5 ClaimSpeed doubled from +0.25
Casus Belli: +0.25 ClaimSpeed replaced WarscoreCost
War Propaganda: +0.25 ClaimSpeed replaced WarscoreCost
National Seal: -25% ClaimCost replaced ImproveRelationImpact
Proportional Agreements: TributeIncome replaced
Permanent Ambassadors: +1 DiploRelation replaced ImproveRelationImpact
Command Incentives: +5 GeneralLoyalty replaced old
Diplomatic Apologetics: -0.02 AE doubled from -0.01
Lawful Treaties: -25% NoCBCost increased from -20%
Grand Triumph: -15% TriumphCost replaced GeneralLoyalty
Symbolic Victory: -25% Warscore increased from -10%, rest removed
Allied Representatives: +25 SubjectOpinion increased from +15, TributeIncome and FreemenOutput removed
Legal Patronage: +5 Loyalty increased from +2
Selective Immunity: -0.03 Corruption increased from -0.01
Administrative Patronage: -0.02 Corruption doubled from -0.01
Military Patronage: Corruption and LoyaltyGainChance removed
Town Criers: +0.1 PoliticalInfluence changed from +10%
Noble Envoys: +1 DiplomaticReputation halved from +2
Chironomia requires both
Patrocinium: +15% PoliticalInfluence decreased from +25%, Loyalty removed

#Religious Tech
Herbalism: +5% Food halved from +10%
Grain Rations: +0.05 PopGrowth increased from +0.01, Food removed
Obstetrics: +0.05 PopGrowth increased from 0.02
Encouragement of Migration: +0.05 PopGrowth increased from +0.02
Bread Stamp: +0.1 PopGrowth doubled from +0.05, Food removed, requires both
Water Mill: +5% Food decreased from +15%
Exported Drama: Corruption removed
Expanded Religous Holidays: -10% PopOutput halved from -20%

##Heritage
Armenian Heritage: -10% IntegratedCulturesHappiness replaced WrongCultureHappiness
Byblos Heritage: +5 DiplomaticReputation replaced Commerce
Pontus Heritage: +10% IntegratedCulturesHappiness replaced WrongCultureGroupHappiness, +20% OratoryStateInvestment replaced CivicStateInvestment

##Shattered World
Treveria get Mediomatricia and Nemetia as Feudatories
Vardulia gets Vasconias lands and Name, other Autrigons and Ilergetish going be Feudatories
Vaccaeien get their Culture Territories
Byblos get other Phoenicians as Feudatories
Issa get other Illyrian Greeks as Feudatories
Pontus Religion changed to Cybelene
More Pops in South Arabia
Saba and Himjar starts as a Autocratic Monarchies

Update: 25 Mar, 2021 @ 5:32am

###25.03.2021#########
### Stratera 2.2
SAVEGAMES JUST COMPATIBLE IF MADE WITH "IMPERATOR Navigable RIVERS"
First Soundtrack changed to Rome Total Wars Intro-Music
"Imperators' Navigable Rivers"-mod by Licarious Fenrir fully integrated for compatibility reasons
"Great Wonders Refined"-mod by JULIANOS fully integrated
Added a Stupa-Wonder-model from "Improved Buildings 2.0"-mod by MattAlexi/Dragonpants
Ostias Port-Decision removed, not necessary anymore thanks to big Tiber! Buff stays!
Great Wonders: 2 Effects decreased from 3, +1 Prestige per Year decreased from +1.5
Razing is not possible anymore on ally-territories

Update: 24 Mar, 2021 @ 8:35am

###24.03.2021#########
### Stratera 2.1.5a
Very-/Hard-AI get -0.25 Warexhaustion increased from -0.1
Antagonist-AI: -0.1 Warexhaustion removed
Rised Levies costs +1 Warexhaustion immediatly doubled from +0.5
Levies impact on Economy increased by ~40%
AI-Republics get +1 FactionApproval instead of just Antagonist-AI
A People on the Move: -25% MigrationCost added
Nomadic Lifestyle: -25% MigrationCost added

