Europa Universalis IV

Europa Universalis IV

Christianity Besieged 1444
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Update: 28 Jul, 2020 @ 7:46am

MINOR/BUGFIX
-Increased development in Jaziraljar by 4 dev, 6-5-4 to 7-6-6 (Muthalia capital province, aka Sao Tome)
-Dev increase for Algoa Bay (Khalija)
-More on-action tweaks
-Fixed buggy ports in Khalija and Mjimbali
-Fixed positions for Seliah

Update: 27 Jul, 2020 @ 3:41pm

-Fixed no culture provinces in South Africa.

Update: 27 Jul, 2020 @ 3:14pm

MINOR/BUGFIX
-Added religion descriptions for Q'a Num and Mudarian
-Redone localisation for Hanafi and Ismaili Sunni/Shia schools, now called Hanifi and Hanafi respectively
-Major cleanup of the on_actions file, which hopefully was causing a lot of nice laggy errors that are now gone.
-Background changes to the Black Stone event and Dacian culture shift events, should hopefully cause a significant lag decrease. Also fixed the localisation file for Black Stone event that caused the text to not show up.
-Sogdian culture moved to Iranian culture group

Update: 25 Jul, 2020 @ 6:22am

-Some more Caliphate of Rum bugfixes.

Update: 25 Jul, 2020 @ 5:33am

-Caliphate of Rum bugfixes.

Update: 24 Jul, 2020 @ 9:05pm

UPDATE 12

CONTENT
-Added 92 new provinces throughout Africa (and 1 for Cilicia, that will find applicability later).

-About 50 new countries, give or take given some were added earlier and some tags have been overwritten. Focal point for new tags is in South Africa and the growing economic epicenter created by the unity of the Q'a Num faith.

-Berber Tribes: Play as a migratory OPM with beefy land maintenance cost reduction and force limit bonuses to allow you to bully nearby settled nations! The Sahara has been expanded with 29 new provinces, and while you can travel through them, they are uncolonizable! They're too inhospitable for settlement, but you can use them to take any flavor of Islam, Judaism, or Fetishism anywhere your tribe can reach!

Q'a Num: Monotheism is a scam created by the trickster God Kaggen to consolidate power! To combat the encroachment of Kaggen's followers upon Africa, the Q'a Num faith utilizes Holy Sites, religious schools, and slavery mechanics.

End or Reintroduce Slavery: Q'a Numi faithful root out slavery everywhere they go, making it impossible to spawn in Q'a Numi colonized provinces and providing an event for rooting it out (as Q'a Num) and possibly re-introducing it (as anybody else within a century).

Hado! and Kurudi: The two schools of Q'a Num are in natural opposition to each other. While the militaristic Kurudi seek to destroy every last vestige of Kaggen, the Hado! seek to create idealistic societies to convert heathens.

Kx'ais and the Kaikx'ai: As a Q'a Numi, any non-dynastic nation can form a Kx'ai through conquest and influence, cementing themselves a dynasty and a powerful government. Should you unite the southern regions of the continent, however, you can form the first Kaikx'ai, a unified Q'a Numi empire that has the tools at its disposal to rid the continent of Kaggen's influence!

Mudarians: Mudarians are a syncretic branch of Islam that formed out of a religious revolution against the Ethiopian Caliph. Fleeing across the African coast with the Black Stone in stow, they have formed utopias in the form of mercantile slaver and theocratic republics, mostly centered on the coasts of western Africa. Becoming Mudarian means abandoning all dynasties but the first and last dynasty of God (arguably less of a dynasty and more of an all-emcompassing will).

The Black Stone: The Black Stone of the Kaaba is an important artifact to the Islamic world, and while pilgrimmages to the Kaaba remain as frequent as ever, it truly remains a great loss of prestige to have lost it. Should you occupy the province that holds it, you can choose to take it to bring to your capital, bring it to Mecca (any non-Mudarian Muslim), Rome (Alsababi), or Muthalia (Mudarian). To non-Muslims, it's a trophy you might randomly come across.

Ridiculous Kongo Conversion Event: You'd best race to discover the coast of Kongo and hope they survive, because now Liritists, Sunnis, Shia, Alsababi, and Norse can trigger the Kongo conversion event! But you don't have to be the first - you just have to get there in time to enter the Kongo lottery. If everybody shows up, each religion gets a 16% chance to convert the King, though there's always the 4% chance the aristocracy just kill him instead.

