Age of Wonders: Planetfall

Age of Wonders: Planetfall

Competitive Mod (Manual vs Ai)
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Update: 1 Mar, 2021 @ 9:27am

Testing Out Of Sync Issues in Battle because of mod update

Update: 1 Mar, 2021 @ 9:18am

Testing Out Of Sync Issues in Battle because of mod update

Update: 1 Mar, 2021 @ 8:48am

Testing Out Of Sync Issues in Battle because of mod update

Update: 28 Feb, 2021 @ 12:55pm

  • General
    -Removed Request Grail from Dwelling shops due to a bug where 60 are not removed from your resources (awaiting developers fix)
    -Breeding Grounds (Immaculate) now give emergent on happiness event but still no reward on colonist gain (awaiting developers fix)

  • Fixes
    -Re-added Drop Valkyrie fix
    -Fixed Void Barrier not targeting friendly colonies
    -Fixed Light Bringer's Meteor Dash ability not gaining damage modifiers
    -Tyre's Tomb, Valentine Manor and The Dvar Forge City can now be found in imperial archives

  • Description Fixes
    -Fixed Colony Militia description in colony stats page: ...military infrastructure.. (was barracks)

  • Description Clarifications
    -Security Drone: owned colony...our armies
    -VoidTech Doomsday Level 1-3: voidtech player and void tech units
    -XenoPlague Doomsday Level 1-2-3: xenoplague player and xenoplague units
    -Reactive Phase Protection: friendly unit
    -Dimensional Vortex Bomb / Dimensional Collapse: cannot target friendly units
    -Call Of The Plague: owned target colony
    -Hyper-accelerate Evolution: owned pustule
    -Forced Infection: non-xenoplague units
    -Prospect Sector: amount of resources
    -Onyx Of Conversion, Lure Of The Dark and Mantra Of Control: non-mindless

Update: 26 Feb, 2021 @ 12:19pm

  • Fixes
    -Impaired effect now properly fixed (it doesnt apply on friendly units)
    Due to limitations in Mod editor:
    Sono-Interference doesnt apply impaired on cercle hexes of sono-flow ability (only affects center target)
    Sono-Interference + Impaired Grenade will result in having 2 resistance checks on grenade ability: 8 and 4 instead of 12 strenght single check

    -Bane Of Emperors, Essence Of A Hundered Souls, Sol Paramount, Salvation of Tennebres, Champion Of Justice and Selfish can now be found in Imperial Archives
    -Fixed Cleansing Light targeting enemy units
    -Fixed Dark Icon and Flagellation not targeting friendly units
    -Fixed Sacrifice To The Abyss being a hostile action on friendly colonies

  • Description Fixes
    -Breeding (Immaculate): removed text about emergent reward
    -Haunting Melody (ability tooltip): -40% Accuracy

  • Description Clarifications
    -Large Anomalous Sites: added choices rewards
    -Parasite Infection (ability tooltip): Non-Xenoplague
    -Gift Of Oblivion, Shroud Of The Abyss and Emergency Cloaking Field: friendly
    -Sacrifice To the Abyss: Non Hero
    -Torment Channelers: owned colony
    -Reverbing Shield: 3 :kinetic: resistance ... sonic attacks

Update: 23 Feb, 2021 @ 11:28pm

  • Drop Valkyrie Massive Impact Fix is removed due to a Out Of Sync issue in an ongoing battle between 2 players in World Champion event. The Fix will be re-added in the next update

Update: 21 Feb, 2021 @ 6:55am

  • Balance Changes
    -Increased points required for xeno evolve from 10 to 13 (evolving is slowed down by 23%)
    -Condemn To Drained is replaced with Rite Of Revitalization in tech tree (T1 => T3) and its cost is increased to 60/3
    -Mind Posession and Mind Dominance now ignore Fatalism effect
    -Empowered Drained mod now costs 15 cosmite

  • Fixes
    -Cautious, Tear Down The Oppressor, Reject The Past, Compassionate and Dream Haze can now be found in imperial archives
    -Fixed The Oppressor's choice reward in The Colony Of Dreams Anomalous: hero gain Reject The Past instead of Cautious
    -Fixed Act Of Retribution: Owned units gain 10% damage against non-kirko units (was owned kirko-units gain 10% against all units)
    -Fixed Kirko's Strategic Regeneration property not showing up in kirko units panel
    -Fixed Operation Scrambler allowing its caster to prime operations in the domain + Fixed Operation Scrambler property is now listed in enemy units panels
    -Fixed Plasma Ray Defense not targeting friendly colonies
    -Fixed Extermination Protocol not appearing in damage preview (when holding ctrl)
    -Fixed Learning Center giving xp bonus to mindless units
    -Fixed Unstable Decay damaging flying units
    -Fixed Batterfly Effect, Scramble Destiny, Erratic Misfortune and Curse Of Fatalism not removed by dispel operations/abilities
    -Fixed One Eyed Hawk not showing kill chance in damage preview
    -Fixed Deploy Valkyrie having massive impact effect instead of high impact

  • AI Improvement
    -AI no longer use Broadside Bombardment ability on friendly units at round 1 in co

  • Description Fixes
    -Act Of Retribution: your units
    -Call Of The Hive: your armies
    -Targeting Array: removed duplicate description in ability tooltip
    -Cryogenic Fortitude: removed stagger resistance
    -Disincentive Prayers op: removed tresspassing
    -Localized Earthquake Generator: non-floating and non-flying
    -Tectonic Shift: On failure, all units in the target sector lose their mp