Update: 24 Mar, 2021 @ 6:31am

###24.03.2021#########
### Stratera 2.1.5
AE under 50 increases StabCost not anymore but higher 50 doubled
Republics Dictatorship: +5% Army- and NavyMorale halved from +10%
Engineers: 100 Gold-costs doubled from 50
Rank 3: +2 DiploRelations decreased from +3
Rank 4: +3 DiploRelations decreased from +4, ProvinceLoyalty-debuff removed
Rank 5: +3 DiploRelations decreased from +5, ProvinceLoyalty-debuff removed
Tech-Legendary Foundation: -2.5% StabilityCost replaced DeifyRulerCost
Tech-Private Cults: +2% SameReligionHappiness replaced DeifyRulerCost
Tech-Expanded Religous Holidays: +0.1 Stability and -20% PopProduction replaced DeifyRulerCost, requires both techs
Tech-Translated Symbology: -50% DeifyRulerCost doubled from -25%
Most MoraleRecovery-Modifiers decreased

##Heritages
Siciliote Heritage: +20% CitizenHappiness replaced CitizenOutput, +0.2 RulerPopularity doubled from +0.1
Italiotic Heritage: +20% CitizenHappiness replaced Research, -20% MercenarysMaintenance replaced MercenaryCost

##Military Experience
Drill an army needs 5 units at least
Law-Royal Guard: -0.2% ExperienceDecay replaced MilitaryExperience
Law-Royal Army: +50% MilitaryExperience added
Law-Marian Reform: +50% MilitaryExperience added
Tech-Professional Training: +5% MilitaryExperience added
Tech-Professional Sailors: +5% MilitaryExperience added
Tech-Mercenary Reliance: +0.1 MilitaryExperience replaced MercenarysMaintenance
Tech-Military Patronage: +5% MilitaryExperience added
Tech-War Dedication: +5% MilitaryExperience replaced WooGeneralCost
Tech-Religious Board: +5% MilitaryExperience added
Wonder-Military Research Doctrine: +0.05/+0.1/+0.15/+0.2 MilitaryExperience added, +20% MilitaryTech decreased from +25%
Wonder-Military Training Traditions: +2.5%/+5%/+7.5% ExperienceGain for lower Tiers replaced ArmyMaintenance removed
Wonder-Naval Training Traditions: +2.5%/+5%/+7.5%/+10% ExperienceGain replaced NavyMaintenance

##Tribes
Horde: Base-Manpower, Stability and Tyranny-buffs removed
Tyranny does not affect MigrationCost and Migration costs no Tyranny anymore
Tribes-Settle costs 0.25 MilitaryExperience per Unit you settle

##Wonders
Minor Changes overall
Tax and Commerce: +2.5%/+5%/+7.5%/+10% decreased from 5%/7.5%/10%/15%
Slave Labor Traditions: Enslavement halved, -1 SlaveGoodsNeeded for Tier I/II, -2 for Tier III/IV
Expanding Culture: +5%/+10%/+15%/+20% Assimilation/Conversion halved
Oratory Research Doctrine: +0.025%/+0.05%/+0.075%/+0.1% Statesmanship added
Honored Slaves: +5/+10%/+15%/+20% SlaveHappiness added, Output halved
Fertile Nation: +2.5%/+5%/+7.5%/+10% PopCap decreased from 5%/7.5%/10%/15%
Honored Leader: +2.5%/+5%/+7.5%/+10% IntegratedCulturesHappiness halved
Diplomatic Traditions: +1/+2/+3/+4 DiplomaticReputation decreased, IntegrationSpeed removed
Cultural Defense Habits: Higher Defense, lower Maintenance
Grand Garrisons: FortCaps decreased
Omen Observance: OmenPower doubled
For the Masses: +2.5%/+5%/+7.5%/+10% PopHappiness replaced WrongCultureGroupHappiness

Update: 23 Mar, 2021 @ 6:22am

###23.03.2021#########
### Stratera 2.1.4
Base -0.1 AE added
Rival of Ruler: -25 Loyalty decreased from -50
Pontus Heritage: +20% HillCombatBonus replaced RulerPopularity
Many sources of FamilyPrestige decreased
DeifyRulerCost doubled to 200 PoliticalInfluence from 100
Number of Deified Rulers: +0.05 RulerPopularity doubled from +0.025, +5% PoliticalInfluence and +5% IntegratedCulturesHappiness added but +5% Conversion halfed from +10%
Very-/Hard-AI: +0.25 RulerPopularity replaced Legitimacy
VeryHard-Player: -25 Loyalty replaced old
Tyranny effect on RulerPopularity doubled to -0.1 from -0.05 per 10tyr
Capital: +1 Traderoute decreased from +2
Mercantil Stance: +25% ImportValue replaced CapitalTraderoutes
Loyalty from CharacterCulture scales up to 100% IntegratedCulturesHappiness does +50 Loyalty in Maximum

