Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
Showing 11-20 of 39 entries
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Update: 1 Jul, 2020 @ 2:01pm

- added some more Fences
- adjusted the cost of all dlc walls to be the same as the other walls
- adjusted new floors to use FloorMaterial as well

- fixed bug in Traffic Terminal where it would not teleport prisoners from another Traffic Terminal
- fixed renderdepth on intake truck
- adjusted renderdepth on cargo stations
- streetmanagar and traffic terminal are now a bit taller, so you can click them easier
- arriving prisoners will be sorted beneath their little panels at the traffic terminal
- fixed bug in intake truck where it would not teleport prisoners back when truck gets deleted

Update: 30 Jun, 2020 @ 2:48am

- fixed incorrect renderdepth issues with cargo stations and trucks
- fixed chinook exports hook staying behind on chinook helipad
- fixed fireman callout on emergency station error (#548)
- fixed grant checkers not being exported from chinook helipad
- fixed landing lights shining through chinook when landing
- streetmanager now has Show Truck Skin button to show all skins without needing to change one
- all truck skin previews are now displayed when changing skins on the streetmanager
- fixed hose being connected to left map side when a chinook firebrigade is called
- fixed firemen not walking to waypoint when emergency station+callout helipad is used

Update: 17 Jun, 2020 @ 2:26am

- added CalloutStationTruck script to initialize emergency call-outs
- restored the Delete button on vehicles (warning: might NOT reset stations in all cases, but should be safe to use when a truck is still arriving). Select the Engine Block below the truck skin - when this button is pressed, the deliveries/prisoners on a truck should be teleported back to the terminal and the truck gets removed from the map.

Update: 4 Jun, 2020 @ 1:55am

fixed limo garage gantry crane not picking up stuff from the towtrucks

Update: 3 Jun, 2020 @ 1:49pm

- fixed Chinook not sending prisoners to Reception while the Intake button was toggled to 'yes' on the helipad.

Update: 31 May, 2020 @ 7:30am

- fixed bug where StackTransferrer would not reposition when enlarging the map

Update: 28 May, 2020 @ 2:53pm

Update: 27 May, 2020 @ 7:45am

- corrected sprite misalignment at cargo helipad deliveries sign

Update: 27 May, 2020 @ 7:10am

- adjusted room requirements for the helipads to work. Completely forgot about that...

Update: 26 May, 2020 @ 11:48am

- fixed buttons on double cargo station not updating correctly you toggle Left/Right side when a side is Emergency.
- the delete boxes/stack button on cargo stations/helipads now only deletes stack when the station/helipad is not in use (used to produce an error when a truck was busy unloading stuff and this button was clicked).