RUNNING WITH RIFLES

RUNNING WITH RIFLES

Casus Belli Expansion Pack [Guns & Shields Hotfix 2]
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Update: 31 Jan, 2021 @ 1:17pm

2.11
ver 2.11
Changelog: [Medic! Hotfix 1]
- Type 53 scoped rifle for PLA, outdated, yet heavily modified and powerful sniper derived from the infamous Mosin Nagant. Comes with a scope and a bayonet, when taking off bayonet it will have an accuracy recovery rate boost in addition to accuracy boost. Can pick off enemies from afar in an expert's hand. Reload one at a time.
- K98 now reload one at a time, but now have a better accuracy recovery rate
- Reduced the xp req for most sniper
- Added PF-89 (modified from EEA) and RPG-22 to PLA and RAF respectively as Advanced Anti-tank Launcher, deal more damage than regular Anti-tank launchers
- Beretta 93R for insurgent as high tier sidearm
- Desert eagle for Taliban as high tier sidearm
- Striker-12 for UN as intermediate tier shotgun!
- UN EOD soldiers will now spawn with striker-12 instead of spas-12
- New faction icons!

Update: 30 Jan, 2021 @ 7:57pm

2.03
Changelog [Medic!]:
- Fixed AA emplacement not disabling some calls as it should be, thanks to the reporting of @Wrankiz!
- AA emplacement now will not able to intercept F-22, since F-22 is known for its stealth ability
- Hopefully fixed the Russian model floating voxel issue, thanks to the reporting of @Wrankiz
- Map now spawn base defenses!
- Map now spawn map unique vehicles!
- Fixed some vehicles' wheels are not in the right place, thanks to the reporting of @Wrankiz!
- Revamp UN's transport truck back to the vanilla style, with its own unique texture
- Improved sniper AI accuracy, make them a more fearsome foe to face than before
- Type 69 rocket launcher now has a slightly better running speed and accuracy recovery rate than regular RPG, but results in minor accuracy penalty
- Adjusted some weapon's xp
- Adjusted the size of type 56's bayonet
- Added two more secrete weapons to be unlocked, including one stealth weapon
- Gas masks for SAS! (No it does not stop tear gas for some reason, maybe the filter is not working )
- Icons for UK para calls
- PLA got their own transport truck!
- Moved EEA's medical system into the mod! Thank @Ryudo Kaze and @Cross Harrier for their brilliant design!
- Now common soldiers are more likely to spawn with vest, but being limited to vest type I only, giving the player more chance to use the new medical system!
- Enabled vest type I for campaign as well
Known bug:
- Commander will not give orders line when ordering on the next attack, minor yet hard to find where to fix

Update: 28 Jan, 2021 @ 6:43pm

2.02
Changelog [Hold The Line Hotfix 2]:
- Increased Flamethrower's AOE, but lower its damage against vehicles, making it a better AP weapon instead of an AT weapon
- slightly adjusted PLA female Model
- Fixed TOW not available in campaign
- Added a few sidearms to sniper and grenadier, hopefully fixed the empty weapons issue
- Added mk17 mod0 (SCAR-H) Battle Rifle to USMC, Modified based on @Ryudo Kaze and @Cross Harrier's Enhanced Extended Arsenal, thanks for their amazing sound works!
- Balance for some battle rifles
- US officers now more likely to call for support
- Adjusted several MG's bullet speed
- Fixed some typos
- Added open fire line for UK, US and UN

Update: 25 Jan, 2021 @ 3:29pm

2.01
Changelog [Hold The Line Hotfix]:
- Adjusted the size of some radio call icons
- Added a few new icons for special calls
- Added female soldiers type to PLA, more likely to guard base than usual soldiers to balance out the aggressiveness of PLA (Women can hold half the sky!)
- Remodeled several female minibosses, hopefully they won't *that much like a male soldier
- Removed taliban female miniboss, make no sense. Increased the spawn rate of male miniboss as a compensation.
- Rare weapons now do not have xp req
- SAS and VDV now come with medic
- lowered some combat rifle's running speed

