RUNNING WITH RIFLES

RUNNING WITH RIFLES

Casus Belli Expansion Pack [Guns & Shields Hotfix 2]
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Update: 27 May, 2021 @ 9:02pm

2.56a
-Veteran vest added, using the previous (but improved) vissual progression models!

Update: 26 May, 2021 @ 10:05am

[SFX overhaul]
ver 2.56
- Gun sound effects overhaul! New reloading sound and many more!
- SMG now have their own variant of reloading and cycling sound that's different from the rifle one!
- Added Royal Marine Commando loadout to UK, well-protected heavy frontline infantry
- Added Sara Kheta Commando loadout to Taliban, well-protected light infantry sacrifice speed for minor camouflage and protection
- Added a series of faction-specific rare weapon, it will have a small chance of spawning on faction's regular soldiers and a higher chance with special soldiers:
RAF: Ash12 Battle Rifle, powerful battle rifle with 12mm rounds
Taleb: RPD LMG, 100 rounds drum LMG
USMC: AR-15 Beowulf DMR, DMR variant of AR-15, with a 12mm caliber.
UK: HK33 Assault Rifle, well designed AR that's good at mid to long-range combat
UN: UMP-45 SMG - Scoped, SMG with good firepower and recoil, the additional scope and foregrip enable it for a better mid-range combat.
PLA: QLZ-87 Granade Launcher, a 12 rounds direct-fire GL, yet somewhat limited by its small caliber to make it viable as an individual weapon (will not cause friendly fire)
- Rangers now have a chance of spawning on the battlefield as assault soldier
- Reworked US paradrop, now it drops 1/2 ranger, 1/2 medic and 3/6 regular soldiers in their 5/10 paradrop respectively
- Removed speed boost to SAS, now have better protection and camo instead
- Vest Type II now offer a better protection
- Increased the price of most light infantry loadout
- Reduced auto and semi-auto shotgun's recoil, now with better spread
- Fixed a special vehicles' crashing bug thanks to the reporting of @Nani??!
- Some icons adjustments
- Replaced Russia EOD paradrop with spetsnaz drop
-new saiga models by MarcusKRUG

Update: 15 May, 2021 @ 7:55am

[Special Forces Part III]
ver 2.55
- Added Jager Corp to UN, a sniper corp equipped with an improved version of camo suit with better protection but with slightly worse agility and stealth ability
- Replaced regular UN sniper with Jager Corp
- Added JSO Operator loadout to insurgent, they are now the heavy camo loadout!
- Redesigned Deathstrike to a somewhat cheap heavy infantry loadout with moderate defenses. Having a slightly higher xp req compare to its counterparts and somewhat less effective.
- Total rework of Deathstrike model
- Added Red Guard Loadout for PLA, an assault heavy trooper with decent protection, but having a severe detection penalty
- Added US Ranger Loadout for USMC, a skirmisher type unit with good speed and protection, tank 2 shots
- Added double-barrel shotgun to RAF as an alternate option for saiga
- Now all snipers will spawn with camo suit!
- Improved xm1014 and striker's accuracy recovery rate
- Redesigned KS-79 grenade launcher, its round now explodes on impact and has HE and flashbang rounds instead
- RGM-40 now use incendiary rounds
- UN Enforcer will now be stunned at the Severely Injured state once, after that it will lose its protection against melee attacks
-New AK74 series models by MarcusKRUG
-New PKM model by MarcusKRUG
-New AN94 model by MarcusKRUG
- Updated Magnum to 1.84 version, now with alt fire
- Updated TTI to 1.84 version
- Updated flamethrower to 1.84 version
- Zombie campaign dragon breath is replaced with the regular double-barrel shotgun
- Minor tweak to Taliban Bomber AI
- Fixed some prone shooting animation
- Fixed a game breaking bug relate to HMG, thanks to the reporting of @Nani??!

Update: 25 Apr, 2021 @ 2:23pm

Changelog:
[Terror cell patch 2]
ver 2.54b
- Now basic deployable (MG, Minigun and cover) will self-destruct after 360 seconds (6 mins), Minigun cost reduced as a result, mostly to prevent AI over spamming it and result in traffic jamming
- New UN Paratroopers model! Inspire from the Fallschirmjagers!
- New Female soldiers model!
- New sound effects for M4A1, M16, AK47, AKS74U series and many more!
- Added KS-79 GL to UK and UN, a versatile GL that has two tubes that load up two different types of ammunition (Tear gas & HE) that can stick on targets' surface. However, the shortened barrel to fit two tubes in one device results in a lower muzzle speed. As a result, its user can only fire directly on the target and requiring a better aim to make it effective.
- New APC rounds effect, and it now will not cause friendly fire.
- Added grenadier soldier type to UK and UN, renamed original UK Grenadier to mortar as another type of soldier with less spawn rate.
- Added tank hunter soldier type to PLA equipped with PF-98, have less spawn rate than other factions' grenadier
- Improved XM-29 GL's accuracy
- Nerf M4A1-GL accuracy considerably, encourage the user to crouch shot while making M79 the GL with the best accuracy
- Bipod for M4A1 LMG, it now benefits more from over wall and prone shooting
- Added AKS47U for Taliban as well
- Slightly increased the AOE of Taliban terror cell's bomb vest
- Reduced the cost of Terror Cell Call to 150rp
- Buffed Taliban's coachguns projectiles per shot by 15%
- Slightly increased the spawn rate of various special soldier types
- EOD armor now has a chance of neglecting incoming bullets
- Fixed a bug from the original mod where making USMC final stage too easy

