RUNNING WITH RIFLES

RUNNING WITH RIFLES

Casus Belli Expansion Pack [Guns & Shields Hotfix 2]
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Update: 28 Sep, 2024 @ 3:24pm

2.78
Now all legacy vehicles from CB 06 have broken down mechanism
Added M1918A2 BAR LMG for insurgents, a highly precise and mobile LMG with a high recovery rate that works best when burst-firing, but is limited by a relatively small mag size
Added MGL - Tear Gas for UN, the ultimate riot suppression weapon that able to pacify a whole group of mobs
Rebalanced and enabled ASh-12.7 BR for RAF, it's now a powerful BR that deals higher damage due to its 12.7mm munition, but lacks muzzle velocity compared to other rifles
Rebalanced PLA Type 81, now it has a better range but worse recoil and performs as an AR/BR hybrid
Rebalanced Javelin Launcher to be a heavy AT launcher, enabling it for PMC, UN, UK, and US
UK now has AT4 as light AT launcher
Insurgent and Taliban now can carry 3 RPG after reaching 3000 XP
Slightly lowered PLA Type 63 BR damage
Fixed new TTI weapons can go prone shooting
All jeep now also have parachute
Now minigun drop also gives you a cover setup

Update: 1 Jul, 2024 @ 11:14am

Ver 2.74 (Guns & Shields Hotfix)
Fixed all animation related crash probelm
Buffed most Sniper sight range & AI sniping range, beware of those sneaky snipers now!

Update: 29 Jun, 2024 @ 12:04am

2.73
Added TTI & GL to UK and UN
Added TTI & Mini Uzi to UK
Added Mossberg 590 Shotgun - SD to Insurgent
Added G36 - Scoped to UN as tier 2 rifle
Rebalanced and Added KS-23 High Power Shotgun for PMC
Rebalanced and Enabled RPD for Taliban
Rebalanced and Enabled UMP45 - Scoped for UN
Russian Hunter Shotgun now has 20% bullets per bullet & better range
Switched PMC Microgun and Hammergun xp and rp req
Slightly increased PMC Microgun spraying accuracy
Slightly reduced Taliban's G3A3 recoil
Slightly increased Taliban's Toxin and Pesticide splash radius
Increased Pesticide sprayer moving speed
Increased Insurgent's FD338's accuracy recovery and RP req
increase the projectile speed of PLA Type 09 Combat Shotgun
Improved UN G36C spraying accuracy
Reduced XP and RP req of UN SL8, nerfed its range & damage but make it more lightweighted
Reduced some XP req for mid-tier weapons for a better XP curve
Fixed luger, 1911, mk23, glock firing too slow
Fixed Man Vs. Zombie gun is not able to run and shoot
Other spawn related balance
Most shotguns now have slightly better max range, especially combat shotguns

Update: 11 Jun, 2024 @ 11:21am

2.72
Enhanced AI combat capability, they should now have a better sight range (Should be roughly the same with player when using AR), better at finding and staying in cover, more capable of finding and staying in cover and diving away from grenades
To compensate for their increased sight range, player now receive better stealth when crouching and prone, promoting a more tactical gameplay
Updated Spanish Localization
Added Chinalake GL to USMC
Rebalanced and added Type 89 HMG to PLA
Rebalanced and added 2 variants of VKS sniper to RAF and Insurgent respectively
Modified PLA JZJ-84 to be more easy to aim
Updated Unlock script for high-tier enemy weapon delivery unlock
Fixed ATV flare xp bug, thanks to the reporting of @KaleShibata
Fixed L92A1 SMG xp bug, thanks to the reporting of @KaleShibata

Update: 28 May, 2024 @ 2:02pm

2.71
Added Chinese localization for average PLA enjoyers, thanks @teacher570228 for proof reading
Added WH-I Tri-linked Microgun to PMC, a revised version of the infamous WB-II Microgun developed by the PMC RnD Department by cutting the number of barrels in half and linking them together to reduce weight and achieve better heat dissipation capability, although at the cost of sacrificing its impressive RoF.
Added MP5 - Flash GL to UK, a UK RMC attempt to adapt their ally's combat doctrine. Although the platform is not reinforced enough to launch high payload grenades, the lightweight Underbarrel GL was refitted to launch flashbang to provide a more tactical approach!
Added MG36 to UN, a controllable LMG with good spraying accuracy
Rebalance AR-15 Beowolf and enabled it for USMC as Mid-tier BR/DMR Hybrid
Redesigned Kulakov GL and added to Russia, a Relic weapon from the dark age of mid-2K that fires incendiary grenades to "denazify" your enemies!
Added Taser to UN, a definitely non-lethal stealth pistol that's definitely for Peacekeeping purposes
Added a Taliban version of Flame tank as their APC
Added APC call to all faction
Now all paradrop vehicles will have parachutes!
Buffed Russian RGM40's damage radius and burning chance, should be able to bring down heavy Infantry more reliably
Replaced UK medic gear with Defibrillator, a slightly costlier alternative with much better revival time!
Buffed Microgun movement speed
Increased EMP Grenade's XP requirement and price, 2 grenades available at 4000 xp and 3 at 6000 xp, price increase to 8 RP
Hopefully fixed the final stage 2 crashing problem, thanks @teacher570228 for the report!

