Rivals of Aether

Rivals of Aether

Penny
Showing 31-40 of 61 entries
< 1  2  3  4  5  6  7 >
Update: 30 Jul, 2020 @ 11:17am

v1.9
BUG FIX:
- Fixed dash attack cancelling always into F-Tilt

Update: 27 Jul, 2020 @ 1:29pm

v1.8:
General Changes:
- Reduced jump speed, this makes her feel significantly less floaty. (13.5 > 11.5)
- Walljump HSP and VSP cut in half.
- Added Compatibility for Hikaru, Toon Link, Miiverse, and a few other things. Kirby will still take some time.

Jab:
- Jab 3 now has proper hitpause.
- Animations better adjusted to fit the hitboxes.

F-Tilt:
- New animation, has more reach, should be much better all around.

D-Air:
-If first hit works, you can input dair again to instantly go into the second hit without the rising kick.

U-Special:
-Both hitboxes of the final extra kick will now happen at the same time. This previously caused the sweet spot to be almost unlandable despite its higher priority, because the sourspot would appear 2 frames earlier and hit first.
-Because U-Special’s spike is now much easier to land, the base knockback has been significantly reduced, but the scaling has been slightly increased to encourage its purpose as a dramatic kill move / combo ender, rather than a “kill Etalus at the ledge” button.
-Reduced endlag on the final kick, and made it stall you in the air during endlag.
-Reduced hitpause on the flurry of kicks, increased hitstun on the final blow to really sell it.
-Greatly expanded range of the flurry of kicks.

U-Air
-Removed the first and hitboxes, as they were purely vestigial and complicated the move.
-Made the hitbox larger.

Fair:
-Fixed the animation.

N-Special:
-Gave the projectiles hitpause.

Effects:
-Fixed the sound effects on fair.

Dev Comments:
We are currently working on a way for it to be more obvious that you are cancelling into stuff.
It will take a while to implement but these balance changes should help.

Update: 13 Jul, 2020 @ 9:31pm

v1.71
Codec:
Added Hime Death Codec

Update: 13 Jul, 2020 @ 4:20pm

v1.7
BALANCE:
Jab:
Jab 3 has proper hitpause now.

DAir (Post Draw):
DAir's fancy effects are now properly colored by the shader.
Sweet Spot BKB reduced (8 > 6).

UStrong:
First Hit and Sweet Spot First of UStrong now have an angle flipper of 2 instead of 4.
All Multihits have an angle flipper of 9 to keep the opponent in the move (when hit).
BKB increased to 8.2 for every single hit of the multihit.
Final Hit Hitbox repositioned around her fist (sourspot).
Final Hit Knockback Scaling reduced (1.6 > 1.2).
Sweetspot Final Hit Knockback Scaling reduced (1.65 > 1.25).

USpecial:
No longer waits 30~ frames before going into pratfall.

ADJUSTMENTS
Codec:
woag the skeleton (whoever that is) has been banished to the furthest reaches of space.
Amser Forest typo fix, audio will eventually join it.

Update: 10 Jul, 2020 @ 7:10pm

v1.64
Codec Fix:
- Sandbert no longer is referred to as Mach Punch Sandbert.

Update: 9 Jul, 2020 @ 3:21pm

v1.63
Codec Fixes:
- Etalus pun is now actually spelled correctly.

Update: 9 Jul, 2020 @ 2:12pm

v1.62
Codec Fixes:
- Elliana's Second Line now appears

BALANCE:
Up Tilt - No longer able to fast fall on hit.

Update: 9 Jul, 2020 @ 1:42pm

v1.61
FIXES:
- Fixed Olympia and Epinel Codecs to properly play for their respected characters.

Update: 9 Jul, 2020 @ 8:46am

v1.6

Update: 25 May, 2020 @ 5:51pm

v1.5