Age of Wonders: Planetfall

Age of Wonders: Planetfall

Competitive Mod (Manual vs Ai)
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Update: 28 Aug, 2020 @ 9:31am

Bug Fix of the last mod update

Update: 28 Aug, 2020 @ 8:09am

General

  • Prospect Sector sound removed.
  • Reputation bonus from offering gifts no longer stack.
  • Fueled By Servitude maximum stacks reduced from 5 to 3.

Removed the following changes from the mod since it's longer needed after last update:
  • Eater Of The Dead - Punishment: target becomes an area of effect of 4 hexes
  • Fixed Colony Militia doctrine not working for militia structures level 2 & 3
  • Fixed Superheated Plasma Actuators mod price
  • Fixed Sinister Chorus affecting mindless units
  • Fixed Rescucitate Thrall reviving units with full hp instead of 50%
  • Fixed The Technologist discount not applying on 32 tactical operations
  • Fixed Electrification Subroutines not working on some psionic attack weapons
  • Fixed Mirage modded with acceleration sails not gaining stagger resistance on defense mode.
  • Description Fix: Ammunition Fire Burst (unit panel): deals 75% damage.

Update: 31 Jul, 2020 @ 3:52am

  • Eater Of The Dead - Punishment Ability: becomes an area of effect of 4 hexes
  • Esteq Conduit Mod: decreased damage per charge from 5 to 3
  • Fixed Electrification Subroutines not working on some psionic attack weapons
  • Fixed Lure Of The Dark being able to control units with psionic, status effect and complete immunity
  • Fixed Mirage modded with acceleration sails not gaining stagger resistance on defense mode.

Update: 20 Jun, 2020 @ 1:45am

  • Fixed The Technologist discount not working on 32 tactical operations
  • Fixed Tier 4 Horror weapon dealing 2x damage on the random target

Update: 15 Jun, 2020 @ 11:58pm

  • Fixed Colony Militia doctrine not working for militia structures level 2 & 3
  • Fixed Superheated Plasma Actuators mod price
  • Fixed Sinister Chorus affecting mindless units
  • Fixed Rescucitate Thrall ability reviving units with full hp instead of 50%

Update: 26 May, 2020 @ 8:27am

    Removed the following changes after Diplodocus update
  • Fixed Description of Spawn Emergent: Hidden and Transcendent
  • Fixed Description of Reactive Shielding (unit panel): +1 shield per stack
  • Fixed Distracting Pheromones affecting mindless units.
  • Fixed Spore Cloud hazard not poisoning xenoplague modded units.
  • Fixed Malictor gaining more than 20% damage from Focus Venom.
  • Fixed Berserker Pheromones not working on heroes with melee weapons.
  • Fixed Assembly Disassembler not gaining burning effect from Ammunition Fire Burst.
  • Fixed Genetics Lab giving hp bonus to biological units instead of non-mechanical.
  • Fixed Neogenesis kirko t7 skill being unlocked after researching Infection t4 skill.
  • Fixed Psynumbra Sanctorum not giving +2 energy slots.

Update: 24 Apr, 2020 @ 2:04am

General Fixes

  • Fixed Forest Affinity not showing up in unit panel
Description Fixes
  • Spawn Emergent: Hidden and Transcendent

Update: 12 Apr, 2020 @ 4:42am

  • Deploy Monitor: casting animation removed
  • Kirko Assault Vehicule: Accelerated Healing mod replaced with Acidic Composite
  • Added 3 map sizes: Small+ 96x72, Medium+ 128x90, Large+ 160x108

Update: 20 Mar, 2020 @ 12:22am

General Fixes

  • Fixed Battle Plan not working on allies.
  • Fixed Arcadian Restoration being a hostile action on allied sectors
  • Fixed Thadeus' Memory weapon range (5 =>7).
  • Fixed Distracting Pheromones affecting mindless units.
  • Fixed Spore Cloud hazard not poisoning xenoplague modded units.
  • Fixed Malictor gaining more than 20% damage from Focus Venom.
  • Fixed Berserker Pheromones not working on heroes with melee weapons.
  • Fixed Assembly Disassembler not gaining burning effect from Ammunition Fire Burst.
  • Fixed Genetics Lab giving hp bonus to biological units instead of non-mechanical.
  • Fixed Neogenesis kirko t7 skill being unlocked after researching Infection t4 skill.
  • Fixed Psynumbra Sanctorum not giving +2 energy slots.

Update: 8 Mar, 2020 @ 4:34am

Description Fixes

  • Curse Of The Es'Teq: on failure, only deals 20%
  • Reactive Shielding (unit panel): +1 shield per stack
  • Emergency Consciousness Transmission: within 3 hexes
  • Ammunition Electrified: non-Ethereal units
  • Ammunition Fire Burst (unit panel description): deals 75% damage.
  • Haunt Colony: -2 income
  • Mantra Of The Branded: removed wrong insanity description