RimWorld

RimWorld

Infusion 2
Showing 1-10 of 79 entries
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Update: 20 May, 2024 @ 3:50am

fix(Infusion): Ranged ApplyDamage onHitWorkers triggers on melee attacks

Update: 14 May, 2024 @ 8:39am

feat(Infusion): Adjust overlay position
fix(Infusion): Set infuser defs' drawGUIOverlay to true

Update: 10 May, 2024 @ 5:43am

fix(Infusion): Remove meditation stat multipliers from Royalty infusions, use offsets instead
refactor(Infusion): Error when Pawn stats have multipliers

Update: 9 May, 2024 @ 7:50am

refactor(Infusion): Optimize StatWorker

Update: 7 May, 2024 @ 8:50am

feat(Infusion): Move Nature to Rare, not Legendary
fix(Infusion): Biocodables yet to be coded change infusions upon pickup
fix(Infusion): Update HP after applying infusions

Update: 30 Apr, 2024 @ 4:42am

feat(Infusion): Reduce ToxicBuildup, increase ToxicResistance
fix(Infusion): Differentiate patch names

Update: 25 Apr, 2024 @ 5:34am

fix: Revert the bladelink change

Update: 25 Apr, 2024 @ 5:22am

fix: Stun being too strong

Update: 25 Apr, 2024 @ 5:13am

feat(Infusion): AfterAttack onHitWorker
feat(Infusion): Apply biocoded bonus to Bladelink weapons as well
feat(Infusion): onHits AfterAttack, refactor OnHitWorkers
feat(Infusion): Revisit infusions
feat(Infusion): Royalty infusions
refactor(Infusion): Simplify label transformation

Update: 23 Apr, 2024 @ 8:17am

feat(Infusion): Increase infuser stock quantity for traders
feat(Infusion): Clarifiy or fix descriptions