Garry's Mod

Garry's Mod

M9k Remastered
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Update: 7 Aug, 2024 @ 2:43pm

- Added JIT sound pre-caching to stop sounds from not playing on the first time occassionally.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/31a8cbcc590ff8f6972d87d25d2fc4bb6f968e3b

Update: 7 Aug, 2024 @ 1:13pm

- Fixed 'Throwables' not spawning with reserve ammo when m9k_spawn_with_reserve' is set to 1. - Community Contribution.
- Sticky Grenade now sticks to world geometry and no longer plays two explosion sounds. - Community Contribution.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/b199d592aef61608cedfe28a7b55ab893de0db03

Update: 2 Aug, 2024 @ 11:08am

GMad.exe compliance

- Removed *sw.vtx and *xbox.vtx files.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/2f8e89a37784cf92570423237757b96b9e95a4ad

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Total space saved: 574.9 MB -> 535.5 MB

Update: 25 Jul, 2024 @ 2:20pm

Bolt-action bugfix
- Fixed a bug with bolt-action sniper-rifles that would cause their spread to reset before the bullet is fired, causing ridiculously high spread even though the player aimed down the sights. (Community Contribution)
- Updated console start-up prints for both server and client which includes fixing a typo.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/3666a1396da99cde581c1b5b0e1a1112d2e8d7bf

Update: 3 Apr, 2024 @ 1:23pm

Fixed low tickrate issues
- Fixed M61 Grenade not working on low tickrate servers (Community Contribution)
- Fixed Sticky Grenade not working on low tickrate servers (Community Contribution)

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/59c7ff65759897c91bc62fd67385608c1b3ae94c

Update: 22 Feb, 2024 @ 1:41pm

Validity checks
- Implemented various IsValid checks in various weapons and entity classes.
- Implemented various checks to prevent exploiting.
- Picking up a throwable now automatically selects that weapon.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/62ab1862c63db6161c5786dfbdbc959a2947afd2

Update: 9 Jan, 2024 @ 9:38am

Bugfixes
- Fixed a prediction error that would cause insane recoil on low-tickrate servers.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/cd68941bc29c84910314ac5e94dc069f846dc341

Update: 14 Jan, 2023 @ 8:38am

Bugfixes
- Fixed the m9k_ammo_buckshot entity giving ar2 ammo instead of shotgun ammo. Bug reported by: aebaadcode.
- Added redundancy IsValid checks to all ParticleEmitters created by the Addon, they might be created in the void, meaning they never become valid.
- Fixed the Honeybadger and Orbital Strike becoming invisible under certain conditions, mostly related to reloading.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/807e0e44cbdb81356445839c93ccf2e5a3180306


Update m9kr_initialize_shared.lua
- Fixed the scrds print message on server startup.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/cde1696935ff78773f07cdbb8445951726162f4e

Update: 4 Nov, 2022 @ 11:53am

Version 2.0.1 (GitHub commit is 3.0.1 which was a mistake.)


General changes:
- Reduced the intensity of the idle sway.
- Added more defaults to the Weapon base, Grenade base, and Melee base.
- Very slight performance improvements for most scripted entities.


New Features:
- Added a new Variable to the Weapon base that allows developers to change the color of the muzzleflash.
- Added a new Variable to the Weapon base to be able to use AR2 Tracers instead of the normal Tracers.
- Added a new Variable to the Shotty base to force the reload sounds to be played for the holder no matter what.
- Added a new Variable to the Grenade base that allows developers to override the pin pull animation.
- Added a new Variable to the Melee base that allows developers to add a primary attack anim on miss.
- Added a new Variable to the Melee base that allows developers to add an angle offset to the projectile being thrown on spawn.
- When the Primary ClipSize is set to -1 (infinite ammo) it is now working with the Grenade base.
- The Melee base now passes tTrace data through PrimaryAttackHooked.
- Added PrimaryAttackHooked2 to Scoped Weapons (SERVER)
- Added DeployHooked2 to Scoped Weapons (SERVER)
- Added a networked boolean to entities created by Weapons so that the Clients can know that they were created by M9k Remastered. ( "M9kR_Created" )


Bug Fixes:
- Fixed Shotguns being in Slot 4 instead of Slot 3.
- Fixed a bug with the Grenade and Melee base having different viewmodel sway values.
- Fixed a bug with the Melee base not fully recognizing when SWEP.IsBlade is set to false.
- Fixed a bug with the Grenade and Melee model bases that would make the original model visible when someone picks up a Weapon or Ammo.
- Added redundancy to the dbarrel SecondaryAttack. Does not appear to be needed but its better to be safe than sorry.


https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/894a3aaf17996d2d6408edbb4916f1f9fb51deda

Update: 16 Oct, 2022 @ 1:50am

Version 2.0

Full changelog does not fit in here, check GitHub for full changelog.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/81df2e686e68f33e73e4982b5abd203796