Update: 24 Jan, 2021 @ 7:21pm

2.00
Changelog [Hold The Line]:
- Introduced Unique dialogue lines to different factions, inspired by the great girl's frontline mod!
- Now the weapon's role will be clearly indicated in their name
- Updated new soundtracks (Call to Assembly), the old one is good but does not fit the theme of RWR
- Updated unlock script
- Type 63 new fire mode
- Nerfed Carbines' running speed, but still faster than rifles
- Nerfed MG spray accuracy, encourage burst firing
- Enabled C4 and stun grenade for all factions
- Enabled pipe bomb for Taliban
- More curses, MORE GLORY!
- RUA!
- Secret crates should now contain secret weapons and some high tier weapon from other factions!
- Minor tweak to bullet trail
- AI now have a small chance to deploy station MG and Minigun
- AI now more likely to deploy sandbags, especially UN engineer
- Tweaked UN AI, now they are better at finding cover and use cover to fight back. More willing to guard and use shield to advance as well. Granted an accuracy boost but result in shorter bursts, making them good at using weapon like shotgun and battle rifle.
- Reduced the price of station HMG and Minigun
- Buffed station HMG ROF
- Buffed Minigun KP
- Other factions can unlock Minigun!
- Added Napalm Strike to Taliban, drop a powerful Airburst napalm bomb upon infidels! Have a larger area of effect than mortar but have less damage against vehicles.
- Taliban now have general 4 paratroopers drop
- Added 5 rounds mortar call to UK
- Added Cover and HMG Drop to all factions, now you can construct a defense in the frontline!
- Added Minigun Drop to UN
- Enabled TOW deploy to all faction
- Added and updated several PLA infantry models
- Adjusted Radio call order
- Adjusted insurgent and Taliban RPG XP req, now it's the same with other factions but Taliban can carry one more RPG after reaching 3000 XP
- Added 9 rare weapons and one new unlockable weapon into the mod, there's a chance AI will spawn with them
- Buffed shotgun range and accuracy
- Lowed LMG xp req

Update: 22 Jan, 2021 @ 6:00pm

1.999999999991
Changelog [Blitzkrieg patch]:
WARNING: NOT Save Compatable!!!!!!!!!!!
- Changed crosshair to Enhanced Extended Arsenal style, Kudo to @Ryudo Kaze and @Cross Harrier!
- Added Panzer IV (From EDELWEISS, check out the DLC!) for Taliban, a powerful tank with high damage cannon and good armor. But lack of speed, ROF, and have no top-mounted MG
- All tank now will not damage by small explosions such as dragon breath and flamethrower, but still damaged by Anti Tank Rifle
- Stuart now not immune to frag grenades
- Change Mossberg series and SPAS firing sound
- Increased the effective range of SPAS-12, accuracy remain unchanged
- New MG34 firing sound
- Lower the price of Type I and Type II vest, to give more fairness to the factions that do not have special force unit
- Minor retexture to PLA vehicles
- Removed Stuart's blast damage reduction, increased health, reduced mass
- Further reduced the damage of Low ROF APC cannon, since all factions now have a proper tank, anti-vehicle dps remain slightly higher than regular APC cannon
- Reduced the push of Low ROF APC Cannon and PTRS, it now won't send soldiers into the air
- Adjusted Anti Tank weapons commonness, since now all factions have a proper tank
- Nerfed PF98 damage and splash radius, increased cost to 30 RP due to recent moving speed increase
- Removed A-10 and gunship calls, it really does not fit with some factions' theme and does not work in quickmatch, may come back in future
- Added Precision Missile Stike call to US, call in an F22 and launch a powerful precision missile to designated location! Replace 1 round mortar strike, cost less, extremely precise, more effective against vehicle but have less area of effect. Air superiority baby!
- Recolored PLA rockets
- Lowered Pick-up MG's KP to Humvee MG level
- Changed Russians faction name to RAF (Russian Armed Force)
- Wear your damn helmet Dimitri!
- Added Pecheneg Bullpup as Russian high tier weapon. You won't need to prone to fire a MG if you have enough vodka!

