Age of Wonders: Planetfall

Age of Wonders: Planetfall

Competitive Mod (Manual vs Ai)
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Update: 1 Oct, 2021 @ 8:14am

  • General
    -All non-reward Hero mod cost are fixed now:
    t1 8 cosmite 16 energy / t2 16 cosmite 32 energy / t3 20 cosmite 40 energy
    -Orbital Abduction is added to the list of ops that cannot be casted on the first 2 turns

  • General
    Fixed the Following Bugs
    -Healing, Warden and Justice Banners ranges is infinite
    -Psionic Bolstering effect does not last until end of combat
    -Deploy Cerebral Collar is not affected by Tactical Supply Charge
    -Propagator hero vehicule does not cost cosmite
    -Mirage psionic buff on defense mode does not work
    -Arc Retaliation can stun units with arc immunity
    -Pain Mirror inflict damage own unit if it suffer from damage overtime effect

Update: 11 Aug, 2021 @ 7:43am

  • General
    - The Technologist: removed +2 tactical ops and operation cost discount is increased to 25% (awaiting devs operation bug fix)
    - Global Integrated Support dpctrine becomes an empire upgrade (awaiting devs operation bug fix)
    - Field Repair Droid is now a level 6 skill
    - Removed Tombs Of Ignition world event
    - Configuration Of Potential damage bonus is decreased to 35%
    - The Invader morale bonus is increased to 300
    - Demolisher Cannon (Excavator Tank ) is now a free action ability
    - Distortion Rift Coils (Rift Generator) damage is increased to 12
    - Glaukus and Refractor can no longer target friendly units or obstacles with their Sono Ebb and Sonic Ebb abilities
    - Instakill and Mind Control tactical operations cannot be casted on non-independent units at the first 2 combat rounds for attacker and 3 rounds for defender (mass driver cannon - psitec cerebral execution - expedite doom - atomic collapse - dimensional collapse - primal override - psychic control - convert heretic)

  • AI Improvement
    - Sample Collection effect is no longer considered positive for affected units

  • Fixed the following Bugs
    - Hero army buffs stack after holoshifting or switching exemplar modes
    - Spacer Refinery structure does not give any unit production discount and its description is not displayed in colony stats (top middle)
    - Focus Venom have a tier 2 cost on heroes
    - Berserk Chemicals only give 1 stagger impact
    - Rite Of Reincarnation morale bonus is permanent after combat
    - Xennodon + Xenografted Muscle give Tail Swipe ability 2x parasite infection effect
    - Light Bolt ability (Amazon hero Synara Zahaina) is not affected by Focus Venom
    - Paladin Champion vehicule is not displayed in imperial archives
    - Infiltrator and Dvar Phoenix Walker have the cost of flying units after last mod update
    - Heavy Spike Gun and Spike Gun have 3 hexes overwatch range instead of 6
    - Defensive Flamers is not affected by damage modifiers
    - Vitality, Deadeye, Ranged Specialist, Close Quarter, Personal Weapon Expert and Personal Defense Expert are now displayed in hero panel
    - Watchman is now displayed as "Improved Overwatch" in hero panel (it's the same effect)
    - Fallout Protocols is now displayed in unit panels

  • Description Clarifications
    - Burning Banner: removed "random"
    - Psychic Eruption: 4 hex radius
    - Colony Growth (imperial archives): added food required for colony growth
    - Total Eclipse: removed "units"
    - Clone Predator: animal set
    - Laser Bombardment, Missile Barrage and Thorn Roots : 1 hex radius
    - Last Stand, Gift Of Adamance, Disgraced and Diversion Projector: cannot be dispelled
    - Harbinger: 3 hex cone
    - Primal Override: dispel negative effects
    - Haywire Daemon: massive stagger
    - Floating: mp cost per terrain type
    - Arc Charge: level of stagger impact
    - Watchman: improved overwatch
    - Nitro Battery: friendly
    - Gift Of Precognition and Gift Of Forsight: cannot target stunned units (unknown bug)

  • The following Bugs are fixed by devs
    - Battle Plan does not work on friendly units
    - Arcadian Restoration is a hostile action against allies
    - Oathbound Protector defense mode give full awareness (however on vanilla the protector still dont have awareness on defense mode)
    - Assembly Echo Walker cannot equip Hyper Assimilation Implants

Update: 6 Jul, 2021 @ 9:49am

  • General
    - Floating units now spend 5:mp:/hex instead of 4 (remains 4 mp on road and imperial and 8 mp on moutain)
    - Syndicate Runner scout now has 40 mp to compensate the floating nerf
    - T2 and T3 Faction/SecretTech Flying Units/Vehicules now costs +3 cosmite
    - Dvar Rocket Artillery no longer have high T3 units cost
    - Deploy Cerebral Collars is now once per combat
    - Banner Of Justice is now once per combat
    - Oathbound Marquis Volt Discharge gets back stagger and its range is decreased to 5
    - Total Eclipse world event no longer has units strategic vision penalty (awaiting devs bug fix)
    - Mantra Of The Branded is now a T3 mod (15 cosmite +30% damage)
    - Uncover Ancient Secrets is now available to prime at turn 1 and its cost is decreased to 40 energy 4 strategic_ops
    - Medusa Pshycic Eruption is now a range 5 ability and its effect apply on 4 hex radius instead of all units in battle
    - Soldier Bee and Vine bud are swapped in Growth dwelling shop, same for their influence cost
    - Infiltrator now ignores racial morale modifier while using Holoshift (doesnt work on holoshift repeat)
    - Ai no longer ignores Holoshift ability when Holoshift Repeat is available
    - Burning Banner is now controlled by player due to a bug with all oath banners: they can target any unit beyond 9 hex limit

