RUNNING WITH RIFLES

RUNNING WITH RIFLES

Casus Belli Expansion Pack [Guns & Shields Hotfix 2]
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Update: 6 Dec, 2020 @ 3:46pm

1.97.1

Update: 30 Nov, 2020 @ 1:20pm

1.97
Minor bug fixes and volume changes
Enjoy Stuart the flying tank in this version, we planned to patch it but we decided to leave it like this for a few days or so for a meme purpose.

Update: 30 Nov, 2020 @ 11:57am

1.96
All ready

Update: 30 Nov, 2020 @ 5:14am

Accidentally updated the dev version of the game

Update: 30 Nov, 2020 @ 12:30am

1.96
Finish all the features that were missing from the 1.95

Update: 29 Nov, 2020 @ 5:33pm

1.95
Changelog:
New Vehicles!
- Flame tank for Taliban to purge the infidels!
- Stuart Light Tank for Insurgent, with better speed but have lower hp and dmg for hit & run tactic(Give me a little time, a couple of days and this will be live)

Fixes
- Many sound fixes, mostly for UN weapons + RPK/PKM series
- Fixed Darkcat tank related crash (Thanks for reporting!)
- Several weapon icons fix
- Switch EOD soldiers' weapons to SMG and Shotgun, should be more aggressive now
- Fixed a bug where some Insurgent and UK sniper soldiers spawning without a weapon
New weapons:
- Crossbow to insurgent as an early light-weight silenced sniper
- AN94 to Russia as a powerful two-burst DMR
- Stg44 to Insurgent as high tier rifle and paratrooper's weapon (Comes in the next hotfix patch, lost due to hard drive problem)
- P90 for UN, offering a choice of sustained firepower at close range engagement
- L129A1 for UK as a semi-auto DMR for long range engagement
- Type 95 Assault Rifle for PLA as an advanced rifle, less powerful than most old designs but much more accurate and less recoils
- Type 95 LMG, advanced lightweight LMG, less recoil and more accurate than other LMG, but only hold 50 rounds.
- Due to the implementation of many new designs, the Type 95 series are not optimized for mass production yet, results in higher price.
Kudo for @Ryudo Kaze and @Cross Harrier!!!! Both type 95 variants and many other weapons are redesigned from their mod Enhanced Extended Arsenal!!
- Unlockable rework, now having some op weapons to be unlocked

Weapons changes:
- Buff type 65 calvary sword, now it boosts user's speed and now it's on sales! Get yours today to save up to 50%!
- Slightly buffed the running speed of type 56, since it fit the theme.
- Redesigned Type 81 Assault Rifle, now it serves as a tier 2 rifle due to the addition of Type 95.
- Reduce the chance of curse when PLA soldier died
- LMG reloading animation change from MG42 to stoner
- New scope for AK74M, now it has a minor LOS boost
- Buffed Insurgent's OC-14 to better at long-range engagement
- Buffed UK's mini-uzi and mp7 to be a more deadly weapon at close range
- Reduced the xp req and price of FN Fal w/ UB shotgun
- Reduced the projectiles per shot of the UB shotgun to 4
- Nerfed AKS47U (both Russian one and insurgent one) back to a SMG/Carbine level, for some reason the original mod set its damage to a ridiculous level
- Nerfed US M4A1 series kill probability, but make it have a better accuracy while spraying
- Nerfed UK L85 and L86 series kill probability, increased burst ROF or reduced recoil as compensation
- Fixed M24, a buggy mess from the US faction, now it works as a scout sniper rifle
- Buffed AKM to a reasonable combat rifle level, with reduced xp req for Talibans
- Some xp adjustments, mostly reducing the xp req amounts

Update: 9 Nov, 2020 @ 8:47pm

1.91
-Overall xp req adjustment (No more grinding!), especially sniper type, now snipers are being scaled down to 1500 - 3500 xp req, depend on its type and faction theme
-LMG and MG rebalance, MG is now more accurate, and shooting LMG when prone or over a cover will grant an accuracy boost.
-PLA retexture and some model changes, now more historical accurate
-Cluster bomb now have a better visual effect
-Minor typo fix
-Some sound fixes/changes, some guns should sound better than before, more sound editing is yet to come
-AA-12 for UN
-Slightly increased the damage radius of Vulcan's MG, now easier for AI to hit its target
-PLA Type56 LMG adjustment, now with larger mag but higher recoil and more speed penalty compare to other LMG (Model adjusted as well)
-Rocket salvo radio call for PLA, replacing artillery call, have fast response time and bombardment duration, but less firepower
-Minor buff to Insurgent's veterancy system

Update: 5 Nov, 2020 @ 7:12pm

1.9
changelog:
-Insurgent weapons rebalance
-UK basic rifle rebalance
-US weapons rebalance
-US M16 rework, now serve as a semi DMR
-M16-scope for US
-M4A1 GL for US
-Tons of new weapons for our New Faction PLA! (A faction that is focused on melee & bayonet combat, more features (radio calls etc.) coming soon!)
-New bullet trail
-some code clean up
-Insurgent AI rework
-UK AI rework
-Taliban weapons rebalance
-LMG rebalance (more spraying spread) to reduce spraying, emphasizing its role of suppression
- UK Javalin AT xp requirement reduced
- UN combat shield ammo capacity to 5
- FAL w/ underbarrel shotgun for UN

Update: 13 Oct, 2020 @ 6:37am

1.86
Bug fixed, should be funtional again
Changelog:
- Russia tank call/spawn adjustment
- Deployable Grenade launcher for UN
- Fixed medal due to new update
- Squad config fix due to new update

Update: 13 Oct, 2020 @ 6:31am

1.86