Update: 22 Mar, 2021 @ 8:03am

###22.03.2021#########
### Stratera 2.1.3
Arabic Religion: +10% CamelsMoral replaced LightCavalryMorale
Avernian Heritage: -10% BuildCost replaced DiploRelation, +10% HeavyInfantryMorale replaced HeavyInfantryDefense
Nabatean Heritage: +10% LightCavalryDiscipline replaced Commerce

##Military
Aksumites starts with Egytian-MTs additional
Hebrews and Phoenicians starts only with Egytian-MTs
Nabateans starts only with Crescent-MTs, Punics are out of the east
MT-The Blot out of the Sun goes from Steppe- to Persian Traditions

#Levies
Anatolian: No more CH, less LI, more HI and HC
Pontus: No more CH, less AR and LC, more HI
Cappadocia: No more CH, less LI, more AR and HI
Nabatean: Less LI and LC, more AR and CA
Arabian: Less LI and LC, more AR and CA
Yemen: Less LI and LC, more AR and CA
Hadramut: Less LI and LC, more AR and CA
Egyptians: Less LI, more CH and HI
Blemmyan: Less HI, more EL
Albanians: Less AR, more LI and HA
Pannonians: Less AR, more LI
Norican: No more CH, more LI
Celtiberian: Less Archers, more LI
Northern Gauls: Less HI, more CH
Macedonians: Less HI, more HC
Thessalia: Less HI, more HC
Epirus: No more AR, more HI and EL

#Traditions
Some rowing changes in some MTs
Improved some Military Traditions

#Units
Archers Maneuver increased to 3 from 2
Light Cavalry Maneuver increased to 4 from 3
Horse Archers Maneuver increased to 5 from 4

##Shattered World
Arverni starts with all avernian territories
Delmatia starts bigger as Monarchy
Pontus starts as Monarchy

Update: 21 Mar, 2021 @ 3:35am

###21.03.2021#########
### Stratera 2.1.2
Very-/Hard-AI: Food-Bonus removed, +0.1 Legitimacy decreased from +0.5
Antagonist-AI: +25% Food added
Years between Techlevels decreased to 10 from 20
Time-ahead-Malus increased to +5% per year, Time-behind-Bonus increased to +5% per year
All Settlement-Buildings bring +5 PopCap instead of +25%
Occupation: -0.5 Civilization increased from -0.1
Tribes -5% NoblesRatio removed
Added many Activation-Boni to Military Traditions
Diadochs-Traditions are just for Macedonians or the formable Hellenic culture!
Province Legislation: +50% MigrationSpeed decreased from +100%, +20% FreemanRatio doubled from +10%, CitizenRatio removed
Roman Traditions not available anymore for other Italics
Indian Traditions parted between Dravidian+Northern JungleCultures versus Aryan/Pracyan-Non-Jungle-Cultures!
Warexhaustion from battles can scale up to 5 increased from 3

#Set Climates new:
Warm Climate: +10% PopCap, -2 SlaveGoodsNeeded
Temperate Climate: +5% PopCap, -1 SlaveGoodsNeeded
Arid and Fridig Climate: no effect
Alpine Climate: -25% PopCap decreased from

Update: 20 Mar, 2021 @ 5:47am

###20.03.2021#########
### Stratera 2.1.1
Monarchy-Infrastructure Policy: -20% CityCosts changed from +20%, -20% ManpowerRecovery changed from +10%
Make some rowing-changes in some Military Traditions
AI can build temples without tech!
Foundries: +20% SlaveOutput doubled from +10%, -2 SlaveGoodsNeeded doubled from -1
Added 6 Decisions for Punians to get 50 Military Experience for conquering Cities overseas
Ancient Grindr costs decreased to 25 from 50

#CivicTech
Arches: -10% BuildTime increased from -5%
Petitions of Minorities: -20% CityCosts decreased from -25%
Urban Planning: -20% CityCosts replaced PromotionSpeed

Update: 19 Mar, 2021 @ 11:09am

###19.03.2021#########
### Stratera 2.1
NOT SAVEGAME COMPATIBLE THROUGH CHANGES WITH MILITARY TRADITIONS - WONT CRASH
Forming Hibernia, Saxonia, Suebia, Aestuia, Saba, Caledonia are not allowed while at war or having migrators
Average Cohort Experience-MilitaryExperience halved to +0.5 from +1
Mercenarys have no impact on MilitaryExperience anymore
Infection/Inflammation/Wounded: -0.5 Health decreased from -1
Levies from Heritages, Ranks, Laws and Military Traditions decreased
Tribes: +5% Levies decreased from +10%
Heptadic: +5% Levies replaced ArmyWeight

