Garry's Mod

Garry's Mod

M9k Remastered
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Update: 25 Aug, 2020 @ 5:32am

Fixed an error that would occur whenever you threw your last throwable

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/945b5a264d4b829af8d092c3add73508512ce0c9

Update: 24 Aug, 2020 @ 8:13pm

Extended IsValid checks when trying to spawn an unavailable weapon as well as fixing an error that would happen in the process.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/bbed2b4177910fc76e2a474f8b84144252f9e694

Update: 23 Aug, 2020 @ 5:57am

Fixed weapon ghosts when spawning weapons through the creator and immediately picking them up the same frame. (This does nothing in multiplayer)

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/8123986938eec042b1c9c8e5e11a0f6cd2f8c9a1

Update: 22 Aug, 2020 @ 8:10pm

Bugfixes (Singleplayer)
Fixed a bug when 'opening' an ammo crate and receiving the weapon the game would make you select the weapon but not actually do it. Sort of like a ghost state. This was fixed by explicitly telling the game to make you select that weapon. (This does nothing in multiplayer)

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/79b517553c370ad4c85b4e39a78139b01cf9f0ba

Update: 22 Aug, 2020 @ 4:30pm

This patch addresses Singleplayer related issues.

Originally this addon was supposed to be for my server only which is why I never tested/fixed things for singleplayer.
However, since this addon became fairly popular I decided to expand the realms and make it work properly for singleplayer as well
Do keep in mind that playing in multiplayer is still recommended and always will be.
This goes for all addons as singleplayer works slightly different than multiplayer and the majority of addons are made in/with multiplayer in mind.
So if you still experience issues, I recommend switching to a local server or host a p2p session instead of launching a Singleplayer game.
Do please report these issues though if you found one! As always, all reported bugs will be fixed!

Bugfixes (Singleplayer and Multiplayer):
Fixed bolt-action sniper rifles being able to zoom back in while loading in a new bullet (This happened while spamming the trigger)
Fixed the rounds per minute rate of the AW50 being higher than intended
Fixed ALL weapons allowing you to use ironsights while reloading, you cannot do that anymore
Fixed incorrect pre-caching of the nitro explosion effect causing it to be invisible

Bugfixes (Singleplayer only):
Fixed special recoil not working (Recoil while aiming down the sights)
Fixed muzzleflash not working while aiming down the sights (Shell ejections remain broken as the effect refuses to play, currently unknown why)
Fixed scope overlays not working (Scoping in with a scoped rifle such as a sniper rifle)
Fixed shotgun reload related issues
Fixed grenade base(s) related bugs:
- Throwables not throwing in singleplayer
- Faulty networking

Do note that not all bullet tracers are drawn in singleplayer which makes shotguns look less impressive. They are still there and do damage, they're just not visually drawn which is nothing I can fix unfortunately.

Optimizations
Grenade base model: Removed SERVER statement in CLIENT scope since it can never be true (whoops)
Grenade base model: Removed double CLIENT scope

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/61dec49f1b1bcc150c511160740777f985f8d3e8

Update: 22 Aug, 2020 @ 10:41am

Features:
Ammo crates containing explosives can now explode when damaged to much!
When breaking the Nerve Gas ammo crate it will simply spawn a few nerve gas weapons

Bugfixes:
Fixed collisions of all ammo boxes and types
Fixed a bug that would cause grenades to have an empty 'magazine' making it impossible to throw
Fixed a bug that would spit out an error when the viewmodel is initialized to late for the model_instant base
Fixed Damascus not working in singleplayer
Fixed Knife not working in singleplayer
Fixed Machete not working in singleplayer
Fixed Harpoon not working in singleplayer
Fixed Minigun having a wrong slot number
Fixed a rare error that happened when a CLIENT was receiving weapon data to late or out of prediction (SWEP:OnDrop())

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/f3c10ec129dec277e807b44c6b299ed0dfcab555

Update: 22 Aug, 2020 @ 6:32am

Fixed a prediction error that would cause certain viewmodels to go invisible after throwing (Nitro, Nerve gas etc)

Fixed a prediction error that would cause certain viewmodels to go invisible after throwing (Nitro, Nerve gas etc) (But properly this time)
Fixed weapons not working in singleplayer (derp)

Fixed VGUI selection material not being loaded for standard meteors_grenade_base weapons

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/e0c8ea44b8dfb66cbb0e545be7652b7aa933fb99

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/701a1cf5a4141f4d510e32a30f25d372274a7698

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/897d4ef4b5e7c0deb197d8ba8f780966ac7d0f88

Update: 21 Aug, 2020 @ 5:39pm

Fixed crosshair not hiding while aiming down the sights

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/3d03ed666cf2748a73289339e2092b3f7829ada7

Update: 21 Aug, 2020 @ 4:23pm

Added css selection font and renamed cl_hl2fonts to cl_fonts.

New Features:
New Grenade base(s)!

Since there is now a new grenade base, some old 'throwables' have been re-added such as:
- M61 Frag Grenade (Compatible with hands, wow!)
- Sticky Grenade
- Nerve Gas (Compatible with hands, wow!)
- Nitro (Compatible with hands, wow!)
- Harpoon (Compatible with hands and better than ever!)
- Knife (Compatible with hands, wow!)
- Machete (Compatible with hands, wow!)
- Damascus

And some ammo boxes made it back as well:
- Added Frag Grenade ammo box
- Added Sticky Grenade ammo box
- Added Nerve Gas ammo box

Bug Fixes:
Fixed ALL weapon ammo types being initialized incorrectly which caused weird synchronisation issues on the CLIENT for their ammo count
Fixed flaregun displaying the wrong icon in the weapon selection
Fixed flaregun projectile not de-spawning properly
Fixed flaregun not following CPPI and MMM PVP rules
- Flaregun projectile can now stick to players

Optimizations:
Replaced all SelectWeapon code with StripWeapon code as it is much more efficient and does a better job

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/8613c47c64861c226274dc583cde76cc1b970b88

Update: 30 Jul, 2020 @ 2:33pm

Ironsight effect simulation:
Fixed prediction spazzing out when ejecting shells, causing multiple to be ejected on one shot while in multiplayer and not being the host.
Fixed muzzleflash and shell ejection when in singleplayer.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/cbbca93fffd87e711b4a665d6bcdb82914873b01