  • Fixed The Following Bugs
    - DNA Hero Injectors have the cost of hero flying vehicules instead of normal
    - Engulfer vehicule has heavy tag
    - Record Keeper previous fix did not apply on oathbound watcher, diviner, initiate, malictor, hacker and starguide
    - Reverb effect does not show the count in unit panel
    - Chemist Healing Acorn heals all units
    - Ai Assembly Constrictor does not use Static Crush ability, in order to fix this bug the ability require to target the unit instead of self activate on click
    - Not Your Time resurrects T4 units and Heroes
    - Ion Storm failure event affects all units instead of mechanical only
    - Exemplar debuff itself when using Blitz ability
    - Challenge ability ignores units with psionic and status effect immunities
    - The Architect's Touch effect does not display in unit panel
    - Psitec Vox AMP, Psionic Scream, Shiftback, Carrier Of Lost Voices and Phoenix Surge (removed the unused plasma version) are not displayed in Imperial Archives
    - The Following strategic operations does not show buff/debuff animation on units in battle: Soulfire. Internal System Overload, Deploy Daemons, Land Torpedo, Berserker Pheromones, Intervention, Supply Drop, Curse Of Esteq, Vision Of Darkness, Flagellation, Localized Void Rift, Emergency Redeploy, Time Anomaly and Xenobonic Plague Bomb

  • Description Fixes
    - Paladin Lightbringer Perk: removed "plus mod"
    - Targeting Array (unit panel buff): 10% accuracy
    - Psitec Vox AMP: mentioned the added Psionic Scream ability
    - Oath Of Courage: on failure target unit gets Adversity for 1 turn

  • Description Clarifications
    - Discgraced: cannot be dispelled
    - Compelling Cause: unlocked t2.... cannot target non starting enemy faction (cannot be fixed in editor)
    - Shredder Bomb: only affect ground targets
    - Native Threat Locator success message: colony found
    - Targeting Array: optimal range
    - Addiction: 4-8-12 str broken mind on first 3 shots and 4-8 str insanity on 4th and 5th shots
    - Holoshift: ignores racial modifier
    - Psionic Scream: 16 psionic

  • Last Developers Update
    - Fixed Sample Collection not having kinetic debuff type which was removed by devs
    - Fixed Relaxation Center desc: all units instead of infantry (devs removed infantry requirement)

    Removed the following from mod changelog (fixed by devs)
    -Fixed Kirko tag not shown in kirko units panels
    -Fixed Nanite Boosters not granting +2 resistance against entropy effects
    -Nanite Boosters is now displayed as a buff in unit panels because it doesnt increase status effect resistance value in the panel however the resistance is increased when calculating status chance.

Update: 10 Jun, 2021 @ 3:24pm

-Fixed some bugs with last update changes
-Fixed Horror weapon dealing double damage on the random targeter when equiped with Focus Venom or Flames mods

Update: 9 Jun, 2021 @ 10:41am

-Gift Of Adamance now give Disgraced effect after Last Stand is activated (was instant when using the ability)
-Fixed Curse Of Fatalism causing Disgraced effect after last update
-Fixed Record Keeper duplicate in unit panel after last update

Update: 6 Jun, 2021 @ 11:00am

  • General
    -Devotion is now Full Action
    -Paladin Light Bringer Perk now costs 1 point
    -Horror weapon can no longer target friendly units
    -Leader and Heroes now gain 15% xp bonus from Record Keeper instead of 25%
    -Paladin Marquis - Volt Discharge loses stagger impact
    -Shield Bash now has 2 :turn: cooldown and leave one action point after use
    -Infiltrator - Holoshift now gain mods from target unit (doesnt work on Holoshift Repeat)
    -SecretTech research discount from gold landmarks doctrines is now shown properly in the tech tree.
    -Native Threat Locator now locates nearest enemy colony instead of hostile spawner and the revealed radius is increased from 1 to 3 hexes
    -Gift Of Adamance now give target unit Disgraced effect and cannot be casted on units upgraded with Oath Of Devotion or has Disgraced effect