Update: 18 May, 2024 @ 9:19pm

Ver 2.7 [Running with Pistols]
Now all one handed weapons (Pistols, Machine pistols & sword) can be shoot/slash when running instead of walking!
Added Type 84 Twin-linked Cluster Munition Launcher to PLA, please avoid using it near any of your Comrades!
Added Type 82 Machine Pistol/SMG to PLA as assault secondary
Redesigned Winchester Model 94 (enforcer) to be a scout DMR/Sniper and added it for Taliban as a 1500 XP scout DMR/Sniper, Yee-Haw!
Added Pesticide Sprayer to Taliban, a stunning (no pun intended?) sprayer that stuns enemies upon contact!
Added Sawoff shotgun to Taliban as assault secondary
Added IMI Negav MG - Shield to PMC as high tier support weapon
Added Compound bow to Insurgent as high tier stealth/support weapon
Added AEK-919K for Russian and Insurgent as assault secondary
Added Serbu Super-Shorty 500 for UN and UK as assault secondary
Added M320 Compact GL for USMC as support secondary
Added EMP grenade to PMC
Increased most Semiautomatic pistols' maximum ROF by a large percentage
Buffed KS79, now they can instantly switch fire mode and fire two types of grenades almost simultaneously
Fixed Russian wielding torch not working in campaign
Wielding torch now overheat 10% slower
Spawn flare now cost less, 150 RP -> 100 RP
Added ATV armory drop flare to UK and US, logistic superiority baby!

Update: 18 May, 2024 @ 11:56am

2.7

Update: 18 May, 2024 @ 11:29am

2.7
I just disable the Taleb new sprayer because of missing projectile

Update: 18 May, 2024 @ 11:07am

Ver 2.7 [Running with Pistols]
Now all one handed weapons (Pistols, Machine pistols & sword) can be shoot/slash when running instead of walking!
Added Type 84 Twin-linked Cluster Munition Launcher to PLA, please avoid using it near any of your Comrades!
Added Type 82 Machine Pistol/SMG to PLA as assault secondary
Redesigned Winchester Model 94 (enforcer) to be a scout DMR/Sniper and added it for Taliban as a 1500 XP scout DMR/Sniper, Yee-Haw!
Added Pesticide Sprayer to Taliban, a stunning (no pun intended?) sprayer that stuns enemies upon contact!
Added Sawoff shotgun to Taliban as assault secondary
Added IMI Negav MG - Shield to PMC as high tier support weapon
Added Compound bow to Insurgent as high tier stealth/support weapon
Added AEK-919K for Russian as assault secondary
Added Serbu Super-Shorty 500 for UN and UK as assault secondary
Added M320 Compact GL for USMC as support secondary
Added EMP grenade to PMC
Increased most Semiautomatic pistols' maximum ROF by a large percentage
Buffed KS79, now they can instantly switch fire mode and fire two types of grenades almost simultaneously
Fixed Russian wielding torch not working in campaign
Wielding torch now overheat 10% slower
Spawn flare now cost less, 150 RP -> 100 RP
Added ATV armory drop flare to UK and US, logistic superiority baby!

Update: 25 Dec, 2023 @ 11:46am

Ver 2.65
Fixed USMC Tank airdrop not dropping tank
Adjusted stats for most scoped variants, scoped variants now have lower accuracy recovery rate & movement speed but better accuracy & recoil compared to base variants
Rebalanced most Primary SMG, most SMG should now have a better spray control & faster fire rate, but lower projectile speed & range compared to rifle
Buffed most Carbine recoil control & long burst accuracy, but lowered projectile speed for their intended short-mid range role
Revised shooting while moving accuracy, now SMG and carbine suffer less accuracy penalty on shoot while moving compared to regular rifles
Enable QZL-87 for PLA, available at xp > 4000
Nerfed PLA type 56 carbine mag size 40 -> 35
Smoke grenade carry capacity -1
Buffed Insurgent FD338 recoil control & accuracy recovery rate to be more in line with other DMR, nerfed kill probability
Nerfed Taliban AK74-PSO DMR spraying accuracy, reduced recoil per shot to compensate
Reduced Russian AK103 XP req to 1500, slightly reduced range to make it a mid-game rifle with better handling compared to AK74
Considerably reduced the spawn rate of machinegunner