RUNNING WITH RIFLES

RUNNING WITH RIFLES

Casus Belli Expansion Pack [Guns & Shields Hotfix 2]
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Update: 19 Feb, 2021 @ 5:07pm

2.35
Just a Fix
Removed AA enplacement due to unfixable bug, may return in the future

Update: 19 Feb, 2021 @ 12:58pm

Special force's arsenal patch 1
Ver 2.35
- Added Taurus Judge revolver to USMC as high tier sidearm, a revolver that shoots bore shots!
- Buffed modern tank's MG ROF and rotation speed
- Adjusted many reloading animations, mostly SMG and LMG
- Most LMG now have a slightly faster reload speed and a new reloading animation, except for Type 56 lmg, it have its speed penalty removed instead.
- Slightly improved pf98 reload speed, make it have less laggy animation
- UN FAL UB shotgun mag size increase to 5
- adjusted some death sounds

Update: 15 Feb, 2021 @ 5:28pm

2.34
Special Forces Arsenal
- Added XM-29 OICW to US, a prototype battle rifle that integrated with a 20 mm time-fused grenade launcher. Time to bring this baby up for a test!
- Added Kriss Vector to UK as high tier suppressed SMG
- Added L92A1 (MP5K) to UK as SMG, have larger mag than L91A1 (MP5SD) but not suppressed
- Rename UK MP5SD to L91A1 as it should be
- Redesigned UK L22A1 as a carbine, make it closer to the role in real life
- Added Type 56C Carbine to PLA, Type 56C Carbine is a modified compact version of Type 56-2. Compare to its sibling AKS74U, it has an extended mag while having lighter stocks to offset the extra weight
- PLA EOD now use Type 56C instead of Type 95
- Reduced the xp req of stealth pistols to 1000, increase their price to 4 rp
- Rebalanced MP5SD3 to an SMG level, better ROF and less kp
- Rebalanced M4IRS, it now has the same spraying accuracy as regular M4 but better accuracy and recoil recovery
- Rebalanced Type 95, similar to M4IRS
- Increased UN FAL's projectile speed to Battle Rifle level
- Buffed saiga projectiles per shot to 5
- Updated unlock script
- Update miniboss to use more high tier weapons

Update: 12 Feb, 2021 @ 2:49pm

2.33
Little fixes

Update: 11 Feb, 2021 @ 11:18pm

Ver 2.32
Changelog [Special forces Part III patch 2]:
- Modified most of the weapons' icon to give them a slightly better look
- Added fire mode indicator to many weapons' icon
- Some sound fixes
- increase the price of heavy armor due to the addition of bandage
- Renamed Vest I to ballistic fiber, since we don't have unique models for this equipment yet

Update: 9 Feb, 2021 @ 7:52pm

2.31
Changelog [Special forces Part III patch 1]:
- Added UZI SMG to insurgent as fast firing SMG
- Added Morphine, a fast first-aid item that can recover your patient (and introduce them to addition) in mere seconds. One time use and has higher price than medkit due to unusual high demand.
- Added AS-50, a powerful semi-auto heavy sniper to UK, has less armor penetration power than M107 and holds only 5 rounds, but has better movement speed and recoil recovery
- Updated SCAR-H icon
- Fixed that BTR asymmetrical stars
- Fixed that UK jeep model error, oops
- Balance on carbines, it should now generally have a better range than SMG but less ROF
- Censorship on factions' quotes, this mod is now PG-13 I guess
- Minor accuracy and range penalty to semi-auto snipers compare to bolt action snipers, but now they have increased accuracy recovery speed
- Minor tweak to UK rifles' fire volume

Update: 6 Feb, 2021 @ 7:08pm

2.3
Changelog [Special forces Part III]:
- Added SOCOM Operator special unit and loadout to USMC, a tough unit with a good balance between armor and speed. Even though it can tank 4 shots, each fatal shot will stun this unit and take a while to get back up. Although it does not provide a good assault ability as the Enforcer Armor does, it is a powerful unit while in urban area with covers. In addition to that, it also has no detection range penalty unlike other heavy armor and has detection range reduction while at night.
- Added Deathstrike Force to Taliban as special unit, a mysterious special force that rumored to be elite mercenaries, Saddam Hussein's own personal guards, or even CIA's secret agents. Unlike their brothers in arms, the Deathstrike Forces focus on sudden flank assaults to surprise and defeat their enemies. Such unit has a detection range reduction with their superior ambushing skills, while also have good protection for frontline combats.
- Total rework on Medal, it's now renamed to Frontline Commander loadout, which provides the greatest protection compare to all other units, but it's also more expensive and AI are more likely to target at you.
- Updated almost all vehicles' model
- Significantly increase the effectiveness of binocular, it's now the best scouting equipment
- Added sniper AI to all faction except Taliban
- Improved movement speed of Vest type I, making it a more viable option
- New sound for British rifles
- Added AKSU Spetsnaz SMG to RAF, have a better movement speed and ROF than AKS74U PLUM, have less xp and rp req but less accuracy and dmg
- Buffed RAF AKS74U PLUM carbine due to the additional tactical gear, now they should have better accuracy and less recoil compares to regular AKS47U
- Reduced the cost of other regular AKS74U
- Bigger backpack for PLA soldiers
- Improved Type 65 sword's icon
- Improved Taliban's AKM icon
- New sound for Type 81
- Buffed RPG-22 and PF89's damage
- Updated smoke grenade's icon

Update: 3 Feb, 2021 @ 5:19pm

2.21
Little Hotfix
- Fixed that messed up 50cal bullet trail, new trail for them as well
- Some adjustments to sniper commoness
- Fixed the humvee turret problem
- Adjusted some PLA weapons' Commonness
- Some improvement on weapons' firing effect
- Slightly lowered MG34 ROF to prevent sound effects problem

Update: 2 Feb, 2021 @ 5:33pm

2.2
Changelog [Special forces part II and vehicles fix]:
- Added UN Enforcer special unit and loadout for UN! Enforcer is an elite unit that comes with a set of elegant Enforcer Armor. Enforcer armor is truly a remarkable design from Germany. Unlike its bigger brother EOD Armor, Enforcer armor provides a way better defense against bullets, its composite layers are able to absorb or even deflect incoming bullets in combat. Despite the fact that Enforcer armor cannot tank as many shots and as effective against explosives as EOD vest does, it is, however, lighter and less likely damaged by incoming bullets, which results in a way higher survivability than EOD vest in combat. UN Enforcer will spawn on the battlefield like the EOD soldier with powerful shotguns, make sure to make them a priority target and don't let them get in close! (Inspired from Red Alert 3 Peacekeeper)
- Replaced insurgent's AR-15 with Galil AR
- Fixed Type 53 bayonet sound effect
- new sound for G3A3
- Bandage, you know what to do
- Fixed m113_tank_acav.vehicle missing weapons, thanks to the reporting of @Koakuma
- Hopefully fixed the collision model of most vehicle, thanks to the reporting of @Wrankiz
- Hopefully fixed the turret of Humvee, Pickup and Vulcan, thanks to the reporting of @Wrankiz
- Now you drag those mfkers out of the UN Vulcan tank
- UN Vulcan tank now will not damage itself
- Limited the fire angle of the passengers in the back of the pickup, should solve the self nading problem
- Better™ bullet trail
- Suppressed weapon now use a different bullet trail which make them harder to find...I think

Update: 31 Jan, 2021 @ 6:51pm

2.11
-little fixes