RUNNING WITH RIFLES

RUNNING WITH RIFLES

Casus Belli Expansion Pack [Guns & Shields Hotfix 2]
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Update: 26 May, 2023 @ 7:43pm

Ver 2.64
- Hopefully fixed some MG troops spawn without a weapon
- Updated new map to campaign roster
- Hopefully fixed Final Mission 2 Boss tank not spawning (Thanks for the report from KaleShibata)
- Added a coax MG for Abram tank, minor reduction on its speed
- Adjusted some vehicle's color
- Most experimental and high-tier heavy weapons are now not respawnable, to avoid players losing significant amount of rp to these weapons
- Adjusted many overperforming weapons' costs and stats
- Improved Minigun accuracy, mag size increase to 1000, added overheating mechanism
- Deceased flamethrower accuracy for better aoe, mag size increase to 250, added overheating mechanism
- Enabled toxin sprayer for Taliban, RP decreased to 50, mag size reduced to 30, adjusted to be a burst fire weapon, wound target on hit
- Fixed some weapon icons being inconsistent
- Reduced MG troopers' spawn rate
- Added welding gun to RAF as a high-tier repair tool, which can repair vehicles relatively fast and provide them with extra armor. Will overheat if use continuously for too long.
- Enabled script for QM, set up framework for more cluster fk XD

Update: 24 Sep, 2022 @ 1:26pm

2.63
Ver 2.63
- New heavy armor class vehicle for PMC, the new EM6 AMPV! An experimental model modified from the Bradley IFV, is armed with a 30mm autocannon, HMG and TOW missiles to provide direct battlefield fire-support.
- New insurgent weapon: FD338 as high tier DMR, detachable supressor
- Now UK suppressed l96 have detachable supressor
- Updated campaign world generation code to include the two new maps!
- Reworked cover drop & hmg drop to one frontline fortification drop call
- Updated PLA jeep, transport truck, and buggy's texture for color consistency
- Zoomed out the camera a little bit for better battlefield observation
- Updated several icons
- Several sound adjustments
- Increased MG rp and xp req, to compensate for this change, some level 2 rifles and low-tier utility weapons were rebalanced accordingly
- Slightly nerfed PLA APC's turret rotation speed
- Slightly nerfed PMC Mustela's top speed
- New machine gunner soldier class with their own AI for better fire suppression, different factions now have different MG trooper spawn rate
- Slightly Nerfed some stationary weapons
- Now all factions can build Mortar!

Update: 9 Mar, 2022 @ 4:52pm

Ver 2.62
Get up soldier, we got new gear!
- Implemented new guns models from the grounded version
- Implemented NEW vehicles with the help of modders @Anzac Joe and @kevinzhu2010! Check out their awesome mod as well!
- Two New vehicles for PLA: Type 99a MBT and Type 04 IFV, huge shout out for the help from @kevinzhu2010
- Updated animations set, reviewed prone animation
- Make Taliban AI more aggressive
- Make PLA AI less unpredictable
- Make USMC officer AI more likely to call in support
- Minor buff to Taliban/Insurgent AI's burst time and accuracy
- New name list for Insurgents
- Increase AI sniper/BR/DMR's engaging range (10%-25% buff depending on weapon type)
- Base defenses last longer
- Minor sound effects adjustments, mostly to volume
- Buffed PLA Type 88 MG ROF, slightly reduced KP and recoil to make it behave more like an MG instead of autocannon
- Move PMC SG552 scoped variation into faction's rare weapon used by elite infantry, improved spraying accuracy
- New terminator unit radio call replaced 8 paradrop radio call for PMC, paradrop 3 terminator units that armed with exosuit and minigun into the battlefield!
- Terminator now have a chance of spawning on the battlefield as special EOD soldiers
- Updated some apc's targeting priority

Update: 10 Aug, 2021 @ 11:11am

Ver 2.61
[Blood Money Patch 1]
- Updated difficulty setting to current vanilla version
- Added blowgun to insurgent
- Added PP-2000 to RAF as stealth SMG
- Cover and HMG now have last longer (360 -> 720 sec)
- Fix a zombie mode script error caused by vanilla version update
- Revamp RAF Bizon back to its unsuppressed version
- Increased most snipers' vision range
- Increased Binocular's vision range, and now it cost 2 RP
- Nerfed most MG's spraying accuracy, and now shooting over cover will have a minor accuracy penalty compare to prone shooting
- Nerfed PMC Mustela health from 8.5 to 6.0
- Nerfed the spraying accuracy of the basic USMC M4A1
- Nerfed MG3 bullet speed and moving speed
- Nerfed 95 series ROF
- Slightly nerfed M4 series ROF to avoid sound clipping
- Slightly nerfed PKM ROF and spraying accuracy
- Slightly nerfed all carbines and SMGs damage
- Nerfed the damage of most DMR, they now maintain a better effective range instead
- Nerfed the effective range of PMC SR-25
- Buffed the damage of Insurgent PTRS
- Buffed Taliban's MG42 bullet speed
- Reduced Taliban's G3A3 recoil
- Fixed a bug where PMC soldiers will die with US soldiers "dang it" sound

