Garry's Mod

Garry's Mod

M9k Remastered
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Update: 20 Jan, 2022 @ 2:01pm

- Fixed damage redundancy handling for proxymines
- Slight optimizations for the custom viewmodel bases (ViewModelDrawn) now uses the integrated argument to retrieve the viewmodel
- Changed the default RenderGroup for custom viewmodels to RENDERGROUP_OPAQUE, previously: RENDERGROUP_VIEWMODEL_TRANSLUCENT. (RENDERGROUP_VIEWMODEL_TRANSLUCENT defaults to RENDERGROUP_OPAQUE so there is no point.)

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/e7ff3cbe609c4be31286958b7361bb4437acf999

Update: 12 Sep, 2021 @ 3:05pm

- Minor formatting improvements / optimizations
- Proxy mines have been fixed. The ones you threw onto the ground did not update their search position and explosion position, now they do. ( https://github.com/MeteorTheLizard/MMM_M9k_Remastered/issues/19 )

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/7739bc910c946ad330b92bd956ce26f26f817000

Update: 10 Aug, 2021 @ 5:49pm

Minor flaregun improvements:
- Changed the way the sound is handled
- Added a nice smoke trail to the projectile

Bugfixes:
- Fixed the annoying clicking noise when the weapon is empty and there is no ammo left in reserve. It should be less spammy now

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/70778e44b33afefad30e75363e880a15f9d7998a

Update: 3 Aug, 2021 @ 1:02pm

Bug fixes:
- Fixed the Remington 870 being affected by movement spread. It's a shotgun, why would moving spread the pellets out further?
- Fixed a bug with scopes that would play the zoom sound when trying to zoom in further when m9k_zoomstages is set to zero. You can't zoom in further, so the zoom sound playing is weird

Other:
- Minor optimizations for the m9k_command_logic.lua file

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/80bd53897f66ea9dd8ef5d73cf868d38fdb8012d

Update: 31 Jul, 2021 @ 6:52pm

Bug fixes:
- Fixed a bug that allowed you to scope in while cycling a new bullet with bolt-action sniper rifles.
- Fixed a bug with scope based weapons allowing you to stay zoomed in while reloading.
- Fixed a bug with scope based weapons auto-rezoom, it is now hold-based when m9k_zoomtoggle is set to zero as intended.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/9ca37c0a4e3a7d679df988ddf5bed217026eaf71

Update: 26 Jul, 2021 @ 10:35am

New features:
- Two new commands have been added that were highly requested. ( m9k_zoomstages and m9k_zoomtoggle )
- You are now able to enable/disable zoomstages. When disabled, all weapons will use their maximum zoom stage.
- You are now able to define whether weapons should stay zoomed after pressing the secondary attack key or only while its being held down. (Toggle vs Hold)
- By default, both are disabled meaning that scoped weapons will behave like they did in the Legacy version.
- If you want the original remastered behavior (which mimics counter strike scopes), set both m9k_zoomstages and m9k_zoomtoggle to 1 in the server console.

Changes:
- Made the flares from the flaregun a bit more realistic. They are WAY brighter IRL so they should be brighter here too
- They also don't last long at all and shoot further when fired using blanks so their duration has been decreased from 30 seconds to 10 seconds
- Also added a sound to them, even though they're nearly silent IRL, I felt like it was a good addition

- Minor optimizations in bobs_gun_base.lua

Fixes:
- Fixed the MP9 having bugged muzzleflash animations. There is no correct attachment for it so it has been removed
- Fixed weird prediction errors when using ANY scope / ironsight
- Fixed FOV changes through scopes persisting while looking through a camera
- The scope overlay is also no longer being drawn while looking through a camera

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/bfa9c361931af894d2ae3933e216cb7aa38bd659

Update: 22 Jun, 2021 @ 12:58pm

Bugfix:
- Cache timer string since self can become invalid.

Issue:
https://github.com/MeteorTheLizard/MMM_M9k_Remastered/issues/11

Commit:
https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/6c4d5ab5f1c40a0996ea5ee23d042eeb473895b4

Update: 1 Jun, 2021 @ 7:38pm

Bugfix:
- Fixed the new ammo logic causing errors with any non-M9k Remastered based weapon (whoops)

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/683e54d59928a8ff954b3c8c4dcf100963d9fac7

Update: 1 Jun, 2021 @ 4:38pm

Bugfix:
bobs_scoped_base.lua:170:
Added missing attachment validation check
- https://github.com/MeteorTheLizard/MMM_M9k_Remastered/issues/10#issue-908791123

New features:
- Added three console commands. All new console commands are enabled by default.
> m9k_spawn_with_ammo | Whenever someone spawns a weapon, said weapon will start with a full clip when set to 1
> m9k_spawn_with_reserve | Whenever someone spawns a weapon, said weapon will give the player additional ammo
> m9k_annoying_serverprint | When enabled, prints a message into the server console after startup to inform server admins of these changes since they overwrite DarkRP stuff.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/c9a63bcf48c93ee082d01aa445cb8e1758174339

Update: 25 Jan, 2021 @ 6:32am

Fixed all melee weapons (damascus, harpoon, knife, and the machete) pulling objects when hitting them instead of pushing them forward.

Also made all mentioned melee weapons primary attack functions automatic so that you don't have to spam left mouse button.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/e65085fad16c44f8a55f4de61443f344638d3ece