Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Showing 111-120 of 233 entries
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Update: 23 Dec, 2022 @ 6:43am

- Uyunid Emirate now is Sunni faction and at war with Fatimids.
- Added Papacy army spawn when it is at war with player.
- Pilgrims event added to Byzantium.
- Now to have Crusaders spawn event you need have trade with Antioch.
- Added some Turkic units to Mosul and Rawadids.

Update: 20 Dec, 2022 @ 8:43am

- Some fixes to events.

Update: 16 Dec, 2022 @ 11:06am

- Land units recruitment improved. Now AI hires much less levy units and more mercenaries and cavalry.
- More various naval units now could be recruited from ports lvl 1 and military ports lvl 2.
- Diplomatic payment sums decreased on 5k average.
- Client state status replaced on vassal of defensive alliance (need start new campaign). Now it brings new challenge when u play for Abbasids, Bulgaria and Portugal.
- Added Orthodox religion influence in some Catholic regions.
- Added 16 dilemmas (events) mostly for Catholic factions (relations with Papacy) and Byzantium.

Update: 4 Dec, 2022 @ 2:42pm

- Most of horse archers rebalanced and renamed.
- AI should defend its cities better.
- Mercs upkeep reduced on 25%.

Update: 2 Dec, 2022 @ 4:01pm

- Added Guard Axemen unit recruitment for Rus.
- Eastern factions will have more horse archers in garrisons.

Update: 1 Dec, 2022 @ 10:50am

- Added and reworked Banditry mechanics from Empire Divided.
- Added 7 more historically rising factions: Qara Khitai, Zengids, Fadl Emirate, Eldiguzids, Hamdanids, Nabhanid Sultanate and Salghurids.
- Added new eastern faction: Nasrids, client state of Ghaznavids.
- Now all Catholic factions can recruit Pilgrim units on Holy Land.
- AI should recruit more naval units and Nomads more horse archers.
- Fixed collisions for naval units and units deployment on the deck.
- Many balancing changes in diplomacy, recruitment, etc.
- AI now use torches better and burn gates faster.

Update: 14 Nov, 2022 @ 12:29pm

- Fixed diplomacy map bug with not all regions seen.

Update: 14 Nov, 2022 @ 9:54am

- All 4 regions provinces were split. Added new 10 province capitals.
- Seljuks capital city Isfahan was moved South on more proper place.
- Some Eastern provinces and cities were renamed.
- Add two new factions Khwarezm and County of Toulouse.
- Fixed several cities wall bugs.
- Some other minor changes.
- Added Main menu wallpaper made by BISD.
- New faction added Kakuyid Emirate as client of Seljuks.

Update: 3 Oct, 2022 @ 11:44am

- New playable faction: Kingdom of Scotland.
- Added +1 unit recruitment for army in garrison.
- The "Continue Battle" button has been removed.
- Fixed a bug for the city of Dorylaion. In addition, the city was upgraded to level II.
- Added 3 new emerging Muslim factions: Almohads, Ayyubids and Artuqids.
- Levy units limits decreased to allow AI recruit more decent units.
- The Saracen and Nordic pirates will generate land and naval units.
- Pirates and raiders spawn chance decreased to 32%.
- Corruption and tax penalties lowered with imperium level growth.
- Pirates and raiders will attack enemy forces more often.
- Mercenaries spawn rate decreased.

Update: 6 Sep, 2022 @ 8:39am

- Crusade script improvement (AI coalitions near Crete and Rhodos on 8 and 12 turn after Crusade start).
- Added pirates and raiders (now 5 factions in total).
- Added siphonatores units to Roman Empire.
- Added new Jihad script.
- Norse expedition random spawn added.
- Reduced army movement.
- Other small fixes and improvements.