Update: 21 Jan, 2021 @ 3:58pm

1.99.1
Changelog [Arm For War! patch]:
- NEW loading and menu BGM! Shatter the Empire!
- Tweaks on MG KP depend on its ROF
- Tweaks on SMG XP
- Slightly reduced AK74's KP, to make it more different from AK47
- AI tweaks, Taliban and Insurgent have a shorter yet still long spray time, minor accuracy penalty
- PLA para AI and weapon tweaks, they now use the rifles with bayonet, and more willing to charge and melee
- PLA AI tweaks, they now more willing to charge and melee
- New AK74 sound
- Increased PKM series cost and decreased its running speed, since it has 50% larger mag size than regular MG
- L16A2 Mortar for UK as high tier weapon
- PTRS-41 Anti Tank Rifle for insurgent as high tier weapon
- Added grenadier class for UK and US, which use L16A2 and M79 respectively, please report any bugs
- Russian EOD are now more likely to spawn
- Fixed PLA tank not spawning
- Minor Retexture to PLA tank
- PLA now have their own version of BTR and UAZ with different color, more changes may come in the future
- Now all non-low tech APC will not have rare mounted passenger since it is against safety protocols (not apply to Insurgent and Taliban obviously)
- Reverse US transport truck to the general one
- APC cannon Now WILL NOT DAMAGE ITSELF! (but it still kill friendly infantry :< )
- Increase non-MG Jeep health for balance
- Low ROF APC cannon now deals less damage to vehicles, due to the recent addition of tank units for low tech factions (But still having a higher DPS against Vehicles due to ineffectiveness against infantry)
- PLA Rocket strike now has less spread
Shotgun Rebalance:
- Improved pump-action shotgun accuracy. Mossberg series now have better accuracy than SPAS, but less KP
- Spray penalty for semi-auto shotgun, removed that stupid screen shake of US M1014 shotgun
- Saiga mag size 12 -> 8
- Buffed Taliban Dragon Breath's accuracy, projectiles per shot and decreased reload time. Now it has some hitting effects
- Fixed Insurgent not having rubber boat drop