Update: 16 Apr, 2021 @ 4:46pm

Changelog:
ver 2.54a
[Terror cell patch 1]
- Da type 97 is fixed and made its return!
- Lowered type 97 reloading speed a bit
- USMC have their Mossberg back
- Added RGM-40 to RAF, with a somewhat higher cost and xp req than USMC counterpart, it's grenadier also have a less spawn rate
- Now the UK have riot shield as well
- PLA assault team spawn rate increased
- Replaced insurgent MAC-10 with OTs-02 Kiparis
- Several new voicelines update
- Several balance changes, mostly increased unsuppressed pistol accuracy while walking
- Added difficulty with FOV on, although I doubt anyone will play it but it's there in the veteran difficulty
- Somewhat modified the flame effect
- Adjusted shotguns projectile speed, now pump action shotguns should have a faster bullet speed than semi auto and auto shotguns
- Most semi auto pistol now can be spammed considerably faster, making them a much more viable option in close range
- Now AA-12 Frag will not cause friendly fire
- Fixed a movement speed bug related to Type 81

Update: 4 Apr, 2021 @ 1:46pm

2.54
Changelog:
[terror cell]
Ver 2.54
- Added terror cell call to Taliban, which will call in a para drop of suicide squad that will explode when killed! Friendly reminder: Do not stand near these maniacs.
- Replaced insurgent's Mossberg with TOZ-194, mag size to 7, better accuracy
- Replaced insurgent OC-14 with AS VAL
- Buffed the accuracy of heavy snipers when prone and overwall, and now they have better scope
- Buffed the accuracy of auto and semi-auto shotgun
- Nerfed UN striker ROF
- Reduced the price of claymore
- Increase the xp req and the cost of some special para call
- PTRS now will not cause friendly fire
- UK mortar now will not auto-reload
- Special forces will now spawn on the battlefield as special soldiers
- Adjusted many bullet speed, mostly for smg and pistol

Update: 1 Apr, 2021 @ 2:27pm

Changelog:
Ver 2.53a
Zombie COOP patch 1
- Replaced UN humvee with shotgun humvee, a new variant of humvee with a powerful mounted full-auto shotgun!
- Removed type 97 and replaced with qbs-09 shotgun due of unfixable animation glitch, may return in future, qbs-09 is an accurate semi-auto shotgun but limited by its small magazine
- Reduced USMC xm1014 ROF
- Increased Saiga ROF
- Fixed thos para bug due to a failed file upload
- Some modification on paratrooper AI
- More model for high xp soldiers!

Update: 23 Mar, 2021 @ 1:51pm

2.53
Zombies COOP patch
Ver 2.53
- Added coop mode to zombie campaign! A modified version of 2 men vs zombies campaign!
- ALL factions should now randomly spawn in the campaign! Huge thanks to the help of the game devs and Unit G17 in the official Discord!
- Updated the visual progression of the mod, now using a vest beyond 6000 xp will use a special made model of the veteran unit with a vest
- SOCOM Operator now will not be stunned at 1st and 3rd shot, to give more chance to player
- Fixed a bug related to Moorland Apocalypse, thanks to the reporting of @kat!
- Fixed a bug related to the vehicle paradrop, it should now spawn vehicle consistently, thanks to the reporting of @Ducky97 in this discord!
- Changed RAF faction color to brown
- Added xp req for rare weapons, to reduce the chance of non-miniboss soldiers spawning with them

Update: 19 Mar, 2021 @ 3:24pm

2.52a
Changelog:
Ver 2.52a
-Visual proggresion added, now every faction have 2 special player/soldier model at 6000xp and 12000 xp
- Dragon breath round now will not cause friendly damage and kill the user himself
- Zombie campaign's flamethrower now has a better AOE, and now will not damage the user himself (Zombie campaign only!)
- Claymore mine reworked as both an AT/AP mine, it's now can be triggered by vehicles and have better damage against vehicles
- Removed Claymore from Taliban and Insurgent's armory, since they already have pipe bomb
- Reduced insurgent's MG34 mag size to 75, increased accuracy
- Slightly adjusted PLA type 56 rifle mode to make more difference between AK47, it now have a slightly better recoil and accuracy recovery rate but lower movement speed than ak47 in rifle mode
- Reduced Insurgent's OC-14 mag size to 25

Update: 16 Mar, 2021 @ 6:21pm

2.52
changelog:
Ver 2.52
- Added toxin sprayer to Taliban as a rare weapon, a powerful weapon that stuns enemies with toxins, only spawn with Taliban EOD soldier and miniboss
- Several nerf to some op zombie mode weapons
- Many weapon balances