Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
Showing 21-30 of 39 entries
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Update: 20 May, 2020 @ 6:12am

fixed prisoner needs not being reset while they are at the traffic terminal

Update: 20 May, 2020 @ 12:05am

implemented some code to completely unload stacks from trucks at cargo station

Update: 19 May, 2020 @ 12:00pm

fixed script error @ line 484 in CargoHelipad

Update: 19 May, 2020 @ 12:48am

fixed script error @ line 1186 in CargoHelipad

Update: 17 May, 2020 @ 2:20am

fixed intake chinook keeps pushing prisoners through the chinook without unloading them

Update: 15 May, 2020 @ 5:46am

fixed trees not being removed automatically when placing cargo stations/terminal/helipads since the new game update.

Update: 12 May, 2020 @ 2:24pm

fixed bug where truck tries to close not existing gate behind it when starting to process on a road where the first gate is after a cargo station, not before.

Update: 12 May, 2020 @ 9:27am

- When the Traffic Terminal is changed from AUTO to SUSPEND, arriving Deliveries / Intake Trucks and Chinooks now get deleted and spawn their cargo back to the terminal
- fixed bug where cargo trucks/chinooks would not zap Boxes back to terminal, only Stack would be teleported
- fixed missing code to reset tooltips of cargo stopsigns/helipads after cargo has been delivered

Update: 12 May, 2020 @ 2:27am

fixed trucks not finding vehicle in front/behind in specific cases
swapped tooltips on Engine Block and Truck Skin

Update: 11 May, 2020 @ 7:29am

rewritten code for gantry crane to prevent getting stuck