  • Description Clarifications
    -Medium Anomalous Sites: added all choices rewards
    -Creeping Barrage: on ground units
    -Time On Target: enemy units
    -One With The Swarm: friendly swarm shielded units
    -Photonic Countermeasures: All units
    -Firestorm Projectile: all adjacent units
    -Emergency Shielding: friendly unit
    -Plasma Ray Defense: 3 to 5 enemy units
    -Phoenix Armament Protocol: 25% production and 25% energy
    -Phoenix Defense Protocol: friendly domain
    -Grounding Harnass / Interlocking Armor: a level of stagger resistance
    -The Dirge Level 1: Non-Psynumbra player and Non-Psynumbra units
    -The Dirge Level 3: Psynumbra player and Psynumbra units
    -Cyber Attack Level 1: Synthesis player and Synthesis units
    -Cyber Attack Level 3: non-Synthesis player and non-Synthesis units
    -Pyrx Fumigation Protocols Level 1 and 3: Non-Promethean player and Non-Promethean units
    -Fatalism / Curse Of Fatalism: and Drained mind control checks
    -Resurgence: friendly unit
    -General Alert Protocol: friendly Dvar units
    -Factory Overdrive: owned colony
    -Swarm Form: Mods that are incompatible with the new form are removed
    -Cavitation Module: 100% chance for single attacks and 12
    -Kinetic Vectoring Field: ground units

Update: 13 Feb, 2021 @ 8:01am

  • Fixed Essence Link working on non-biological, non-cyborg and non-mineral units
  • Fixed Siege Master not giving entropy resistance
  • Fixed Protector Program, Oracle's Guidance, Rite Of Reincarnation and Ionic Overdrive not working on allies
  • Fixed Positron Converter: no longer works on friendly units
  • Claimed Essence, Lucky Gambler, Ethereal Knowledge, Valer-E's Spouse, Worthy, Sun Shard, Celestian Sunflare and Grudge Aura: Enlightened can now be found in Imperial Archives

  • Description Fixes:
    -Declaration Of Truth (Level 2): to a random owned colony
    -Technoclast Crusade: removed "friendly"

  • Description Clarifications:
    -Small Anomalous Sites: added rewards for each choice
    -Aeon Flux: friendly mechanical or cyborg unit

Update: 7 Feb, 2021 @ 8:53am

  • Removed Breeding Grounds (Immaculate) Emergent reward awaiting developers bug fix (unlimited emergent units by building colonisers then canceling it)
  • Fixed Explosive: Electrical mod removing electrified effect modifier gained from Electrification Subroutines
  • Fixed Entropic Decay effect from Technoclast Crusade affecting units with entropy immunity
  • Fixed Atrophy Spread affecting units with entropy immunity
  • Fixed Level 3 Mind Rebirth and Cyber Attack affecting friendly heritor/synthesis player units only
  • Fixed Description of Terraforming Outpost on produced units: +1 status effect resistance
  • Mind Possession , Mind Dominance and Devour (voradon ability) can now be found in Imperial Archives

  • Description Clarifications
    -Arboreal Eden: reduced to 4
    -Declaration Of Truth (level 1): Non-Celestian player units and Non Celestian units
    -Declaration Of Truth (level 3): Celestian player units and Celestian units
    -Milestone Charge Station: Units can only use 1 charge station per strategic turn
    -Experience (Game Concepts):
    ...when calculating XP, the system will cap XP from...
    -Condemn To Drained:
    ...and will inherit mods from the condemmed unit, the inherent mods can be bought and equipped by any drained unit you own
    -Deploy Cerebral Control Collars:
    ...The indentured unit will inherit mods from the controlled infantry, the inherent mods can be bought and equipped by any indentured unit you own
    -Devour (Ravenous ability)
    Non-Hero devoured unit that didnt die during the process can be retrieved if ravenous is killed before it devours another unit or uses the spawn larva ability

Update: 31 Jan, 2021 @ 4:04am

  • Impaired Effect can no longer apply on friendly units awaiting developers bug fix (cooldowns and once per combat of mod abilities reset by impaired effect)
  • Fixed Batterfly Effect not spreading to units with diffrent layer (air, ground)
  • Fixed Octowhale and Elder Octowhale not possible to equip some melee mods
  • Fixed Biology Expert not displayed in heroes and units panels
  • Fixed Ranger Training not displayed in hero unit panel
  • Oathbound Veteran can now be displayed in imperial archives

  • Description Clarification:
    -Amazons Definition: Non-Amazon, Non-Growth and Non-Xeno animals gain Primal Controller
    -Call Of The Wild: The unit is summoned with no action points
    -Visual Aquity: optimal and maximum range
    -River Crossing Expertise: by 6
    -Mountain/Forest/Ruin Navigation: by 2
    -Elevate To Warden/Protector: Recruit
    -Oathbound Veteran: has been evolved from a Paladin Aspirant
    -Intervention: friendly units
    -Guarded Utopia: Friendly Battlesuit units in our domain
    -Wasteland Scavengers: 5 energy per unit tier, 25 for heroes
    -Nanite Support Station: friendly adjacent ground units
    -Orbital Abduction: 13 chance....Success chance is multiplied by the proportion of hp that is missing.... chance increases to 15