Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
Showing 31-39 of 39 entries
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Update: 11 May, 2020 @ 4:00am

- fixed bug with RoadGate (Small) not putting its traffic light on the correct Road Post when 2 gates are adjacent on a double road
- fixed sprite orientation of RoadGate (Large) when opening/closing

Update: 10 May, 2020 @ 7:16am

- updated some menu tooltips
- removed default Road Gate from the Doors menu since it gets replaced by Road Gate (Large) anyway
- removed Road Gate (Large) from the Doors menu, since it's using a spawner in the Staff menu
- updated manifest.txt

Update: 5 May, 2020 @ 10:16am

- added limo garage
- adjusted grants

Update: 1 May, 2020 @ 3:37am

- fixed numbers with queued stack not being updated when items got teleported away from traffic terminal
- truck drivers now start unloading quicker, no more waiting for activation job on the cargo control
- fixed traffic lights on large gates, you'll need to reset them by disable/enable traffic lights on existing large gates

Update: 1 May, 2020 @ 1:43am

- fixed road posts of small gates not changing to correct sprite in some cases
- cargo trucks no longer stop at other stations than the ones they are heading for
- added room descriptions for cargo/intake/emergency in the menu
- floor materials are no longer teleportable to reduce the amount of empty trucks

Update: 30 Apr, 2020 @ 9:44am

fixed GrandCheckerTerminal not going to Exports
fixed Traffic Termnal error during reading trooptruck skin when placing another terminal.

Update: 30 Apr, 2020 @ 8:13am

fixed room requirements for Intake Area

Update: 30 Apr, 2020 @ 4:16am

- fixed TroopTruck skin not applied when soldiers are called
- fixed bug when a different call-out type was brought to an emergency station after it unloaded a first call-out

Update: 30 Apr, 2020 @ 2:14am

Initial test release