  • Fixes
    -Fixed Advanced Dislocation Drive mod causing the unit to debuff itself with its own abilities
    -Fixed Transfering HQ lasting 4 :turn: to complete when the colony is close while it takes 3 :turn: when it's far, now it always last 3 :turn:
    -Fixed Mind Transference Operation (Heritor Doomsday) not showing description in battle
    -Mind Possession and Mind Dominance can no longer be found in imperial because it show duplicate in drained unit panel
    -Fixed Kirko tag not shown in kirko units panels
    -Fixed Augurs gaining xp bonus from Record Keeper
    -Fixed Veil Of Tranquility operation not affecting enlightened air units in battle
    -Fixed Supply Drop operation not affecting defenders air units
    -Fixed Feel My Pain, Disgraced and Psionic Scream not shown in imperial archives
    -Fixed Compelling Cause operation not able to cast on enemy cities

  • Description Fixes
    -Feel My Pain: 50%
    -Infusion Ionic: removed "only one infusion can be active at a time"
    -Ecological Warfare: biochemical attacks
    -Veil Of Tranquility: Soulburned

  • Description Clarification
    -Sporulation Flares: non-ethereal ground units within 2 hexes. owned units are not affected
    -Electrocutioner - Project Arc Blast: 1 hex radius
    -Gunship - Crash Down: 20 :kinetic:
    -Warden: removed "ignore harder to hit"
    -Holoshift: and mods
    -Record Keeper: except for leader and heroes...
    -Native Threat Locator: nearest enemy colony
    -Gift Of Adamance: cannot target disgraced units or units upgraded with oath of devotion

Update: 10 May, 2021 @ 7:44am

  • General
    The Following Changes are reverted to vanilla version:
    -Skitter and Evasive Maneuvers now have a 50% harder to hit cap
    -Impaired Effect can no longer apply on friendly units
    -Removed Breeding Grounds (Immaculate) Emergent reward on colonist gain
    -Removed Request Grail from Dwelling shops
    -Fixed Soul Beacon operation not granting essence charges to friendly units
    -Fixed a bug when taking back your shakarn/oathbound colonies, turret defenses are spawned against you

  • Fixes
    -Fixed Launch Barrel ability not displaying damage in tooltip and damage preview
    -Fixed Psifish Hunter not gaining morale bonus from faction relations levels
    -Fixed 9 Self-Destruct abilities not gaining damage modifiers, those abilities now have Melee tag
    -Water Construct Self-Destruct ability is now displayed in imperial archives

  • Description Clarification
    -Anomalous Sites: for each choice, added which faction that cannot pick
    -Experience (imperial archive): added more info
    -Popular Support, Reputation and Race Relation (imperial archive): added modifiers and bonuses
    -NPC Relation State (war, peace, friendly and integrated): added Faction Units Morale Modifiers
    -Psionic Drain: 6
    -Launch Drones abilities: starts with full
    -Aggressive Recombination: advanced construct for tier 3 or higher
    -Mass-Driver Cannon, Psitec Cerebral Execution, Plasma Disintegrator Module, Dimensional Collapse and Atomic Collapse: All Insta-kill effects ignore immunities
    -Advanced Munitions Provision: on its explosive attacks
    -Psitec Cerebral Execution: massive impact
    -Prime Rank: Range: optimal range

Update: 25 Apr, 2021 @ 10:36am

  • General
    -Condemn To Drained tactical point cost is back to 2
    -Karmic Amplification doctrine now reduces dwelling quests cooldown by 2 turns

  • Bug Fixes
    -Fixed a bug when taking back your shakarn/oathbound colonies, turret defenses are spawned against you
    -Fixed Grolgreth and Inexzah Shakarn heroes not having any free points when recruited, they also can now be recruited as 1st and 2nd hero (was 3rd at least)
    -Fixed Entangling Overgrowth can no longer be casted on your taken colonies which caused a bug where your units are affected by movement penaly in your domain instead of enemies
    -Fixed Nanite Boosters not granting +2 resistance against entropy effects
    -Fixed Spark Droid - Arc Tendrils ability damaging itself when attacking flying units
    -Fixed Lightning Launcher and Stupor Grenade not allowing heroes to equip arc mods (when it's the only hero arc ability)
    -Fixed Light Bringer abilities (Assault Dash, Bonecrusher Dash and Burning Meteror Dash) not gaining damage modifiers
    -Entropic Necrophagy and Channeled Shield are now displayed in Imperial Archives

  • Description Fixes
    -Dimensional Collapse: 12 strenght... Killing it .... 30 strenght
    -Entopathogenic mod (ability panel): 8/4 strenght
    -Explosives Electrical (ability panel): 3/6 strenght
    -Oathbount Hacker - Fatalism Daemon: Massive Impact
    -Echo Of The Hivemind (unit panel): has +1 shield
    -Arc Tendrils - Long Reach (ability panel): +10% damage against flying units (was wrong description: can hit air units)
    -Channeled Shield (unit panel): can stack up to 2

  • Description Clarifications
    -Karmic Amplification: slower by 2 turns
    -Disruption Hack: 1 hex radius
    -Imperial APC Loadout: can be bought and equipped by commander and heroes
    -Wide Claw Splash: enemy units
    -Celestial Wrath: non-Enlightened

Update: 1 Mar, 2021 @ 9:30am

Testing Out Of Sync Issues in Battle because of mod update

Update: 1 Mar, 2021 @ 9:29am

Testing Out Of Sync Issues in Battle because of mod update