Crusader Kings III

Crusader Kings III

Rurik: Chronica Slavorum
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Update: 12 Feb, 2022 @ 2:00am

- Shuffled traditions for Eastern Slavic cultures to add a little variety
(No new ones added yet)
- The basic amount of health of the characters is reduced
(As it used to be in mod, the average life expectancy is ~60 years)
- Now the innovation of "Veche" is a tradition
- Now the "Slavic elections" allow you to choose any relative as an heir
- Now "Polyamory" can be freely chosen when creating your own religion
- Fixed syntax errors
- Updated localization of the mod

Update: 10 Feb, 2022 @ 3:00am

- Fixed syntax errors in the code
- Added default English localization for all languages of the game
(Exclude empty variables when running in another language)

Update: 10 Feb, 2022 @ 1:00am

- Adaptation to the game version 1.5.0.1
- HUGE code refactoring

Update: 24 Jan, 2022 @ 1:00am

- Added illustrations for region innovations in high middle ages
- Now life style focus give disadvantage for some attributes
(If person focus on something particular he can not reach succeed in another sphere)

Update: 7 Jan, 2022 @ 2:00am

- Now the Scandinavian knights are called Forings
- Returned additional rally points of armies

Update: 27 Dec, 2021 @ 12:00am

- Deleted changes connected with AI choice of life style focus
- Changed Tribe Government Type
* Professional troops 3 -> 2
* Number of professional troops 3 -> 1
* Increased debuff in relation between tribe ruler and not tribe vassals at x2
* Increased chance to start war for AI 25% -> 50%
- The Ruyanians Culture was added again in game
- Added special building in Town-temple Arcona: The Great Temple of Sventovit
- Added new illustrations for administrative innovations for high middle age
- Added west slavic paganism with well-worked dogmats
- Changed good modifiers from holy place in Plock
- Changed type of the terrain in Arcona from plains to hills
- Added new culture names for the terrain to Ruyanians and Polabians
- Added one new music file (Slavic Paganism: Jan J. Močnik - Rusalka)

This update not compatible with old save game

You can download old versions of the mod from Mods Paradox by the link in the description

Update: 20 Dec, 2021 @ 12:00am

- Added new illustrations for some culture and region innovations (Thanks to JgdFalke)
- Changed names for east Slavs (Greek and Orthodoxy names were deleted)
- Added new names for east Slavs
- Added new ruler with title for Arcona. (Arcona High Priesthood for 867 company)
(Goal: To prepare for separation confession for east and west Slavic paganism)
- Recruitment cost for Huscarls were increased
- Trende dynasty was reworked
(Goal: Prepare for Norman Conquest release)
- Was rebalance Scandinavian innovations in the start of the game (867 company)
- Quilted armor innovation was deleted for Scandinavian, East and West Slavs culture.
(Goal: To remove ability for recruiting Heavy Infantry troops, because they all have different innovations for this kind of units)
- Warbound innovation was moved to army category
- Zbroynoshi innovation was moved to army category
- Added culture innovation "Knyazheskaya army", which allow to recruit Junior Druzhina only for East Slavs (need to be learned)
- Not important edits for Russian and English localisation
- Mod miniature was updated. (Intro picture)

Update: 14 Dec, 2021 @ 11:00pm

- Now AI can select player as a knight and commander
(Attention! This could kill you character in yours lord war)
- Spirit Leader: Action "Ask gold"
* Not willingly accept to give money
* The cooldown of this ask is now 10 years, was 3
* More willingly give money to AI character when they are in critical situation
- Added new modifiers for accepting marriage
* Now added the debuff for too big gap in years
* Now AI is trying to marriage with same rank characters. Before he was trying to marriage with higher rank
* Canceled some not important twiks for AI that were added before (raids, factions)

Update: 13 Dec, 2021 @ 12:00am

- Chance of being killed in battle was decreased for Knights
- Character traits: Giant and Dwarf now increase/decrease horror
- Tribal era was renamed in Late Antiquity
- Characters with ambition trait now can become Knight even if their valor is below 6
- Now different kinds of cripples can't become a Knight
- And again balance reworked for Druzhina and Vikings

Update: 12 Dec, 2021 @ 7:00am

- Deleted fertility debuff for Oleg
(Goal: To give him better chance for continuing his dynasty tree under AI control)
- Now character trait "Witchcraft" add 10 horror, but reduce diplomacy by 2 (was -1)
- The number of text symbols for titles, names, dynasty and slogan is increased to 200.
- Added/reworked new illustrations for early Middle Age innovations (Thanks to JgdFalke)