Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Alexander
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Update: 8 Nov, 2022 @ 9:01pm

MAGADHA UNIT GPIECE error:
Issue is specific to the faction and not the build set.
Could be due to slaves, citizens,

Update: 8 Nov, 2022 @ 8:49pm

FURTHER TESTS.......

An ASIAN model (used for India) is causing trouble.
- Not scholar, or the green patriot, we know from tests that the green patriot is working.
- purged all old Armenian units but the issue still is there.
- not buildings - but who knows.

ACHAEMENIDS
- Merchant used for Persians is not acceptable. Please migrate over to Celts / Barbarians.
- Replace with old camel caravan.

Update: 8 Nov, 2022 @ 8:21pm

TEST:
Magadha causes crashes. Greek civs do not. Why?

Update: 31 Oct, 2022 @ 7:26pm

Merchants, caravans and supply wagons have been resolved (for now).

All that is left then is to start reworking the Greek units, using them as a vanilla base and then we are in business.

Update: 31 Oct, 2022 @ 10:13am

PLEASE READ IF YOU ARE GETTING CRASHES OF ANY KIND:
CURRENT ISSUES (NWA0.1)
- Odd crashes have been noted especially late in the game. We advise players to take note of all the following data whenever they start a new game:
- Factions chosen
- Map size
- Presence of snow/water
- (if a crash occurs) what you were doing and what age you were in when it happened.

These are issues that are being looked at and which should be corrected in future.

In the meantime we advise strongly against the use of random players. For best results, you should take down notes on which games had snow or navigable ocean, and what factions were used. Why not use a virtual dice thrower to select the factions for you instead?

AFTER watching the goings-on in Ukraine I realised I could not sit still, and have decided to begin work on this mod, posthaste. Especially since I am receiving help on developing it.
Sorry to all my fans who are Early Modern history buffs. Rise of the Moderns will be put on the backburner unless someone wants a new faction.

NOTES:

This mod is intended to follow the same old format of New World Empires of expensive cities but cheap armies (because you can spam build Barracks and Corrals everywhere). In truth, it is actually an amalgamation of different mods - it uses Warbirth's system of units, but combines them with units from Kings & Conquerors: The Hellenistic Era.

Work on Warbirth is taking place, concentrating mainly on nomadic factions until Greek, Achaemenid and Indian buildings are ready.


TO-DO:

BUILDINGS
Warbirth 2 is being worked on to produce assets for Alexander. Otherwise, not much is going on.

SPARTA: All land unit skins have been sorted out but no units have been coded in.
PERSIA: Needs harma drepanephore but this has not been tested to see if we can replace the old Hellenistic driver with Persian ones. Achaemenid buildings of WBI2 not coded in full.
EGYPT: A list of official units has been compiled on Warbirth Wiki.
AETHIOPES: See above.
INDIA, THRACIANS: Medium, heavy chariots still remain untested to this very day. This is especially damning since Thracian and Indian factions need chariotry.

Update: 31 Oct, 2022 @ 9:20am

Merchants and tradesmen are still outstanding.

Audit Warbirth. We need to finalise the following:
- Merchants
- Caravans
- Supply units.

Ska, SSArmatoi and Tokharoi are outstanding too. Saka and Sarmatoi need new units since they will be added to Bronze Dawn, too.

Update: 31 Oct, 2022 @ 9:01am

Patriots - finalised but a lot of rehashing is gonna take place, only POPULARIS, DARIUS, CHANDRAGUPTA are in use.
Peasants - finalised.
SCholars - finalised, but I would like to replace the Persian one which rehashes the Greek one as an interim sprite.
Slaves, priests - done, sorta.

Update: 31 Oct, 2022 @ 8:59am

Update: 31 Oct, 2022 @ 8:39am

Peasants done, mostly.
Scholars - Asian scholar is being peeled off to become an alternate Councillor for

Update: 31 Oct, 2022 @ 8:16am