Major Renaissance changes: Renaissance now spreads pre-1500 in Islamic provinces (except Mudarian) rather than European, and also spreads much quicker in the greater Mediterranean sphere, including Anatolia, the Levant and Iraq, Egypt, most of Iberia, etc.

-2 new trade nodes (Namibia in the new habitable Namib region, Qhaanue is an inland South African trade node). In practice, Namibia plays the faux-endnode game much better than the Cape ever could. (;

MINOR/BUGFIX
-Can now form Gothia through decision. Requires being Gothic/Ostrogothic (both work for either) and owning Lugundum (Gothia) and enough other provinces.
-Five government reforms for Q'a Numi: Tribal Theocracy, Kurudiju!ha, Kx'ai, Qhaanue Administration and Kaikx'ai. All have multiple starts save for Qhaanue (unique) and Kaikx'ai (formable).
-Two government reforms for Mudarians: Mudarian Utopia and Mudarian Slavers, both have multiple starts in 1444.
-Historical lucky nations are now Jajatsumis, Sununguko, Mimrden (should it spawn), Muthalia, Isuktukimag, Coyotlatl, and Quiau, should you choose to use them.
-Feudalism now exists throughout Canada and other parts of North America, alongside all Mudarian and some Q'a Num parts of Africa.
-Added ruler for Judea
-Added rulers for a bunch of countries in North America and Europe (Thanks Big Juice!)
-Changed Lwow (never founded) to Dniprgród (Dnipier fortress in attempted archaic Polish), moved city location in province.
-Renamed Iroquoisan culture group to Haude, Iroquois culture to Haudeno, Huron country/culture renamed to Wendat
-Fixed a problem with the Roman Iqta government names that was messing up everybody else's fun custom names.
-Updated the religious rebel files, since ok they apparently use estates. Hopefully fixes some more crashes.
-Ilkhanate ruler is now Infertile (i.e, the Khan Can't Get It On)
-Fixed Granada culture
-Gave Armorica 1 province from Wessex, now starts at war with Cornwall for its claims.
-Fixed errodenous Armorica cores, added permenant claims on southern English coast.
-Cornwall color change (clarity issues with Armorica).
-Corboda and Toledo now also start as rivals (kinda neat you can do that now in 1.30)
-Ostsettlers events occur faster with good stability (was intended on-release, bug-fixed)
-Fixed Nahuatl reforms.
-Corsica now accurately appears as a Pirate Republic on start screen rather than changed through event (Since it's removed without Golden Century DLC on startup, this was an erroneous bugfix attempt).
-Minor update to Greek kingdom titles.
-Neapolitan countries can now form Italya, but the Caliphate of Rum can't.
-Fixed a couple No Culture provinces.
-Hagia Sophia can no longer be built
-Fixed conversion events for provinces. They now require 150 relationship between pagan and non-pagan (from 100) and now includes Romuva, Suomenusko, and Druidists (in addition to Animists, Fetishists, and Totemists) whose provinces and potentially country can now also be converted by Liritists, Theodolists, Manichaeists, Q'a Numi, and Alsababi with positive relationships with them. Player countries are more likely to convert their pagan neighbors (70-30%, as opposed to 30-70% for AI) for those who wish to peacefully proselyze the pagans for your run. (;

Update: 4 Jul, 2020 @ 1:34pm

MINOR/BUGFIX
-Fixed cultures for the redone Berber countries
-Improved Burgundian ruler names
-Minor localisation adjustment for non-Italian Roman Islamic government titles (Just Maurentia as far as I know)
-Added leaders for Cornwall and Wales, renamed Dubris, Reginorum, and Nodensia leaders.

Update: 4 Jul, 2020 @ 8:27am

CONTENT
-Added Kampanien, a Gallien vassal of Burgundy with claims on the rest of Champaigne. A two-edged sword, as Kampanien is coming entirely out of Burgundy's land.

MINOR/BUGFIX
-Gurrea is now a march under Vesitain
-Made Maurentia ruler's culture Roman
-Haut Poitou transferred from Vesitain to Tuthegacia
-Minor Vesitain development decrease (like 4-6 dev)
-Some Gallien province localisation
-Some more minor religion and history fixes

Update: 3 Jul, 2020 @ 12:24pm

CONTENT
-New countries and cultures in North Africa.
-Berbers and North African cultures reworked into a Berber culture group.
-6 new countries.

MINOR/BUGFIX
-Religion changes in North Africa, more Sunni but Timbuktu is Alsababi.

Update: 2 Jul, 2020 @ 11:22pm

-More background fixes.