Crusader Kings III

Crusader Kings III

Rurik: Chronica Slavorum
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Update: 10 Dec, 2021 @ 5:00am

- Innovations: "Veche", "Warbound" and "Rooks" are now unavailable for Czechs, Poles and Sloviens
- Returned the option to move the rally point of the army

Update: 9 Dec, 2021 @ 1:00am

- Updated/reworked illustrations for tribal era innovations (Thanks to JgdFalke)
- Now the lyrics Slavic compositions are not performed during the war
- Added 1 new music file (Slavic paganism)
- Varangians: Added a debuff in the mountains, instead of hills
- New AI priorities in the war cancelled
- Removed army gathering points for the player
(Goal: To improve difficulty, make balance between AI and Player, enhance the immersion)

Update: 6 Dec, 2021 @ 11:00pm

- Added new Slavic unit: Brave Warriors
- Added new Slavic unit: Varangians
- Added new Slavic unit: Knyazheskaya Druzhina
- One more rebalance of all Druzhina units
- Changed illustrations for tribal innovations
- Added illustrations for new units (Thanks to JgdFalke)
- Changed Scandinavian Varangians Veterans, now it is Vikings
- Added new innovations for Slavs, which unlock new units (can be incompatible with old save games)
- Rurik now have extra units on start (Goal: To boost his survivability against Normans conquerors)
- Added one new music file for war (Slavs paganism)
- Added and changed translation for English language (Thanks to [XIII] Cerberus)

Update: 3 Dec, 2021 @ 5:00am

- Canceled additional modifiers for marriage at different ages
- Strengthened the influence of the skill for AI when choosing advisors
- Increased AI priority for battles with the enemy army at the time of the war, if it is in its interests to achieve victory

Update: 2 Dec, 2021 @ 11:00pm

- Integration of AI Marriage Lite Fix Mod with revision
- AI now has more priority to protect the capital and its own territories in the war
- Canceled some unsuccessful AI logic improvements from the last update
- Changed trait - Disfigured (+1 Prowess and +10 Dread)
- Minor edits for druzhina (Less penalties from terrain type)
- Replaced the holy site Kiev with Biarmia for asatru
- Added 2 new music files

Update: 2 Dec, 2021 @ 1:00am

Improving AI (Experimental):
- Reduced by half the number of days for AI actions, so that it checks to take away / give a title to someone
- The choice of candidates for spouses has been significantly expanded
- AI is now less afraid of losing prestige due to marriage
- Reduced requirements for AI to stocks of gold before the war
- AI now in most cases avoids giving titles to people whose opinion of them is below 0 (Was -25)
- Slightly increased the chance that the AI ​​will want to declare war.
- AI now tries to loot even more if the looting target is at war
- AI is now ready to risk more robbing the territory with a more or less equal ratio of troops
- AI now robs for 180 days, and then sails home, if not full. (It was 365)
- AI will now go to rob much more often, a year must pass before it wants to go again since the last robbery. (It was five years old)
- AI will no longer try to catch up and break up armies of up to 300 people if they do not threaten it (Was 100)
- AI will now react a little earlier when it's time to retreat
- AI will retreat to improve the terrain for combat, 5 provinces from the location (may make another retreat when it gets there. Was 2)
- AI now begins to react faster and give new orders if the inevitable death of the army did not happen and more quickly repeats the order to fight to the death if the battle cannot be avoided
- AI can now split armies a little further when trying to resupply
- AI is more inclined to create / join a faction if its opinion is below 50 (Was 75)
- AI is now twice as less affected by the level of fear of the overlord, in order to decide to join a faction or not

Update: 30 Nov, 2021 @ 12:00am

- Changed dogmas and virtues for asatru and slavic paganism
- Increased base health for mod characters
- A little more balancing for the druzhina

Update: 28 Nov, 2021 @ 11:00pm

Update: 28 Nov, 2021 @ 1:00am

- Removed decision for Rurik to form a new culture
- Now Russian culture by default for Rurik / Oleg
- Now Slavic knights are Bogatyrs
- Removed super-powerful health from Jarl Hæsteinn of Nantes (Viking)
- Added minimum requirements for assignment to knights (> 6 prowess or character must be brave)
- Reduced base health of characters to balance middle age (After testing, average age without lifestyle for medicine is ~ 60)
- Balancing and visualization for the junior / senior druzhina was carried out

Update: 27 Nov, 2021 @ 1:00am

- Rebalanced Junior druzhina
(Recruitment and maintenance costs / Added recruitment priorities for AI)
- Now the Pommeranian at the start of the game have learned innovations: Rooks and Veche