Update: 19 Jan, 2021 @ 12:56pm

1.99
Changelog [Special Forces and PLA Modernization Patch]:
- Remodeled almost all PLA soldiers, they now have a ammunition vest and other combat gadgets, also got rid of their jaundice
- Adjusted ALL vehicles' spawn time, now you won't get swarm by pickup, Russia now having a tank spawn time reduction
- Lowered the reload speed of type 95 LMG, it now takes longer to reload than rifle, but still faster than regular LMG
- Lowered the spawn rate of insurgent's lone wolf due to the recent(ish) addition of assault paratrooper
- Adjusted the commonness of some high tier weapons
- New icons for PLA assault team loadout
- WWII icon for STG44
- Buffed PLA assault team loadout (Lowered detectability and increased survivability), now it cost 15 RP
- Fixed PLA assault team injured model
- Medal rework (draft), it now cost 60 RP and give you a 50% survivability, speed boost and minor camo, but the enemy can still one hit you. Time to flip the coin!
- Introduced SAS loadout, it grants you 2 shots protection, a good detection range reduction, and grant minor survivability boost
- Introduced VDV loadout, it grants you 2 shots protection, a good speed boost and good survivability boost, but have a detection range penalty
- Introduced 63rd Parachute Brigade loadout, it grants you 2 shots protection, moderate speed boost, moderate detection range reduction and survivability boost
- Fix the problem that jeep passengers' head will pop out of the roof, and increase their survival change as well for a more balanced gameplay (Since HMMV and such provide cover for its passengers), tell me if there's any bug
- Fixed stuart tank speed (again), due to the messed up version managment
- Increased the change of special paratroopers (VDV and SAS) wearing vests like the insurgent do, and increased the price of special paratrooper call for balance
- Taliban EOD soldier will have a chance to use flamethrower
- UN EOD soldier will have a chance to use AA-12
- Insurgent EOD soldier will no longer use MG34, it will use AR 15 instead
- PLA EOD soldier will have a chance to use Type 95
- Reduced the chance of Taliban using RPG
- Increased the chance of UK using Javelin
- Nerfed Javelin's damage, decreased its cost to 6 RP
- Buffed UK L86 sniper, it now has better scope and range
- Buffed Type 88 sniper, it now has better KP and bullet speed
- Nerfed UN SL-8 to a tier 2 level, reduced its cost
- Nerfed PLA Type 63 Rifle's bullet speed
- Buffed UN FAL's bullet speed
- Increased the running speed of US M24 sniper, to better fit its role of scouting sniper
- Increased the running speed of PLA PF-98
- Lower the RP requirement of PLA Type 65 Cavalry Sword, slightly boosted running speed
- Increased Taliban's AK47's accuracy to Type 56's rifle mode level, for consistency
- Increased accuracy recovery speed for AK series
- Buffed L85A2 accuracy, now it is using full auto mode as default, since AI is bad with burst fire weapon
- Nerf Taliban's PPSH 41's KP
- Increased Russian Bizon's mag size to 64 and improved its spraying accuracy, reduced its KP
- Fixed an original mod bug that Russian PB pistol having an insane KP
- Nerfed M4A1 LMG ROF to a M4A1 Level
- Lowered M4A1 LMG mag size to regular LMG level (60)
- Added .44 Magnum to US as a powerful sidearm, increased its mag size to 8, yeehaw!
- Added M79 Launcher to US
- Increased RPK series cost to 5 RP
- Reduced the running speed of M4A1 series for balance
- A TOTAL rework for the Pickup truck, it is now a heavy MG Jeep that can tank 2 RPG. All its driver and passengers are now killable with bullets and way more agile than before.
- Lowered the health of Pick up to a jeep level, it still has 33% more health than regular jeep
- Nerf the running speed of MG and heavy MG
- Sound fixes, most pistol should have a beefier sound
- Rebalanced all pistols, now with increased running speed
- Rebalanced SMG for mid range combat and rapid assault tactic, reduced kp in long range but now have a speed boost and better spray accuracy
- Rebalanced shotgun, now pump action shotgun will have more pellets, KP and speed than semi-auto shotgun
- More XP fixes and tweaks

Update: 27 Dec, 2020 @ 3:27pm

1.98
Changelog:
- Added Type 95 series
- Added DP-28, the instrument of our Lord and Savior to the Taliban, works as a lightweight LMG
- Added Coachgun - Dragon Breath to the Taliban, purge them with the Holy Fire! (Kudo to @Ryudo Kaze and @Cross Harrier for the model)
- Added MG4 to UN to replace the original role of MG3 (Kudo to @Ryudo Kaze and @Cross Harrier for the model and icon)
- Buffed OC14 accuracy
- Buffed MG42 mag size
- Buffed Type 88 sniper (aka Type 88 shotgun), now it should maintain a decent accuracy even when firing successively
- Updated saiga icon
- Nerfed STG44 RPM and lower its kp to a rifle level, improved accuracy
- Change STG44's sound to the ww2 version
- Nerfed Taliban's RPK, the kp was higher than usual in the original mod for some reason
- Nerfed US M4A1 series kill probability, but make it have a better accuracy while spraying (Re-upload, hope it works this time)
- Nerfed UK L85 and L86 series kill probability, increased burst ROF or reduced recoil as compensation (Reupload, hope it works this time)
- Nerfed the KP of most MG, due to the overall accuracy increase
- New full auto firemode for L85A2, result in less accuracy but better firepower, slightly increase accuracy restore rate
- Redesigned Type 81 due to the addition of Type 95 series, Type 81 is now a tier 2 rifle with a 1500 xp req
- Redesigned bayonet system, now taking off bayonet will grant an accuracy boost, equipping bayonet will grant a speed boost
- Redesigned MG3 as a high tier heavy MG, now it goes brrrrrrrrrrrrrrrrrrrrrrr

Update: 6 Dec, 2020 @ 3:48pm

1.97.1
Little patch, correcting bugs and stuff, also in this patch i introduce the ProfessionalSoldier.IA for public testing.
Please post your feedback.