Update: 4 Jul, 2021 @ 8:39pm

2.6a
Minor balancing changes

Update: 4 Jul, 2021 @ 7:46am

Ver 2.60
[Blood Money]
- A whole new faction: Atlas PMC has arrived on the battlefield! The Atlas PMC is considered to be the largest and most successful international corporation dealing in military services and private contracting. In addition to military services, the Atlas PMC also focuses on experimental equipment developments, and never hesitate to deploy such technologies on the battlefield. The deep “cooperation” between Atlas PMC and the Union of South American Nations after the economic crisis of the 1980s has made Atlas PMC became the shadow government of some Latin American nations. Most of the employees and operators in the Atlas PMC are from Latin America, since decade-long cooperation has made Latin America become the main recruitment location for new operators and employees as the Atlas PMC provide opportunities and fortune that nowhere else can provide. (Minigun, Railgun and Exo suit, plus a fine collection of new South American weapons! Who the heck can reject such offer?)
- A new Spanish voice+dialogue pack
- 18 new weapons for the new PMC faction:
- IMBEL IA2 Assault rifle (2 variants): Standard assault rifle of the Atlas PMC, sacrifice recoil control for a better firepower
- FAD Assault Rifle: Heavy Assault rifle has a good effective range, but its close-range combat capability is limited by its lower ROF and smaller caliber
- ARES Shrike LMG: LMG for experienced PMC gunners as an infantry support weapon
- IMI Negev SAW: Squad Automatic Weapon to provide heavy firepower for PMC squad
- Neostead 2000 Shotgun: Bullpup combat shotgun for close-range engagement
- FAMAE SAF SMG: SMG for close to mid-range engagement, derived from SIG 540
- Scorpion Evo III SMG: Compact silenced SMG designed for covert operation
- SG 552 Carbine (2 variants): Carbine designed for urban warfare, sacrifice some effective range for better ROF and recoil
- M14 EBR: Semi-automatic Enhanced Battle Rifle for mid to long-range engagement
- SR25 DMR with Rifle Shield: Modified DMR, equipped with experimental Aramid-Reinforced Rifle Shield
- M200 Intervention Sniper: Bolt-action sniper designed for long-range engagement
- Steyr TMP: Compact machine pistol capable of autofire
- MK23 SOCOM: Silenced 2-burst shots pistol for covert operation
- GL06 Grenade Launcher: Boom
- WB-II Microgun: A technological marvel designed by the Atlas R&D department. By integrating the ammunition supply system and storage system into the soldier's backpack, the WB-II Microgun weapon system provided an option for portable heavy frontline fire support. Although the weapon system's weight is almost not viable for individual use, but when combining this system with the help of the Mk. II Exo suit, the statistics show such combination will greatly increase the combat effectiveness of their user.
- AX-03 Railgun: [REDACTED]
- Two special combat vehicles for the new PMC faction
- Two new vests for the new PMC faction, including a redesigned Exo suit
- Many model adjustments to prevent weapons being "stuck" in the shoulder of the model
- Many damaged vehicles textures fixes
- Significantly improved most bolt-action sniper's recoil recovery
- Many balance changes from the community feedback

Update: 20 Jun, 2021 @ 1:38pm

2.57b
Final update before the new faction update, fixed some bug and minor balancing

Update: 12 Jun, 2021 @ 9:23am

2.57a
- New PLA and Russia soldier camo!

Update: 9 Jun, 2021 @ 4:19pm

Ver 2.57
[Winter Warfare]
- Light vehicles system rework, as humvee spam is one of the main issues reported by the community. Now all faction use their own version of basic jeep as fast transport and MG jeep are now call only. All faction have their own version of MG jeep with different stats, hence different faction's FCT call's price are adjusted accordingly.
- New winter soldier models!
- New UN German voice pack and dialogue system!
- New Hand Grenade for PLA, Type 67 grenade has a shorter fuse and can be carried more, but with less blast radius. Now you can safely (relatively) throw grenade at your enemies while charging toward them!
- MG jeeps with limited turret angle (buggy etc.) have a new driver AI, now when player on the vehicle as gunner, AI will rotate towards where player aim if player hold down the fire button
- Reduced PF89 and RPG22 commonness due to rework mentioned above, nerfed their projectile speed as well
- Adjusted Experienced combatant vest, now getting injured will not stun its user and it also immune to melee attacks, increased its xp req to 3000 and rp cost to 40
- Reduced type II vest cost to 30
- Increased the xp req for most heavy infantry loadouts to 4000+ (consistent with vanilla levels)
- New fire mode for AR15 Beowulf, thanks to the feedback from @Nani??!
- New reloading animations for SVD and PSG
- Slightly nerfed SVD and PSG accuracy and recoil, now player should crouch to achieve its sniper level accuracy
- Sound fixes, thanks to the feedback from @Wrankiz
- Fixed a unlockable related bug thanks to the reporting of @マドゥ
- Disabled EOD soldiers to use grenade, since obviously they prefer to suicide with it
- PLA assault team loadout now immune to melee attacks
- Increased PLA Type 88 sniper ROF and lowered its kp
- Several sound volume fixes

Update: 27 May, 2021 @ 11:40pm

2.56a
-Forgot to add the New vest to the invasion item list xdxddxxdxdxd