##Military Traditions
You can enable all Military Traditions now! Unlock-Military Traditions are replaced by other effects!
Redesigned Persian Military Traditions completely
Most countries have just 1 military tradition available - integrate some cultures!
Mesopotamians have Traditions of the Halfmoon now, no more HeavyCavalry but more Chariots in levies

Barbarian Traditions for Germans, Baltics, Iberians and Dacians
Celtic Traditions for..all Celts!
Hellenic and Diadochs-Traditions still available for all greeks
Roman Traditions for Romans
Italic Traditions for Italics
Traditions of the Halfmoon for egyptians, nubians, aksum, arabs, levantines and mesopotamians
Egypt Traditions for Ptelomy, Egytians and Nubians
Indian Traditions still for all Indians
Punic Traditions for Punians
Numidian Traditions for Numidians
Persian Traditions for Anatolians, Persians, Caucasians
Tradition of the steppe for Scythians and Bactrians

Update: 18 Mar, 2021 @ 6:15am

###18.03.2021#########
### Stratera 2.0.13
Negative Stability: -50% Commerce on 0stab decreased from -100%
Warexhaustion scales up to 20 now
Stacking Warexhaustion from Levies decreased to +0.1 from +0.25
Very-/Hard-AI: -0.1 Corruption removed
Carthage Laws: Devolved Administration replaced Rights of Nobility

##Heritages
Carthage: +20% Commerce doubled from +10%
Punic Heritage: +20% Commerce doubled from +10%

##Military Traditions todo
#Celtic&Britannic
The Young must serve: +5% Levies doubled from +2.5%
The Glory of the Hunt: SlaveOutput removed
Confederations: +5% Levies doubled from +2.5%

#Greeks
Arms for Hire: +1 MercenaryCap replaced +5% Morale
Centuries of War: +5% Levies replaced +15% Manpower
Deep Coffers: +1 MercenaryCap added

#Roman&Italic
Logistics of State: +5% ArmyMoraleRecovery and +25% ReinforcementSpeed replaced old
Rousing Oratory: -0.05 Warexhaustion replaced ManpowerRecovery
Rome, Ascendant: -25% TriumphCost replaced GeneralLoyalty
Mare Nostrum: -10% ShipCost replaced NavyMaintenance
State Navy: +5% NavalMoral halved from +10%
The Acquisition of Wealth: SlaveOutput removed

#Levantines
Levantines Levies: +40% LightInfantry increased from +30%, +20% Archers decreased from +30%
Oasis Trade: +10% Commerce replaced old
Good Reputation: +1 MercenaryCap added
Unending Riches: +10 Loyalty for Generals/Admiral/Governors
Merchant Coast: +1 StateTraderoute replaced Commerce

#Indians
Gandhari Levies: +20% Archers increased from +10%, +30% LightInfantry decreased from +40%
State Artisans: +5% ArmyMoraleRecovery and +25% ReinforcementSpeed replaced old
Bureaucracy of War: -0.05 Warexhaustion replaced Levies
Warhost of the Empire: +5% Levies replaced old
The Vyuha System: +10% Light- and HeavyInfantryMorale replaced old
The Diplomatic Fleet: +5% NavyMorale replaced +10% ShipDamageDone
Masters of the Sea: +10% ShipDamageDone and -10% ShipDamageTaken replaced NavyMorale
Homeland of our Fathers: +30% JungleCombat increased from +20%
Descendents of Airvata: +20% ElephantOffense replaced ElephantDefense

#Punic&Numidian
Numidian Levies: +10% Elephants increased from +5%, HeavyCavalry removed
Punic Levies: Archers removed, Ratios of LightInfantry and Elephants increased, HeavyInfantry decreased
A Hard Bargain: -33% MercenarysMaintenance increased from -20%, -33% MercenaryCost added
Skilled Recruiters: +1 MercenaryCap added
Call to Arms: +5% Levies doubled from +2.5%
Phoenician Heritage: -25% ShipCost increased from -20%
Putting our People to Work: +25% ShipBuildSpeed replaced NavyMaintenance
Noble Warlords: +10 Loyalty for Generals/Admiral/Governors
Man and Horse: -20% LightCavalryCost doubled from -10%
Ululating Cry: +5% LandMoral added

#Persian
Desillusioned Masses: +1 MercenaryCap added
Legacy of Cyrus: +0.1 Legitimacy increased from +0.01